{"kind":"task","effective_mode":"full","benchmark":{"kind":"benchmark","effective_mode":"full","slug":"boolq","formal_name":"BoolQ","introduction":"BoolQ pairs naturally occurring yes/no questions from search queries with a passage that decides them. The format is simple, but the inference it needs is consistently heavier than it looks.","introduction_ja":"","introduction_en":"","category":"Category not supplied","task_count":null,"acquisition_status":"Acquisition status not supplied","official_url":"https://github.com/google-research-datasets/boolean-questions","indexing_mode":"index","profile":{"resources":[],"task_format":"","scoring":"","metric":"","size":"","answer_access":"","license":"","citation":"","maintainer":"","released":"","why_hard":"","related":[],"history":"","construction":"","limitations":"","saturation":"","scores":[]}},"task_id":"7e7e7db2-37e6-59b5-9b1d-9feefd71b0de","task_key":"default--validation--7e7e7db2-37e6-59b5-9b1d-9feefd71b0de","task_revision_id":"1","upstream_id":"","short_description":"is c# and visual c# the same","config":"default","split":"validation","body":"{\"passage\":\"Microsoft is leading the development of the open-source reference C# compiler and set of tools, previously codenamed ``Roslyn''. The compiler, which is entirely written in managed code (C#), has been opened up and functionality surfaced as APIs. It is thus enabling developers to create refactoring and diagnostics tools. While other implementations of C# exist, Visual C# is by far the one most commonly used. The Unity game engine uses C# as its primary scripting language.\",\"question\":\"is c# and visual c# the same\"}","display_format":"text","language":"","answer_status":"published","assets":[],"source_url":"https://github.com/google-research-datasets/boolean-questions","history":"initial import","indexing_mode":"index","subproblems":[],"grids":[]}