{"kind":"task","effective_mode":"full","benchmark":{"kind":"benchmark","effective_mode":"full","slug":"longbench-v2","formal_name":"LongBench v2","introduction":"LongBench v2 evaluates deep understanding and reasoning over long contexts through multiple-choice questions. Its official description lists 503 questions spanning tasks such as single-document and multi-document QA and code-repository understanding.","introduction_ja":"","introduction_en":"","category":"Category not supplied","task_count":null,"acquisition_status":"Acquisition status not supplied","official_url":"https://huggingface.co/datasets/zai-org/LongBench-v2","indexing_mode":"noindex","profile":{"resources":[],"task_format":"","scoring":"","metric":"","size":"","answer_access":"","license":"","citation":"","maintainer":"","released":"","why_hard":"","related":[]}},"task_id":"afcd6fb2-7401-589d-bdb4-250e3875cfcc","task_key":"train--66fad00bbb02136c067c76ce","task_revision_id":"3","upstream_id":"66fad00bbb02136c067c76ce","short_description":"When the player needs to kill lots of enemies in a short time and keeps himself…","config":"","split":"train","body":"{\"choice_A\":\"Choose Mesa and use the Ability 4 without stoping it to shoot and kill enemies quickly.\",\"choice_B\":\"Choose Saryn and use the Ability 4 to affect enemies in range and kill them over time.\",\"choice_C\":\"Choose Gara and use the Ability 4 to slow down the enemies and cause damage.\",\"choice_D\":\"Choose Limbo and use his Passive Ability to go to the Rift Plane to keep safe, and use  weapons with range damage to kill enemies.\",\"context\":\"Warframe Handbook 2.0 Public Edition\\nBY Je2ture, -Apocalypto-, and Friends.\\nStatus:\\nUpdating some outdated information while trying to keep up on recent updates.\\nLast Handbook Update:\\nDecember 15th, 2023\\nAnnouncements:\\nAs of 4th October 2022, Aer is updating the Handbook and it will take a while so patience would\\nbe much appreciated! <3\\nI’m using this to keep track of updates I wanna make, Message me on Discord (Aer#3702) if you\\nhave any suggestions! <3\\nIf you would like to become an updater/editor/writer, please join our Discord and/or message\\napoc98 to apply!\\nDisclaimer:\\nBy reading this handbook, you acknowledge that it contains spoilers and other information which may alter or ruin your gameplay experience. All spoilers are\\nclearly marked. While this handbook has been specifically made for the new or returning player in mind, it still has to contain said spoilers, as it is information\\nthat might be useful to anyone. We are not responsible if you spoil the game for yourself or others by using this handbook.\\nThe information and notation used in this handbook is for the PC version of Warframe, and may or may not translate directly to the console versions of\\nWarframe.\\nWarframe, its affiliates, and all content referenced within this handbook is owned by Digital Extremes.\\nTo view the handbook properly, go to the Google Docs menu: View →Uncheck Print Layout\\n(Use Ctrl + F or the Outline on the side to find topics quickly)\\nIt is strongly suggested that if you’re a new or returning player you read through all of Getting Started.\\n\\n\\nQuick Links & Commonly Accessed\\nLast Major Update\\nLast Mainline Update:\\nCurrent Hotfix\\nUpdate 35: Whispers in the Walls\\nUpdate 35: Whispers in the Walls\\nHotfix 35.0.3\\nEvents\\nModding\\nPlains of Eidolon\\nFortuna\\nQuick Start\\n[DE]’s Droptables\\nPlanet Resource\\nCambion Drift\\nPrime Farming\\nCurrent Prime Warframe Rotations & Vault\\nCurrent Prime Weapon Rotations & Vault\\nLith Loot Tables\\nMeso Loot Tables\\nNeo Loot Tables\\nAxi Loot Tables\\nWarframe Path\\nTrading & Resources\\nEquipment\\nBeginner Weapon List\\nMechanics\\nMastery Rank Tests\\nWarframe Roles\\nFrame Etiquette\\nGame Etiquette\\nKuva Liches\\nSisters of Parvos\\nParadox Path\\nTeshin’s Cave\\nGamemodes\\nOrowyrm\\nSide Objectives\\nDrifter Intrinsics\\nDrifter Combat\\nGetting Started\\nCommon and Newbie Questions\\nQ: What kind of game is Warframe?\\n\\n\\nA: Warframe is a 3rd person hack and slash shooter with parkour, with some RPG, MMO and Rogue-Lite elements. But most people\\ntend to just say space ninjas with magic.\\nQ: What’s the difference between the Warframe Path and the Paradox Path?\\nA: When first launching the game, you get a choice between two starting points, the Warframe Path and the Paradox Path, the only\\ndifference is the start, the Warframe Path is more looter shooter focused, and the Paradox Path is more of a rogue-lite system. After\\nplaying for some time the start you pick will not matter.\\nQ: Which path should I pick?\\nA: The Warframe path is the traditional start and is focused more on looting and gaining resources, however the Paradox Path is\\nmore focused on rouge-lite mechanics, however picking one path will still allow you to progress in the other one early on.\\nQ: Is Warframe pay-to-win (P2W)? Am I at a disadvantage if I don’t pay/have Platinum (Plat/premium currency)?\\nA: No, Warframe is pay-to-skip. Almost everything in the game is obtainable without Plat and the rest can be traded for. There are a\\nfew exceptions to this rule, but they are mainly cosmetics. You can also trade items you’ve found in-game for Plat.\\nQ: My first 50 Plat is untradeable, what gives?\\nQ: Why do I have untradable Plat?\\nA: Any starting Platinum will be untradable. This is to prevent account creation for Plat farming. Most if not all other Plat that you\\nearn will always be usable for everything, including trading.\\nIt should be noted that any Plat gained from DE directly, i.e. from streams/giveaways/partners, can also not be traded.\\nQ: What should I use my starting Plat on?\\nA: Generally, slots, potatoes (orokin reactors/catalysts) then cosmetics in that order. You’ll be able to get more Plat via trading with\\nothers later.\\nA good choice is the “Complete Starter Slot Bundle” available in the market, it includes 2 Warframe Slots, 2 Weapons Slots and 2\\nCompanion Slots for 45 Platinum!\\nQ: Are there any forms of dedicated servers?\\nQ: Any servers in x region?\\nA: All games played on Warframe with the exception of Relays or Clans (hubs) are hosted peer to peer. If your connection isn’t\\ngood, generally as with any kind of connection based game, you will have a hard time.\\nQ: Is there a solo mode?\\nA: Technically, everything in the game can be completed solo. In fact, some do it for a challenge. However, there are some parts of\\nthe game that could necessitate a friend or two, and most missions will definitely be easier with a fellow Tenno at your side.\\nQ: Is there a campaign mode?\\nA: Yes. A few quests have a campaign, with story and lore reveals. These are unlocked as you progress through the game.\\n\\n\\nQ: Is there an offline mode?\\nA: Playing ‘offline’ is impossible. The game will not start without an internet connection. However, playing pseudo offline is\\npossible, by playing in solo mode.\\nQ: Is Warframe cross-platform?\\nA: Yes! Crossplay is currently Live! Everything from PC to Playstation to Xbox to Nintendo Switch, You can match and play along\\nwith anyone from any platform!\\nQ: Is Warframe cross-save?\\nA: The most recent update, 35.0.3 has started an extremely early way of cross-save, within 2023 there should be complete\\ncross-save!\\nQ: What Warframe should I pick as my starter?\\nQ: What’s the best starter Warframe?\\nA: Warframes are basically your classes, they have different abilities that change the way you play the game. As a rule of thumb,\\nnone of the starter Warframes are “better” or “best”, they cater to your playstyle.\\n●\\nExcalibur or Excal is the Warrior, which likes getting in people’s faces, hack n slash.\\n●\\nMag is basically the Mage, using her abilities for nuking, CC (Crowd Control) and utilities.\\n●\\nVolt is a Hybrid that features damaging CC and various utilities (speed/shield).\\nIf you can’t choose, go with the one you think looks the coolest.\\nQ: Can I get the other Warframes if I pick x?\\nA: Yes, you can get them later in the game.\\nQ: I just finished the tutorial with Vor, how do I advance through the game?\\nA: Complete mission nodes (the flashing blue ones), get to junctions and finish their goals. Buy weapon and Warframe blueprints\\nfrom the Market for Credits.\\nQ: I’m lost, what should I do?\\nA: Tons of stuff! You can play missions on different planets, unlocking nodes. Buy and craft things from the market. Find Quests\\nfrom Junctions and play through them. Find mods and fill your mod collection. Search for Ayatan Treasures and collectibles. Join a\\nclan. Hop on the chats and find others to get lost with you. Play the game and find out!\\nQ: Why do the mission levels kinda look the same?\\nA: Warframe’s missions are procedurally-generated. The game has a set number of rooms, called a tileset, that are randomly linked\\ntogether every time you start a mission. So the rooms look the same, but the layout is always different.\\nQ: What is my level?\\n\\n\\nA: There are 2 kinds, Mastery level and item level. For Mastery, press escape, and click on profile. The number on the first page is\\nyour Mastery Level. For item level, go to the Arsenal or press [ESC] →Arsenal and select an item, the level will be under the item’s\\nname.\\nQ: What is Forma?\\nA: It’s used in crafting a variety of items and can add additional mod polarities to items, while also resetting the item’s level.\\nQ: What is a polarity?\\nA: See Polarities\\nQ: What is taxi-ing?\\nA: For players that don’t have all the nodes unlocked, a taxi is a player with that node unlocked, and can host a mission on that node\\nfor up to 3 others. Generally, once a person has taxi’d someone over, they will leave so that they may taxi others.\\nQ: What are Syndicates?\\nA: See Syndicates\\nQ: What is a Potato / Orokin Reactor / Orokin Catalyst?\\nA: They double the amount of mod capacity that your frame (Reactor) or weapon (Catalyst) has. They are nicknamed potatoes due\\nto their shape.\\nQ: Until what time can I still invite friends to my missions if I’ve started it?\\nA: Any time the objective hasn’t been (partially) finished, depending on the mode. For example, Exterminates stop invites around a\\nthird of completion through, while endless missions can be invited to about halfway into the first iteration.\\nQ: What is this scanner I can click on in my ship?\\nA: It’s basically a space radio, it doesn’t do much. It’s mostly there for ambient noise, and bits of lore can be found if you listen\\nclosely enough.\\nQ: Offline segment? What’s that?\\nA: You haven’t unlocked it as part of your ship. Continue playing, you’ll find them gradually as you progress.\\nQ: Why is my screen/lights flickering?\\nA: An Assassin or Syndicate is after you. Try to stick with your allies or warn them so they can help you.\\nFor Assassins, see section Assassins.\\nFor Syndicates, see section Syndicates.\\nQ: What are these glowing blue hexagons?\\nQ: What is a Cephalon Fragment?\\n\\n\\nQ: What is a Somachord Tone?\\nA: They’re scannable items which provide lore (and music!) when unlocked.\\nQ: I just got a weapon from a Quest. Should I keep it, or sell it?\\nA: Keep all items given from Quests due to the fact you will only get them once.\\nTerms\\nGeneral Terms\\nAFK - Away from Keyboard/Not present.\\nCC - Crowd Control, which means anything that slows, stops, or incapacitates enemies.\\nSupport - Allies with abilities that help their team rather than kill.\\nDPS - Damage per Second, also refers to the Damage role.\\nBuff/Debuff - Boosts allies/hinders enemies.\\nProc - As in Programmed Random Occurrence, ie when a crit/status happens.\\nHP - Hitpoints/Health.\\nArmor - Damage Reduction\\nOverguard - Additional Health protection and Knockdown Immunity\\nEnergy - Used for abilities, basically mana.\\nHost - The player who is hosting the session, and whose internet connection is supporting the rest.\\nHUD - Heads up display, where information is displayed on screen.\\nPUB/Pubs - Public/Public players.\\nFarm/Farming - Doing the same thing over and over to gain a lot of a resource.\\nMeta - The Most Effective Tactic Available, or the generally accepted normality of any subject.\\nTenno - General term for players, also your player’s race.\\nSpace Mom - Lotus (voiced by [DE] Rebecca) was given the nickname of Space Mom.\\nGame, Mission, and Chat Terms\\nAffinity - Experience for your items.\\nAlert - Limited time mission.\\nAW - Archwing\\nBaro - Baro Ki’Teer (Biweekly Void Trader).\\nDE - Digital Extremes, also Developer.\\nCephalon - The term for artificial intelligence of the Warframe universe.\\nForma - An item, which when used on a lvl 30 weapon or frame, gives it another polarity and resets its rank to 0.\\n[type] Pizza/Pancake - A consumable gear item for health, energy, or ammo.\\nH - Have/Hosting\\n\\n\\nLF - Looking for\\nMR - Mastery Rank\\nDaily Reset - The time where everything based on a daily timer resets, 00:00 GMT.\\nScale/Scaling - The way damage done compares to enemy health/damage resistance.\\nPolarity - Halves the mod drain of a mod with the same polarity.\\nTactical Alert - Mini events, they usually give decent rewards.\\nSortie - Unique daily mission set with a game modifier and set reward table.\\nTSD - The Second Dream, a main quest.\\nTWW - The War Within, a main quest.\\nCapacity - Referring to how much mod drain is available to use on a piece of gear.\\nIPS - Referring to Impact, Puncture and Slash, the 3 main types of “Physical Damage”.\\nElementals - Referring to Cold, Toxin, Heat and Electricity, the 4 basic types of “Elemental Damage”.\\nDual Elementals - Referring to Blast, Corrosive, Gas, Magnetic, Viral, and Radiation, the 6 types of combined Elements.\\nCompanion - Referring to your Sentinel, Kubrow, Kavat, or MOA.\\nTaxi- A service of taking a person or group to a mission node they don’t have access to.\\nLS - Life support, a pickup in survival missions.\\nItem Terms\\nPotato - Orokin Catalyst (Blue) / Orokin Reactor (Gold), doubles the mod capacity of your weapon/Warframe.\\nO Cells - Orokin Cells, a rare resource. Are sometimes called Raw Potatoes.\\nCabbages - Relics, contain Prime parts.\\nTomatoes - Exilus Adaptors, used to unlock an additional mod slot on your Warframe.\\nChili - Kuva, a rare resource.\\nAlertium - Nickname for the rare resource Nitain Extract, as Nitain used to be available most often in alerts.\\nFrame Terms - (Referring to Warframes and specific abilities)\\nEB - Exalted Blade [Excalibur]\\nEV - Energy Vampire [Trinity]\\nGlobe - Snowglobe [Frost]\\n\\n\\nSlowva /Speedva - Nova and specific builds to her ability Molecular Prime.\\nDespros - The Desecrate ability of Nekros using the Despoil augment that makes the ability use health instead of energy.\\nPilfdroid - The Tentacle Swarm ability of Hydroid using the Pilfering Swarm augment that gives additional loot drops.\\nIR - Irradiating Disarm, an augment for Loki\\nMission Terms\\nExt - Exterminate\\nDef - Defense\\nMD - Mobile Defense\\nExc - Excavation\\nSab - Sabotage\\nS1, S2, S3 - Referring to Sorties and it’s 3 stages\\nArbie - Arbitration Alerts, highly difficult endless missions with a set rewards table\\nHunt - Archon Hunts, highly difficult late game weekly missions with special rewards\\nPoE - Plains of Eidolon\\nOV - Orb Vallis\\nSpecific Mods\\nCP - Corrosive Projection (Aura).\\nCL - Covert Lethality (only for daggers, allows for insta-kill on finisher).\\nCE - Concealed Explosives (only for throwing stars, adds explosions).\\nMaiming/Memeing - Maiming Strike, a rare and powerful mod for melee weapons.\\nCO - Condition Overload, which multiplies your damage (stacking) for every status afflicted onto an enemy.\\nCD - Coaction Drift, an Exilus mod that augments Aura mod stats.\\nWarframe Mechanics\\nOrbiter\\nYour Orbiter is your home, and in-game hub with access to everything in the game. It includes your Navigation Console, Arsenal,\\nMod Collection, Foundry, Stasis Chamber, Relic Console, Market, Codex, Conclave access, and Syndicate boards.\\nYou navigate your consoles by simply walking up to them, or by using your Main Menu. You unlock consoles by completing Quests\\nand Mission Nodes.\\n\\n\\n(SPOILERS) There are 3 back rooms to your ship - The Helminth, Operator, and Personal Quarters. The Helminth contains the\\nequipment to remove Helminth Cysts, and for Subsuming Abilities or Invigorations, and can only be accessed by a fully infected\\nWarframe or Nidus. The Operator Room contains the menus for customizing your Operator and accessing the Focus schools. The\\nPersonal Quarters is a decoratable room, and includes the Somachord where you can play music you’ve found from Somachord\\nTones.\\nAll rooms and areas in your Orbiter can be customized, recolored, and decorated. Consoles cannot be moved.\\nHUD and UI\\nMenu UI\\nUpper left:\\n●\\nGlyph, current MR level, Username, MR symbol, game privacy status, invite players\\n●\\nWarframe [level]\\n●\\nAura (if equipped)\\n●\\nPrimary weapon [level]\\n●\\nSecondary weapon [level] (if no Aura equipped)\\nScroll over User tab:\\n➢Glyph, current MR level, Username, MR symbol\\n➢Show Profile button\\n➢Warframe [level]\\n➢Aura (if equipped)\\n➢Primary weapon [level]\\n➢Secondary weapon [level]\\n➢Melee Weapon [level]\\n➢Companion [level]\\n➢Dragon key (if equipped)\\nUpper Right:\\n\\n\\n●\\nCurrent Boosters active\\n●\\nPending friend requests\\n●\\nNumber of items completed in the Foundry\\n●\\nNumber of unopened inbox messages\\n●\\nCredit count\\n●\\nPlat count\\nLower left - Chat Menu, press [T] to open\\n●\\nSquad chat - For your current party.\\n●\\nClan chat - Only available if you’re in a Clan, for Clan members only.\\n●\\nAlliance chat - Only available if your clan is in an Alliance, for Alliance members only.\\n●\\nRegion chat - Available for players in your region, asking questions can trigger the bot (unavailable while in missions).\\n●\\nRecruiting chat - Find a squad for a mission, or recruit for a Clan/Alliance (unavailable while in missions).\\n●\\nTrading chat - Trade for in-game items (unavailable while in missions).\\nMain Menu\\n●\\nNavigation - Access the Star Chart\\n●\\nEquipment:\\n➢Arsenal - Access your Warframes and equipment.\\n➢Foundry - Access your blueprints, resources, and Arcanes.\\n➢Incubator - Access your Kubrows and Kavats, or raise more.\\n➢Inventory - View all of your items.\\n➢Void Relic Refinement - View or refine your void relics.\\n➢Mods - View, fuse, or sell your mods. Can also access your Ayatan Treasures.\\n➢Abilities - View the abilities of your current Warframe.\\n➢Specters - View your current specter loadouts\\n➢Landing Craft - Choose, decorate, and customize your landing craft\\n●\\nOperator (SPOILERS) - Allows you to access your Operator’s appearance menu, equipment, and Focus menu.\\n●\\nMarket - Access the in-game marketplace\\n●\\nCommunication - Access friends list, mail inbox, and clan menu (if in one)\\n●\\nQuests - View list of all Quests\\n●\\nProfile\\n➢Codex - View information and lore on everything in the game\\n➢My Profile - View your personal stats, including equipment use, MR progress, Syndicate progress, challenges, and\\nwishlist\\n➢Syndicates - View and interact with the 6 Syndicates\\n➢Leaderboards - View current, daily, and weekly leaderboard standings\\n➢Glyph - View, buy, and change your glyphs\\n➢Logout - Takes you back to the login screen\\n\\n\\n●\\nOptions - View and customize game options, including keybinds, display properties, audio preferences, and gameplay\\nsettings.\\n●\\nExit Game - Closes Warframe and returns you to your Desktop\\nIn-game HUD\\nUpper left - Mini-map, press M for large map, current Objective Status\\nLower left - Chat Menu, press T to open.\\nUpper Right:\\n●\\nBlue number is shields, Red number is health\\n●\\nAny symbols next to shields are ongoing ability effects or procs, from yourself or teammates.\\n●\\nWarframe name and level\\n●\\nCompanion shields and health (if equipped)\\n●\\nCompanion name and level (if equipped)\\nLower Right:\\n●\\nCurrent ammo in magazine/total ammo left\\n●\\nSelected weapon and level\\n●\\n4 Abilities\\n●\\nEnergy bar (dark blue is energy capacity, light blue is current energy)\\n●\\nEnergy amount\\n\\n\\nMovement System\\nOne of the primary selling points of Warframe is its unique, fluid movement system. You can make your Warframe do a number of\\nparkour tricks, which can be chained together into what is called the Movement System.\\nBasic elements of movement\\n●\\n[W] [A] [S] [D] move up, left, down, right.\\n●\\n[SPACE] to jump.\\n●\\n[SHIFT] to roll/dodge, hold to sprint.\\n●\\n[CTRL] to crouch, hold while moving to slide.\\n●\\n[RIGHT MOUSE CLICK] hold to aim, hold to aim-glide when in mid-air, hold when on a wall to wall latch.\\n●\\n[E] to quick melee, slam attack when in mid-air.\\nBasic Chained Movement\\nLearn these well before attempting Advanced Chain Movement.\\n●\\n[SPACE] [SPACE] to double jump.\\n●\\nHold [CTRL] then press [SPACE] to bullet jump (will fly towards mouse direction).\\n●\\n[SPACE] [SHIFT] to jump then roll forward.\\n●\\n[SPACE] hold [CTRL] to jump then slide as you hit the ground.\\n●\\nHold [CTRL], then press [SHIFT] to slide then roll.\\nNote: There is no fall damage, but falling from a great height will cause you to stagger when you hit the ground. You can avoid this\\nby rolling or sliding as you touch down, or by using aim-glide or double jump to slow your descent.\\nAdvanced Chained Movement\\n●\\nHold [CTRL] then press [SPACE] [SPACE] to bullet jump, then double jump.\\n●\\nHold [CTRL] then press [SPACE] [SPACE] [SHIFT] to bullet jump, then double jump, then roll forward.\\n●\\nHold [CTRL] then press [SPACE] [SPACE] [SHIFT] hold [CTRL] to bullet jump, then double jump, then roll forward, then slide\\nas you hit the ground.\\n●\\nHold [CTRL] then press [SPACE] [SPACE] [SHIFT] hold [RIGHT MOUSE CLICK] to bullet jump, then double jump, then roll\\nforward, then aim-glide.\\n\\n\\n●\\nHold [CTRL] then press [SPACE] [SPACE] [SHIFT] hold [RIGHT MOUSE CLICK] hold [CTRL] to bullet jump, then double jump,\\nthen roll forward, then aim-glide, then slide as you hit the ground.\\n●\\nHold [CTRL] then press [SPACE] [SPACE] [E] to bullet jump, then double jump, then mid-air melee propel.\\n●\\nHold [CTRL] then press [SPACE] [SPACE] [E] hold [CTRL] to bullet jump, then double jump, then mid-air melee propel, then\\nslide as you hit the ground.\\n●\\nHold [CTRL] then press [SPACE] [SPACE] [E] hold [RIGHT MOUSE CLICK] to bullet jump, then double jump, then mid-air\\nmelee propel, then aim-glide.\\n●\\nHold [CTRL] then press [SPACE] [SPACE] [E] hold [RIGHT MOUSE CLICK] hold [CTRL] to bullet jump, then double jump, then\\nmid-air melee propel, then aim-glide, then slide as you hit the ground.\\n●\\nHold [CTRL] then press [SPACE] [SPACE] [E] hold [RIGHT MOUSE CLICK] press [Shift] hold [CTRL] to bullet jump, then double\\njump, then mid-air melee propel, then aim-glide, then roll forward, then slide as you hit the ground.\\n●\\nHold [CTRL] then press [SPACE] [SPACE] look down [E] to bullet jump, double jump, and ground slam.\\n●\\nHold [RIGHT MOUSE CLICK] hold [S] press [SHIFT] to backflip.\\n●\\nHold [CTRL] then press [SPACE] [SPACE] hold [RIGHT MOUSE CLICK] hold [S] press [SHIFT] to bullet jump, then double jump,\\nthen aim-glide, then backflip.\\nThese are just a few of the possible movement combos in Warframe. Discover them all for yourself!\\nDamage\\nPhysical Damage\\nThe main type of damage in Warframe is physical damage, split into three different types - Impact, Puncture, and Slash. It is\\ncommonly referred to as IPS damage. Most weapons and some Warframe abilities have at least one of these damage types, with\\nthe weapons usually having all 3. Each damage type has a Status Effect, also known as a Proc. See Status below.\\nElemental Damage\\nThe secondary type of damage in Warframe is Elemental damage, which is split into 4 base elements; Heat, Cold, Electric, and\\nToxin. These damage types are rarer on weapons, and more common on Warframe abilities. However, these elements can be\\nadded to weapons using mods.\\n\\n\\nThe 4 base elemental types can be combined to create 6 combined Elemental damage types:\\n●\\nHeat + Cold = Blast\\n●\\nElectric + Toxin = Corrosive\\n●\\nHeat + Toxin = Gas\\n●\\nCold + Electric = Magnetic\\n●\\nHeat + Electric = Radiation\\n●\\nCold + Toxin = Viral\\nAll 10 Elemental damage types have a Status Effect, or Proc, that they can inflict. See Status Below.\\nOther Damage\\nThere are two other types of damage usable by the player, True and Void.\\nTrue damage is a hidden damage type, and has no damage modifier versus any kind of health, and it ignores armor reduction and\\nshields. A few examples of true damage are Finisher attacks and Bleed procs.\\n(SPOILERS) Void damage is only used by Operators, Amps and Xaku. It guarantees stun against drone type Sentients, and resets\\nSentient damage reduction(Except Xaku).\\n\\n\\nStatus\\nEvery damage type has a Status Effect, or Proc, that it can inflict. These are damage/effect over time and their effectiveness is based\\non the base damage of the damage type, and the Status Chance and Status Duration of the item inflicting damage. No Proc lasts\\ninfinitely. The damage type with the highest amount of damage will always be the most likely to Proc, with lesser damage numbers\\nlosing likeliness as damage lessens. If Status goes over 100% the chance to Proc is guaranteed and any percent over 100 has a\\nchance to proc another Status effect.\\nPhysical Damage Procs\\n●\\nImpact - Stagger - Causes victims to flinch and stagger’s movement, while increasing the threshold for Finishers.\\n●\\nPuncture - Weakened - Cause victim’s attacks to deal less damage.\\n●\\nSlash - Bleed - Affected victims take damage over time, which is True damage.\\nBase Elemental Damage Procs\\n●\\nHeat - Ignite - Sets enemies ablaze and deals damage over time, while also removing half armor.\\n●\\nCold - Freeze - Reduces victim’s movement speed and fire rate.\\n●\\nElectric - Tesla Chain - Sends an electric surge through the victim and to all enemies within a 3m radius of the victim, dealing\\ndamage over time and stunning.\\n●\\nToxin - Poison - Infects the victim and causes damage over time. This damage bypasses shields.\\nCombined/Special Elemental Damage Procs\\n●\\nBlast - Inaccuracy - Reduces the accuracy of the afflicted target..\\n●\\nCorrosive - Corrosion - Strips the victim’s armor by 20%, then by another 6% per stack (80% cap) .\\n●\\nGas - Toxic Cloud - Produces a small cloud around the affected victim in a 3m radius that deals Toxin damage. Each\\nadditional stack increases range. Because it is an innate Toxin, it bypasses shields.\\n●\\nMagnetic - Disrupt - Enhanced damage. First Magnetic status effect deals 100% additional shield damage, Subsequent\\nstacks add 25% capped at 325%.\\n●\\nRadiation - Confusion - Causes the victim to become confused and randomly attack any enemy or ally within range. This also\\ncauses their allies to attack them.\\n●\\nViral - Virus - Amplifies damage to the health of the afflicted target.\\n●\\nVoid - Bullet Attractor - creates a small 5 meter field centered on where the target was shot for 3 seconds, Making all bullets\\nthat enter this field go directly to where the Status Effect was Proced\\nDamage Type vs Enemy Type Multipliers\\nDamage\\nType\\nFlesh\\nCloned\\nFlesh\\nFossil\\nInfested\\nInfested\\nFlesh\\nSinew\\nMachine\\nRobotic\\nObject\\nShield\\nProto\\nShield\\nFerrite\\nArmor\\nAlloy\\nArmor\\nImpact\\n-25%\\n-25%\\n+25%\\n+50%\\n+25%\\n\\n\\nPuncture\\n+25%\\n+25%\\n-20%\\n-50%\\n+50%\\n+15%\\nSlash\\n+25%\\n+25%\\n+15%\\n+25%\\n+50%\\n-25%\\nIGN\\nIGN\\n-15%\\n-50%\\nCold\\n-25%\\n-50%\\n+25%\\n+50%\\n+25%\\nElectricity\\n+50%\\n+50%\\n-50%\\nHeat\\n+25%\\n+25%\\n+50%\\n-50%\\nToxin\\n+50%\\n-50%\\n-25%\\n-25%\\nIGN\\nIGN\\nBlast\\n+50%\\n-50%\\n+75%\\n-25%\\nCorrosive\\n+75%\\n-50%\\n+75%\\nGas\\n-25%\\n-50%\\n+75%\\n+50%\\nIGN\\nIGN\\nMagnetic\\n+75%\\n+75%\\n-50%\\nRadiation\\n-75%\\n-50%\\n+50%\\n+25%\\n-25%\\n+75%\\nViral\\n+50%\\n+75%\\n-50%\\n-25%\\nTrue\\nIGN\\nIGN\\nIGN\\nIGN\\nVoid\\n*IGN = Ignores on Proc\\nMultishot\\nMultishot is the chance a weapon will fire an extra projectile for no extra ammo cost. It is widely considered the most powerful\\ndamage buff.\\nMultishot is rated on a percentage scale.