# MuSR / 

task_id: 3f0d0da0-65b7-502f-a02f-3a1752eaee7b
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task_revision_id: 1

{"choices":"['Game Designing: James, Programming: Alice and Michael', 'Game Designing: Michael, Programming: Alice and James', 'Game Designing: Alice, Programming: James and Michael']","narrative":"The sun was just beginning to peek over the horizon as I arrived at CloudStriker Games. As the manager, my primary responsibility for the day was to delegate the tasks of game designing and programming. Today, the responsibility would fall on the shoulders of three of my top employees: Alice, Michael, and James. The question was, who would be best suited for each task?\n\nAlice, a woman of many talents, held a Master's degree in Visual Communication Design. Her artistic sensibility added depth to her work, which primarily involved sketching detailed storyboards for our most popular games during her free time. But despite her proficiency in art, she was a fiery critic. She criticized not just James's financial approach to the game development but even publicly scrutinized Michael’s design concepts. Yet these weren't the only criticisms she met, as she struggled to understand the logic and sequence of coding significantly, and her scholarly pursuits were in Art, not Computer Science, providing the explanation.\n\nJames, on the other hand, was in a league of his own. His background was rooted in finance, not game designing, but he cherished the work nonetheless. He busied himself with code, despite his slow debugging process and the frequent syntax errors he made. His breaks were often spent seeking out Michael-advice on character designs, an area where he struggled, given that he preferred to employ his spare time shooting hoops. Interestingly, he preferred solitary work that was often disrupted by Alice's constant interruptions.\n\nProjects at our company often felt the touch of Michael. A competent game designer, having graduated with a degree in game design, he had a unique flair for sketching new game characters. He often found himself at the receiving end of Alice's criticisms, and chose to keep his ideas to himself. Yet he was not without his flaws. Scripting languages proved quite troublesome for him, and several of his designs failed due to poor coding. Despite this, he admired James's business strategies and often engaged in fruitful discussions that contributed to our game's financial success.\n\nAs the office buzzed with the sound of fervent keystrokes and the smell of fresh coffee, the decision rested in my hands. Who would take on what, in the ever-evolving, thrilling arena of developing games? Would their strengths outweigh their weaknesses and their differences merge into a brilliant medley? As the day unfolded, all eyes were riveted onto me as the pieces of the puzzle wait to be set.","question":"Given the story, how would you uniquely allocate each person to make sure both tasks are accomplished efficiently?"}

Source: https://zayne-sprague.github.io/MuSR/

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