\\nAt 50% Multishot, a weapon will always fire one round for every fire instance, and has a 50% chance of firing 2 rounds.\\nAt 100% Multishot, a weapon will always fire two rounds for every fire instance.\\nAt 150% Multishot, a weapon will always fire two rounds for every fire instance, and has a 50% chance to fire 3 rounds.\\nAt 200% Multishot, a weapon will always fire 3 rounds for every fire instance.\\nEtc.\\nMultishot will display an increase in damage stats similar to damage, but this is “fake” damage based on the chance of firing an\\nextra shot, and is not the actual damage that can occur.\\n\\n\\nMultishot will show an increase in Status Chance, but this is ‘fake’ Status Chance. If you achieve 100% Status WITH multishot mods,\\nthen that guaranteed Status Proc applies to ONE shot in the multishot volley. For Status to apply to all shots, 100% Status Chance is\\nneeded BEFORE multishot is applied.\\nPunch Through\\nPunch Through is a mechanic that can exist in fireable or thrown weapons. It is the maximum depth of material that a projectile can\\npenetrate. Once a projectile encounters a surface too thick to penetrate, it will stop as normal. It is typically given through mods,\\nbut some weapons have innate Punch Through.\\nPunch Through is rated by punch distance in meters.\\n●\\n0.1m of PT is enough to pierce a Shield Lancer’s riot shield.\\n●\\n1.0m of PT is enough to pierce any openable door, any soft cover, and any small enemy unit.\\n●\\n1.2m of PT is enough to pierce through any regular enemy unit, or 2 small enemy units.\\n●\\n2.1m of PT is enough to pierce through two of any regular enemy unit, or 4 small enemy units.\\nPunch Through will not work on large or damage-locked bosses, Frost and Arctic Eximus shields, and Nullifier bubbles. It will also\\nnot work on walls that separate mission tiles, only doors.\\nMelee 3.0\\nOther than gunplay, Warframe is known for its addictive melee elements. The current way melee works in the game is referred to as\\nMelee 3.0. Melee 2.0 was phased out of the game in March of 2019. Additional patches are set to change the way melee functions.\\nMelee 2.0 - 3.0 changes:\\n●\\nIncreased slam attack speed and range of knockdown effect.\\n●\\nRemoved quick melee animations and replaced the action with instant melee weapon swap and attack.\\n●\\nAiming or firing will re-equip the last used primary/secondary weapon instantly, and perform the action.\\n●\\nBlocking is now automatic when facing an enemy.\\nThere are many melee weapon types available for use, all with their own strengths, weaknesses, and playstyle.\\nMelee Weapon Types:\\n●\\nSword\\n●\\nDual Sword\\n●\\nSword and Shield\\n●\\nDagger\\n●\\nDual Dagger\\n●\\nMachete\\n\\n\\n●\\nNikana\\n●\\nTwo Handed Nikana\\n●\\nRapier\\n●\\nScythe\\n●\\nHeavy Scythe\\n●\\nNunchaku\\n●\\nPolearm\\n●\\nStaff\\n●\\nHeavy Blade\\n●\\nHammer\\n●\\nGunblade\\n●\\nBlade and Whip\\n●\\nFist Weapon\\n●\\nSparring Weapon\\n●\\nClaw\\n●\\nGlaive\\n●\\nWarfan\\n●\\nTonfa\\n●\\nWhip\\n●\\nAssault Saw\\nWhen you have a melee weapon in your loadout, but are wielding your primary or secondary, you can instantly switch to your melee\\nweapon and attack with [E]. This is good for instant counterattack in close quarters or when out of ammo. Firing or aiming will\\nre-equip your last weapon.\\nWhen your melee weapon is equipped, you can block/parry incoming attacks and bullets by facing the attacking enemy with your\\nmelee weapon out. You are also able to Heavy Attack using [Alternate Attack] button, or if you are mid air and aim down you will do\\na Heavy Slam Attack, Both Heavy Attacks deal increased damage depending on the Combo, but consuming all of the current\\ncombo.\\nMelee Finisher attacks are a stealth based melee attack. All unalerted/disoriented/blind/asleep enemies have the option to have a\\nfinisher attack performed on them. Finishers do extremely high damage when done correctly.\\nWhen your melee weapon is equipped, you have access to your Stance Mod. Stance Mods are rare mods that modify the attack\\npatterns and combos of your melee weapon. They are equipped in your Upgrade menu, in the special slot above the regular 8 mod\\nslots. Only one Stance Mod may be equipped at a time. Keep in mind Stance Mods only work for the weapon types displayed on\\ntheir card. So a Sword Stance will not be equippable on a Rapier, and a Polearm Stance will not be equippable on a Heavy Blade.\\nAdditionally, equipping a Stance Mod will provide extra mod capacity for the weapon, equal to the amount of drain on the card.\\n\\n\\nConsecutive melee attacks will build your Melee Combo Counter. The more hits landed in a short period of time, the higher the\\nHeavy damage multiplier becomes. Not hitting an enemy for a short period will reset the counter. Mods can be applied that extend\\nthe time before the counter resets, such as Body Count and Drifting Contact.\\nAffinity\\nQ: What is Affinity?\\nA: Affinity is essentially XP. It is not Mastery, however it leads to Mastery.\\nQ: How do I get Affinity?\\nA: When you kill something, complete a mission objective, or complete a challenge, you will gain Affinity for your equipment. The\\nwhite bold number with a plus next to it that appears after killing an enemy or completing a challenge/objective is the amount of\\nAffinity earned from that action.\\nQ: This guy has all the kills, am I not gonna get XP?\\nA: Don’t be sad/angry when someone “killsteals”, any Affinity they gain will also be passed to you as long as you’re within 50m of\\nthem.\\nQ: How much Affinity is needed to max something?\\nA: You need 900k affinity to max a Warframe and 450k to max a weapon (from unranked to 30).\\nIf an item is maxed with Affinity, it will still gain the Affinity it is due in missions, but will not go up any more in level.\\nQ: Does everything get Affinity at the same rate?\\nA: How Affinity is spread:\\n●\\nKill with ability - All Affinity on kill goes to the Warframe.\\n●\\nKill with a weapon - Half to Warframe and half to weapon.\\n●\\nCompleting a Challenge - Affinity split across all your gear.\\n●\\nKills by allied Tenno - All the Affinity is split consistently across all your gear (Warframe/weapons). 25% to Warframe and\\n75% split across remaining weapons. Companions do not detract Affinity from this, although they will get their own Affinity\\nsplit half across the weapon and the companion.\\n●\\nKills by companion (Ability) - All Affinity goes to companion, the owner gets no Affinity.\\n●\\nKills by companion (Weapon) - Split evenly between companion weapon and companion itself, the owner gets no Affinity.\\nMastery\\nMastery is not Affinity, Affinity is XP for items. Mastery is a total of what you’ve leveled.\\nQ: How do I get Mastery?\\n\\n\\nA: Mastery is gained through leveling anything. This means weapons, Warframes, vehicles, companions, etc. A small amount of\\nMastery is also awarded upon completing a Star Chart node for the first time.\\nQ: How much Mastery is earned for leveling up items?\\nA: Each maxed Warframe, companion, or Archwing gives 6k to your mastery, or 200 per level. All weapons and K-Drives give 3k, or\\n100 per level.\\nQ: How much Mastery is needed to level up?\\nA: Each mastery rank takes 2500 to max, with every additional rank adding 5000. So, Rank 1 takes 2500, Rank 2 takes 7500, Rank 3\\ntakes 12500, and so on. Legendary Rank 1 and above require the same amount of mastery as 29 to 30\\nQ: It says my Mastery requirement is maxed, what do I do now?\\nA: Once you max out all the Mastery for your current MR level, you can rank up by completing an MR Test (see below).\\nQ: I’ve maxed out the Mastery requirement for my current MR, but I kept leveling items after I capped. Did I lose that MR?\\nA: Mastery DOES carry over to the next rank, even if you haven't completed the test yet. Once the test is finished, all carryover MR\\nearned from the previous rank will be instantly added to your current rank.\\nQ: I forma’d this weapon, and it got reset to level 0. Will I get Mastery from it again?\\nForma’d equipment DOES NOT add to Mastery, despite what anyone says. Only the first time leveling an item will count towards\\nMastery.\\nQ: I have two weapons that have the same name, do they both get Mastery?\\nOther variants of items give mastery, i.e. Braton gives 3k, Braton Prime will give 3k, and Mk1 Braton will give 3k for a total of 9k. But\\nonce you level up an item, i.e. Lato, leveling up another Lato will not give Mastery.\\nQ: I sold a weapon before it was max level, did I lose any remaining Mastery for it?\\nA: The game records how much you’ve leveled a weapon no matter if it is in your inventory or not. If you leveled a weapon to level\\n10 and sold it, the game records that you earned 1,000 Mastery from that weapon. If you attain the weapon again, the game will not\\nreward Mastery until the weapon reaches level 11 and so on.\\nQ: Why should I care about Mastery?\\nA: Benefits of Mastery:\\n●\\nGives your weapons and Warframes a flat starting bonus mod capacity of your MR.\\n○\\nA MR5 person has equipment that starts at 5/5 capacity.\\n○\\nA MR23 person has equipment that starts at 23/23 capacity.\\n○\\nThis can be affected by a potato, doubling it.\\n○\\nThis does not mean you go over the limit, 30 or 60 will still be the mod cap, not accounting for auras or stances.\\n●\\nChanges your max limit of Void Traces.\\n\\n\\n●\\nAllows you access to certain Relays.\\n●\\nAllows access to certain equipment/quests.\\n●\\nAllows you to use certain levels of Riven Mods.\\n●\\nIncreases your Daily Syndicate Standing capacity.\\n●\\nMore trades a day (starting at MR2). Your Mastery rank +1 equals the number of trades you can do.\\n●\\nGives you “loadout” slots every other rank which allows easy equipment switching.\\n●\\nChanges your Mastery Sigil to a different emblem every 3 ranks, and a different color every rank.\\nMastery Rank Tests\\nOnce you max out all the MR for your current level (can be seen in profile), you will qualify for your next Mastery Rank Test. Each\\ntest is different from the last, but are not different between players. Every player must pass the same challenge. Keep in mind, MR\\ntests are solo only, and there is a 24 hour limit set on MR tests. So if you fail a test, you cannot reattempt until 24 hours have\\npassed. In addition, you cannot gain more than one Mastery Rank per 24 hours. The player's next Mastery Rank test will also be\\navailable for practice and, if eligible, for rank up in Cephalon Simaris' Relay room. All previous levels of Mastery Tests may be\\npracticed at any time.\\nMastery Rank 1 Test\\nExterminate Test (Primary)\\nThis test requires players to exterminate three waves of enemies with their primary weapon.\\nThe player starts in the center of a room encircled by eight pillars. From here they must eliminate 3, 5 and 8 level 1-2 enemies within\\n1:00, 2:00 and 3:00 minutes for each wave respectively.\\nIt is recommended that you bring a fully leveled and modded primary weapon to this test.\\nMastery Rank 2 Test\\nExterminate Test (Secondary)\\nThis test requires players to eliminate three waves of enemies with their secondary weapon.\\nThe player starts in the center of a room encircled by eight pillars. From here they must eliminate 8, 12 and 16 level 5-6 enemies\\nwithin 0:45, 1:00 and 1:15 for each wave respectively.\\nIt is recommended that you bring a fully leveled and modded secondary weapon to this test.\\nMastery Rank 3 Test\\nExterminate Test (Melee)\\nThis test requires players to eliminate three waves of enemies with their melee weapon.\\nThe player starts in the center of a room encircled by four pillars. From here they must eliminate 5, 7 and 9 level 15 enemies within\\n0:45, 1:00 and 1:15 for each wave respectively.\\n\\n\\nIt is recommended that you bring a fully leveled and modded melee weapon to this test.\\nMastery Rank 4 Test\\nSurvival Test\\nThis test requires players to endure an unlimited onslaught of level 12-15 Infested for a given period of time.\\nThe player starts in the center of a room surrounded by several walls and platforms. From here they must survive for 1:30.\\nIt is recommended to bring a defensive or nuke Warframe to this test.\\nMastery Rank 5 Test\\nTerminal Hacking Test\\nThis test requires players to hack six terminals within a time limit of 1:45.\\nThe player starts in the center encircled by terminals. From here they must hack three Grineer terminals and three Corpus terminals\\nto pass the test.\\nIt is recommended that you fully understand hacking before attempting this test.\\nMastery Rank 6 Test\\nTarget Tracking Test\\nThis test requires players to track targets quickly and accurately.\\nThe player starts the test standing on a brightly lit circular platform in a dark room encircled with metallic spheres. The player's\\ncamera will be turned toward the first target at the beginning of each round. Upon shooting the first target, lines will connect unlit\\nspheres in succession before stopping at another target, this process will repeat itself until the test has ended.\\nIt is recommended to bring an accurate and/or high fire rate hitscan weapon to this test.\\nMastery Rank 7 Test\\nTimed Exterminate Test\\nThis test requires players to eliminate three waves of enemies within 1:00.\\nThe player starts in the center of a white room with pillars circling the center. Level 15-18 Grineer, Corpus, and Infested units will\\nspawn in waves and must be dispatched before time ends.\\nIt is recommended to bring a defensive or nuke Warframe to this test.\\nMastery Rank 8 Test\\nMovement Test\\nThis test requires players to jump across several platforms, with a varying distance between each one. Shooting the red orbs that\\nappear spawns the next platform. Players have three tries to complete the test; any fall from the platforms counts as a try.\\n\\n\\nIt is recommended to fully understand the movement system of Warframe before attempting this test.\\nMastery Rank 9 Test\\nStealth Test\\nThis test requires players to make use of cover and track enemy movements in order to assassinate targets without detection using\\nmelee weapons only.\\nPlayers start in a room equipped with only their melee weapon. They make their way through three stages with increasing numbers\\nof enemies and increasingly complex patrol routes. Successful elimination of all enemies in a stage will unlock the next. All enemies\\nare level 1 and can be insta-killed by a takedown.\\nPlayers are allowed three tries. Alerting an enemy counts as a try and will reset the stage. Falling off a platform does not count as a\\ntry. Also, there is no time limit.\\nIt is recommended to bring a fast Warframe to this test, and to study the enemy movements closely. Keep in mind there is no time\\nlimit.\\nMastery Rank 10 Test\\nDisappearing Platform Test\\nThis test requires players to eliminate targets at range, while maneuvering on platforms in a 3x3 grid that will permanently\\ndisappear after a few seconds of standing on them.\\nThe player will spawn in on a normal platform and the test will begin once you enter the grid area. You must kill all enemies\\nspawning periodically atop five elevated platforms which line the far end of the grid. Once the player steps on a platform it will\\nbegin flashing increasing in speed until it disappears 8 seconds later. All enemies are level 1.\\nPlayers have three chances to complete the test. Falling from the tileset counts as a try.\\nIt is recommended to bring a high fire rate hitscan or high range beam weapon to this test.\\nMastery Rank 11 Test\\nTime Trial Test\\nThis test requires players to make their way through an obstacle course while shooting red orbs to increase the amount of time they\\nhave to finish the course. Each orb adds 3.5 seconds of time.\\nIt is recommended to use a fast Warframe for this test.\\nMastery Rank 12 Test\\nCarousel Test\\nThis test requires players to eliminate enemies while being aware of their surroundings.\\nPlayers start on a platform facing a carousel-like structure with two disks connected with a large pillar at their centers. Between the\\ndisks are a set of lasers which separate the quadrants of the disks and slowly rotate around the disks, essentially circling the\\n\\\"carousel\\\".\\n\\n\\nThe object of the test is to reach the carousel, eliminate 16 enemies spawning on the outer disk, all while avoiding the moving lasers.\\nAll enemies are level 1.\\nIt is recommended to bring a high fire rate hitscan or high range beam weapon to this test.\\nMastery Rank 13 Test\\nAdvanced Disappearing Platform Test\\nThis test requires players to eliminate enemies while remaining extremely mobile.\\nPlayers start facing a number of platforms surrounded by walls which can be run across. Once the player touches a platform, it\\nbegins to flash increasingly rapidly and will disappear after a few seconds. The platforms are arranged with one in each corner, and\\nthree stacked vertically in the center.\\nPlayers have three tries to eliminate all enemies on surrounding platforms. Each fall counts as a try and returns all previously\\nexhausted platforms. All enemies are level 1.\\nIt is recommended to bring a high fire rate hitscan or high range beam weapon to this test. A nuke Warframe can also be used to\\nmake this test trivial.\\nMastery Rank 14 Test\\nAdvanced Exterminate Test\\nThis test requires players to eliminate three waves of enemies of levels 15-20.\\nThe player starts on the first level of a tower with multiple cover points and must eliminate targets until they are warped to the next\\nlevel. There are three waves with Grineer, Infested, and Corpus units respectively.\\nIt is recommended to bring a nuke Warframe to this test, and/or a high damage beam or hitscan weapon.\\nMastery Rank 15 Test\\nInterception Test\\nThis test requires players to capture and hold points in an Interception mission. All enemies are levels 15-18.\\nIt is recommended to bring a fast or nuke Warframe to this test, and/or a long range hitscan weapon.\\nMastery Rank 16 Test\\nDefense Test\\nThis test requires players to defend a Cryopod for 3 waves. Enemies are Corpus, levels 24-27, and each wave will spawn 8/12/16\\nenemies respectively.\\nIt is recommended to bring a defensive or nuke Warframe to this test.\\nMastery Rank 17 Test\\n\\n\\nAdvanced Timed Exterminate Test\\nThis test requires the player to kill 30 level 25-28 Infested targets within a time limit. The player starts at 20 seconds. Meleeing the\\nwhite orbs that appear on the map grants an additional 7 seconds each.\\nIt is recommended to bring a fast or nuke Warframe to this test, and/or a high damage beam or hitscan weapon.\\nMastery Rank 18 Test\\nAdvanced Defense Test\\nThis test requires the player to defend a Cryopod for 5 waves. Enemies are Corpus, levels 25-28.\\nIt is recommended to bring a defensive or nuke Warframe to this test.\\nMastery Rank 19 Test\\nStealth Rescue Test\\nThis test requires the player to destroy six security orbs around a large tileset, and then escort a rescue target to the extraction\\npoint, all without being detected by the patrolling Grineer Lancers. All Lancers are level 15.\\nIt is recommended to bring a fast Warframe to this test.\\nMastery Rank 20 Test\\nArchwing Time Trial Test\\nThis test requires the player to fly between two platforms in Archwing mode before the timer runs out. There is a series of rings\\nbetween the two platforms that grant additional time of 2 seconds when flown through. The player starts out with 10 seconds.\\nIt is recommended that you understand Archwing mechanics and flight patterns before attempting this test.\\nMastery Rank 21 Test\\nTimed Exterminate Test\\nThis test requires the player to kill 35 level 25-28 Grineer enemies before the timer runs out. The player must destroy white orbs\\nwith their melee weapon to extend the timer, which spawn in random locations around the map.\\nIt is recommended to bring a fast or nuke Warframe to this test, and/or a high damage beam or hitscan weapon.\\nMastery Rank 22 Test\\nArena Test\\nThis test consists of three rounds requiring the player to kill 12/18/24 level 40 Executioners. The player is given 3 respawns before\\nthe mission will fail. Executioners will spawn in pairs, a maximum of 6 simultaneously. The first round has a speed boost modifier,\\nthe second round has a health drain modifier (drains 100 health periodically until you have 3 health, killing enemies restores all\\nhealth) and the third round has a scaling enemies modifier. Falling out of the map uses one respawn.\\n\\n\\nIt is recommended to bring high survivability Warframes and high burst damage weapons to this test.\\nMastery Rank 23 Test\\nMobile Point Capture Test\\nThis test requires the player to capture 6 mobile control points before the timer runs out by standing within a radius as they move\\nalong set paths. Various types of level 40-45 Grineer enemies, including Manics, will spawn throughout the map, attacking the\\nplayer as they capture the points. Capture progress will quickly decay while the player is outside of the white radius. Each point will\\ngradually turn green and then stop moving upon reaching 100%.\\nIt is recommended to use Rhino with an Iron Skin and speed build, or Limbo with a speed build, so as to ignore the enemies and\\nconcentrate on the points.\\nMastery Rank 24 Test (SPOILERS)\\nOperator Test\\nThis test requires the player to use their Operator to destroy an orb in the center of a small arena, while being attacked by level 15\\nInfested Brood Mothers and maggots. The player is given 3 respawns before the mission will fail.\\nIt is recommended to periodically kill the Brood Mothers, and Void Blast any maggots on or around your Operator.\\nMastery Rank 25 Test\\nDeployable Archwing Exterminate Test\\nThis test requires the player to use an Archwing deployed by the Archwing Launcher to traverse a multitude of floating platforms,\\nkilling 50 level 25-28 Grineer enemies, both grounded and airborne, before the timer runs out. The player can extend the remaining\\ntime by melee attacking the white orbs that spawn on these platforms.\\nIt is recommended to use long distance or AOE weapons to kill enemies from a distance or quickly, as the map is quite large.\\nMastery Rank 26 Test\\nAdvanced Mobile Point Capture Test\\nThis test requires the player to capture 6 mobile control points within 5 minutes by standing within a radius as they move along set\\npaths, while under constant fire from level 40-45 Grineer. Unlike the MR23 test, the capture points in this test move up and down as\\nwell as horizontally, and change speed much more rapidly. Capture progress will quickly decay while the player is outside of the\\nwhite radius. The point will gradually turn green and then stop moving upon reaching 100%.\\nIt is recommended to use Rhino with an Iron Skin and speed build, or Limbo with a speed build, so as to ignore the enemies and\\nconcentrate on the points.\\nMastery Rank 27 Test\\n\\n\\nPoint Collection Test\\nThis test requires the player to collect 100 points from the map and enemies, and turn them into a pad on one side of the map. The\\nplayer has 5 minutes to accomplish this. Blue orbs will occasionally spawn on the map and are worth 1 point each. Red orbs will\\ndrop from red enemies and will spawn rarely, and are worth 3 points each. The more points that are collected, the higher the\\nenemies’ levels will be. Using Vacuum or Fetch will make collecting points easier.\\nIt is recommended to use Rhino with Iron Skin, or a nuke frame, so as to either ignore the blue enemies and prioritize the red\\nenemies, or to kill all enemies and only focus on collecting points.\\nMastery Rank 28 Test\\nCondensed Thermia Extermination Test\\nThis test requires the player to eliminate 60 enemies. The enemies are invulnerable, requiring the player to pick up containers of\\nCondensed Thermia that spawn every 30 seconds. These canisters must be thrown at enemies to make them vulnerable. The\\ncontainers destabilize 15 seconds after spawning in. A maximum of 7 canisters will spawn; if 60 enemies are not killed after the last\\ncanister, the test will fail. No other timer is active for this test. This test uses game mechanics first seen in the Exploiter Orb fight but\\nadapted for extermination.\\nIt is recommended to throw the canisters into clusters of enemies to maximize their effectiveness.\\nMastery Rank 29 Test\\nAdvanced Timed Extermination Test.\\nThis test requires the player to eliminate 100 enemies, with enemy levels starting at 50 and ending at 110. The player is given a\\n14-second countdown timer to kill waves of enemies, each enemy kill resets the timer by 2 seconds. Every 10 enemies killed the test\\nconditions get harder:\\n●\\n10 enemies: enemy level +10\\n●\\n20 enemies: enemy level +20\\n●\\n30 enemies: enemy health +50%\\n●\\n40 enemies: enemy level +30\\n●\\n50 enemies: max timer -3s\\n●\\n60 enemies: enemy level +40\\n●\\n70 enemies: enemy armor +50%\\n●\\n80 enemies: enemy level +50\\n●\\n90 enemies: enemy level +60\\nMesa, combined with some Energy Restores, can make this test trivial.\\n\\n\\nMastery Rank 30 Test\\nAdvanced Survival Test\\nThis test requires the player to kill in each of 5 stages a number of level 60-100 enemies from all different factions, then a level\\n90-130 Arbitration Drone together with 1-9 level 100-140 Eximus “bosses”, and finally interact with the Life Support Capsule all while\\nunder Survival-Style conditions (albeit with a much accelerated depletion timer and an instant failure upon depletion). After killing\\nthe bosses, the player must activate a single use Life Support Capsule to trigger the next stage - including one final capsule after\\nkilling the stage 5 bosses to past the test\\n●\\nStage 1: 20 enemies, level 60, 2 bosses:\\n○\\nArbitration Shield Drone (Level 90)\\n○\\nNapalm (Level 100 Eximus)\\n●\\nStage 2: 25 enemies, level 60-70, 4 bosses:\\n○\\nVapos Nullifier (Level 110 Eximus)\\n○\\nTerra Crewman (Level 110 Eximus)\\n○\\nAll bosses from stage 1 respawning at levels 100-110\\n●\\nStage 3: 30 enemies, level 70-80, 6 bosses:\\n○\\nJuno Shield Osprey (Level 120 Eximus)\\n○\\nCorrupted Bombard (Level 120 Eximus)\\n○\\nAll bosses from stage 2 respawning at levels 110-120\\n●\\nStage 4: 35 enemies, level 80-90, 8 bosses:\\n○\\nCorrupted Heavy Gunner (Level 130 Eximus with Steel Path modifications)\\n○\\nBrood Mother (Level 130 Eximus)\\n○\\nAll bosses from stage 3 respawning at levels 120-130\\n●\\nStage 5: 40 enemies, level 90-100, 10 bosses:\\n○\\nNox (Level 140 Eximus with Steel Path modifications)\\n○\\nTusk Mortar Bombard (Level 140 Eximus)\\n○\\nAll bosses from stage 3 respawning at levels 130-140\\nLegendary Rank 1 Test\\nLegendary Exterminate Test (Primary)\\nThis test requires players to exterminate three waves of level 80-85 Terra Corpus with their primary weapon. All Warframe abilities\\nand the Operator are disabled.\\nThe player starts in the center of a room encircled by eight pillars. From here they must eliminate 15, 30 and 45 enemies within 1:00,\\n1:30 and 2:00 for each wave respectively.\\n\\n\\nLegendary Rank 2 Test\\nLegendary Exterminate Test (Secondary)\\nThis test requires players to exterminate three waves of level 80-85 Tusk Grineer with their secondary weapon. All Warframe\\nabilities and the Operator are disabled.\\nThe player starts in the center of a room encircled by eight pillars. From here they must eliminate 10, 20 and 30 enemies within 1:00,\\n1:30 and 2:00 for each wave respectively.\\nShields, Health, and Energy\\nShields\\nShields protect your health and keep regenerating when you’re not taking damage. Shields will always start regenerating after 3\\nseconds of not taking damage. This is your primary defense in most situations.\\nQ: Why is my shield bar suddenly purple?\\nA: Those are overshields, usually granted to you by Sentinel or Warframe abilities and mods. They essentially raise your maximum\\nshield capacity.\\nQ: Do my shields benefit from Armor?\\nA: No, only health benefits from armor.\\nQ: I’m losing health and my shields are still max, what gives?\\nA: It means your Warframe is being affected by a Status proc. This will happen when you step in the green clouds of the infested,\\nyou will get hit by toxin damage. Toxin damage will go directly to health in damage, ignoring shields.\\nHealth\\nHealth is your hitpoints in the game and your secondary form of defense just after your shields. Any attacks that break your shields\\nwill bleed into your health pool. If your health goes down to 0 you are downed, and need to be revived by allies or manually. Keep\\nin mind you only have 4 manual revives per mission, after which you fail or are dead permanently for the remainder of the mission.\\nTeam revives do not count as one of the 4 revives. If all members of a squad are downed or are down simultaneously, they all will\\nneed to manually revive. Armor applies to health, and the higher your armor is the more damage reduction you can get.\\nQ: Does my health regenerate?\\nA: No, but some Sentinel or Warframe abilities, equippable items, or mods like Rejuvenation (Aura), Lifestrike, etc. will allow you to\\nheal.\\nQ: Why is my health bar suddenly gray?\\n\\n\\nA: You are invulnerable while it’s gray, but I’d suggest getting out of danger if you can before the invulnerability runs out.\\nInvulnerability occurs with some Warframe abilities, after being revived, and in other special cases.\\nOverguard\\nOverguard is displayed by a light green number above your shields and health, denoted by an X symbol as well. Overguard has the\\nsame mechanics as health, in addition it grants knockdown immunity. All damage reduction methods effect Overguard like Armor,\\nAdaption and such.\\nQ: How can I get Overguard on my Warframe?\\nA: Only a few abilities currently grant Overguard, Currently these are Rhino’s Iron Skin, Atlas’ Rumbled Augment Mod, Frost’s Icy\\nAvalanche Augment Mod and Kullervo’s Recompense.\\nQ: Do enemies have Overguard?\\nA: Yes, however only Eximus enemies have Overguard, Eximus enemies are normal enemies but have additional health, ability\\nimmunity and special telegraphed attacks.\\nArmor\\nArmor is what it sounds like. This stat reduces the damage taken to Health, but not shields. Both enemies and Players can possess\\narmor.\\nQ: What does armor look like?\\nA: Enemies that have armor are given a yellow health bar. Armor cannot be physically seen on your Warframe.\\nQ: Can I reduce or remove an enemy’s armor?\\nA: You can strip away or negate an armor value by using certain abilities or damage procs, thus turning an enemy’s health bar red.\\nThe most common is inflicting a corrosive proc, which reduces enemy armor by 26% for 8 seconds and each proc after the first\\nreduces 6% more armor up to a max of 80% at 10 stacks.\\nQ: Why should I care about armor when I can just max out Health or Shields?\\nA: Unlike Health or Shields, armor has a scaling return, which means it passively gets better as missions get harder. It follows a\\nbasic formula and scales better the later or longer missions last.\\nQ: What does the basic Damage Reduction Formula look like?\\nA: The damage reduction from armor is as follows:\\nDamage Reduction=Net Armor/(Net Armor +300)\\nA net armor value of 300 will reduce incoming damage by 300 ÷ 600 = 50%, so only half of the weapon's damage is inflicted in\\n\\n\\ntotal. At 600, you receive only 33% (reduction is 600 ÷ 900 = 66.7%) of a weapon's outgoing damage. At 900 armor, inflicted\\ndamage is only 25% (reduction 900 ÷ 1200 = 75%), and so on.\\nEnergy\\nEnergy is essentially mana. It’s the resource needed to use your abilities in the game. Without it, you cannot use your abilities.\\nQ: Where do I get more energy in-game?\\nA: Energy orbs drop from enemies, boxes, crates and in the lockers that you open. Like health, some Sentinel or Warframe abilities,\\nequippable items, or mods like Energy Siphon (Aura), Energy Conversion, etc. will allow you to gain more energy.\\nQ: Will I be able to make my own energy later?\\nA: Yes, via craftable energy pads, passive abilities, and some Warframe abilities.\\nPowers and Abilities\\nPowers are the 4 abilities that each frame gets (a few can have additional hidden abilities). They define the frame and shape their\\nindividual playstyles. Some will be more suited to support, while others will be suited to taking heavy gunfire, or stunning entire\\nareas. Either way, learning about abilities is one the most important parts of the game.\\nWarframe abilities are similar to that of other games, where one ability is like ‘an Ultimate’, or Ult, and is more powerful than the\\nrest. A Warframe’s Ult is almost always their 4th ability.\\nQ: Are all powers different?\\nA: For different Warframes yes, but for the different types of the same Warframes they’re the same. That all changes when Augment\\nmods are involved.\\nQ: Why does another Player’s Ability/Power function differently from mine?\\nA: The Warframe’s build, and Augment mods. Some abilities have Augments which change the way they work.\\nFor a more in-depth analysis, see Warframe Abilities.\\n\\n\\nCritical Hits (Crits)\\nQ: What is a Critical Hit?\\nA: A Critical Hit is when an attack engages the Critical Multiplier of a weapon, dealing an increased amount of damage based on the\\nmultiplier. It appears as a different colored damage number.\\nQ: What happens when my crit goes above 100%?\\nA: Depending on how high your crit chance is, it will first go to level 1, yellow, then level 2, orange, then level 3, red. Yellow crits\\noccur anywhere from 1% to 199% crit chance. Orange crits occur between 101% and 299% crit chance, and red crits occur after 200%\\ncrit chance. The first level of crit will engage your crit multiplier, each new level of crit will continually increase your crit multiplier.\\nThere are higher levels of crit, however red is the final color of the crit. Every tier of red crit after the first will have a ! mark next to\\nthe damage to show how many tiers above the base red crit you are, up to 3.\\nQ: How does the crit formula work?\\nA: Crit Multiplier = Crit Level x (Base Crit Multiplier - 1) + 1\\nCrits are graded to the percentage of the crit chance. At <100%, you have the given chance to crit at level 1. At 100%+ you always crit\\nat level one and have a chance to get a level 2 crit.\\nSo if you have 150% crit chance & 3x crit damage, you get a 100% chance for a lvl 1 crit, and 50% for a lvl 2. Plug in the numbers and\\nlet the crit work out.\\nLevel 2: 2 x (3-1) + 1 = 5x Crit multiplier\\nLevel 1:\\n1 x (3-1) + 1 = 3x Crit Multiplier\\nQ: What is a purple crit?\\n\\n\\nA: When damage numbers are purple, it is not displaying a crit level. Rather, purple damage hits are shown when your weapon does\\ndamage to an enemy’s overshields.\\nPolarities\\nPolarities are found on mods and the Arsenal upgrade menu. When a mod is applied to a mod slot without a polarity, the drain on\\nthe card will cost exactly that. When a mod and a mod slot have the same polarity, the mod’s drain is halved. When a mod is\\napplied to a slot with a different polarity, the drain is increased by 25% (there are some exceptions to this system).\\nThere are 3 main polarities. They are known as the:\\n(V polarity) aka Madurai\\n(Dash polarity) aka Naramon\\n(d polarity) aka Vazarin\\nThere are 4 alternate polarities. They are known as the:\\n(Scratch polarity) aka Zenurik\\n(r polarity) aka Unairu\\n(Y polarity) aka Penjaga\\n(U polarity) aka Umbra\\n(O polarity) aka Aura\\nMatching the polarity will reduce drain by 50%, rounded up.\\nex. 11V →V Polarity = 5.5 = 6 Mod drain\\nNot matching the polarity will increase drain by 25%, rounded up.\\nex. 10d →- Polarity = 12.5 = 13 Mod drain\\nSome mod slots have an opposite, positive effect. These occur on Warframe Aura slots and Melee Stance slots.\\nWhen applying an Aura/Stance mod to a Warframe/melee weapon, the drain of the mod is ADDED to the Warframe/melee\\nweapon’s total mod drain. The additional drain is doubled when used with a matching polarity, while 25% added drain is lost when\\nusing the wrong polarity.\\n\\n\\nCrafting and the Foundry\\nCrafting blueprints is the backbone of Warframe. All crafting and resource management is done in the Foundry.\\nQ: How long do things take to build?\\nA: Blueprint crafting time ranges anywhere from 10 seconds to 3 days. Building any Warframe takes 3 days. Building any weapon\\ntakes either 12 or 24 hours. Keys and other rare gear items and resources typically take 8-12 hours to build. Smaller gear items,\\nconsumables, and general resource blueprints usually take one minute to one hour to complete.\\nQ: Do things craft only when I’m in the game?\\nA: No, the crafting timers are real world, and are tracked by the game engine. This means that if you start a blueprint that takes 24\\nhours at 12:00 PM on a Tuesday, then it will finish crafting at 12:00 PM on Wednesday.\\nQ: Should I rush “x”?\\nA: Generally no, but that’s personal preference. If you have Platinum to spare, and really want the item, go ahead. But generally, the\\nPlatinum used to rush something can be used to buy other more helpful or important things.\\nQ: Is there any way to queue crafting?\\nA: No. You can craft as many things as you’d like at one time, but you cannot craft more than one of the same item at a time. For\\nexample, if you’re building Rhino, then you can also build Nova, but you cannot build another Rhino.\\nQ: I farmed Argon Crystals and they’re suddenly missing. What happened?\\nA: Argon Crystals naturally decay. Your total amount halves every day until you have none left. So if you have 12 on the first day, on\\nthe second you’ll have 6, then 3 then 2 then 1 then none. This is the only resource that decays.\\nQ: If I cancel something that’s crafting, will I get everything back?\\nA: Yes, you will get all resources and credits back, but if you go and try to build it again, it will once again take the full amount of\\ntime.\\nThe Codex\\nThe Codex is your journal to Warframe. It includes your Quest List, along with all your discovered weapons, Warframes,\\ncompanions, mods, and relics. It also includes short tutorials on in-game mechanics and missions.\\nBy using a Codex Scanner, or other scanning tools such as the Helios sentinel, you can scan items and enemies in missions to have\\nthem added to your codex. Each item takes a set amount of scans before their information is viewable, from 1-24. Scanning enemies\\nwill reveal lore, their weaknesses, attacks, locations, and potential drops.\\n\\n\\nScanning Cephalon Fragments will unlock lore which is viewable in the Codex.\\nNightwave\\nNightwave is the new alert system introduced with update 24.3.0. It features a new NPC, Nora Night, who is a radio show host that\\ncan be accessed using your Orbiter’s scanner.\\nNightwave is introduced in Series. The current Nightwave series is - Nora's Mix Volume 2. This mini-series lacks an involved story,\\nserving as an interim gap between Nora's Mix Volume 1 and Series 4 for rank rewards. Each Series lasts approximately 10-11 weeks,\\nwith each Series having a different story and rewards.\\nFor each Series, you must complete Daily and Weekly challenges, known as Acts. These Acts are given by Nora Night to earn\\nNightwave standing. Every 10,000 standing gives a different reward. Daily challenges give 1,000 standing each, while Weekly\\nchallenges give 4,500 standing. Elite Weekly challenges are more difficult missions that award 7,000 standing each. Daily missions\\nreset at 00:00 GMT every day, while weekly missions reset at 00:00 GMT on Sundays.\\nAny Weekly and Elite Weekly Acts that have not been completed before the next week's rotation will be put on reserve. Once the\\nplayer has fewer than 3 current weekly Acts left to complete, any missed Acts from previous weeks will be available and marked as\\nRecovered, three at a time. Once all missed Acts have been completed, they will no longer appear, and any further Acts can be\\nrecovered in the future week rotations.\\nLike Riven challenges, some Nightwave challenges can be obtained across several missions, with mission success not being\\nrequired, unless the challenge says it must be done in one instance.\\nNora’s Mix Volume 4\\nRewards\\nRank\\nStanding (Cumulative)\\nReward\\n1\\n10,000\\nNora’s Mix Vol. 2 Cred x 150\\n2\\n20,000\\nOrowyrm Rage Sigil\\n3\\n30,000\\nOrokin Catalyst x2\\n4\\n40,000\\nEmissary Operator Collection\\n5\\n50,000\\nWeapon Slot x2\\n6\\n60,000\\nNora’s Mix Vol. 4 Cred x 50\\n\\n\\n7\\n70,000\\nGamma Color Picker\\n8\\n80,000\\nNoggle Statue - Octavia\\n9\\n90,000\\nSentient Surge, Ocucor Augment Mod\\n10\\n100,000\\nKuva x20,000\\n11\\n110,000\\nNora’s Mix Vol. 4 Cred x 50\\n12\\n120,000\\nForma x3 (Built)\\n13\\n130,000\\nEukar Claw Skin\\n14\\n140,000\\nFrakta Shoulder Guard\\n15\\n150,000\\nWarframe Slot\\n16\\n160,000\\nNora’s Mix Vol. 4 Cred x 50\\n17\\n170,000\\nSaturn Six Armor Bundle\\n18\\n180,000\\nExilus Warframe Adapter\\n19\\n190,000\\nBaruuk Doan Silhouette Glyph\\n20\\n200,000\\nArcane Trickery x3\\n21\\n210,000\\nNora’s Mix Vol. 4 Cred x 50\\n22\\n220,000\\nRakta Syandana\\n23\\n230,000\\nSentient Barrage, Battacor Augment Mod\\n24\\n240,000\\nNora’s Mix Vol. 4 Cred x 50\\n25\\n250,000\\nHero of Duviri Display\\n26\\n260,000\\nForma x3 (Built)\\n27\\n270,000\\nSpore Ephemera\\n28\\n280,000\\nFabled Gene-Masking Kit\\n29\\n290,000\\nUmbral Forma (Built)\\n\\n\\n30\\n300,000\\nDrifter Keeler Suit Collection\\nPrestige Rank 1-150\\n300,000+10,000 for\\nevery rank\\nNora’s Mix Vol. 2 Cred x 15\\nWolf Cred is a currency used to purchase Nightwave offerings. Offerings are on a 7 day cycle and change every time the Weekly\\nchallenges reset. Their rewards include:\\n●\\nAura mods\\n●\\nWeapon skins\\n●\\nWeapon blueprints\\n●\\nWarframe alternate helmets (No Tennogen)\\n●\\nWarframe Augments\\n●\\nDecorations\\n●\\nOrokin Catalysts/Reactors\\n●\\nWolf Beacon\\n●\\nNitain Extract x 5\\n●\\nKuva x 10,000\\n●\\nVauban parts\\nDaily Reward\\nThe Daily Reward is a tribute system in Warframe, awarding players every 24 hours when they log in. The Daily Reward resets at\\n00:00 GMT.\\nQ: If I skip a day, will the daily reward reset?\\nA: Nope, it’s cumulative. This means that if you play every other day for 10 days, you’ll get 5 Daily Rewards.\\nQ: What do I get out of it?\\nA: Usually a small amount of a random resource. Before 50 days, a weapon/Warframe blueprint will occasionally be awarded.\\nRarely you can receive a short random booster, with length determined by the amount of days played. Even more rarely you can\\nreceive a one-use Platinum discount coupon, lasting 48 hours, and ranging from 20%-75% off Market priced Platinum. Every 50\\ndays there’s a milestone that will reward you with a cache (usually a potato + sigil), a special weapon, or a unique Primed mod.\\nThese caches, weapons or mods do not change from person to person and cannot be traded, so those items cannot be account\\nfarmed.\\n\\n\\nPickups\\nThroughout the game, enemies and containers will drop items that can be picked up by walking over them. These range from\\nresources, to ammo, to health and energy.\\nAmmo Pickups\\n●\\nGray box with orange line - Secondary Ammo\\n●\\nGray box with purple line - Primary Ammo\\n●\\nGray box with Yellow line - Heavy Ammo, Refills archguns or resets cooldowns of archguns\\n●\\nGray box with no line - Universal Ammo (only found in Arena and Conclave missions, and the Simulacrum).\\nReplenish Pickups\\n●\\nRed pulsing orb - Restores 50 Health\\n●\\nBlue spiked orb - Restores 25 Energy\\n●\\nRed and Blue orb - Universal Orb, Restores 25 Energy and 25 Health\\n●\\nYellow diamond orb - Grants 100 Affinity\\nResource Pickups\\n●\\nOrange item with orange line/vertical beam of light - General resources\\n●\\nFlat cylinders - Uncommon resources\\n●\\nGreen item with green line/vertical beam of light - Rare resources\\n●\\nDark blue/black orb - Nav coordinate\\n●\\nBlue and bronze pile - Credits\\nSpecial Pickups\\n●\\nGrey and blue circle - Mod\\n●\\nWhite/purple circle with purple line - Blueprint\\n●\\nBlue and grey box - Life support (only in survival missions)\\n●\\nGreen orb - Credit or Affinity booster, extremely rare\\nInteractable Pickups\\nThese must be interacted with to pick up.\\n●\\nSlightly floating medallion - Syndicate Medallions (only found in Syndicate missions).\\n●\\nSlightly floating and misty metallic object - Voidplume (only found in Zariman Missions)\\n●\\nTall cylinder with green line - Power core, used in Excavation and specialized missions.\\n●\\nSmall glowing blue or orange star - Ayatan Star\\n\\n\\nTerminals and Hacking\\nThroughout Warframe, you will need to utilize your reflexes and problem-solving abilities to hack through terminals. Hacking is\\nrequired to open locked doors, deactivate alarms, release a hostage, retrieve items from consoles, retrieve data from vaults, and\\nmore. When hacking, there is a set time limit. If the hack is not completed successfully, you will be kicked out of the hack menu and\\nwill have to try again from the start.\\nThere are 3 types of console puzzles - Grineer, Corpus and Narmer(Spoilers).\\nGrinner\\nGrineer consoles appear as a circle with 3-8 slots stretching from the center to the outside. A cursor rotates the outside of the circle\\nat a constant rate. You must press the [SPACE BAR] when the cursor is over one of the slots to activate it. The slot will then light up\\nyellow and move into the center slightly. Once all slots have been activated, the terminal is successfully hacked. Activating a slot\\nagain after it has already been activated will move it back out to the edge, and you will have to hit it again.\\nOn advanced Grineer Consoles, the cursor will be faster and will change direction after each successful slot activation.\\n\\n\\nCorpus\\nCorpus consoles appear as a series of 2-7 hexagonal pieces, each with a series of lines originating from the center. You must match\\nthe lines to each other by rotating the hexagons, so that all the lines are connected. [LEFT MOUSE CLICK] will rotate the hexagons\\nclockwise, while [RIGHT MOUSE CLICK] will rotate them counter-clockwise. Once all lines are connected, the hack is successful.\\nNarmer\\nPic WIP (Message Aer#3702 on Discord if you have a high definition image of the narmer console :) TY)\\nNarmer's consoles only appear in The New War, Archon Hunts, and Break Narmer and are solved by selecting dots across a split\\nscreen with an inverted-movement cursor.\\nCiphers are buildable gear items that, when equipped in your gear wheel, can be used when activating a console to instantly\\ncomplete the hack. Ciphers cannot be used with Narmer Consoles, Sortie Missions and some event missions. Ciphers can be\\ninstantly used by pressing [Y] while in a hack screen.\\n\\n\\nHelminth\\nCyst\\nThe Helminth Cyst is a growth that can appear on any Warframe. It appears as a small pink boil, and takes 7 real days to mature.\\nYou can tell when it is mature when a pink tendril emerges from the center of the growth. Once mature, the Cyst can be removed in\\nyour Infested room by the Helminth.\\nThe Cyst is gained from coming into contact (playing a game) with another Warframe who has the Cyst. Once removed, however,\\nthat Warframe can never gain the Cyst again.\\nDraining the Cyst while breeding a Kubrow will turn it into a Helminth Charger, a unique strain.\\nHaving the Cyst does not affect anything in your loadout, as it is just cosmetic. Many consider removing it necessary, as it does not\\nmatch with many color schemes or skins.\\nSubsume\\nThe Helminth also has the option of “subsuming” an ability from one warframe onto another, with a few restrictions however.\\nTo unlock the subsume option, players are required to purchase the blueprint and build the “Helminth Segment” From Son in the\\nNecralisk for 15,000 Standing, Requiring Mastery Rank 8 and Rank 3 with the Entrati. You may also purchase a pre-built version\\nfrom the market for 300 platinum.\\nAfter the segment is built and installed, you may enter the Helminth room at any time (Not requiring a cyst to enter anymore), You\\nmay also sit in the chair at any time, allowing to swap an ability from another frame, However to choose an ability from another\\nWarframe you need to subsume that specific Warframe, Equip the Warframe you want to subsume and walk into the room, sit in the\\n\\n\\nchair and select the “Subsume Warframe” option, Showing what ability will be gained and a warning: Your Warframe will be\\nconsumed in the process. You will lose the warframe you subsume but gain the option to swap the ability to another frame, There\\nare limitations on this\\n●\\nYou can not change which ability is subsumed. For example, when you subsume Wisp, It will show her 3rd ability, Breach\\nSurge, or for Loki, it will show his 1st ability, Decoy, which are not changeable and are chosen by the developers.\\n●\\nYou can not subsume Prime Warframes or Umbra Warframes, Such as Loki Prime or Excalibur Umbra.\\n●\\nIt will take 23 hours for the Warframe to be subsumed and their ability will be available for use on other frames. Only one\\nframe can be subsumed at once.\\nAfter subsume a warframe, you may now take any frame you own and walk into the Helminth room and sit in the chair, The UI will\\nshow you every ability you can have unlocked and can swap, To do this however costs a resource called “Secretions”, There 7 Types\\nof secretions and you have fill each one with the “Feed Helminth” button, Each type requires different resources, For Example, Bile,\\nCosts resources such as Cryotic, Argon Crystals, Morphics, Thermal Sludge and more.\\nFeeding the Helminth these resources will increase the type they are in, when the required percent is met you are able to subsume a\\nnew ability onto your current frame. There are also some restrictions on this.\\n●\\nYou can only subsume an ability over another one, Your warframe will always have 4 abilities, this does not add 1, just\\nreplaces one\\n●\\nOnly one damage boosting ability can be used on a frame at a time, For example, Trying to subsume Rhino’s Roar onto\\nChroma, I can only replace his Vex Armor.\\n●\\nYou may only subsume one ability at a time, you can not subsume 2 abilities onto 1 frame, it was a limit of 1 ability per frame\\nper loadout slot.\\nInvigorations\\nInvigorations are a way to buff your Warframes, 3 Warframes are randomly selected(even ones you don’t own) with one offense\\nbuff and one utility buff, these buffs last 7 days after invigorating your Warframe.\\nTo obtain the Invigoration segment, it requires you be Mastery rank 8 and Rank 5 - Family with the Entrati and it can be purchased\\nfrom the Son on Necralisk, or you can be purchased from the market for 300 platinum from the “Helminth Segments Bundle”.\\nInvigorations will cost 20-90% of 2 random secretion categories.\\nAfter every Invigoration, a counter near the bottom of the screen counts up, when you reach 10 Invigorations you are able to change\\none of the randomly chosen Warframes to the current one equipped, allowing you to have some control of who gets Invigorations.\\nThe buffs you can obtained from Invigorations are as follows\\n\\n\\nOffense\\nUtility\\nAbility Duration +100%\\nArmor +1000\\nAbility Range +100%\\nEnergy Max +200%\\nAbility Strength +200%\\nEnergy Regen +2\\nPrimary Crit Chance +200%\\nHealth +1000\\nPrimary Damage +250%\\nHealth Regen +25/s\\nSecondary Crit Chance +200%\\nJump Resets +5\\nMelee Crit Chance +200%\\nSprint Speed +75%\\nMelee Damage +250%\\nParkour Velocity +75%\\nAbility Efficiency +75%\\nReload Speed +75%\\nStatus Immunity\\nJust a little note, each Warframe has a different “weighting” to be selected per week, which means some Warframes will appear\\nmore often than others, these are based on how much each frame is played by the community. The list is as follows\\n2.00\\nAtlas • Banshee • Garuda • Grendel • Harrow • Hydroid • Nyx\\n1.00\\nAsh • Baruuk • Chroma • Ember • Equinox • Excalibur • Frost • Hildryn • Inaros • Ivara • Lavos • Limbo • Loki •\\nMag • Mirage • Nekros • Nezha • Nidus • Nova • Oberon • Octavia • Protea • Revenant • Rhino • Sevagoth •\\nTitania • Trinity • Valkyr • Vauban • Xaku • Yareli • Zephyr\\n0.75\\nGauss\\n0.50\\nKhora • Mesa • Saryn • Volt • Wisp • Wukong\\nArchon Shards\\nArchon Shards can be obtained from Archon Hunts(Section WIP)\\n\\n\\nIncarnon\\nIncarnons are a type of weapon that require the player to get headshots to fill a bar just below the crosshair, pressing the alternate\\nfire button to “activate” Incarnon mode, within Incarnon mode the way the weapons fires changes drastically, using an ammo pool\\nthat can not be refilled using ammo pickups. Each weapon also has a few upgrade “slots” that allow you to change how the weapon\\nhandles.\\nThere are 2 types of Incarnon Weapons, Zariman and Incarnon Genesis.\\nZariman - Blueprints for these weapons can be obtained from Cavalero in The Crysalith, requiring standing from The Holdfasts\\nsyndicate, the blueprints can be traded between players.\\nIncarnon Genesis - Instead of blueprints for weapons, these weapons require Adapters obtained from the Steel Path version of The\\nCircuit, these adapters require the base weapon to be installed on, such as the Braton Genesis Adapter requiring a Braton, Braton\\nPrime or Braton Vandal, installing these adapters can be accomplished at Cavalero for a cost of Duviri resources.\\nEvolutions - Every Incarnon weapon, Zariman and Incarnon Genesis, has Evolutions available, Genesis weapons have 4, Zariman\\nhave 5, After obtaining the Incarnon Weapon, visiting Cavalero allows the player to see a challenge that has to be completed to\\nevolve the weapon, doing such allows the player to choose between 3 upgrades to the weapon, ranging from a small stat boost to\\na major mechanic that changes how the weapon handles.\\nThe list of Incarnon Genesis Weapons are as follows, The Schedule Repeats after reaching Week 7.\\nSteel Path\\nCircuit Week 1\\nSteel Path\\nCircuit Week 2\\nSteel Path\\nCircuit Week 3\\nSteel Path\\nCircuit Week 4\\nSteel Path\\nCircuit Week 5\\nSteel Path\\nCircuit Week 6\\nSteel Path\\nCircuit Week 7\\nPrimary\\nBraton\\nBoar\\nLatron\\nBoltor\\nTorid\\nSoma\\nZylok\\nPrimary\\nParis\\nGorgon\\nStrun\\nMiter\\nBurston\\nDread\\nSecondary\\nLato\\nGammacor\\nFuris\\nLex\\nDual Toxocyst\\nVasto\\nDespair\\nSecondary\\nKunai\\nAngstrum\\nBronco\\nAtomos\\nMelee\\nSkana\\nAnku\\nBo\\nMagistar\\nDual Ichor\\nAck & Brunt\\nSibear\\nMelee\\nFurax\\nCeramic Dagger\\nNami Solo\\nHate\\n\\n\\nWarframe Path Quick Start Guide\\nFew things a newbie should do/understand:\\n1.\\nFinish Vor’s Prize, which unlocks all the basic segments & components you need.\\n2.\\nHead to Venus Junction to receive the Taxon Sentinel and Vacuum, helps immensely in getting your loot.\\n3.\\nRun Bosses (Mission Credits + Frame BP) and Dark Sectors for credits.\\n4.\\nAfter you max (lvl 30) your weapons, try to attain their upgrades, Braton does better than the mk1, so does the Strun, etc etc.\\n5.\\nTry to rush to Maroo’s Bazaar on Mars, for the weekly ayatan quest. This is a massive injection of Endo early in the game.\\n6.\\nDon’t burn yourself out trying to climb MR too fast. Take your time and enjoy the game.\\nI have to say that this one is done completely solo, as in, with no one to help me. If you do get someone to help you, great!\\nHowever, to find and progress through the game I find this to be the most efficient route.\\nColor Guide: Super Important, Important, Optional, Notes\\n●\\nTutorial - Vor’s Prize\\n■\\nArsenal Segment\\n○\\nRetrieve Comms Segment\\n■\\nBroken Pressure Point, Serration and Hornet Strike\\n■\\nComms Segment\\n○\\nLiberate Arms Dealer\\n■\\nBroken Continuity, Intensify, Stretch, Redirection and Vitality\\n■\\nMod Segment\\n○\\nLocate the Foundry Segment\\n■\\nBroken Bane of Grineer, Corpus and Infested\\n■\\nFoundry Segment\\n○\\nFind the Resource Cache\\n■\\nBroken Equilibrium, Enemy Sense and Flow\\n■\\nMorphics, Polymer Bundles and Salvage\\n○\\nObtain the nav segment\\n■\\nGalleon Nav Coordinates\\n●\\nWhile on Earth if you’re having difficulty ‘winning’ Plains of Eidolon, simply go to Cetus, near the gate. There is a man called\\nKonzu, finish his first bounty to ‘clear’ Plains of Eidolon.\\n●\\nVenus Junction [Collect 20 Mods, Complete Vor’s Prize, Apply 4 Mods, Upgrade a mod to R2, Defeat an Eximus on Earth]\\n○\\n2.5k creds\\n○\\nFuris BP\\n○\\nTaxon BP\\n\\n\\n○\\nNorth Wind\\n○\\nStormbringer\\n○\\n500 Salvage\\n●\\nTry to get a “proper” set of unbroken mods on Mercury\\n○\\nSerration via Spy 2.0 or Grineer Scorpions\\n○\\nHornet Strike via Spy 2.0 (at this stage of the game)\\n○\\nPressure Point - Super common, by this stage you’ll have a proper one regardless, unless you’re super unlucky\\n○\\nPoint Blank - Get them from infested crawlers, will be useful if you want to use shotguns later\\n●\\nMercury Junction [Defeat Jackal on Fossa, 10 waves Tessera 1 mission, Rescue Hostage from Linea, Defeat 10 Eximi on Venus]\\n○\\nOnce Awake [Quest]\\n○\\nHowl of the Kubrow [Quest]\\n○\\nBoltor BP\\n○\\nBroken Streamline, Fast Deflection\\n○\\n1000 Salvage\\n●\\nFinish all the nodes on Mercury. By unlocking all nodes on a planet, you unlock Nightmare Mode, and the ability to plant\\nExtractors in that planet.\\n●\\nNightmare mode - A mission with a game modifier, higher level enemies and 3x damage multiplier. These missions at your\\nlevel should be a challenge and should be treated as such. Do the objective, get out. These missions drops nightmare mods\\non completion, which are a set of rare mods with 2 stats on them, i.e. firerate & punch-through (Shred), Reload Speed & Cold\\n(Chilling Reload), etc.\\n●\\nVisit your first relay - For PC, this is Mercury, PS4 on Earth and XBone on Venus\\n○\\nVisit Cephalon Simaris, who’ll induct you into the hunt, useful for bits on endo and various other equipment.\\n○\\nCheck our various - various syndicates, you’ll be getting into them soon\\n●\\nOnce Awake [Quest]\\n○\\nInvestigate Bio Weapon - Mercury, M Prime\\n○\\nExterminate the Infestestation - Mercury, Terminus\\n■\\nMolten Impact\\n○\\nDefend the Cascade Bomb - Mercury, Lares\\n■\\nHeat Sword\\n●\\nVisit Maroo’s Bazaar - Get your first Ayatan Sculpture, something you’ll need in the early game.\\n○\\nAs much as possible try to finish these as quickly as possible. Try not to deal with enemies and focus on the objective.\\n○\\nIf you get the Void, hope for some rare mods in the treasure room of the Ayatan Sculpture, you’ll see more of this\\nlater when you have permanent access to the void.\\n○\\nIf you get the Derelicts, stay a little bit, it’s pretty good for Neurodes, Nano Spores and O Cells for this stage of the\\ngame\\n■\\nAlternatively, if you want to use shotguns, stay awhile to farm Point Blank here!\\n●\\nMars Junction [Complete Once Awake, Defeat 150 Frontier Grineer on Earth, Collect 500 Rubedo, Complete Suisei, Mercury]\\n○\\nCodex Scanner\\n○\\nThe Archwing [Quest]\\n\\n\\n○\\nFragor BP\\n○\\nVoid Relic Segment\\n○\\nLith S1 Relic\\n●\\nArchwing [Quest]\\n○\\nIntro\\n■\\nOdonata Blueprint\\n○\\nRecover the Orokin Archive Venus, Tessera\\n■\\nOrokin Archive\\n○\\nExtract the Odonata Archwing Wings BP Venus, Aphrodite\\n■\\nOdonata Wings BP\\n○\\nExtract the Odonata Archwing Harness BP Earth, Mantle\\n■\\nOdonata Harness BP\\n○\\nExtract the Odonata Archwing System BP Venus, E Gate\\n■\\nOdonata System BP\\n○\\nBuild the Odonata\\n○\\nFind Corpus intelligence about the Balor Formorians - Venus, Montes\\n●\\nNow that you’ve got Archwing finished, go back to Venus, Earth and Mars to complete them. To unlock extractors and\\nnightmare mode\\n●\\nHowl of the Kubrow [Quest]\\n●\\nPeople keep asking how to find cephalon fragments, I get that and understand. Little bastards are hard to find\\nat times. If you’re having immense difficulty in locating those things, try getting Thief’s Wit (Mod) or Animal\\nInstinct (Mod) and keep a lookout on the minimap, this blue thing is what you’re looking for:\\nOtherwise it’s much better to keep a lookout for them in normal missions. They’re blue polygons that are\\nlarger than energy orbs. If you’re looking, you can’t miss them.\\n●\\nPhobos Junction [Defeat 150 enemies in a single mars mission, scan 3 cephalon fragments, open 3 lith void relics]\\n○\\nStolen Dreams [Quest]\\n○\\nKraken BP\\n○\\nFast Hands\\n○\\nCipher BP\\n○\\nThief’s Wit\\n●\\nStolen Dreams - This is your introduction to the spy game mode\\n○\\nCapture Maroo - Mars, Tharsis\\n○\\nTake an Arcane Codex - Venus, Unda\\n○\\nTake the Grineer Arcane Codices - Mercury, Pantheon\\n○\\nTake the Corpus Arcane Codices - Phobos, Roche\\n○\\nFind the Arcane Machine - Mars, Alator ←Where you left off\\n■\\nScan Arcane Boiler\\n■\\nEther Daggers BP\\n■\\nOrokin Catalyst\\n\\n\\n●\\nAn expedition into the Void. Here’s an important place to go to for your basic unbroken mods. As a checklist, you can look\\nfor the following mods, although this is optional. Treasure rooms in the void contain most of the mods that form the\\nbackbone of modding. I highly recommend you search for them.\\n○\\nBarrel Diffusion\\n○\\nHell’s Chamber\\n○\\nSplit Chamber\\n○\\nVital Sense\\n○\\nContinuity\\n○\\nFlow\\n○\\nIntensify\\n○\\nStreamline\\n●\\nYour first crafted Warframe, Rhino. Go back to Venus, Fossa and farm yourself all the parts of Rhino, Neuroptics, Chassis and\\nSystems if you haven’t already. With Phobos, you’ll find the last resource needed to craft Rhino, Plastids.\\n●\\nCeres Junction [Defeat the Sergeant at Iliad, Phobos, Defeat Lt. Kril at War, Mars, Defeat 300 Arid Grineer on Mars, Refine a\\nVoid Relic once] > Trinity Spectre is very tough, get a high powered weapon\\n○\\n5k Credits\\n○\\nVulkar BP\\n○\\nFever Strike\\n○\\nSwirling Tiger\\n●\\nJupiter Junction [Complete Archwing Quest, Defeat Vor and Kril at Exta on Ceres, Survive 10m at Draco, Defeat a Prosecutor\\non Ceres.]\\n○\\n7.5k Credits\\n○\\nAmphis BP\\n○\\nRubedo Lined Barrel\\n○\\nEnhanced Durability\\n○\\nCutting Edge\\n●\\nEuropa Junction [Complete Stolen Dreams, Complete Teshub, Void, Craft a Warframe Specter]\\n○\\nPhysique\\n○\\nCestra\\n○\\nLimbo Theorem\\n○\\nThe New Strange\\nRight now this should really get you more than started when it comes to playing Warframe. If you’ve made it this far it’s already\\ntaken you through about half the game, and puts you where it’s going to start getting a bit more exciting.\\n\\n\\nParadox Mechanics\\nGamemodes\\nThe Duviri Experience\\nDuviri as it was intended to be played. Story (Spiral) and side objectives together. You will be given a series of tasks through a\\nguided story featuring the many colorful characters residing in the Paradox.\\nThe Duviri Experience is the whole of Duviri, no limitations, Warframe and Drifter combat together as well as all side objectives.\\nWhen starting the mission, you arrive at Teshin’s Cave, you get to select your Warframes, Weapons, level up intrinsics, choose your\\ndrifter weapon and customize your Kaithe.\\nAfter selecting your wanted Warframe and weapons, continue into the portal and you’ll be transported to The Duviri, You will be\\ntasked to complete an random objective, such as “Herd Tamms” or “Enter The Undercroft”, after completing the objective, every\\nplayer in the squad will be awarded a decree, some Drifter intrinsics and some Duviri resources, repeat this a total of 5 times(similar\\nto a bounty on open worlds in the Origin System).\\nYou will then be tasked to defeat an Orowyrm, the only way to gain Pathos clamps and a way to summon Acrithis.\\nThe Lone Story\\nThe Lone story is the exact same as The Duviri Experience but without the side objectives, this is the recommended mission to\\nselect if you want to farm Pathos Clamps.\\nThe Circuit\\nThe Circuit is a Warframe only gamemode, containing solely The Undercroft, with rewards that rotate weekly, such as Arcanes,\\nIncarnon Adapters, Warframes and their Augments and mods.\\nThere are 2 modes to The Circuit, Normal and Steel Path.\\nThe Normal mode grants Warframe parts, Augments, Rare, Uncommon and Common mods, Common Arcanes, Weapon Blueprints,\\nCredits, Endo and Duviri Resources.\\nUpon selecting the Normal mode, you are shown a set of 3 Warframes to choose from, choosing one(You can not change your\\nselection after confirming, so pick wisely) out of the 3 allows you to unlock that Warframes blueprints, to unlock each reward\\n\\n\\nrequires you to complete stages of The Circuit, Tier 2, 5, 7, 8 and 10 are Warframe Parts, and an Augment for the said Warframe. The\\nremaining tiers are randomly chosen from a set of rewards such as rare, uncommon and common mods, common arcanes, credits\\nand more. After completing all tiers, you can still gain rewards for completing more tiers, these rewards are either 1500 Credits or\\n250 Endo.\\nThe Steel Path mode grants Incarnon Genesis Adapters, Legendary Duviri Arcanes, Steel Essence, Kuva, Endo, Riven Slivers, Exilus\\nAdapters, Forma Blueprints, Riven Mods, 3-Day Boosters and Duviri Resources.\\nUpon Selecting the Steel Path mode, you are show a set of 5 Incaron Genesis Adapters, choosing two(You can not change your\\nselection after confirming, so pick wisely) out of the 5 allows you to unlock those adapters to turn the weapon into a incarnon\\nversion of it, to unlock each rewards requires you to complete stages of The Circuit, Tier 2, 5, 9 and 10 will reward with 1 Legendary\\nDuviri Arcane, First Incarnon Genesis Selected, 25 x Steel Essence, Second Incarnon Genesis Selected respectively. The remaining\\ntiers are randomly chosen from a set of rewards such as Kuva, Endo, Riven Slivers, Exilus Adapters, Forma Blueprints, Riven Mods,\\n3-Day Boosters and Duviri Resources. After completing all 10 tiers, you can still gain rewards such as Duviri Arcanes, Endo and\\nCredits.\\nStarting the mission(either Normal or Steel Path) will take you to Teshin’s Cave, There you will pick your Warframe and Weapons,\\nAll Drifter intrinsics will work while in The Circuit.\\nDecree Fragments are found while in The Circuit, they are glowing blue orbs of light that make a sound when close to them, there\\nare 3 fragments scattered across the stage, picking up all 3 will grant all players 3 Drifter intrinsics, Duviri resources and a decree.\\nUpon completing a stage within The Circuit you will be awarded progress towards your Circuit rewards.\\n●\\nStage 1: 100 Circuit Progress\\n●\\nStage 2: 110 Circuit Progress\\n●\\nStage 3: 125 Circuit Progress\\n●\\nStage 4: 145 Circuit Progress\\n○\\nPLUS one-time daily bonus of 50 Circuit Progress for reaching Stage 4\\n●\\nStage 5 and onwards: 170 Circuit Progress\\nSteel Path Stages will contribute the same amount of Circuit Progress as the Normal Path, but will require higher amounts of Circuit\\nProgress per Tier.\\nRefer to The Undercroft for all gameplay information.\\nTeshin’s Cave\\nTeshin’s Cave is where your “homebase” of sorts, here you are able to select your loadout, drifter weapons, warframe, level up your\\nintrinsics and custom your kaithe.\\n\\n\\nYou are able to customize your loadout by choosing from a set of randomly selected warframes and weapons, at least 1 option from\\neach slot will be something you don’t own, everything randomly selected will be the most basic form of the weapon (no prime\\nversions, syndicate or kuva/tetra versions), at base rank intrinsics, you will have 3 warframe options and one of each weapon\\ncategory with one additional weapon from any category, however ranking up intrinsics gives more options for warframes and\\nweapons to choose from. Your loadout options change after every spiral, or after extracting or defeating an Orowyrm.\\nIf you are below Mastery rank 3, you only have a few basic warframes that can be selected, you are also able to learn about a\\nwarframe by walking up and pressing configure to see each ability and passive as well as the mods currently configured. If you own\\nthe warframe and have at least 1 mod equipped in a mod config, it will allow you to select it.\\nIf you do not own the warframe or weapon, there will be a default set of mods for that warframe/weapon, warframes will have 6\\nbasic mods that are the same across all warframes(Flow, Continuity, Streamline, Stretch, Intensify, and Vitality) and 2 mods based\\non their strongest stat, weapons will have 3 mods based on their weapon type(Serration, Split Chamber, and Vigilante Armaments\\nfor Primaries, or Pressure Point, Fury and Reach for Melees), 3 mods based on their strongest stats and 2 mods to increase\\ndamage(Physical and Elemental Damage). All warframes and weapons use config A for its appearance, or default if you don’t own\\nthe warframe or weapon.\\nIf you go to the far left of Teshin’s Cave, you are able to gather a small amount of Duviri resources for free. Every 20 Hours, 6\\nRandom plants from the Duviri will grow and mature, Walking towards the plants will automatically gather all the resources. The 20\\nhour timer will only countdown once the plants have been gathered. If you enter Teshin’s Cave with a squad, each individual squad\\nmember has access to their own plants and will see their growth progress.\\nIf you go into Duviri without selecting anything, it will be randomly selected for you as well as the configs.\\nYou are able to see what Warframes and Weapons are in Teshin’s Cave while in the Navigation Menu, you are able to hover over the\\nWarframe Icon and Weapon Icon to see a preview of the items you are going to see within Teshin’s Cave.\\nThe Spirals\\nThe Spirals affect the Duviri landscape, enemies and the Orowyrm, The Spiral rotates every 2 hours, and the each one changes the\\nfollowing aspects of Duviri:\\n1.\\nJoy, Tale Of “The Harbinger of Joy”\\na.\\nThe Enemies do Void Damage, causing their attacks to take new form; from devastating waves of Void energy to\\nhealth leeching pulses on impact.\\nb.\\nThe Archarbor is available.\\nc.\\nThe Amphitheater is available.\\n2.\\nAnger, Tale Of “The Prince of Fire”\\n\\n\\na.\\nThe Enemies do Heat Damage, causing their attacks to take new form; from molten fireballs that explode on impact\\nto trails of flames left behind by charging enemies.\\nb.\\nThe Amphitheater is available.\\nc.\\nKullevro’s Hold is available.\\n3.\\nEnvy, Tale of “The Covetous Courtier”\\na.\\nThe Enemies do Toxin Damage, causing their attacks to take new form; from acid-goo projectiles that splash on\\nimpact to acid geysers.\\nb.\\nThe Archarbor is available.\\nc.\\nThe Amphitheater is available.\\n4.\\nSorrow, Tale of “The Sorrowful Soprano”\\na.\\nThe Enemies do Cold Damage, causing their attacks to take new form; from ice spikes erupting from the ground to\\nfrozen areas of a chilling aura.\\nb.\\nThe Archarbor is available.\\nc.\\nKullevro’s Hold is available.\\n5.\\nFear, Tale of “The Fearful Conspirator”\\na.\\nThe Enemies do Electricity Damage, causing their attacks to take new form; from continuous beams of electricity\\narcs to teleportation maneuvers.\\nb.\\nThe Amphitheater is available.\\nc.\\nKullevro’s Hold is available.\\nDrifter Intrinsics\\nYou earn intrinsic points by completing tasks in Duviri. There are 4 categories you are able to level up, Combat, Riding, Opportunity\\nand Endurance.\\nEach level of Intrinsics also grants 1,500 Mastery experience, granting 60,000 after leveling everything up.\\nCOMBAT\\nImprove the Drifter’s\\nfighting skills..\\nRIDING\\nEnhance Kaithe-riding.\\nOPPORTUNITY\\nGive the Drifter better\\nluck and more options.\\nENDURANCE\\nBoost the Drifter’s powers\\nof survival.\\n\\n\\nRANK 1\\nDeadly Decrees\\nEach active Decree\\ngrants +10% Damage.\\nSummon Kaithe\\nTap your first ability to\\nsummon your Katihe.\\nExpanded Decrees\\nDecree selections offer\\none additional option.\\nFortifying Decrees\\nEach active Decree\\ngrants +25 Health to\\nDrifter.\\nRANK 2\\nAdrenaline Surge\\nIn Duviri, Restorative\\nboosts movement speed\\nfor 5 seconds.\\nCavalier Strength\\nIncreased resistance to\\nbeing dismounted by an\\nenemy.\\nExpanded Arsenal\\nGain two additional\\nweapon choices in\\nTeshin’s Cave.\\nRestorative Decree\\nGaining a Decree fully\\nrestores Health and\\nEnergy.\\nRANK 3\\nTransference Sync\\nUnlock Transference\\nSurge, the ability to\\nbriefly summon a\\nWarframe in Duviri by\\npressing your fifth ability\\nwhen the Transference\\nbar is full.\\nHoof Stomp\\nWhile riding a Kaithe,\\npress your third ability to\\ncommand your Kaithe to\\nstomp, knocking\\nenemies back and\\nreducing their armor.\\nLucky Opener\\nGain a free Decree when\\nyou enter Duviri.\\nDetermination\\nOne additional Revive is\\navailable in Duviri.\\nRANK 4\\nSwifter Strike\\nIn Duviri, Drifter Power\\nStrike cooldown is\\nreduced by 30%.\\nFast Travel\\nUse the map to fast\\ntravel to central Duviri\\nlocations and Materliths.\\nWarframe Abundance\\nGain one additional\\nWarframe option in\\nTeshin’s Cave.\\nDeft Defender\\nParry grants +25 Health.\\nPrecise Parry grants +50\\nHealth.\\nRANK 5\\nSwifter Abilities\\nIn Duviri, Drifter ability\\ncooldown is reduced by\\n20%.\\nSmooth Path\\nPlants and rocks are\\nmarked on the map when\\nyou ride your Kaithe.\\nTreasure Finder\\n+50% chance to receive\\nRare Decrees.\\nBorn Survivor\\n+50% additional Health.\\nRANK 6\\nNeural Pulse\\nIn Duviri, the Guiding\\nHand ability will expose a\\nweak point on enemies\\nfor 10s. Hitting a weak\\npoint will deal 3x\\nSteadfast Dismount\\nWhile riding a Kaithe,\\npress your fourth ability\\nto dismount and gain\\n150 Overguard. 150\\nsecond cooldown\\nFresh Hand\\nDiscard offered Decrees\\nand get a new selection,\\nup to 3 times per Duviri\\nvisit.\\nPrecision Power\\nOn precise parry, gain\\nextra charge for\\nTransference Surge.\\n\\n\\ndamage.\\nbetween uses.\\nRANK 7\\nWeaponmaster\\nIn Duviri, weapon critical\\nhit chance increases by\\n+20% additively.\\nEndurance Racer\\nReduce cooldown\\nbetween dashes.\\nMaximized Arsenal\\nGain two additional\\nweapon choices in\\nTeshin’s Cave.\\nSharpshooter’s Bounty\\nLanding a headshot\\nrestores +10 Health/s for\\n5s.\\nRANK 8\\nTransference Synergy\\nIncrease Transference\\nSurge duration by 50%.\\nUnique Identity\\nName your Kaithe.\\nWarframe Diversity\\nGain one additional\\nWarframe option in\\nTeshin’s Cave.\\nTenacity\\nOne additional Revive is\\navailable in Duviri.\\nRANK 9\\nAll Rank 9\\nIntrinsics\\napply\\noutside of\\nDuviri\\nMuscle Mass\\nDrifter deals +25%\\ndamage. In the Origin\\nSystem, both Drifter and\\nOperator receive this\\nboost.\\nEquestrian Bond\\nReceive Kaithe Summon\\nfor Origin System Open\\nWorld missions.\\nHigh Value Vendor\\nAcrithis’s stock now\\nincludes one Arcane per\\nday.\\nTough As Old Boots\\nGain +5 Health/s as\\nDrifter. In the Origin\\nSystem, both Drifter and\\nOperator receive this\\nboost.\\nRANK 10\\nOverpowering Abilities\\nIn Duviri, using an Ability\\nincreases damage by\\n150% for 3 seconds.\\nHerd Travel\\nUse the map to fast\\ntravel to other Drifters.\\nStranger in Black\\nAn unlikely ally will\\noccasionally appear in\\nTeshin’s Cave as a\\nplayable Warframe.\\nCheat Death\\nFatal damage leaves you\\nat 20% Health and\\ninvulnerable for 3\\nseconds. 200 second\\ncooldown.\\nDrifter Combat\\nDrifter combat is a very key part in the Duviri, every Drifter has access to a basic melee attack(“Shoot” Keybind), the basic melee\\nattack is important within the flow of combat, you are also able to do a heavy attack(“Heavy Melee” Keybind), which does more\\ndamage but requires a long wind up, in combination with these, you are able to use the quick ranged attack(“Aim down sight”\\nKeybind + “Shoot” Keybind), doing so will quickly pull out your Sirocco and shoot a single shot, this is able to interrupt some attacks\\nas well as do a little bit of damage, holding down the “Aim down sight” keybind will also bring up your weapon to block incoming\\nattacks, some attacks can not be blocked however.\\n\\n\\nAs well as the basic attacks, there is also an attack called “Power Strike”(Aim down sight” Keybind + “Heavy Melee” Keybind), these\\npowerful attacks have a cooldown which can be seen below the aiming reticle.\\nHolding down the switch weapon keybind will pull out your Sirocco, allowing you to aim more precisely as well as shoot faster, but\\nyou lose the ability to use your melee weapon.\\nPressing the reload keybind, you lock onto the enemy closest to your reticle, doing so will forcely lock your reticle to that enemy,\\nusing your mouse wheel you are able to quickly change which enemy you have selected, pressing the keybind again will unlock your\\nreticle. Target Lock also works on Conservation animals.\\nWhen you have your melee weapon selected you are able to parry attacks, to do so you need to press the block keybind as the\\nattack lands to block any damage you were going to take and open the enemy to a finisher or stun them for a short time.\\nThere are currently 5 drifter weapons to pick from, you start off with the “Sun & Moon”, however you are able to unlock more by\\ndefeating the Orowyrm which drops Pathos Clamps, with those you are able to unlock more weapons.\\n●\\nSun & Moon\\n○\\nPower Strike sends forth two arcs of explosive energy.\\n●\\nSyam\\n○\\nPower Strike unleashes a flurry of deadly slashes.\\n●\\nAzothane\\n○\\nPower Strike plunges Azothane into the ground to summon five celestial blades that temporarily fight alongside\\nDrifter and then explode.\\n●\\nEdun\\n○\\nPower Strike stuns and blinds enemies by surrounding them with a cloud of dust.\\n●\\nSampotes\\n○\\nPower Strike slams Sampotes into the ground to damage enemies with a shockwave.\\nEvery drifter has access to 4 abilities that aid them in combat or exploration.\\nAbility 1 - Summon Kaithe - Summon your Kaithe. Cast again to dismount. Dismounting can also be performed by melee attacking\\nand can occur when taking damage from enemies.\\nAbility 2 - Guiding Hand - Cast to release a guiding light that will lead you to the next main objective, or other side objectives in the\\narea. Guiding Hand will prioritize Conservation targets once a Conservation encounter has started.\\n\\n\\nAbility 3 - Restorative - Cast to restore 100 Health to Drifter and clear Status Effects.\\nAbility 4 - Smoke Screen - Cast to throw a smoke grenade that releases smoke in a 10 meter radius, turning Drifter and teammates\\ninvisible while inside of it.\\nThere is a wide set of options that allow you to make your drifter personal, while in Teshin’s Cave head over to the mirror on the left\\nside, there you are able to customize nearly every part of your drifter.\\nKaithe\\nUpon finishing the Duviri Quest, you unlock your own Kaithe to use while in the Duviri, if you get to intrinsic level 9 of Riding, you\\ncan also use it in open worlds in the Origin System.\\nTo summon your Kaithe, simply use your first ability while as the Drifter, after summoning your Kaithe, you are able to sprint using\\nthe “Sprint” keybind and the “Crouch” keybind to slow down, you can start flying by “Bullet Jumping”(“Crouch” Keybind + “Jump”\\nKeybind), however if the Kaithe is airborne, simply tap the “Sprint” keybind to start flying, and if you summon your Kaithe while your\\nDrifter is airborne, the Kaithe will automatically start flying.\\nUpon taking flight, your Kaithe will simply glide forward and allow you to look around without changing directions. Holding any\\ndirectional input (forward, left, right, sprint) will put Kaithe into free mode, where you can use the reticle to move about freely\\nthrough the air (vertically and horizontally). Releasing directional input will put Kaithe back into glide mode.\\nYou can press the “Jump” keybind to ascend and the “Crouch” keybind to descend, as well as tapping the “Sprint” keybind your\\nKaithe will do a roll. You are also able to hold down the “Sprint” keybind to move faster while in the air.\\nThe Kaithe also has 4 abilities like your Drifter.\\nAbility 1 - Dismount Kaithe - Dismount from your Kaithe. Dismounting can also be performed by melee attacking and can occur\\nwhen taking damage from enemies.\\nAbility 2 - Guiding Hand - Drifter maintains their Guiding Hand ability while riding Kaithe to spawn a helpful wisp that guides\\ntoward primary objectives and gives Duviri a little color, even if only temporarily.\\nAbility 3 - Hoof Stomp - Kaithe aggressively stomps into the ground, even from flight, creating a shockwave to stagger and damage\\nall enemies in the area. Requires Rank 3 Riding Intrinsic\\n\\n\\nAbility 4 - Steadfast Dismount - While riding a Kaithe, use your 4th ability to gain 150 OVERGUARD (a defense mechanism that\\ngrants 150 additional Health protection and provides Knockdown Immunity as long as there is an amount remaining). 150 second\\ncooldown between uses. Requires Rank 6 Riding Intrinsic\\nWhile in Teshin’s Cave, you are also able to customize your Kaithe, simply walk up to your Kaithe on the left side. There are 4 slots\\nyou can choose from when making your Kaithe your own, Pedigree, Chamfrons, Tails, Saddles. There are “” slots for customizing the\\ncolors of your Kaithe. Upon reaching intrinsic rank 8 in Riding, you can also name your Kaithe.\\nDecrees\\nDecrees are a way of upgrading your Drifter and Warframe, after leaving The Duviri or The Undercroft, All decrees will be reset.\\nDecrees will be awarded after completing Main Stages, Side Objectives or stages of The Undercroft, everyone in the squad is\\nawarded a decree. All active decrees will work for both Drifter and Warframe alike.\\nUpon earning a decree, you can choose from 3 randomly chosen options, each one unique. Upon selecting one, it becomes active\\nimmediately, a lot of decrees have tiers, selecting a decree you already own will upgrade it(only if that decree has multiple tiers).\\nYou may occasionally be presented with a “Rare” decree in your selection, as indicated by its gold border. “Rare” as it pertains to\\ndecrees simply means that they offer double the stat upgrades of a normal decree (up to the maximum amount of stacks).\\nSpiteful Decrees are similar to corrupted mods, you can easily differentiate Spiteful Decrees and Normal Decrees by there dark,\\nblue-ish outline and red overlay around the icon of the Decree, these decrees have a strong bonus but require you to sacrifice a\\npercent of Armor, Health, Status Duration, Increased Damage or Accuracy.\\nWhen unlocking intrinsic level 6 in Opportunity allows you to “reroll” your chosen decrees up to 3 times per Duviri adventure, level\\n3 grants you a free decree at the start of every Duviri adventure and level 1 grants 4 options to choose from instead of 3.\\nYou can view all active decrees while in the pause menu.\\nA list of decrees can be found here.\\nThe Undercroft\\nThe Undercroft is place where your choice of Warframe and weapons become important, upon entering an Undercroft portal, you\\nwill be controlling the Warframe you chose while in Teshin’s Cave as well as the weapons you picked, You will not be using you\\nDrifter while in the Undercroft, it is purely a Warframe and Operator section. Enemies found in The Undercroft come from both the\\nOrigin System and The Duviri. The mission type is randomly selected from a set of 5 game modes.\\n●\\nDefense (Defend 3 waves)\\n●\\nSurvival (Survive 5 Minutes)\\n●\\nExcavation (Excavate 300 Cryotic)\\n\\n\\n●\\nVoid Flood (Seal 5 Ruptures)\\n●\\nExterminate (Kill required number of Enemies, Captain Vor may also spawn during this mission, he must be defeated to\\ncontinue.)\\nAfter completing a “rotation” of a gamemode, Each player will earn a decree, 6 Drifter intrinsics and a random Duviri Resource.\\nYou also gain some innate qualities while in The Undercroft, such as\\n●\\nPlayers have innate Enemy Sense (enemy location is displayed in mini-map).\\n●\\nPlayers cannot use their Gear Wheel, nor equip Companions of either the Furry or Robotic persuasion\\n●\\nExalted Equipment (including Exalted Companions like Venari) are used in the Undercroft, and will use the builds in your\\nselected Mod Configs for your Warframe (i.e. it will use your custom Mod Configs if you choose them, or Default Mods\\nshould you go that route instead).\\n●\\nPlayers use the Focus School and Operator Equipment of their active loadout upon entering Teshin’s Cave, including their\\nchoice of Operator or Drifter (for those who know what that means).\\n●\\nEnergy Pickups spawn at certain locations across Undercroft Tiles. Search them out for an added boost to your Energy pool.\\n●\\nRune Marrow is found only in the Undercroft. Look for Runic Compact deposits scattered around to unearth this Resource.\\nThe Circuit takes place solely in The Undercroft but still requires you to pick a Warframe and weapons from Teshin’s Cave.\\nOrowyrm\\nOrowyrm’s are the boss of the Duviri, they are the final part to your expedition and allow you to purchase new melee weapons for\\nyour drifter as well as a good source of intrinsics, but be careful they do require quite a bit of effort to defeat!\\nNormal Orowyrm\\nPhase 1\\n●\\nAfter completing the 6 main objectives while in The Duviri, you are directed towards the nearest Materlith that requires you\\nto pick up an Orvius that is being held up by a little friend.\\n●\\nAfterwards you are tasked to get on your Kaithe and ride towards the Orowyrm which comes out of a portal, the Orowyrm\\nwill shoot giant orbs at you, throwing your Orvius at it will destroy it and turn it into a “booster” of sorts, going through these\\nwind tunnels will boost you forward, allowing you to catch up to the Orowyrm.\\n●\\nWhen you near the Orowyrm, you can use the Orvius to attach to it, you can jump off and grapple closer to the head until you\\nare on the closest point to the front, you can press the “Interact” keybind to control the Orowyrm.\\n●\\nOnce you are in control of the wyrm you are required to destroy 2 pillars using your fire breath, after destroying both pillars,\\nyou need to direct the wyrm into a portal.\\nPhase 2\\n\\n\\n●\\nYou get teleported to an arena, where you have control of your warframe and weapons, the Orowyrm will have 3 rings that\\nlight up, you need to shoot these rings until they are all destroyed.\\n●\\nAfter destroying the first set of 3 rings, you will be tasked to kill enemies, afterwards you tasked to destroy another set of 3\\nrings\\n●\\nFinally you need to kill a few “Wyrmlings”, and finally destroy the final set of 3 rings.\\nAfter all that you are rewarded with 10 Pathos Clamps, 15 Drifter intrinsics and a rare decree.\\nAcrithis will also spawn there allowing you to trade Duviri resources for a wide range of equipment.\\nSteel Path Orowyrm\\nPhase 1\\n●\\nAfter completing the 6 main objectives while in The Duviri, you are directed towards the nearest Materlith that requires you\\nto pick up an Orvius that is being held up by a little friend.\\n●\\nAfterwards you are tasked to get on your Kaithe and ride towards the Orowyrm which comes out of a portal, the Orowyrm\\nwill shoot giant orbs at you, throwing your Orvius at it will destroy it and turn it into a “booster” of sorts, going through these\\nwind tunnels will boost you forward, allowing you to catch up to the Orowyrm.\\n●\\nWhen you near the Orowyrm, you can use the Orvius to attach to it, but before you can take control of the Orowyrm you\\nneed to rotate a set of rings around the body of the wyrm, to do this you need to grapple to each ring and use the “Interact”\\nkeybind to rotate them, there is marker on the HUD to know how much you rotate each ring.\\n●\\nOnce you are in control of the wyrm you are required to destroy 2 pillars using your fire breath, after destroying both pillars,\\nyou need to direct the wyrm into a portal.\\nPhase 2\\n●\\nYou get teleported to an arena, where you have control of your warframe and weapons, the Orowyrm will have 3 rings that\\nlight up, you need to shoot these rings until they are all destroyed.\\n●\\nAfter destroying the first set of 3 rings, you will be tasked to mount your Kaithe in the center of the arena, you will need to fly\\nto the outermost ring to dodge a massive “laser” that will insta-kill you, as well as the floor, stay on your Kaithe and kill all\\nWyrmlings you can see, you also need to dodge a few lasers that come out horizontally from the inner laser, after all that,\\nyou need to destroy the set of 3 rings around the wyrm again. (Archguns will spawn in the center that you can pick up to\\nmake destroying the rings easier if needed)\\n●\\nFinally you need to kill a few remaining Wyrmlings, and finally destroy the final set of 3 rings, however in this stage of the\\nfight there are a lot of area of effect attacks and all are quite dangerous.\\nAfter all that you are rewarded with 15 Pathos Clamps, 22 Drifter intrinsics and a rare decree.\\nAcrithis will also spawn there allowing you to trade Duviri resources for a wide range of equipment.\\n\\n\\nKullervo’s Hold\\nKullervo’s Hold is an island that appears in Duviri during the Anger, Fear and Sorrow Spirals. Kullervo’s fight unfolds in three stages,\\neach requiring you to defeat Kullervo as he exits his holding cells.\\nFighting Kullervo has a chance of being a main Spiral stage in The Lone Story/The Duviri Experience and can also be completed as a\\nside objective in The Duviri Experience.\\nHead to Kullervo’s Hold island and speak to The Warden overlooking the cells. Selecting “Confront Kullervo” will begin the fight.\\nTread carefully, Kullervo is a fearsome opponent and his attacks are infused with Elemental Damage based on the active Spiral. It is\\nrecommended to enter the fight with at least 5 Decrees selected.\\nDefeating Kullervo will award all players in the squad with A Decree, Duviri Intrinsics, Duviri Resources and a random amount of\\n“Kullervo’s Bane'', but Kullervo’s Bane will only be awarded if the Orowyrm has been defeated within the current Duviri run, or will\\nbe awarded if you defeat the Orowyrm after defeating Kullervo. The amount of Kullervo’s Bane awarded is either 4, 5, 6 in Normal\\nand 5, 7, 8 in Steel Path.\\nYou are able to trade Kullervo’s Bane for Kullervo’s Blueprints, components and the blueprint for the Rauta Shotgun, from Acrithis’\\nWares under the “Kullervo’s Archive” option.\\nSide Objectives\\nSide objectives are a way to gain Decrees and Duviri resources or they can appear as a main objective, these types of side\\nobjectives are described as such at the bottom of the paragraph.\\nMaw Feeding\\nMaw feeding is the fishing equivalent in Duviri, but takes on a new form, to Maw feed, you need to find a transference pad near\\nponds/lakes, once you interact with one of these pads, you will take control of a Maw, you need to “chomp” on some fish, getting\\nnear one will automatically eat it, however attacking will also eat nearby fish, pressing “Sprint” will make the Maw move faster, and\\npressing “Jump” will boost the Maw forward eating any fish in the way. There is also a timer you have to watch out for, however if\\nyou fail or succeed, you are able to fish in the same pond indefinitely.\\nEating 10 fish will give fishing related resources to everyone in the squad, reaching 15 (Marked on the hud) grants you some extra\\nfishing resources as well as a Decree and some Drifter Intrinsics.(but only once a mission)\\nThe resources you can gain by fishing are\\n●\\nNacreous Pebble\\n●\\nAriette Scale\\n\\n\\n●\\nMaw Fang\\nConservation\\nConservation is also a little different in The Duviri, instead of tracking animals, you are told an animal is nearby over a transmission\\nby a Duviri citizen named “Koral”.\\nThese void corrupted creatures are also easily noticeable by the red beams they put out, if you don’t get spotted, you can get\\nbehind the creature and slowly crouch towards them, using the “Interact” keybind to help get rid of the corruption, however if you\\ndo get spotted, simply shoot the floating blue orbs, afterwards you able to press the “Interact” keybind to get rid of the corruption,\\nafterwards the creature will lead you to a chest you can open, however the best part is that you are now able to pet these said\\ncreatures.\\nShawzin Playing\\nShawzins can be found near populated parts of Duviri, once you pick up a Shawzin, you are given the option of “Normal” or\\n“Virtuoso”, completing a song on any difficulty will reward a Decree, 3 Intrinsics, and Resources, once per Shawzin Song per Duviri\\nvisit.\\nAfter completing a song at once location, you will no longer be able to earn a Decree at that location, you are required to travel to\\nanother Shawzin location to earn another Decree.\\nYou are also able to earn a Shawzin by completing 12 unique songs on Virtuoso difficulty!\\nYou are unable to start playing the Shawzin if there are enemies within 50 meters.\\nKaithe Racing\\nStart the race by entering the first gate, once crossed the timer countdown begins. Clear all of the required gates to complete the\\nrace. Each successful gate crossed adds 3 seconds to the time to complete the race. Shooting the targets also grants 3 seconds of\\nadditional time. There is no penalty for skipping gates, but you do miss out on gaining those extra seconds.\\nSuccessfully completing a Kaithe race rewards Drifter Intrinsics, a Decree and Duviri resources. The more players from the squad\\njoin into the race and complete it, the better the rewards are for the whole team.\\nThis objective can be a main objective during The Duviri Experience or The Lone Story.\\nKomi\\nKomi is a popular board game within The Duviri, it resembles a popular game in East Asia called “Go”, Komi has a board of 9x9 and\\nthe goal is to capture enemy pieces by surrounding it.\\n\\n\\nThe rules are simple:\\n●\\nSurround enemy stones to capture them.\\n●\\nBlock the enemy from surrounding your own stones.\\n●\\nYou cannot block or surround stones using diagonal placements.\\n●\\nImmediately after a capture, you cannot place a stone in the same spot from which the stone was captured.\\n●\\nCapture 10 stones to win the match.\\nKomi Tips:\\n●\\nPlace stones near other stones to shore up your position and create capture opportunities.\\n●\\nLoosely connected clusters of stones offer flexibility, but they also leave you more vulnerable.\\n●\\nStart at the center of the board to give yourself plenty of room to respond to your opponent.\\n●\\nFocus on large captures as you approach the end of the match.\\n●\\nYou can strategically sacrifice stones to create capture opportunities.\\n●\\nConnected stones are your strongest defense.\\n●\\nCast a wide net in the early game to limit your opponent’s maneuverability.\\n●\\nDo your best to accomplish more than one strategic goal with each stone you place.\\nYou are unable to start a game of Komi if there are enemies within 50 meters.\\nTamm Herding\\nTamm Herding is a simple task, 3-12 Tamms (Depending on how many people are in the squad) have gotten out of their pen, simply\\nget behind a Tamm and it will run away from you, direct it towards the pen and that’s it.\\nThis objective can be a main objective during The Duviri Experience or The Lone Story.\\nRescue Prisoners\\nRescue Prisoners simply requires you to stay within a sphere around a Duviri citizen, killing all Dax enemies that get within the\\nsphere, killing Dax speeds up the objective slightly, all of this can be seen just below the mini-map on your HUD.\\nThis objective can be a main objective during The Duviri Experience or The Lone Story.\\nShrines\\nShrines require you to interact with them and defeat any enemies that attack you, there are 3 waves, one enemy from each wave\\nwill drop a shrine part, after killing all 3 waves, the shrine will be completed.\\nThis objective can be a main objective during The Duviri Experience or The Lone Story.\\n\\n\\nPower Lines\\nPower Lines requires you to shoot floating power points in order to complete this objective, finally open the chest at the power line\\nitself.\\nThis objective can be a main objective during The Duviri Experience or The Lone Story.\\nEnigmas\\nEnigmas are Duviri based puzzles, to start one of these puzzles, you need to find a Glyph(Will find an image!!), certain puzzles\\nrequire 2 players to begin but these will only ever appear while there are at least 2 players in the squad.\\nThese reward you with a Decree, 3 Intrinsics, and Resources, and a small chance to earn Cinta blueprints, A Warframe Primary bow,\\nas well as an Enigma Gyrum, earned solely from Enigmas and can be used to purchase the Watchful Paragrimm Decoration in\\nAcrithis’ Wares.\\nThis objective can be a main objective during The Duviri Experience or The Lone Story.\\nChests\\nChests can be unlocked multiple ways, such as a Power Lines objective, Duviri specific hacking puzzles or killing some enemies\\ndefending the chest, opening one rewards a Decree, some Drifter intrinsics and Duviri resources.\\nThis objective can be a main objective during The Duviri Experience or The Lone Story.\\nLost Belongings\\nSearch caves to find Duviri Citizens belongings, killing all Liminus that keep the belongings to themselves, finishing will reward all\\nplayers in the squad with Duviri resources, Drifter Intrinsics, and a Decree.\\nThis objective can be a main objective during The Duviri Experience or The Lone Story.\\nUndercroft Portals\\nThese Undercroft portals look quite a bit different to normal ones, looking black with a almost glass material in the center,\\nrandomly 3 are selected to “activate”, going from black to a normal undercraft portal but with red tints as well as a Dominus Thrax\\nicon in the center, requiring 7 Decrees to enter (The free on from Rank 3 Opportunity Intrinsic does not count).\\nThese portals lead to a normal Undercroft mission, except for increased enemies levels, +25 for Normal mode and +75 Steel Path,\\n\\n\\nas well as having an increased Eximus enemies, similar to an Eximus Stronghold Sortie modifier.\\nOnce completing the mission, Portal then goes black again, unable to enter, as well as rewarding the whole squad with a Rare\\nDecree, Drifter Intrinsics and one of the following Arcanes. However on Steel Path, you are awarded with a Rare Decree, Drifter\\nIntrinsics and one of the following Arcanes.\\nThis objective can not be a main objective during The Duviri Experience or The Lone Story.\\nRecover Paragrimm’s Tomes\\nFinding a small table with a owl looking creature and chair next to it, will allows you to look through the eyes of the Paragrimm to\\nfind tomes and mark them for collection, after recovering all the marked tomes, will award all players in the squad Duviri resources,\\nDrifter Intrinsics, and a Decree.\\nThis objective can not be a main objective during The Duviri Experience or The Lone Story.\\nAcrithis\\nParadox Path Quick Start Guide\\nFew things a newbie should do/understand:\\n1.\\nFinish The Duviri Paradox Quest(temp link), which explains the mechanics of the Duviri.\\n●\\nTutorial - The Duviri Paradox\\n○\\nThe Spiral\\n■\\nSirocco\\n■\\nExcalibur, Mag or Volt\\n■\\nSun & Moon\\n○\\nThe Prince of Fire\\n○\\nThe Harbinger of Joy\\n○\\nThe Covetous Courier\\n○\\nShades of the Undercraft\\n○\\nThe Execution\\n●\\nAfter completing the quest, you will be rewarded with the Sun & Moon blueprint (Warframe) and the Stance mod Mountain’s\\nEdge, as well as the option to leave Duviri and start the warframe quest “Awakening”, if they choose to stay, They are able to\\nleave to the origin system via the Dormizone.\\n●\\nDuviri can continue to be explored with three unique game modes, accessed from the navigation console in the Warframe\\npath or through the Dormizone.\\n\\n\\n○\\nThe Circuit: A Warframe-only gamemode where you battle through an endless chain of missions in the Undercroft\\nwith rotating weekly rewards.\\n○\\nThe Duviri Experience: Duviri as it was intended to be played. Story and side objectives together. You will be given a\\nseries of tasks through a guided story featuring the many colorful characters residing in the Paradox.\\n○\\nThe Lone Story: Just the spiral’s story. Duviri devoid of all side objectives. Focus all of your attention on the\\nstory-telling as it happens in real time! The Lone Story offers the same challenges and rewards as The Duviri\\nExperience for completing the story stages.\\n●\\nYou can stay in Duviri and gain intrinsics, new melee weapons, play all the side objectives and much much more or leave and\\ncome back at any time.\\nIf you choose to leave and start the “Awakening” Quest, please follow the Warframe Starter Guide\\nAdvanced Mechanics\\nStealth\\nAs Space Ninjas, many Warframes are capable of advanced stealth capabilities. While it is fun to run and gun your way through the\\nStar Chart, it is sometimes necessary to slow down and sneak your way through enemy lines.\\nSight and sound are what determines your stealth capability. The enemies have 3 levels of alertness - unalerted, on-guard, and\\nalerted. When enemies see you, see a comrade killed by you, or hear your weapon, they will become on-guard. If no additional\\nstimulus is given for a short time, they will return to unalerted. But if they continue to see or hear things, they will become alerted\\nand attempt to either search you out, or activate the alarms. Once alarms are on, all enemies will become alerted, no matter what\\nthey have seen or heard. This can be disabled by hacking the alarms.\\nYou can avoid alerting enemies in two ways - staying out of sight, or not making sound. Warframes such as Loki and Ash have the\\nability to turn invisible, which will keep you out of sight of enemies. Killing enemies and firing weapons will still make their\\ncomrades on-guard. Many weapons come innately silenced, and all melee weapons are considered silent. But all weapons in the\\ngame can be silenced using mods. However, projectile and explosive weapons, even if silenced, can still alert enemies once their\\npayload is delivered or explodes. In addition, Syndicate Procs from Syndicate weapons cannot be silenced, and will alert enemies if\\nused.\\nAlarms can also be triggered by tripping a sensor, camera, or trap. These can be seen from their sweeping detector beams, as\\nbumps in the floor, or energy walls. Invisible Warframes will not trip cameras, but will trip energy walls and traps.\\nDisabled and unconscious enemies cannot detect anything to make them alerted. Sleep Warframes such as Equinox and Ivara can\\nput enemies to sleep, and walk right past them.\\n\\n\\nEnemy line of sight and sound are influenced by direction and distance. If you kill an enemy when their comrade’s back is turned,\\nthey won’t become suspicious. If you shoot an enemy with an unsilenced weapon a distance away from other enemies, they also\\nwill not become suspicious.\\nRunning, jumping, using abilities, and using gear items will not alert enemies.\\nFocus (Spoilers)\\nQ: How do I unlock the Focus trees?\\nA: After the completion of “The Second Dream” questline.\\nQ: Which is the best school?\\nA: That’s mostly opinion based. However, as a quick rundown, here are the schools and their main benefit.\\n●\\nNaramon - Combos and Speed\\n●\\nZenurik - Energy\\n●\\nMadurai - Damage\\n●\\nUnairu - Armor and Defense\\n●\\nVazarin - Instant Revives & Healing\\nIt’s best to choose the school you’re probably going to use the most.\\n\\n\\nQ: It says Quills need to be unlocked?\\nA: After the completion of the Plains of Eidolon questline Saya’s Vigil, you speak to the Quills’ leader (North of Konzu) in Cetus. After\\nthat you will be able to upgrade your focus tree(s).\\nQ: How do lenses work? Why am I not getting focus?\\nA: Lenses must be equipped to a Warframe or weapon, then used in a mission to gain focus. Lenses change a small percentage of\\naffinity past lvl 30 to focus. So if you’ve forma’d something, or it’s not level 30, it gains no focus.\\nQ: Where do I get lenses?\\nA: You can buy Greater Lens blueprints from the market for credits, or already built ones for plat. Eidolon Lens blueprints and\\nregular lenses are rewards from PoE’s bounties, while Fortuna bounties only give regular lenses. Lenses can also be traded.\\nQ: I have a Greater Lens, but I can’t trade it and it doesn't show in the trade menu. What gives?\\nA: Greater lenses cannot be traded in any way. They can only be obtained in the market or via bounties.\\nQ: Which school is best for x frame?\\nQ: What lens should I equip for x frame?\\nA: It doesn’t really matter. The lenses are only there to gain focus, the effects are universal as long as you equip it. Some schools will\\nbenefit some Warframes more than others, but no school hinders any Warframes.\\nQ: Can I have more than one school or school’s abilities active at the same time?\\nA: No, only one school’s passives and abilities may be active at the same time. Your current active school is labeled as Primary and\\nis at the bottom of the school wheel. However, each school has two nodes called Waybounds, that if unbound using a Brilliant\\nEidolon Shard, may be used with other schools. This means you can have up to 8 extra passives/abilities active with your primary\\nschool.\\nQ: Will I lose my potato/forma/lens if I forma/potato/lens it?\\nA: Anything that you put on, will stay on the Warframe/weapon. If it’s potatoed before, it stays potatoed. The only one that changes,\\nis if you put a lens onto a piece of equipment that already has a lens. You then lose the old lens, as it gets replaced.\\nQ: What are Amps? What do they do?\\nA: See Amps.\\nQ: How do I unbound a passive?\\nA: Firstly check if the node has ‘waybound’ on it. If it does, you can unbind it by maxing it out, then using 750k focus and a Brilliant\\nShard to unlock it for any other school.\\n\\n\\nArcanes (Spoilers)\\nArcanes are fusible upgrade items, similar to mods. They all provide an additional effect, buff, or passive when equipped. The\\nArcane menu can be accessed from the Foundry. Arcanes come in 3 rarities, common, uncommon, and rare. All Arcanes can be\\nfused with copies of themselves to increase their effects.\\nArcanes come in either 3 or 6 levels, with each level requiring more copies to upgrade. Level 0 Arcanes need only one copy to use.\\nLevel 0 requires 1 Arcane in total, Level 1 requires 3 total, Level 2 is 6 total, Level 3 is 10 total, Level 4 is 15 total, Level 5 is 21 total.\\nAn Arcane can only be equipped to a specific piece of equipment. There are Arcanes available for Warframes, Primaries and\\nSecondaries, the Operator, Amps, Zaws, and Kit Guns.\\nWarframe Arcanes drop from Eidolons, Isolation Vaults, Arbitrations or from Zariman Ten Zero for standing. Operator and Amp\\nArcanes can be bought from Quill Onkko, Little Duck or Zariman Ten Zero for Standing. Primary and Secondary Arcanes can be\\nacquired from Steel Path Acolytes or be bought from Zariman Ten Zero for standing. Zaw Arcanes can only be acquired from Plague\\nStar. Kitgun Arcanes can be bought from Rude Zuud for Standing or Isolation Vaults.\\nWeapons can only hold one Arcane at a time, regardless of Arcane level, Kitguns can equip one Primary/Secondary arcane and a\\nKitgun arcane. Warframes and the Operator can hold two Arcanes at max, Amps can equip 1 arcane but you must use a Amp Arcane\\nAdapter to unlock the second slot.\\nAll Arcanes, at any fusion level, can be traded between players.\\nCephalon Simaris\\nCephalon Simaris is one of the ancient Cephalon AIs created by the Orokin. He is obsessed with how living things function and fight.\\nHe can be found in his Sanctuary in any Relay.\\n\\n\\nSimaris asks the Tenno to help him with Synthesis, or the scanning and capture of beings from the Origin System, in order to study\\nthem. Simaris will have a daily Synthesis target every 24 hours. Scanning a set number of these targets will award the player with\\nStanding and a reward from Simaris’ drop table, usually Endo.\\nScanning targets requires a Synthesis Scanner, a modified version of the Codex Scanner. It can be bought from Simaris’ offerings\\nfor credits. Simaris also offers Synthesis Traps, which will trap and suspend a Synthesis target for a short period of time.\\nWhen starting a mission with a target present, Simaris will inform you when you enter the mission. By looking through a Synthesis\\nScanner, you can see a trail of blue and white floating prints that will lead to the target. Each target has 4 scannable points on its\\nbody. Each one must be scanned once to fully capture the target.\\nScanning anything other than the target will reward a small amount of Standing, even if the item being scanned has already been\\ncompleted in the Codex.\\nSimaris’ offerings include unique and powerful mods, weapons, mod transmute cores, Scanner modifications, and Captura Scenes.\\nIt also includes the Simulacrum access key.\\nThe Simulacrum\\nCephalon Simaris’ Simulacrum is a simulator the Tenno can use to test their weapons and abilities in. You must obtain the\\nSimulacrum access key from Simaris’ offerings for 50,000 Standing in order to access it.\\nWithin, you will find a small datascape tileset, with an Arsenal, spawning console, and infinite health, energy, and ammo pickups on\\na raised platform. The spawning console has the ability to spawn up to 20 enemies at once. The enemies available are ones that\\nhave been fully scanned into the Codex. You can then modify if the enemies can move or not, their level, and give yourself\\ninvincibility from their attacks.\\nThere is a second room you can unlock called the “Ballroom”, it can be unlocked from the “”Nights of Naberus”” Event for 55 Mother\\nTokens. It as all the options of the original Simulacrum but the enemies spawn in one area instead of three.\\n\\n\\nCaptura\\nCaptura is a somewhat hidden feature for taking screenshots. It can be found in any Warframe’s appearance menu, in the upper\\nright as a camera icon. Captura allows you to enter a specific tile or location, and gives extra options for camera, lighting, filters, and\\nangles.\\nCaptura Scenes can be bought from Syndicates, NPCs, as rewards from missions, or traded between players. You cannot use\\nCaptura without having at least one scene.\\nWhen entering Captura, you can open the Menu with [G]. This will pause the scene and everything in it, and gives you a free camera\\nseparate from your Warframe view. From there you can edit lighting, filters, and field of view for the optimum angle. From there you\\ncan screenshot through Warframe or a third-party source.\\nA full squad can join one Captura Scene, for multi-Warframe screenshots. Only the host can access the Menu though.\\n\\n\\nEtiquette\\n1.\\nDon’t go into a mission without knowing what your frame can do, and what it’s supposed to do.\\n2.\\nDon’t ignore the chat. Lots of bad things can happen when the chat is ignored.\\n3.\\nStick with your team, affinity is shared. Don’t hallway-hero (sit in one hallway and kill things without your team).\\n4.\\nDon’t use Life Support in survival missions if it’s over 70%, they all restore 30%. Preferably restore it at 40, so if 2 players try\\nto restore at the same time, none gets wasted.\\n5.\\nWait for people at elevators/checkpoints, last in gets to send it off.\\n6.\\nIf you see a cephalon fragment/rare drop, mark it with your waypoint [G]. Rare drops have a large gold or green line/vertical\\nbeam of light that extends upward from them. Even if you don’t see it, you can mark its general area.\\n7.\\nIf you see flickering, try to regroup with allies. This usually marks an Assassin or hit-squad, hard to kill enemies that will hunt\\nyou down.\\n8.\\nUnless you’re playing with friends, or they say so, starting the timer on a mission in the lobby before everyone is ready is a\\njackass move.\\n9.\\nDuring Excavation missions, carry power cells with you when going to the next Excavator.\\n10. If you can’t do a Spy, say so, it’s better to learn than to constantly mess it up every time.\\n11. Pubs are pubs, don’t expect them to play the way you want, ask if they can do something different if it’s hindering the\\nmission.\\n12. If you’re getting ready to close the game but want to play one or two more missions, don’t play endless missions. Most\\npeople want a full rotation, i.e. 20 waves / 20 mins / 4 Excavators.\\n13. When doing things on the Plains of Eidolon, Orb Vallis or Deimos, if you’re the host please don’t exit randomly. You’ll mess\\nup other people’s drops.\\nMissions\\nNearly everything in Warframe is accomplished by completing missions. Mission nodes are available on the Star Chart, and more\\nmissions become available as you complete them. There are 5 types of missions; Non-endless, Endless, Special, Bounties, and\\nArchwing.\\nNon-Endless Mission Types\\nCommon:\\n●\\nExterminate - Eliminate a set number of enemies.\\n●\\nCapture - Find, damage, and capture a target.\\n\\n\\n●\\nMobile Defense - Carry a datamass to 3 consecutive terminals. At each terminal, install the data mass and defend until it\\ncompletes its hack.\\n●\\nRescue - Locate, release, protect, and escort out a friendly NPC. (Specter blueprints are a unique drop to this mission type).\\n●\\nSabotage - Find and sabotage an enemy facility/resource/ship. (Cache hunting is unique to this mission type).\\n●\\nSpy - Infiltrate 3 vaults and hack the data within each.\\n●\\nAssassination - Find and eliminate a VIP target (Boss fight).\\nUncommon:\\n●\\nAssault - Infiltrate a fortified fortress and put its high-powered cannon out of commission.\\n●\\nHijack - Find and escort an enemy vehicle to extraction.\\n●\\nHive - Infested Sabotage, find and destroy the 5 tumors around a hive to destroy it. Repeat two more times. (Includes cache\\nhunting).\\n●\\nPursuit - Archwing only. Track down, pursue, and disable an enemy ship.\\nUnique:\\n●\\nRathuum Arena - Eliminate more of the enemy team before they do the same.\\n●\\nAbyssal Zone - Eliminate the required amount of enemies and bring a “Defixio” to Extraction. Requires an Abyssal Beacon to\\nenter, Abyssal Beacons can be bought from any of the pledged Syndicate’s after achieving Rank 2. Upon picking up a\\nDefixio, The player will receive a random debuff for the duration that the Defixio is carried, such as Energy Drain or you take\\ndamage as you cast abilities. Each person in the squad needs to bring a Defixio to extraction. (4 player squads 4 Defixios\\nand 3 player squads need 3 etc)\\nEndless Mission Types\\nCommon\\n●\\nDefense - Defend a cryopod or NPC against waves of enemies. Extraction available every 5 waves.\\n●\\nSurvival - Survive against a constant stream of enemies while slowly losing Life Support. Life Support is gained from enemy\\npickups, lockers, chests, and Life Support capsules. Extraction available anytime after 5 minutes.\\n●\\nExcavation - Power and defend drills extracting precious artifacts. Each drill requires 5 power cells to fully power. Extraction\\navailable anytime after 2 drills are completed.\\n\\n\\n●\\nInterception - Capture and defend 4 control points against a constant stream of enemies, before they do the same.\\nExtraction available after every successful 100% hack.\\n●\\nDefection - Find and escort a squad of friendly NPCs to the extraction point. Extraction available after two squads are\\nrescued.\\n●\\nDisruption - Collect colored keys dropped from Amalgam enemies, and use them to activate the 4 corresponding conduits.\\nProtect the conduits from Demolysts that seek to destroy them. Each conduit will trigger a random effect on activation,\\nwhich can buff you, create an environmental hazard, or buff enemies.\\nUncommon\\n●\\nInfested Salvage (Oestrus, Eris) - Power and defend 4 anti-infested modules against a constant stream of enemies to clear\\nclouds from hacking modules. Extraction available after every successful 100% hack.\\n●\\nKuva Survival (Taveuni, Kuva Fortress) - Similar to survival. Apply kuva catalysts to Life Support capsules to harvest Kuva.\\n●\\nVoid Flood (Everview Arc, Zariman Ten Zero) - Players must collect Vitroplast pickups floating around the area or dropped\\nfrom enemies, which they must deposit into a Void Rupture. Once three Ruptures are sealed, one or multiple Thrax\\nCenturions and Thrax Legates will appear and must be defeated.\\n●\\nVoid Cascade (Tuvul Commons, Zariman Ten Zero) - Periodically, a Void-possessed Exolizer will spawn, contaminated by\\nmultiple Void rifts. The contaminated Exolizer has a barrier that forces Transference on entry, The rifts must be closed using\\nthe Operator/Drifter's Void damage Amp or Void Sling, which will spawn a Void Manifestation above the Exolizer.\\nDestroying the manifestation will purge the Exolizer, deactivate the Transference-disrupting field, and spawn a Thrax\\nCenturion in its place.\\n●\\nVoid Armageddon (Oro Works, Zariman Ten Zero) - Tenno must fight off waves of enemies as they target one of two\\nExodampers placed in separate locations in the map, cycling between them. Upon their destruction, the enemy will receive a\\nbuff for the remainder of the round and then make their way toward the Eternal Relic which is the main defending objective.\\nThere are constructible Armaments to assist in the protection of the Exodampers and Relic.\\n●\\nConjunction Survival (Yuvarium and Circulus, Lua) - Very similar to a normal survival mission, however, every 5 minutes, Lua\\nand Hollow Thrax Centurion’s and Thrax Legatus will spawn, while they are still alive, life support drains 50% faster, similar\\nto normal Thrax Centurion’s and Thrax Legatus, once killed will go into spectral form, Tenno need to use the Operators Void\\nBeam to kill them fully, Additionally, A lone guardian will spawn, a colorless Void Dax, it will walk between life support\\ncapsules while projecting a field, while inside this field the player gains 100% Ability strength and 50% casting speed, if you\\nleave the field you will keep the effect 5 seconds, You are also able to summon a Necramech if you own one, they have a 2\\nminute duration once summoned and go onto a 10 minute cooldown after being destroyed or the timer running out.\\n\\n\\n●\\nMirror Defense (Tyana Pass) - Forever crystallized by the Warframe Citrine, Belric and Rania reside at either end of a tunnel\\netched through the Void. Apart but eternally intertwined, their preserved bodies maintain this perplexing link between Mars\\nand Venus. But the Void draws in many curious and dangerous minds to it, threatening the very entities holding it together.\\nUnlike traditional Defense where enemies are fought off in waves, Mirror Defense consists of a time limit of 2 and a half\\nminutes for both crystals, with a 30 second downtime in between. A rotation is completed once both crystals have been\\ndefended, or every 5 and a half minutes.\\nUnique:\\n●\\nIndex - Eliminate enemies and collect their dropped points, and turn them into your base to score before they do the same.\\nExtraction available every time your team meets the point requirement.\\nSpecial Mission Types\\nSpecial missions are similar to normal ones, but have specific modifiers applied to them, along with unique rewards.\\n●\\nAlert - A limited time mission with additional loot table rewards given upon completion.\\n●\\nDark Sector - A special mission node, there is usually at least one on every planet. They are always an endless type mission,\\nwith infested enemies, and offer increased affinity and resources drops.\\n●\\nNightmare Mode - Only available once all nodes are completed on a planet. A mission with increased enemy levels and one\\nof a specific set of modifiers active. Only mode that drops Nightmare Mods, special mods with 2 stats on them. See\\nWarframe (Corrupted / Advanced / Nightmare Mods)\\n●\\nInvasion - A series of regular missions where you join a faction to defeat another faction. The allied faction will provide NPC\\nreinforcements. Additional loot table rewards given upon completion.\\n●\\nVoid Fissure - A regular mission, with the modifier of void fissures. Enemy units become corrupted and drop Reactant, which\\nis used to unlock relics. This is the only mission type where you unlock void relics.\\n●\\nSyndicate - A regular mission given by a Syndicate, where upon completion you receive standing from that Syndicate.\\nSyndicate collectibles also spawn on these missions.\\n●\\nSortie - A special set of 3 missions with very difficult enemies. Each mission has a random game modifier. Completion of all\\nthree missions awards a random reward from the Sortie reward table.\\n●\\nKuva Siphon/Flood - A regular mission that has a Kuva Siphon spawn on the map. Destroying the Siphon awards kuva. Kuva\\nFloods are identical to Kuva Siphons, but with enemy levels being 3x higher, and double the kuva reward.\\n●\\n(Elite) Sanctuary Onslaught - Eliminate enemies to maintain kill efficiency. Zone/enemies change every 2 minutes. ESO starts\\nat level 60, while SO starts at level 20. Has a unique reward pool that includes relics, Vandal weapon parts, and Khora parts\\n(SO only).\\n●\\nArbitration - A version of an endless Nightmare mission, with increased enemy levels, and only available after completing\\nevery node in the Star Chart. A new Arbitration is available every hour. Every Arbitration has a random Warframe and 3\\nweapons, one primary, secondary and melee, that receive a 300% strength/damage boost respectively. Revives are\\ndisabled, and rotations are twice as long. Has a unique reward pool for every instance completed. To revive, a downed\\nplayer’s team must collect 5 Arbitration points from drones, and bring them to the death site tower. The 5 points must be\\ndeposited at the same time. Holding points will debuff the carrying Warframe.\\n\\n\\n●\\nArchon Hunts - A special weekly set of 3 missions with extremely difficult enemies. Every Archon Hunt has a random\\nWarframe and 3 weapons, one primary, secondary and melee, that receive a 300% strength/damage + 500 Health boost\\nrespectively. Enemies have their Health and Shields increased by 100%, and an additional 50% for each squad member up to\\na maximum of 300%. Self-revive is not allowed. A player that dies is permanently out of commission, cannot be brought\\nback, and are not eligible for mission rewards. The third and final mission culminates into an Assassination against A Archon,\\na highly difficult boss to defeat, but completing all 3 missions will result in rewards unique to archon hunts.\\nMission Rotation Rewards\\nSome missions have specific reward tables after accomplishing/finding certain objectives. They are referred to using the letters A, B,\\nand C. Missions like Spy and Sabotage give their rewards consecutively, meaning all 3 objectives must be found/completed to get\\nto reward table C. Endless missions give their rewards on a rotation, meaning you must stay the full cycle to get to reward table C.\\n●\\nSpy Missions: Each successfully hacked terminal will give a reward from table A, B, and C respectively.\\n●\\nSabotage Caches: Each cache found and opened will give a reward from table A, B, and C respectively.\\n●\\nDefense: Rotating cycle of A, A, B, C over 20 waves, one reward from the respective table every 5 waves.\\n●\\nSurvival: Rotating cycle of A, A, B, C over 20 minutes, one reward from the respective table every 5 minutes.\\n●\\nExcavation: Rotating cycle of A, A, B, C over 4 excavators, one reward from the respective table for every completed\\nexcavator.\\n●\\nInterception/Infested Salvage: Rotating cycle of A, A, B, C over four 100% captures, one reward from the respective table for\\nevery completed capture.\\n●\\nDefection: Rotating cycle of A, A, B, C over 8 squad rescues, one reward from the respective table for every 2 squads\\nrescued.\\n●\\nArbitrations: No matter the mission type, Arbitration missions are on the rotation A A, B B, then C until the mission ends.\\n●\\nDisruption: Based on number of conduits defended and round number.\\nRound\\n1 Conduit\\n2 Conduits\\n3 Conduits\\n4 Conduits\\n1\\nA\\nA\\nA\\nB\\n2\\nA\\nA\\nB\\nB\\n3\\nA\\nB\\nB\\nC\\n4+\\nB\\nB\\nC\\nC\\nJunctions\\nJunctions are special missions that have prerequisites in order to complete, and allow you to progress to new planets. They are\\nsimilar to Assassinations, but are only made up of a small room, and the guardian is an AI controlled Warframe.\\n\\n\\nEarth - Venus\\nTasks:\\nComplete Quest: Vor’s Prize\\nCollect 20 mods\\nApply 4 mods to a single Warframe or weapon\\nUpgrade any mod to rank 2 or higher through fusion\\nGuardian:\\nLevel 5 Rhino with Soma and Dual Raza.\\nRewards:\\n2,500Cr\\nFuris Blueprint\\nNorth Wind (unranked)\\nStormbringer (unranked)\\n500 Salvage\\nVenus - Mercury\\nTasks:\\nDefeat Jackal at Fossa\\nComplete 10 waves of Defense at Tessera in a single mission\\nRescue a Hostage from Linea\\nDefeat 5 Eximus enemies in any region\\nGuardian:\\nLevel 5 Volt Specter with Magnus and Heat Sword\\nRewards:\\nQuest: Once Awake\\nQuest: Howl of the Kubrow\\nBoltor Blueprint\\nFast Deflection (unranked)\\nStreamline (unranked)\\n1,000 Salvage\\nEarth - Mars\\nTasks:\\nComplete Quest: Once Awake\\n\\n\\nDefeat 150 Frontier Grineer enemies on Earth\\nCollect 500 Rubedo in missions\\nComplete Suisei on Mercury\\nGuardian:\\nLevel 10 Frost Specter with Tigris and Sibear\\nRewards:\\nQuest: The Archwing\\nFragor Blueprint\\nVoid Relic Segment\\nLith A2 Relic\\n25 Codex Scanners\\nIncubator Power Core\\nMars - Phobos\\nTasks:\\nDefeat 150 enemies in a single mission on Mars\\nScan 3 Cephalon Fragments on Mars\\nOpen 3 Lith Void Relics\\nGuardian:\\nLevel 20 Mag Specter with Hikou and Tipedo\\nRewards:\\nQuest: Stolen Dreams\\nKraken blueprint\\nCipher blueprint\\nFast Hands (unranked)\\nThief's Wit (unranked)\\nMars - Ceres\\nTasks:\\nDefeat The Sergeant at Iliad on Phobos\\nDefeat Lt Lech Kril at War on Mars\\nDefeat 300 Arid Grineer enemies on Mars\\nRefine a Void Relic once at the console in your Orbiter\\nGuardian:\\n\\n\\nLevel 20 Trinity Specter with Paris and Cadus\\nRewards:\\n5,000 credits\\nVulkar blueprint\\nFever Strike (unranked)\\nSwirling Tiger (unranked)\\nCeres - Jupiter\\nTasks:\\nComplete Quest: The Archwing\\nDefeat Vor and Kril at Exta on Ceres\\nSurvive 10 minutes or more at Draco on Ceres\\nDefeat a Prosecutor on Ceres\\nGuardian:\\nLevel 25 Valkyr with Afuris and Anku\\nRewards:\\n7,500 credits\\nAmphis blueprint\\nEnhanced Durability (unranked)\\nRubedo-Lined Barrel (unranked)\\nCutting Edge (unranked)\\nJupiter - Europa\\nTasks:\\nComplete Quest: Stolen Dreams\\nComplete Teshub in the Void\\nCraft a Warframe Specter\\nGuardian:\\nLevel 25 Nova with Kunai and Ether Daggers\\nRewards:\\nThe Limbo Theorem blueprint\\nQuest: The New Strange\\nCestra blueprint\\nPhysique (unranked)\\n\\n\\nJupiter - Saturn\\nTasks:\\nComplete Quest: The New Strange\\nDefeat Alad V at Themisto on Jupiter\\nComplete Baal on Europa\\nGuardian:\\nLevel 25 Ember Specter with Magnus and Heat Sword\\nRewards:\\n1,000 credits\\nPenta blueprint\\nSaturn - Uranus\\nTasks:\\nDefeat Sargas Ruk at Tethys on Saturn\\nOpen 3 Meso Void Relics\\nCraft a weapon requiring Mastery Rank 1 or higher\\nCraft a Derelict Key\\nGuardian:\\nLevel 30 Equinox Specter with Boltor and Shaku\\nRewards:\\nLecta blueprint\\nChroma Neuroptics blueprint\\nUranus - Neptune\\nTasks:\\nComplete Quest: Natah\\nDefeat Tyl Regor at Titania on Uranus\\nComplete any 5 missions on Uranus with only your melee weapon equipped\\nOpen 3 caches during any Sabotage mission on Uranus\\nGuardian:\\nLevel 30 Loki Specter with Burston and Boltace\\nRewards:\\n\\n\\nQuest: The Second Dream\\nGammacor blueprint\\nChroma Chassis blueprint\\nNeptune - Pluto\\nTasks:\\nComplete Quest: The Second Dream\\nDefeat Hyena Pack on Psamathe\\nComplete a Corpus Spy mission with 3 successful data extractions on Neptune\\nGuardian:\\nLevel 30 Excalibur with Braton Vandal and Dual Skanas\\nRewards:\\nDrakgoon blueprint\\nChroma Systems blueprint\\nPluto - Sedna\\nTasks:\\nDefeat Vay Hek at Oro on Earth\\nDefeat 5 Sentient enemies on Lua\\nCollect any 1 mod from the Orokin Principle challenge rooms on Lua\\nNote: Buying those mods from other players does not count towards this goal.\\nCraft a weapon requiring Mastery Rank 5 or higher\\nGuardian:\\nLevel 35 Saryn with Vectis and Karyst\\nRewards:\\nQuest: Hidden Messages\\nFang blueprint\\nQuest: The War Within\\nPluto - Eris\\nTasks:\\nFind and defeat Lephantis in Orokin Derelict\\nOpen 3 Neo Void Relics\\nComplete 15 waves of Defense at Stöfler on Lua in a single mission\\n\\n\\nGuardian:\\nLevel 40 Mesa with Regulators and Redeemer\\nRewards:\\nPatient Zero blueprint\\nMire blueprint\\nPlanets with Junction to The Void\\n●\\nPhobos\\n●\\nEuropa\\n●\\nNeptune\\n●\\nSedna\\nAssassinations (SPOILERS)\\nAssassination nodes are boss fights, that are usually required to get to or complete Junctions. Each boss has unique attacks and\\nattributes, and drop Warframe and weapon parts.\\nStandard Assassination Nodes\\nOro, Earth - Vay Hek Terra Frame\\nCouncilor Vay Hek will appear in a drone-like state, which you will have to damage and follow through 4 phases. His face and\\nbackside have weak points that can be damaged. They will be open to attack after Vay Hek uses his red shock attack. After the third\\nphase, Vay Hek's drone state will transform into his Terra Frame state, a large bipedal cyborg. His entire body will then be able to\\nbe damaged.\\nIt is recommended to use puncture and corrosive damage against Vay Hek.\\nVay Hek has the chance to drop the Chassis, Neuroptics, or Systems for Hydroid upon defeat.\\nFossa, Venus - Jackal\\nThe Jackal is a variant of the Corpus Hyena proxy. It has invulnerable shields covering its body. You must disable two of its legs,\\ncausing it to collapse, before being able to damage it.\\nIt is recommended to use radiation damage against the Jackal.\\nThe Jackal has the chance to drop the Chassis, Neuroptics, or Systems for Rhino upon defeat.\\n\\n\\nTolstoj, Mercury - Captain Vor\\nCaptain Vor will appear on a raised platform, surrounded by regular Grineer. Upon receiving enough damage, he will lock himself in\\nan invulnerable shield bubble and summon more Grineer around himself. He must be damaged 3 times to be defeated.\\nIt is recommended to use radiation and viral damage against Captain Vor.\\nCaptain Vor has the chance to drop parts for the Seer pistol.\\nWar, Mars - Lieutenant Lech Kril\\nLech Kril will appear on a raised circular platform. He utilizes cold attacks, and has invulnerable armor. You must damage the\\nglowing node on his back to break one of the 4 tubes connected to his body. By doing this, it will cause Kril to freeze the next time\\nhe brings his hammer down. At this time he may be damaged anywhere on his body. All 4 tubes must be destroyed similarly. Once\\nall tubes are destroyed, Kril will burst in a fire nova, and all his attacks will now deal heat damage instead of cold. This is his final\\nphase, and he can now be damaged anywhere on his body.\\nIt is recommended to use radiation and viral damage against Lech Kril.\\nLech Kril has the chance to drop the Chassis, Neuroptics, or Systems for Excalibur upon defeat.\\nIliad, Phobos - The Sergeant\\nThe Sergeant is arguably the weakest of all the Warframe bosses. He appears as a Corpus Eximus, but with a black suit. Upon\\nfinding him, he can be damaged anywhere and does not have phases.\\nIt is recommended to use radiation, corrosive, and viral damage against The Sergeant.\\nThe Sergeant has the chance to drop the Chassis, Neuroptics, or Systems for Mag upon defeat.\\nExta, Ceres - Lieutenant Lech Kril and Captain Vor\\nLech Kril and Vor have teamed up in this assassination node. Both act and attack, and are damaged the exact same way as\\nencountered previously, only you fight them at the same time.\\nIt is recommended to kill Vor first, as he can regularly spawn Grineer reinforcements.\\nLech Kril and Vor have the chance to drop the Chassis, Neuroptics, or Systems for Frost upon defeat.\\n\\n\\nThemisto, Jupiter - Alad V\\nAlad V is a Corpus researcher, and is guarded by his Hyena type Zanuka Proxy. Zanuka is invulnerable while Alad's shields are up.\\nWhen Alad's shields are disabled, Zanuka will rush over to him to restore his shields. During this time, Alad and Zanuka are\\nvulnerable to attack. If Zanuka is able to revive Alad, both its shields and Alad's will be restored. Alad cannot be defeated until\\nZanuka is killed. Upon Zanuka's death, Alad will be open to attack.\\nIt is recommended to use magnetic damage to disable both enemies' shields. Use radiation against Zanuka, and corrosive against\\nAlad.\\nAlad V has the chance to drop the Chassis, Neuroptics, or Systems for Valkyr upon defeat.\\nNaamah, Europa - The Raptor\\nThe Raptor appears as 3 large Corpus drone proxies. Each will rise out of a shielded holding cell, one at a time. Once airborne, it\\ncan be damaged at any part of its body. Once defeated, it will drop a core that can be picked up. The core must then be dropped in\\none of the holding cells, thus destroying it. This is then repeated for each following Raptor. It should be noted that the explosion\\nthat results from dropping the core does an immense amount of damage. It is recommended to get off the holding cell as soon as\\nthe core is dropped.\\nIt is recommended to use magnetic and radiation damage against The Raptor.\\nThe Raptors have the chance to drop the Chassis, Neuroptics, or Systems for Nova upon defeat.\\nTethys, Saturn - General Sargus Ruk\\nSargus Ruk uses fire based attacks, and has invulnerable armor. You must damage the glowing white points on his armor when they\\nappear. There are 4 in total. After destroying the fourth, he will be able to be damaged anywhere on his body.\\nIt is recommended to use viral and radiation damage against Sargus Ruk.\\nSargus Ruk has the chance to drop the Chassis, Neuroptics, or Systems for Ember upon defeat.\\nTitania, Uranus - Tyl Regor\\nTyl Regor is fought in 3 phases. After damaging him for one third of his health, he will jump away and spawn several Drekar Manics.\\nUpon defeating the final Manic, Regor will appear again. After taking away the second third of his health, he will destroy the glass\\nabove the arena and flood the lower area. you must make your way to the upper catwalks at this point. He will then spawn several\\nDrekar Manics and Bombards. Upon defeating the last Manic/Bombard, Regor will appear for the final time.\\n\\n\\nIt is recommended to use viral, radiation, and magnetic damage against Tyl Regor.\\nTyl Regor has the chance to drop the Day/Night Chassis, Day/Night Neuroptics, Day/Night Systems, or Day/Night Blueprint for\\nEquinox upon defeat.\\nPsamathe, Neptune - The Hyena Pack\\nThe Hyena Pack is made up of 4 Corpus Hyena proxies, each with unique attacks. They work as a team when attacking. The types\\nare cold, electric, heat, and IPS. They do not have any special shields or invulnerability phases. All 4 must be destroyed to complete\\nthe mission.\\nIt is recommended to use magnetic and radiation damage against the Hyena Pack.\\nThe Hyena Pack has the chance to drop the Chassis, Neuroptics, or Systems for Loki upon defeat.\\nHades, Pluto - Ambulas\\nTo access this mission, you must have 20 Animo Nav Beacons in your inventory. These are dropped from regular Ambulas proxies\\non mission nodes on Pluto. On successful completion of the Assassination, 10 Animo Beacons will be refunded.\\nIn the boss arena, Ambulas' will rise one by one from underground platforms to attack you. You must damage each until it is\\ndisabled, then hack it. A timer will display when a Corpus dropship will come to collect the Ambulas. 4-6 hacked Ambulas' are\\nrequired to complete the mission. Letting the Corpus collect 3 unhacked Ambulas' will result in mission failure. Corpus\\nreinforcements will try to revive the Ambulas' once hacked, so each one must be defended until the dropship can take it away.\\nIt is recommended to use Magnetic and Radiation damage against the Ambulas.\\nAmbulas has the chance to drop the Chassis, Neuroptics, or Systems for Trinity upon defeat.\\nMerrow, Sedna - Kela De Thaym\\nYou must have 25 Judgment Points in order to access this mission. Judgment Points can be acquired from Rathuum Arena nodes.\\nTo access the arena, 4 rotating panels in a circular room must be shot at to activate all 4 buttons. The buttons will turn from orange\\nto green when activated. After a short time period, the buttons will revert to orange, so all must be activated quickly. Once all 4\\nbuttons on a panel are activated, the panel will stop spinning. All 4 panels must be stopped to enter the boss arena. While\\nactivating the panels, Grineer Rollers will regularly spawn in the room.\\n\\n\\nKela De Thaym can be damaged in 3 phases. She will immediately appear upon entering the arena. After losing one third of her\\nhealth, she will jump back to her observation platform, where she is immune to damage. An orbital barrage will start, with large\\ntarget marks appearing on the ground, signaling where the rockets will land. While this is happening, 4 panels identical to the ones\\nused to enter the arena appear around the center platform. These must be activated in the same way. Rollers will also spawn at this\\npoint. Once all 4 panels are stopped, Kela De Thaym will re-enter the arena. Repeat until she is defeated.\\nIt is recommended to use corrosive and magnetic damage against Kela De Thaym.\\nKela De Thaym has the chance to drop the Chassis, Neuroptics, or Systems for Saryn upon defeat.\\nThe Ropalolyst, Jupiter - The Ropalolyst\\nThe Ropalolyst is a flying Sentient raid boss. In its arena, 4 large energy pillars surround the central platform. You must lure the\\nRopalolyst to one of the pillars, and goad it into using its laser attack. As soon as it fires, duck behind the pillar so the laser hits it.\\nThis overcharges that pillar. Next, damage the Ropalolysts shields with Void damage. Then get near enough to the Ropalolyst to be\\nable to activate it, and mount it. After 30 seconds, the Ropalolyst will kick you off, so do this step quickly. Ride the Ropalolyst so it\\ncollides with the overcharged pillar. This will stun it and knock it back onto the central platform. Destroy one of the Synovias on its\\nhind legs, and then use the console on the side of the platform to activate the Terran laser, damaging it. Repeat all previous steps\\ntwo more times.\\nOn the third time that the Ropalolyst is knocked onto the platform, its entire body is vulnerable to damage, and it will spawn\\nConculysts and Battalysts to defend itself.\\nIt is recommended to use radiation and magnetic damage against the Ropalolyst.\\nThe Ropalolyst has the chance to drop the Blueprint, Chassis, Neuroptics, or Systems for Wisp upon defeat.\\nKey Based Assassinate Nodes\\nMulalist Alad V Assassinate, Eris - Mutalist Alad V (SPOILERS)\\nYou must build a Mutalist Alad V Assassinate key to access this mission. The blueprint can be found in the market, and the Nav\\nCoordinates are rewards for Infested Invasions or Orokin Derelict Survival/Defense.\\nMutalist Alad V is the corrupted version of the boss found on Jupiter. He is invulnerable to damage when his collar is on. When he\\nuses his collar to attack with his electrical beam or to control another Tenno, he can be damaged. When Alad removes his collar and\\nthrows it, and it connects with a player, that player is controlled by Alad [AI] for a short period of time. The controlled player will\\nattack the others, with full (modded) damage from abilities and weapons. This is his most dangerous attack, as well equipped\\nplayers can insta-kill their entire team if controlled.\\n\\n\\nIt is recommended to use corrosive and magnetic damage against Mutalist Alad V.\\nMutalist Alad V has the chance to drop the Chassis, Neuroptics, or Systems for Mesa upon defeat.\\nJordan Golem Assassinate, Eris - Jordas Golem (SPOILERS)\\nThe Jordas Golem can only be accessed at the end and after completing the Jordas Precept quest.\\nIt is made up of two phases. The first phase involves killing a modified Juggernaut. It appears as a larger, green version of the\\nstandard Juggernaut, but with less health. The second phase is Archwing based. Jordas Golem appears as a huge, infested ship. Only\\nits rear engines can be damaged. It has an immense amount of health, and takes a large amount of firepower to defeat.\\nIt is recommended to use either the Velocitus or the Grattler, modded for Radiation damage against Jordas.\\nThe Jordas Golem has the chance to drop the Chassis, Neuroptics, or Systems for Atlas upon defeat.\\nOrokin Derelict Assassinate, Orokin Derelict - Lephantis\\nYou must build an Orokin Derelict Assassinate key to do this mission. The Key blueprint can be found in the Orokin lab in the clan\\ndojo.\\nLephantis appears as a huge, 3 headed infested entity, with each head representing a faction - Corpus, Grineer, and Infested. The\\nfight has 2 phases. In the first phase, each head will periodically burst from the ground and attack you. When a head attacks, it\\nbecomes vulnerable to attack. Only the pink areas are able to be damaged. When a head's health is depleted, it will stop rising from\\nthe ground. Once all 3 heads are defeated, the second phase will start. The floor will collapse, and the torso and legs of Lephantis\\nwill be visible. Each head must be destroyed in the same way as in the first phase.\\nIt is recommended to use corrosive and blast damage against Lephantis.\\nLephantis has the chance to drop the Chassis, Neuroptics, or Systems for Nekros upon defeat.\\nThe Conclave\\nThe Conclave is a neutral Faction led by Teshin. It is made up of the only PvP game modes of Warframe, along with unique Faction\\nrewards.\\nConclave Game Modes\\n\\n\\n●\\nAnnihilation - Free for all, every player killed drops a red Oro pickup. First player to collect 25 Oros, or the player with the\\nmost after 10 minutes wins.\\n●\\nTeam Annihilation - 4 v 4 Deathmatch, every player killed drops a red Oro pickup. First team to collect 50 Oros, or the team\\nwith the most after 10 minutes wins.\\n●\\nCephalon Capture - 4 v 4 Capture the Flag. A team must steal the enemy Cephalon from the enemy base and bring it to their\\nbase to score. First team to reach the score limit wins.\\n●\\nLunaro - 4 v 4 sport game, similar to Football (American Soccer). No weapons are used. A player must take control of the\\nLunaro sphere and get it into the enemy goal to score. First team to reach the score limit wins.\\nConclave game modes allow for any Warframes and weapons to be used, but PvE mods cannot be used. There are special Conclave\\nPvP mods that can be acquired through the Faction or regular gameplay that can be equipped in your Conclave arsenal.\\nWeapons and Warframe abilities are modified in the Conclave for balancing reasons. Some weapons and abilities may perform\\ndifferently from how you are used to them in regular missions, and some abilities may be disabled entirely. Warframes also have\\nmodified health, shield, and armor values in the Conclave.\\nIt should be noted that due to the uniqueness and lack of content in the Conclave, it is regularly under-populated and games take\\nmuch longer to find than in the Star Chart.\\nEquipment\\nWarframes\\nWarframes function as the classes of Warframe. Each one comes equipped with unique passives and abilities, with different\\nstrengths and weaknesses.\\nQ: If I potato/use a Orokin Reactor on a Warframe, is it permanent?\\nA: Yes.\\nQ: Can I use multiple potatoes/reactors on my Warframe?\\nA: No.\\nQ: Do I have to wait until lvl 30 to potato my Warframe?\\nA: No, once used it will always double your mod capacity. So if you potato it at lvl 3 it gains +3, but when you level it to 30, it will\\ngive +30.\\nQ: Do I have to potato my frame after every forma?\\n\\n\\nA: No, potatoes are permanent. Putting a forma on an item will reset its level to 0 but it will let you add a polarity slot of your choice\\nto it.\\nQ: Does a Warframe keep any potatoes or forma installed if I sell it?\\nA: No, selling a Warframe deletes that instance of it. Building a Warframe of the same type would just be creating a new instance,\\nand upgrades will have to be done again.\\nQ: What’s this locked mod slot beside the aura?\\nA: That’s an exilus slot, unlocked by an exilus adaptor. You can only put exilus mods into it. (See modding for exilus mods)\\nQ: I found a Warframe that I like, where do I find the blueprints/parts for it?\\nA: Here is a list of places to get them from, sorted by name. They are dropped by bosses on an Assassinate node, via Quests, from\\nmissions, from specific enemies, or in your Clan Dojo.\\nNe - Neuroptics, Ch - Chassis, Sy - System\\nFrame\\nMain Blueprint\\nComponents\\nFrame\\nMain Blueprint\\nSource\\nAsh\\nMarket\\nNeptune ProximaNe\\nPluto ProximaCh\\nVenus ProximaSy\\nMesa\\nMarket\\nMutalist Alad VNe Ch Sy\\nAtlas\\nJordas Precept\\nQuest\\nJordas Golem AssassinationNe Ch Sy\\nMirage\\nMarket\\nHidden Messages QuestNe Ch Sy\\nBanshee\\nDojo (Clan)\\nDojo (Clan)Ne Ch Sy\\nNekros\\nMarket\\nLephantisNe Ch Sy\\nBaruuk\\nPurchased from\\nLittle Duck on\\nFortuna\\nPurchased from Little Duck on\\nFortunaNe Ch Sy\\nNezha\\nTenno Lab Dojo\\n(Clan)\\nTenno Lab Dojo (Clan)Ne Ch Sy\\nCaliban\\nMarket\\nNarmer Bounty 50-70Ne Ch Sy\\nNidus\\nLast Gambit Quest\\nInfested SalvageNe Ch Sy\\nChroma\\nNew Strange Quest\\nUranus JunctionNe\\nNeptune JunctionCh\\nPluto JunctionSy\\nNova\\nMarket\\nRaptorsNe Ch Sy\\nCitrine\\nMirror Defense\\nMirror DefenseNe Ch Sy\\nEmber\\nMarket\\nSargus RukNe Ch Sy\\nNyx\\nMarket\\nPhorid, during Infested InvasionsNe\\nCh Sy\\n\\n\\nEquinox\\nMarket\\nTyl RegorNe Ch Sy\\nOberon\\nMarket\\nEarth ProximaNe Sy.\\nSaturn ProximaCh\\nExcalibur\\nMarket\\nLieutenant Lech Kril Ne Ch Sy\\nOctavia\\nOctavia’s Anthem\\nQuest\\nOrokin Derelict SurvivalNe\\nMusic Puzzle on LuaCh\\nCache on Lua Crossfire\\nExterminateSy\\nFrost\\nMarket\\nLech Kril and VorNe Ch Sy\\nProtea\\nDeadlock Protocol\\nQuest\\nGranum VoidNe\\nExtended Granum VoidCh\\nNightmare Granum VoidSy\\nGara\\nSaya’s Vigil Quest\\nCetus Bounty lvl 20-40Ne\\nCetus Bounty lvl 5-15Ch\\nCetus Bounty lvl 10-30Sy\\nRevenant\\nMask of the\\nRevenant Quest\\nCetus Bounty lvl 40-60Ne\\nCetus Bounty lvl 30-50Ch\\nCetus Bounty lvl 20-40Sy\\nGaruda\\nVox Solaris Quest\\nFortuna Bounty lvl 20-40Ne\\nFortuna Bounty lvl 5-15Ch\\nFortuna Bounty lvl 10-30Sy\\nRhino\\nMarket\\nJackalNe Ch Sy\\nGauss\\nMarket\\nSedna, Disruption, Rotation CNe Ch Sy\\nSaryn\\nMarket\\nKela de ThaymNe Ch Sy\\nGrendel\\nMarket\\nLocators can be bought at a relay\\nwith 25 virus essence each\\nSevagoth\\nCall of the\\nTempestarii Quest\\nVoid Storms on Veil Poxima, Pluto\\nProxima or Neptune ProximaNe Ch Sy\\nGyre\\nZariman bounty lvl\\n110-115\\nZariman bounty lvl\\n90-95\\nZariman bounty lvl 50-55Ne\\nZariman bounty lvl 60-65Ch\\nZariman bounty lvl 70-75Sy\\nStyanax\\nPurchased from\\nChipper for Stock\\nPurchased from Chipper for\\nStockNe Ch SY\\nHarrow\\nChains of Harrow\\nQuest\\nKuva Fortress, SurvivalNe Sy or SpyNe\\nVoid fissure corrupted enemyCh\\nDefectionSy\\nTitania\\nSilver Grove Quest\\nSilver Grove QuestNe Ch Sy\\nHildryn\\nPurchased from\\nLittle Duck on\\nFortuna\\nExploiter OrbNe Ch Sy\\nTrinity\\nMarket\\nAmbulasNe Ch Sy\\nHydroid\\nMarket\\nCouncilor Vay HekNe Ch Sy\\nValkyr\\nMarket\\nAlad VNe Ch Sy\\nInaros\\nSands of Inaros\\nquest\\nSands of Inaros quest\\nVauban\\nMarket\\nNightwave OfferingsNe Ch Sy\\nIvara\\nSpy Vaults\\nVolt\\nTenno Lab Dojo\\nTenno Lab Dojo (Clan)Ne Ch Sy\\n\\n\\n(Clan)\\nKhora\\nNormal Sanctuary\\nOnslaught\\nNormal Sanctuary OnslaughtNe Ch Sy\\nVoruna\\nConjunction Survival\\nConjunction SurvivalNe Ch Sy\\nKullervo\\nAcrithis’ Wares\\nAcrithis’ WaresNe Ch Sy\\nWisp\\nRopalolyst\\nRopalolystNe Ch Sy\\nLavos\\nPurchased from\\nFather on Necralisk\\nPurchased from Father on\\nNecraliskNe Ch Sy\\nWukong\\nTenno Lab Dojo\\n(Clan)\\nTenno Lab Dojo (Clan)Ne Ch Sy\\nLimbo\\nMarket\\nLimbo Theorem questNe Ch Sy\\nXaku\\nHeart of Deimos\\nQuest\\nNecralisk Bounty lvl 15-25Ne\\nNecralisk Bounty lvl 40-60Ch\\nNecralisk Bounty lvl 30-40Sy\\nLoki\\nMarket\\nHyena PackNe Ch Sy\\nYareli\\nWaverider Quest\\nVentkid’s Bash Lab Dojo (Clan)Ne Ch\\nSy\\nMag\\nMarket\\nThe SargeantNe Ch Sy\\nZephyr\\nTenno Lab Dojo\\n(Clan)\\nTenno Lab Dojo (Clan)Ne Ch Sy\\nQ: What are Prime Warframes?\\nA: Lore wise, they’re prototypes (the original frames). Gameplay wise, they give minor buffs to shields / armor / health / energy,\\nhave alternate mod polarities, and come with a unique skin. Otherwise they’re basically the same as the normal ones.\\nQ: How do I get Prime Warframes?\\nA: Farm for the relics where the parts are sealed in, and unlock the relic to get the part. Prime Warframes have the same parts as\\nregular; blueprint, chassis, neuroptics, and systems. Prime Warframe blueprints can also be traded between players, or bought with\\nreal currency in Prime Access or Prime Unvaulting packs. Occasionally, Twitch Prime will have a Prime Warframe available to\\nsubscribers.\\nWarframe Roles\\nDefinition\\n●\\nAOE DMG - High damage capability based on room clearing (Nuke Frame).\\n●\\nFocused DMG - High damage capability based on per hit damage.\\n●\\nCC - Crowd control; stuns, stops, sleep, slows, etc.\\n●\\nTank - Can take large amounts of damage.\\n●\\nDefender - Can provide shields or barriers that protect allies and/or keep enemies out.\\n●\\nBuff/Debuff (Support) - Roles that provide buffs to teammates and allies, and/or debuffs to enemies.\\n●\\nStealth - Can become invisible, and/or put enemies to sleep.\\n●\\nHeals Self - Has the ability to give health to themselves.\\n\\n\\n●\\nHeals Allies - Heals teammates, allies, and objectives.\\n●\\nUtility - Has innate abilities (passives) that can assist in completing missions.\\n●\\nEase of use - How easy it is to play compared to other frames. The lower the number, the easier it is to play.\\nX denotes roles, A denotes Augment is required for role.\\nName\\nAOE\\nDMG\\nFocused\\nDMG\\nCC\\nTank\\nDefender\\nBuff\\nDebuff\\nStealth\\nHeals\\nSelf\\nHeals\\nAllies\\nUtility\\nEase of Use\\nAsh\\nA\\nX\\nX\\n4\\nAtlas\\nX\\nX\\nX\\nX\\nX\\n6\\nBanshee\\nX\\nX\\nX\\nX\\n7\\nBaruuk\\nX\\nX\\nX\\n7\\nCaliban\\nX\\nX\\nX\\nX\\n5\\nChroma\\nX\\nX\\nX\\n7\\nCitrine\\nX\\nX\\nX\\nX\\nX\\n5\\nDagath\\nX\\nX\\nX\\nX\\nX\\nX\\n7\\nEmber\\nX\\nX\\nX\\n4\\nEquinox\\nX\\nX\\nX\\nX\\nX\\nX\\nX\\nX\\n10\\nExcalibur\\nX\\nX\\nX\\n3\\nFrost\\nX\\nX\\nX\\nA\\nX\\n2\\nGara\\nX\\nX\\nX\\nX\\nX\\nA\\nX\\n6\\nGaruda\\nX\\nX\\nX\\nX\\n4\\nGauss\\nX\\nX\\nX\\nX\\nX\\n3\\nGrendel\\nX\\nX\\nX\\nX\\nX\\n5\\nGyre\\nX\\nX\\nX\\n4\\nHarrow\\nX\\nX\\nX\\nX\\nX\\n7\\nHildryn\\nX\\nX\\nX\\nX\\n8\\n\\n\\nHydroid\\nX\\nX\\nA\\nX\\n3\\nInaros\\nX\\nX\\nX\\nX\\nx\\n6\\nIvara\\nX\\nX\\nX\\nX\\nX\\n7\\nKhora\\nX\\nX\\nX\\nX\\nX\\n4\\nKullervo\\nX\\nX\\nX\\nX\\nX\\n5\\nLavos\\nX\\nX\\nX\\nX\\nX\\n9\\nLimbo\\nX\\nX\\nX\\nX\\nX\\n7\\nLoki\\nX\\nA\\nX\\nX\\n1\\nMag\\nX\\nX\\nX\\nX\\n6\\nMesa\\nX\\nX\\nX\\nX\\n2\\nName\\nAOE\\nDMG\\nFocused\\nDMG\\nCC\\nTank\\nDefender\\nBuff\\nDebuff\\nStealth\\nHeals\\nSelf\\nHeals\\nAllies\\nUtility\\nEase of Use\\nMirage\\nX\\nX\\nX\\nX\\nX\\nX\\nX\\nX\\n6\\nNekros\\nX\\nA\\nX\\n2\\nNezha\\nX\\nX\\nX\\nA\\nX\\nX\\n4\\nNova\\nX\\nX\\nX\\n5\\nNidus\\nX\\nX\\nX\\nX\\nX\\nX\\n5\\nNyx\\nX\\nX\\nX\\n4\\nOberon\\nX\\nX\\nA\\nX\\nX\\nX\\n3\\nOctavia\\nX\\nX\\nX\\nX\\nX\\n7\\nProtea\\nX\\nX\\nX\\nX\\nX\\n6\\nQorvex\\nX\\nX\\nX\\nX\\nX\\n8\\nRevenant\\nX\\nX\\nX\\nX\\nX\\n3\\nRhino\\nX\\nX\\nX\\nX\\n1\\n\\n\\nSaryn\\nX\\nA\\nA\\nX\\n4\\nSevagoth\\nX\\nX\\nX\\nX\\nX\\nX\\nX\\n7\\nStyanax\\nX\\nX\\nX\\nX\\nX\\n3\\nTitania\\nX\\nX\\nX\\nX\\n8\\nTrinity\\nX\\nX\\nX\\nX\\nX\\n6\\nValkyr\\nX\\nX\\nX\\nX\\nX\\n2\\nVauban\\nX\\nX\\nX\\n7\\nVolt\\nX\\nX\\nX\\nX\\n4\\nVoruna\\nX\\nX\\nX\\nX\\nX\\n7\\nWisp\\nX\\nX\\nX\\nX\\nX\\nX\\nX\\nX\\nX\\n2\\nWukong\\nX\\nX\\nX\\nX\\n3\\nXaku\\nX\\nX\\nX\\nX\\nX\\n8\\nYareli\\nX\\nX\\nX\\nX\\nX\\n10\\nZephyr\\nX\\nX\\nA\\nX\\n5\\nWarframe Abilities\\nList of all Warframe passives, abilities, and Augments, and weapons.\\n(Exalted Weapon) - A weapon unique to a specific Warframe, can be upgraded with normal mods and equipment.\\nSignature Weapon - A standard weapon introduced with a specific Warframe that has additional effects/passives when wielded by\\nthat Warframe.\\nAsh\\nPassive - Slash procs dealt by Ash deal 25% more damage and last 50% longer.\\nAbility 1 - Shuriken - Launches a spinning blade, dealing moderate damage.\\n\\n\\nAugment - Seeking Shuriken - Temporarily reduces the armor of those hit by Shuriken.\\nAbility 2 - Smoke Screen - Drops a smoke bomb that stuns enemies and obscures their vision, and renders Ash invisible for a short\\ntime.\\nAugment - Smoke Shadow - Can temporarily cloak nearby enemies as well as himself, Also increasing Critical Chance while\\nInvisible.\\nAbility 3 - Teleport - Teleports to a target, bringing him into melee range and makes enemies vulnerable to finishers.\\nAugment - Fatal Teleport - Automatically performs a finisher on teleport target, dealing 200% extra damage. If the finisher kills the\\ntarget, 50% of energy is refunded.\\nAbility 4 - Blade Storm - Press once to mark targets in crosshair, press again to project clones of Ash to attack marked targets. Join\\nin by using 3.\\nAugment - Rising Storm - Increases duration of the Melee Combo Counter when Blade Storm is used, +10 Seconds of Combo\\nDuration.\\nAtlas\\nPassive - Atlas is immune to knockdown effects while on the ground.\\nAugment - Rubble Heap - Landside costs no energy, Deals 2x Damage and Travels 2x quicker when above 1400 Rubble\\nAbility 1 - Landslide - Bash enemies with a sliding punch, and repeat to continue the combo. Petrified enemies hit with this ability\\ndrop Rubble when killed. Rubble heals Atlas and bolsters his armor.\\nAugment - Path of Statues - Leaves a petrified path for a short period.\\nAbility 2 - Tectonics - Summon a rock wall, activate again to sent the wall crashing forward.\\nAugment - Tectonic Fracture - Increases number of walls available, but can no longer crash them down.\\nAbility 3 - Petrify - Enemies targeted will become fossilized. Walls will become petrified and do increased damage when crashed\\nforward.\\nAugment - Ore Gaze - Fossilized enemies are scanned into the Codex and have a chance to drop extra loot.\\nAbility 4 - Rumblers - Summon two elemental stone golems. Summoning petrifies enemies near Atlas. When defeated or timed\\nout, Rumblers collapse into a pile of Rubble.\\nAugment - Titanic Rumbler - Turns the two golems into one stronger golem. Modified Rumbler has increased stats, and will\\noccasionally smash the ground to knockdown enemies.\\nSignature Weapon - Tekko - Additional 6% Status Chance.\\n\\n\\nBanshee\\nPassive - All equipped weapons, including Gunblades and Sentinel weapons, are considered silent and do not alert enemies when\\nfired.\\nAbility 1 - Sonic Boom - Emits a shockwave that pushes targets in range. Those not killed are stunned.\\nAugment - Sonic Fracture - Sonic Boom temporarily strips a portion of the target’s armor.\\nAbility 2 - Sonar - Sends out a wave of acoustic energy that marks any enemies in range with glowing weak spots. Shooting these\\nspots will have increased critical damage.\\nAugment - Resonance - Triggers an additional Sonar pulse when an enemy is killed by hitting a weak point. Any additional points\\nrevealed by extra pulses(s) will have the remaining duration of the original pulse.\\nAbility 3 - Silence - Surrounds Banshee in an aura that limits enemies’ response to attacks.\\nAugment - Savage Silence - Multiplies the damage of standing finisher damage on affected enemies.\\nAbility 4 - Sound Quake - Banshee channels acoustic energy and shakes the ground, dealing constant damage and staggering\\nenemies in range.\\nAugment - Resonating Quake - Banshee places the quake at her location instead of channeling it. Damage is increased at\\nepicenter, but decreases as the shockwave spreads.\\nBaruuk\\nPassive - Using his abilities, Baruuk raises his restraint meter, providing damage reduction.\\nAbility 1 - Elude - Dodge all incoming projectiles when not attacking.\\nAbility 2 - Lull - Emits an energy wave that puts nearby enemies to sleep. Enemies awoken by damage remain disoriented for a\\nshort time. In addition, all waking enemies return to an unalerted state.\\nAugment - Endless Lullaby - Killing a lulled enemy will retrigger Lull for the remaining duration, Passive +50% Lull Duration.\\nAbility 3 - Desolate Hands - Summons orbiting daggers that destroy enemy weapons. Combine with Lull to double the effective\\nrange.\\nAbility 4 - Serene Storm - Equips his fist and feet as melee weapons. This ability uses restraint meter instead of energy. (Exalted\\nWeapon)\\nAugment - Reactive Storm - Serene Storm has increased status chance and changes it damage type to match the strongest\\nweakness of the enemy.\\n\\n\\nCaliban\\nPassive - Caliban and his allies near him gain adaptive resistances to damage types attacking Caliban\\nAbility 1 - Razor Gyre - Become a Spinning vortex, hold the [Attack] button to accelerate.\\nAbility 2 - Sentient Wrath - Smash the ground sending out a radial wave of destruction. Those not killed by the initial blast are\\nhelplessly lifted into the air, where they take amplified damage for a short time.\\nAbility 3 - Lethal Progeny - Call on Caliban's Sentient aspect to produce up to three Conculyst comrades to fight by his side, and\\nrepair his shields.\\nAbility 4 - Fusion Strike - Converge three streams of raw energy upon a single point, causing a massive reactive blast. The fallout\\nfrom the blast will strip the armor and shields from all enemies that touch it.\\nChroma\\nPassive - Chroma’s energy color determines his ability starting effects. Red, brown, and yellow hues denote Heat. Blue and purple\\nhues denote Electric. Green, teal, and dark yellow hues denote Toxin. White, gray, and black hues denote Cold but can still be\\nchanged during the mission using Spectral Scream. Chroma has an extra midair jump.\\nAbility 1 - Spectral Scream - Exhale a constant stream of elemental energy.\\nAugment - Afterburn - Launches an elemental projectile on ability deactivation. The longer the ability is active, the more damage\\nthe projectile deals.\\nAbility 2 - Elemental Ward - An offensive area-of-effect is created. Chroma and his allies receive defensive buffs when inside the\\naura.\\nAugment - Everlasting Ward - Allows Chroma and his allies to retain the buffs when moving outside the Aura.\\nAbility 3 - Vex Armor - While active, when shields are hit Chroma gains armor. When health is hit Chroma gains a damage boost.\\nMaximum increases are dependant on damage taken and ability rank.\\nAugment - Vexing Retaliation - Vex Armor detonates upon receiving 150 damage, Damage type changes whether Health or Shield\\nwas damaged.\\nAbility 4 - Effigy - Chroma turns his outer armor into an immovable sentry that uses Spectral Scream against enemies in range.\\nWhile the sentry is active, Chroma gains speed but loses armor.\\nAugment - Guided Effigy - Allows Chroma to move his sentry. While moving, does increased damage. When it comes to a stop, the\\nsentry stuns nearby enemies.\\n\\n\\nCitrine\\nPassive - Citrine grants nearby allies health regeneration over time. Pick up a Health Orb to increase the amount of health\\nregeneration by 0.1 permanently up to 25 health per second\\nAbility 1 - Fractured Blast - Slash and stagger enemies with a crystal blast that inflicts Bleed. Enemies afflicted with this Status\\nEffect have an increased chance of dropping Health and Energy Orbs.\\nAbility 2 - Preserving Shell - Citrine guards herself and nearby allies with a crystalline shell that gradually decays. Kills and assists\\nincrease the defensive power of the shell.\\nAbility 3 - Prismatic Gem - Deploy a gem that shoots prismatic beams. The gem targets enemies that are taking weapon damage\\nfrom Citrine and her allies. Its beams inflict Heat, Cold, Toxin, and Electricity Status Effects. Status Chance and Status Duration\\nincrease for nearby allies.\\nAbility 4 - Crystallize - Citrine summons crystal fractals. The fractals rush forward, seeking enemies. Enemies touched by the\\nfractals are paralyzed crystalline growths. Hit the growths to deal Critical Damage.\\nDagath\\nPassive - Dagath has a 35% chance that energy and health orbs will give 300% more.\\nAbility 1 - Wyrd Scythes surround Dagath and seek out nearby enemies. Those struck are slowed and suffer Viral Damage with a\\nguaranteed Status Effect. The scythes also spread Doom and extend its duration.\\nAbility 2 - Condemn nearby enemies to their doom. A portion of the initial damage Dagath deals is revisited upon them by a Wyrd\\nScythe. They also suffer Viral Damage.\\nAbility 3 - Supercharge Dagath’s weapons with extra Critical Damage. The effects are doubled on Doomed enemies. Escape fatal\\nblows by briefly assuming a spectral form.\\nAbility 4 - Phantom Kaithes charge forth, inflicting Viral Damage upon all in their path. Their attack strips the defenses of Doomed\\nenemies.\\nEmber\\nPassive - Ember gains 5% extra Ability Strength for every enemy burning with an active Heat status effect within a 50 meters\\nradius.\\n\\n\\nAbility 1 - Fireball - Charge and release a fireball that ignites enemies and leaves behind a path of flame.\\nAugment - Fireball Frenzy - Hold To cast grants all allies within range additional heat damage to weapons.\\nAbility 2 - Immolation - Protect Ember with flame armor that burns stronger over time, consuming energy once its meter is at full\\nstrength. Cast again to extinguish the flame.\\nAugment - Immolation Radiance - Allies within Affinity range will receive 50% of Immolation's Damage Reduction.\\nAbility 3 - Fire Blast - Slam the ground to create a wave of incinerating plasma that knocks back enemies and strips their armor.\\nAugment - Healing Flame - Each enemy hit heals Ember by 25 to 50 depending on current Immolation level.\\nAugment - Purifying Flames - Allies hit by the expanding ring of fire will be granted 4s of Status Immunity.\\nAbility 4 - Inferno - Command a flaming comet to crash down in front of ember, engulfing enemies with a fire that can spread\\nthrough their ranks.\\nAugment - Firequake - Enemies killed while under the effect of Inferno have a 15% chance to drop an energy orb.\\nEquinox\\nPassive - Converts 10% of health orbs into energy, and 10% of energy orbs into health. Equinox has two forms, Day and Night. This\\ndoubles her ability count, depending on the form used. Equinox’s energy color determines which form she will start with in a\\nmission; bright hues for Day, dark hues for Night.\\nAbility 1 - Metamorphosis - Switch forms, temporarily gaining bonus shields and armor when switching to Night form, and gaining\\nbonus damage and speed when switching to Day form.\\nAugment - Duality - When performing Metamorphosis, Equinox’s other form splits off as a Specter that uses the last weapon\\nEquinox had equipped when switching.\\nAbility 2 - Rest & Rage - In Night form, targets are put to sleep. In Day form, targets become enraged and take more damage, but\\ncan also move faster and deal more damage.\\nAugment - Calm & Frenzy - Enemies killed while asleep or enraged will spread the effect to nearby enemies.\\nAbility 3 - Pacify & Provoke - In Night form, nearby allies take reduced damage from enemies. In Day form, nearby allies gain\\nincreased Ability Strength.\\nAugment - Peaceful Provocation - Pacify converts damage done to Equinox and allies into an aura that slows enemies. Provoke\\nconverts damage done to enemies into additional Ability Strength.\\nAbility 4 - Mend & Maim - In Night form, allies are healed with each nearby enemy killed in the aura. In Day form, all enemies within\\nthe aura take constant slash damage. Damage done by Equinox is stored, and deactivating the ability deals the stored damage to\\nall enemies within the aura, with decreasing effectiveness the farther away they are.\\n\\n\\nAugment - Energy Transfer - Conserves a percentage of stored hitpoints from Maim after deactivation. Ability remains active when\\nusing Metamorphosis.\\nExcalibur (Umbra)\\nPassive - Deals 10% damage and attacks 10% faster when wielding sword, dual sword, nikana, or rapier type weapons.\\nPassive (Umbra only) (SPOILERS) - Going into Operator mode turns Umbra into a Specter.\\nAbility 1 - Slash Dash - Rapidly rush to target with a slash attack.\\nAugment - Surging Dash - Each enemy hit adds to the Melee Combo Counter.\\nAugment - Purging Slash - Allies in the path of Slash Dash have debuffs removed and Shields restored.\\nAbility 2 - Radial Blind - Emits a bright flash of light, blinding all enemies in range for a short time. Blinded enemies are susceptible\\nto finishers.\\nAugment - Radiant Finish - Increases damage dealt by finishers to enemies affected by Radial Blind.\\nAbility 3 - Radial Javelin - Launches javelins at nearby enemies, dealing damage and pinning them to walls.\\nAugment - Furious Javelin - Increases melee damage for every enemy hit by Radiant Javelin.\\nAbility 4 - Exalted Blade - Summons an energy sword that does increased damage. (Exalted Weapon)\\nAugment - Chromatic Blade - Exalted Blade’s damage type is changed depending on Excalibur’s energy color. Status Chance is\\nincreased.\\nFrost\\nPassive - Any enemy that strikes Frost with a melee attack has a 10% chance to become temporarily frozen.\\nAbility 1 - Freeze - Launches an ice projectile that freezes targets for a short time.\\nAugment - Freeze Force - Hold to cast will grant all allies within 15m additional Cold damage to all attacks.\\nAbility 2 - Ice Wave - Sends a wave of ice in current facing direction, dealing damage to enemies caught in it.\\nAugment - Ice Wave Impedance - Leaves a trail of frozen ground after casting, slowing enemies who walk over it.\\nAbility 3 - Snow Globe - Creates a protective sphere around Frost that protects against projectiles. Allied projectiles also cannot\\npierce it.\\nAugment - Chilling Globe - Any enemies that enter the sphere have a chance of being frozen.\\nAbility 4 - Avalanche - Sends a wave of ice at all enemies in range, freezing and shattering them. Any surviving enemies lose armor.\\nAugment - Icy Avalanche - Grants allies within range of Avalanche a protective coating.\\n\\n\\nGara\\nPassive - When standing in light, Gara has a chance to blind nearby enemies, making them vulnerable to finisher attacks.\\nAbility 1 - Shattered Lash - Attacks the target with a stream of shattered glass, or hold for an arcing strike.\\nAugment - Shattered Storm - When Gara breaks her Mass Vitrify ring with Shattered Lash, enemies struck by the glass suffer\\nSplinter Storm at 100% Strength.\\nAbility 2 - Splinter Storm - Gara’s armor splinters into a cloud of shattered glass. Any enemies within the aura take damage and\\nimpairs their weapons. Allies who contact the cloud become fortified against damage.\\nAugment - Mending Splinters - Fortified allies receive healing in addition to damage resistance.\\nAbility 3 - Spectrorage - Traps enemies in a carousel of mirrors. Enemies will attack their reflections. Destroyed mirrors and\\ncollapsing the carousel causes damage.\\nAugment - Spectrosiphon - Enemies that die within Spectrorage have a 50% chance to drop an energy orb.\\nAbility 4 - Mass Vitrify - Creates an expanding ring of molten glass that crystallizes enemies it passes through. Ring can be stopped\\nat any time until max range is reached. Crystallized enemies slow in movement and attack speed until completely frozen. Stopped\\nring is hardened to stop projectiles. Ring is split into sections that can be individually destroyed. Casting Shattered Lash at any\\npoint on the ring explodes it outward, causing high damage.\\nSignature Weapon - Fusilai - Increased projectile speed.\\nSignature Weapon - Volnus - Additional slam radial damage.\\nSignature Weapon - Astilla - Additional 80 ammo pool.\\nGaruda\\nPassive - The lower Garuda’s health gets, the more damage she inflicts. When no melee weapon is equipped in the arsenal, Garuda\\nwill use her talons. (Exalted Weapon)\\nAbility 1 - Dread Mirror - Targets one enemy and turns their life-force into a shield that captures damage. Captured damage is\\nturned into a projectile above Garuda that can be launched by holding [1].\\nAugment - Dread Ward - Become invulnerable for 8s when Dread Mirror kills a target.\\nAbility 2 - Blood Altar - Impales targeted enemy on talons and siphons health for Garuda and her allies.\\nAbility 3 - Bloodletting - Sacrifices health to generate energy.\\nAugment - Blood Forge - Garuda's equipped weapon is reloaded up to 100% when casting.\\n\\n\\nAbility 4 - Seeking Talons - Charge to expand the targeting area, release to send Garuda’s talons at each target in area. Surviving\\nenemies are Bleed proc’d.\\nAugment - Blending Talons - Tap to perform a 9m AoE around Garuda. Garuda's Talons gain 100% additional Combo Count Chance\\nwhen hitting targets affected by Bleed Status.\\nSignature Weapon - Nagantaka - 1m innate Punch-Through.\\nGauss\\nPassive - Moving and reviving teammates charges Gauss’ battery. Shield recharge rate is increased up to 80%, and recharge delay is\\nreduced up to 80% based on battery charge level.\\nAbility 1 - Mach Rush - Engage a hyper sprint that knocks down enemies and charges Gauss’ battery. Running into solid objects\\ngenerates a shockwave that knocks down and does damage. Hold the ability to sprint continuously.\\nAugment - Mach Crush - Impact shockwave leaves behind a vacuum that sucks in enemies within 8m.\\nAbility 2 - Kinetic Plating - While active, converts a portion of Kinetic damage (physical, heat, cold, and blast) into energy. Cannot\\nbe staggered or knocked down while active. Damage resistance gained is relative to battery charge level.\\nAbility 3 - Thermal Sunder - Tap to charge Gauss’ battery and inflict cold procs on nearby enemies. Hold to drain the battery and\\ninflict heat damage.\\nAugment - Thermal Transfer - Allies in range gain 75% bonus Elemental Damage for 30s.\\nAbility 4 - Redline - While active, increases fire rate, attack speed, reload speed, and holster rate based on battery charge level.\\nWhen Gauss’ battery is charged past the red line, electric arcs emit from Gauss causing damage, and explode when the ability is\\ndeactivated.\\nSignature Weapon - Acceltra - Reload speed is increased while sprinting.\\nSignature Weapon - Akarius - Reload speed is increased while sprinting.\\nGrendel\\nPassive - Glutton, Devouring his prey whole, Grendel slowly digests the enemies he swallowed. For each enemy still alive in his\\nbelly, Grendel passively gains 250 Armor points. Also adds jiggle physics.\\nAbility 1 - Feast- Swallow an enemy whole and store it in Grendel’s gut. Hold to vomit out stored enemies covering them in toxic\\nbile.\\nAugment - Gourmand - Instead of Energy, consumes 200 Health on cast. Glutton grants an additional 150 Armor per enemy.\\n\\n\\nAbility 2 - Nourish- Regenerate health as Grendel absorbs nourishment from enemies in his gut. While he digests, enemies that\\nattack or are attacked by Grendel suffer DmgViralSmall64.pngViral Damage and energy sources provide more energy. These buffs\\nextend to squad mates.\\nAugment - Heart Nourishment - Clear Status Effects and gain 5s of Status Immunity for each victim in Grendel's stomach.\\nAbility 3 - Pulverize- Grendel curls into a ball. He heals over time as he rolls, knocking over anyone in his path. Jumping slams\\nGrendel into the ground and generates a damaging shockwave.\\nAugment - Catapult - [Secondary Fire] to launch Grendel in your aim direction. Costs 5 Energy. Crouch to slow down.\\nAbility 4 - Regurgitate - Violently puke out a bile soaked enemy from Grendel’s gut, turning the consumed into a toxic projectile.\\nSignature Weapon - Masseter - Immune to crowd-control procs while doing Heavy Attacks.\\nGyre\\nPassive - Gyre's abilities gain a flat 10% Critical Chance per active Electricity status proc affecting an individual enemy to deal 2.0x\\nCritical Damage against that enemy. Passive and Cathode Grace combined provide up to a maximum of 300% ability critical chance.\\nAbility 1 - Arcsphere - Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to\\nnearby enemies. Hit multiple enemies at once with the initial launch to enhance damage.\\nAbility 2 - Coil Horizon - Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered.\\nAbility 3 - Cathode Grace - Gain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration of\\nCathode Grace. Casting is on a cooldown.\\nAugment - Cathode Current - Eliminating an enemy while Cathode Grace is active will release an additional discharge from\\nRotorswell with 200% Damage and extend its duration by the same amount.\\nAbility 4 - Rotorswell - Gyre's mechanisms spin at incredible speeds, generating an Electric Field that shocks nearby enemies.\\nWhen Gyre gets a critical hit, a large electrical discharge will chain from the enemy that was hit to nearby enemies.\\nSignature Weapon - Alternox - Gains 20% Multishot\\nHarrow\\nPassive - Harrow possesses a 200% Overshield capacity, making max shield capacity 2,400. Spawns with max Energy.\\nAbility 1 - Condemn - Casts a wave of chains forward that stops enemies who are contacted. Each enemy held gives Harrow shields.\\n\\n\\nAugment - Tribunal - Other players will trigger 100% of the effects of Penance and Thurible when attacking chained enemies.\\nAbility 2 - Penance - Harrow sacrifices his own shields to boost his reload and fire rate, while converting damage inflicted on\\nenemies into health for himself and nearby allies.\\nAbility 3 - Thurible - Channel energy into the Thurible to generate an energy buff for Harrow and nearby allies. The more energy\\nchanneled, the more energy given. After channeling, every enemy killed will give the channeled amount of energy. Headshot kills\\nwill give double the amount.\\nAugment - Warding Thurible - Reduces damage taken by allies within Thurible’s range when channeled, and grants extra energy\\ncharge if those allies are damaged.\\nAbility 4 - Covenant - Protects nearby allies with an energy shield that absorbs all damage and converts it into a critical chance buff\\nfor all under the Covenant. Headshots receive twice the buff. Critical chance is additive.\\nAugment - Lasting Covenant - Increases Covenant’s buff duration each time an enemy is killed with a headshot.\\nSignature Weapon - Knell - Knell has a 2 round mag.\\nHildryn\\nPassive - Damage to Shields does not affect Health. No damage bypasses Overshields.\\nAbility 1 - Balefire - Equips a chargeable launcher weapon. (Exalted Weapon)\\nAugment - Balefire Surge - Fully charged direct hits restore 250 Shield to Hildryn. Impact with Nullifier Shields will destroy them\\nand restore 750 Shield.\\nAbility 2 - Shield Pillage - Steal shields and armor from nearby enemies to increase Hildryn’s shields and overshields.\\nAugment - Blazing Pillage - Enemies affected by Haven will be set ablaze for 200 Heat damage and restore 50 additional Shields\\nto Hildryn.\\nAbility 3 - Haven - Create a shield aura around allies. Enemies who approach the aura take damage.\\nAbility 4 - Aegis Storm - Gain the ability to fly and hover while equipping Hildryn’s unique archgun. Nearby enemies are blasted\\ninto the air where they will create an Energy Orb every few seconds. When Shields runs out the enemies are smashed into the\\nground. (Exalted Weapon)\\nHydroid\\nPassive - Enemies damaged by Hydroid are more vulnerable to Corrosion Status, with initial status reducing armor by 50%\\n\\n\\nAbility 1 - Tempest Barrage - Area around Hydroid is bombarded with water projectiles, dealing damage and staggering enemies.\\nAugment - Viral Tempest - Each projectile of the barrage has a chance to inflict a Viral proc.\\nAbility 2 - Tidal Surge - Crash through enemies in the facing direction in a wave of water. Cleansing all negative status effects.\\nAugment - Tidal Impunity -\\nAbility 3 - Plunder - Plunder Armor from nearby enemies and increase Corrosive Damage on your Abilities and weapons. Enemies\\naffected by Corrosion Status offer a greater increase.\\nAugment - Rousing Plunder - Allies within Affinity range regain Health.\\nAbility 4 - Tentacle Swarm - Raises a leviathan that spawns a number of tentacles that erupt from the ground and other surfaces.\\nThe tentacles will continue to writhe and attack enemies in range. Affected enemies are impaled on the tentacles, ragdolled, and\\ntake damage over time.\\nAugment - Pilfering Swarm - Each enemy affected by a tentacle has a 100% additional drop chance.\\nInaros\\nPassive - Instead of bleeding out when downed, Inaros enters a sarcophagus. Aiming at an enemy or ally will siphon health from\\nthem, allowing Inaros to revive himself. Inaros can also be revived normally.\\nInaros does not have shields.\\nAbility 1 - Desiccation - Blasts enemies in facing direction with a wave of sand, that blinds them, and causes damage over time. 25%\\nof damage dealt over time is converted to health for Inaros. Blinded enemies are open to finishers, performance of which instantly\\nbestows any potential health on Inaros.\\nAugment - Dessication’s Curse - Killing a blinded enemy with a finisher has a 100% chance of summoning a Sand Shadow. All Sand\\nShadows deal 2x damage.\\nAbility 2 - Devour - Hold to trap target in quicksand and devour them. This regenerates Inaros’ health and ultimately creates a\\nfriendly Sand Specter.\\nAbility 3 - Sandstorm - Become a whirlwind of sand that ragdolls enemies and devours those trapped in quicksand.\\nAugment - Elemental Sandstorm - Sandstorm gains 50% Ability Range and has a 100% chance of inflicting Status Effects based on\\nthe Damage Types and mods on the equipped Melee Weapon.\\nAbility 4 - Scarab Swarm - Charge to convert health into Scarab armor. Discharge to blast nearby enemies with a Scarab swarm.\\nSurvivors have their health drained and bestowed on nearby allies.\\nAugment - Negation Swarm - Scarab Armor protects Inaros from Status Effects, consuming 3% Bonus Armor for each effect\\nresisted.\\n\\n\\nIvara\\nPassive - Detect enemies within 20m and display their position on the minimap.\\nAbility 1 - Quiver - Ivara can cycle through her 4 tactical arrows.\\n●\\nCloak - Creates a bubble that grants invisibility to allies within it.\\n●\\nDashwire - Fires a zipline into aimed spot and directly behind. Ivara and her allies can then mount the zipline.\\n●\\nNoise - Emits a loud sound on impact, attracting any nearby unattracted enemies to it.\\n●\\nSleep - All enemies around point of impact are put to sleep for a short time.\\nAugment - Empowered Quiver - Dashwire grants allies 100% Critical Damage. Cloak arrow has a 100% chance to prevent Status\\nEffects.\\nAugment - Power of Three - Quiver fires three arrows and consumes 20 more Energy.\\nAbility 2 - Navigator - Assume control of a projectile to guide it towards its target. This applies to most projectile based weapons.\\nProjectile is slowed and damage is multiplied.\\nAugment - Piercing Navigator - Each hit increases the projectile's Critical Chance by 10% up to a max of 50%. +3 Projectile Punch\\nThrough.\\nAbility 3 - Prowl - Become invisible and steal loot from unsuspecting enemies. Headshots deal increased damage while invisible.\\nIvara moves slower while invisible, and cannot perform parkour tricks.\\nAugment - Infiltrate - Ivara is able to bypass laser barriers and gains 25% Movement Speed.\\nAbility 4 - Artemis Bow - Summon Ivara’s bow to use as your primary weapon. Shoots 7 arrows in a line. Line orientation is\\ndependant on charge time. (Exalted Weapon)\\nAugment - Concentrated Arrow - Fires a single arrow that has +50% Critical Chance on Headshots and explodes in a 7m radius.\\nRemoves Punch Through.\\nKhora\\nPassive - Khora has her exclusive Kavat Venari, who acts as a standalone Companion. A normal companion can be used in\\nconjunction with Venari. (Exalted Weapon)\\nAbility 1 - Whipclaw - Attack enemies with a whip slash in facing direction.\\nAugment - Accumulating Whipclaw - Hitting 3 enemies will grant a 35% stacking Damage Bonus to subsequent Whipclaws. Bonus\\nwill decay after 10s.\\nAbility 2 - Ensnare - Bind target in a metal trap, that will pull other nearby enemies in. Casting Whipclaw on the trap will refresh,\\nallowing it to capture more enemies.\\n\\n\\nAbility 3 - Venari - Command Venari to focus on a target, enemy or ally. Hold to cycle between Attack, Protect, and Heal postures. If\\nVenari is killed, use this ability to instantly revive her.\\nAugment - Venari Bodyguard - Venari dies in Khora’s place. Respawn timer increased to 150s. Killing enemies decreases the timer\\nby 4s.\\nAbility 4 - Strangledome - Create a dome of chain that grabs and traps any enemies in range, and does damage over time. Enemies\\noutside the trap will shoot their trapped comrades to hasten their deaths. Cast Whipclaw on the dome to do additional damage to\\ntrapped enemies.\\nAugment - Pilfering Strangledome - Enemies held in Strangledome have a 65% chance of dropping additional loot.\\nKullervo\\nPassive - Kullervo boasts +75% Heavy Attack Efficiency and +100% Heavy Attack Wind Up Speed on all melee weapons.\\nAbility 1 - Wrathful Advance - Kullervo charges a Heavy Attack then teleports to his target and strikes. Doing so will increase\\nCritical Chance for a few seconds. Holding the ability key will Teleport Kullervo a set distance in the direction of his crosshair.\\nAbility 2 - Recompense - Kullervo surrounds himself with daggers. Each dagger that strikes an enemy restores his health, but each\\ndagger that misses an enemy strikes Kullervo, dealing a bit of damage. When Kullervo has max Health, he receives Overguard from\\nstruck enemies.\\nAbility 3 - Collective Curse - Kullervo sends forth a curse that binds enemies. When a cursed enemy takes damage, every other\\ncursed enemy also suffers a portion of that damage.\\nAbility 4 - Storm of Ukko - Kullervo summons down a barrage of arrows at his location.\\nLavos\\nPassive -\\n●\\nPurifying himself from all ailments, Lavos cleanses all active negative Status Effects and gains status immunity for 10\\nseconds upon collecting an Energy or Universal Orb. Lavos can only collect a single Energy or Universal Orb every 5\\nseconds.\\n●\\nLavos has no energy capacity and his abilities do not use any resource to activate. Instead, each of his abilities are free to\\ncast with a cooldown in between uses. The Ability Efficiency stat will instead affect the cooldown reduction effect from\\nTransmutation Probe.\\n●\\nExperiment and unleash volatile mixtures of the deadly elements. Hold down one of the four ability buttons to imbue a\\nPrimary Elemental damage type (Toxin, Cold, Electricity, and Heat respectively) into the mixing vial displayed above Lavos'\\nability icons. Imbuement has no cost nor cooldown between uses.\\n\\n\\nAbility 1 - Ophidian Bite - Lash out with a toxic serpentine strike, consuming the target to heal Lavos. Hold to imbue the next ability\\ncast with Toxin damage.\\nAugment - Swift Bite - Reduce Ability cooldowns by 4s when at least 4 enemies are hit. Ophidian Bite is granted 30% additional\\nAbility Range.\\nAbility 2 - Vile Rush - Dash forward, crashing through enemies and leaving an icy trail of broken vials. Hold to imbue the next ability\\ncast with Cold damage.\\nAbility 3 - Transmutation Probe - Launch a probe that converts Health and Energy Orbs into Universal Orbs that provide both, and\\nammo pickups into Universal Ammo Pickups. The probe shocks enemies in close proximity. Each electrocuted foe reduces other\\nability cooldowns. Hold to imbue the next ability cast with Electricity damage.\\nAbility 4 - Catalyze - Catalyst Probes erupt from Lavos and douse combatants in a fiery gel. Damage is doubled for each element\\nafflicting an enemy. Hold to imbue the next ability cast with Heat damage.\\nSignature Weapon - Cedo - Applies Shotgun Ammo Mutation Mod\\nLimbo\\nPassive - Limbo has access to the Rift Plane, an alternate dimension to the Material Plane. Use [SHIFT] to shift between planes.\\nLimbo can remain indefinitely in either plane, but cannot attack or interact with enemies or items in the opposite plane. Limbo\\ncannot roll.\\nAbility 1 - Banish - Casts a wave of Rift Energy that damages enemies in Limbo’s facing direction, and banishes them outside of\\nLimbo’s current plane of existence.\\nAugment - Rift Haven - Allies banished to the rift will have 25% of their Maximum Health restored every second.\\nAbility 2 - Stasis - Freezes Rift Bound enemies. While active, enemy projectiles are frozen in mid-air, and resume their original\\ntrajectory when Stasis ends.\\nAbility 3 - Rift Surge - Affected enemies are imbued with Rift energy. When killed, the energy is transferred to a nearby enemy\\noutside the Rift. Affected enemies that leave the Rift perform a Radial Banish, forcing nearby enemies into the Rift.\\nAugment - Rift Torrent - Limbo deals 30% Extra Damage for each enemy affected by Rift Surge while in the rift.\\nAbility 4 - Cataclysm - Tears open a pocket of Rift Plane in a dome around Limbo. When duration ends or is reactivated, the dome\\ncollapses on itself, dealing damage to any enemies within. Allies regain energy while in the dome, and cannot be damaged by\\nenemies outside the dome.\\n\\n\\nAugment - Cataclysmic Continuum - Duration increased by 1s for each enemy killed.\\nLoki\\nPassive - Loki’s wall latch time is 10 times longer than any other Warframe’s.\\nAbility 1 - Decoy - Deploys a holographic copy, drawing enemy fire.\\nAugment - Savior Decoy - If Decoy is active and Loki take fatal damage, the damage is absorbed by the Decoy and it switches\\nplaces with Loki. Can also cast Decoy faster.\\nAugment - Deceptive Bond - 50% of damage Loki takes is transferred to Decoy, and vice versa.\\nAbility 2 - Invisibility - Loki turns invisible for a short time.\\nAugment - Hushed Invisibility - Reduces noise level of weapons fired by Loki while invisible.\\nAbility 3 - Switch Teleport - Loki swaps places with target. Can be cast on enemies and allies. Any enemy teleported will be\\ndisoriented.\\nAugment - Safeguard Switch - Switch with an enemy for 3s invulnerability. Switch with an ally to give ally 6s invulnerability. Switch\\nalso removes negative status effects on Loki and allies.\\nAbility 4 - Radial Disarm - Releases a wave of energy, forcing all affected enemies to revert to melee combat.\\nAugment - Irradiating Disarm - Enemies will be affected by Radiation for 9s.\\nMag\\nPassive - Bullet jumping pulls nearby items to Mag.\\nAbility 1 - Pull - A magnetic force pulls enemies towards Mag, stunning them and bringing them within melee range.\\nAugment - Greedy Pull - Makes Pull attract pickup items in addition to enemies.\\nAbility 2 - Magnetize - Creates a magnetic field around a target, pulling nearby enemies in and dealing damage over time. The field\\nreacts to projectiles and shards created by Polarize to do additional damage.\\nAugment - Magnetized Discharge - Magnetize can be manually detonated by recasting the ability. Enemies within have a chance to\\nbe disarmed on detonation.\\nAbility 3 - Polarize - Emits an energy pulse that depletes enemy shields and armor, creating shards that deal damage when mixed\\nwith Magnetize. Shields of allies touched by the pulse are restored.\\nAugment - Counter Pulse - Polarize jams enemy weapons and disables Robotic enemies for a short time.\\nAbility 4 - Crush - Magnetizes nearby enemies, causing them to collapse in on themselves. Deals high damage.\\n\\n\\nAugment - Fracturing Crush - Crush reduces enemy armor and temporarily immobilizes survivors.\\nMesa\\nPassive - Mesa gains a health bonus when not having a melee weapon equipped. She also gains increased efficiency with\\nsecondary weapons, gaining 10% fire rate with dual wielded sidearms and 20% reload speed with single sidearms.\\nAbility 1 - Ballistic Battery - When activated, stores damage caused by guns. When activated again, damage stored is discharged\\non next gunshot.\\nAugment - Ballistic Bullseye - The shot gains a +50% Final Critical Chance bonus, based on the amount charged.\\nAbility 2 - Shooting Gallery - Gives an ally extra damage while jamming the weapons of nearby enemies. This power will randomly\\nbounce between all allies.\\nAugment - Muzzle Flash - After 6 kill assists by a player with Shooting Gallery, Mesa's next shot will blind enemies within 12m for\\n6s.\\nAbility 3 - Shatter Shield - Envelops Mesa in an energy barrier, reflecting back incoming bullet damage and insulating Mesa from\\ndamage.\\nAugment - Staggering Shield - Reflected bullets have a chance to stagger enemies. The base 50% chance increases with power\\nstrength.\\nAbility 4 - Peacemaker - Mesa draws her Regulator pistols, and fires upon any target in her reticle. Reticle shrinks as more shots are\\nfired. This ability must be aimed. (Exalted Weapon)\\nAugment - Mesa’s Waltz - Mesa can move at 50% Speed while using Peacemaker.\\nMirage\\nPassive - Mirage has 25% faster bullet jump speed, and 50% faster maneuver speed.\\nAbility 1 - Hall of Mirrors - Mirage creates an entourage of doppelgangers that confuse the enemy. Each doppelganger fires the\\nsame weapon as Mirage at reduced damage.\\nAugment - Hall of Malevolence - The damage of your doppelgangers is increased by 5% every time you kill an enemy.\\nAbility 2 - Sleight of Hand - Trap nearby objects with a jewel that bursts with Radial Blind when touched in darkness, or a Radial\\nExplosion when touched in light. Hall of Mirrors doppelgangers will lay a smaller version of the jewel when active.\\nAugment - Explosive Legerdemain - Ammo and Orbs pickups are turned into proximity mines that deal 1000 Damage with a 100%\\nStatus Chance.\\n\\n\\nAbility 3 - Eclipse - Standing in light, Mirage deals increased damage. Standing in shadow, Mirage becomes harder to see and gains\\ndamage resistance.\\nAugment - Total Eclipse - While active, allies within 15m benefit from Eclipse.\\nAbility 4 - Prism - Emits an energy prism that fires lasers in all directions, damaging any enemy that comes into contact. Activating\\nagain detonates the prism, blinding any nearby enemies.\\nAugment - Prism Guard - Prism follows above Mirage. Duration changed to 4s.\\nNekros\\nPassive - Nekros regenerates 5 points of health any time an enemy dies within 10m of him.\\nAbility 1 - Soul Punch - Shoots a deathly blast that turns the targets soul into a piercing projectile.\\nAugment - Soul Survivor - Use on a downed ally to revive them with 30% Health.\\nAbility 2 - Terrify - Causes all nearby enemies to run away in terror.\\nAugment - Creeping Terrify - Affected enemies have 60% reduced Movement Speed.\\nAbility 3 - Desecrate - Forces fallen enemies nearby to dissolve, with a chance of dropping additional loot.\\nAugment - Despoil - No longer consumes Energy, but consumes 10 Health per corpse instead.\\nAbility 4 - Shadows of the Dead - Summons shadow versions of the most powerful fallen enemies from the current mission to fight\\nfor Nekros.\\nAugment - Shield of Shadows - Each Shadow within 50m take 6% of the Damage done to Nekros in his stead.\\nNezha\\nPassive - Nezha has reduced friction on the ground, allowing him to preserve momentum from movement for longer, and increases\\nthe speed and distance of his slide.\\nAugment - Controlled Slide - Disable Nezha's passive ability. Increase Ability Strength by 15%.\\nAbility 1 - Fire Walker - Leaves a trail of flames behind Nezha, burning enemies and cleansing allies of Status Effects. Teleporting\\nwhile active will blast the landing area with a ring of fire.\\nAugment - Pyroclastic Flow - Accumulate 250% of the damage Fire Walker deals, unleashing it in a trail of fire that lasts 10s.\\nAbility 2 - Blazing Chakram - Throw a flaming ring that ignites enemies, making them more vulnerable to damage. Flaming\\nenemies drop Restorative Orbs on death. Charge to amplify the power of the ring, and reactivate to teleport to the ring’s location.\\nAugment - Reaping Chakram - Each enemy hit increases the ring's Damage by 2x and the chance for enemies to drop Health Orbs\\non death by +0.25x.\\n\\n\\nAbility 3 - Warding Halo - Creates a damage insulating ring of fire, that also stuns and damages nearby enemies. When damage\\nprevention runs out, Nezha experiences a brief period of invulnerability.\\nAugment - Safeguard - Can now be cast on allies with 50% effectiveness.\\nAbility 4 - Divine Spears - Impale enemies in range with spears that erupt from the ground. Activate again to send pierced enemies\\nslamming back to the ground.\\nNidus\\nPassive - Can gain Mutation Stacks, a unique buff that augments his abilities. If Nidus takes fatal damage with at least 15 Mutation\\nStacks, those 15 stacks are consumed, granting him 5s of invulnerability and 50% health restore.\\nAugment - Abundant Mutation - Nidus gains an additional 200 max stacks of Mutation. Undying has a 30s cooldown.\\nAbility 1 - Virulence - Rupture the ground with a damaging fungal growth in a wave in the facing direction. Enemies hit restores\\nNidus’ energy. Damage increases with Mutation Stack count.\\nAugment - Teeming Virulence - Hitting 4 enemies with Virulence grants 120% Primary Weapon Critical Chance for 15s.\\nAbility 2 - Larva - Spawn an infested mass of tentacles that latches onto nearby enemies and pulls them in.\\nAugment - Larva Burst - Reactivate Larva to detonate and deal 600 Toxin damage in a 8m radius. This damage stacks for every\\nenemy grabbed by the Larva.\\nAbility 3 - Parasitic Link - Bind to a enemy or allied target. For allies, the host and Nidus gain increased ability strength. Linked\\nenemies take the damage inflicted on Nidus.\\nAbility 4 - Ravenous - A field of infestation grows around Nidus, spawning maggots that swarm nearby enemies and consume\\nthem. Maggot damage is buffed from Mutation Stacks, and each enemy consumed adds to the Mutation Stack.\\nAugment - Insatiable -Nidus has a chance for additional Mutation stacks while in the infestation. The base 60% chance increases\\nwith power strength, and multiple stacks are possible above 100%\\nNova\\nPassive - Whenever Nova is knocked down, she emits a field that will knock down and damage enemies in a 6m radius.\\nAbility 1 - Null Star - Creates anti-matter particles that that orbit Nova and strike any enemies that come within range.\\nAugment - Neutron Star - On recast, remaining particles seek out enemies and deal 240 Heat Damage with guaranteed Status\\neffect in 8m. The search radius also doubles.\\n\\n\\nAbility 2 - Antimatter Drop - Launches a particle of contained energy that will detonate on impact. Any projectiles shot into it will\\nbe absorbed and increase its damage.\\nAugment - Antimatter Absorb - Absorbs enemy bullets within 5m, increasing the power of the explosion from Nova's particle of\\nantimatter.\\nAbility 3 - Worm Hole - Creates a portal allowing instantaneous travel from the portal origin to its max range.\\nAugment - Escape Velocity - Allies that travel through wormhole gain a 50% Speed bonus for 7s.\\nAbility 4 - Molecular Prime - Unleashes a wave of anti-matter energy, priming all enemies caught in the wave. Primed enemies\\nmove and attack slower, and take 2x more damage. Enemies that are killed while Primed explode, inflicting Blast damage on\\nnearby enemies.\\nAugment - Molecular FIssion - When killed, primed enemies will restore a Null Star charge and have a 100% chance of restoring an\\nadditional one.\\nNote: Ability Strength under 100% will cause enemies to move and attack faster.\\nNyx\\nPassive - Enemies affected by any of Nyx’s abilities have a chance to become disarmed.\\nAbility 1 - Mind Control - Nyx takes over the mind of her target, confusing them and making them fight against their comrades.\\nAugment - Mind Freak - Controlled target inflicts +500% Damage.\\nAbility 2 - Psychic Bolts - Launch a cluster of homing force bolts that deal damage on impact.\\nAugment - Pacifying Bolts - Throw an additional 3 force bolts. Enemies struck are confused for 10s.\\nAbility 3 - Chaos - With a psychic blast, Nyx confuses all enemies in range, causing them to attack random factions.\\nAugment - Chaos Sphere - Enemies entering the Effect Range will be inflicted with Chaos. Effect Range lasts for 50% of the ability\\nduration and shrinks over time.\\nAbility 4 - Absorb - Nyx extends a aura of energy that absorbs all incoming damage, and stores it. Deactivating the ability will\\nrelease the damage in an area blast. Nyx cannot move or attack while Absorb is active.\\nAugment - Assimilate - Nyx can move at 50% Speed while using Absorb, but the area is reduced by half.\\nAugment - Singularity - Create a ring every 3s that drags in enemies at 15m/s.\\nOberon\\nPassive - Allied pets receive +25% health, shield, and armor links. Pets receive one instant revive per mission.\\nAbility 1 - Smite - Focuses energy within a target and then projects it, damaging both the target and surrounding enemies.\\n\\n\\nAugment - Smite Infusion - Hold to cast will grant all allies within 15m an additional 100% Radiation Damage to their attacks for\\n40s.\\nAbility 2 - Hallowed Ground - Sanctifies the ground around Oberon, inflicting damage to enemies who step on it.\\nAugment - Hallowed Eruption - Reactivate to deal all Remaining Damage and Radiation Status. Passive: +100% Hallowed Ground\\nDuration.\\nAbility 3 - Renewal - Healing waves of energy emit from Oberon to allies, regenerating health over time.\\nAugment - Phoenix Renewal - Taking fatal damage while under the effects of Renewal will instead Heal you or allies to 50%\\nHealth. This effect triggers only once for each ally every 90s.\\nAbility 4 - Reckoning - Lifts enemies into the air and slams them back into the ground, dealing damage. Enemies killed by this\\nability have a chance of dropping a health orb.\\nAugment - Hallowed Reckoning - Reckoning gains +40% range. A 3m radius around each affected enemy grants bonus armor to\\nallies and deals 300 damage per second to enemies.\\nOctavia\\nPassive - You can customize Octavia’s Mandachord song in the Appearance menu, changing the way her abilities work and sound.\\nAbility 1 - Mallet - Beats damage into enemies in time to the percussion section of the Mandachord. Damage inflicted on the mallet\\nincreases its output damage.\\nAugment - Partitioned Mallet - Create an additional Mallet with 20% reduced range.\\nAbility 2 - Resonator - Launches a rollerball that charms enemies to follow and attack it. Beat is timed to the bass section of the\\nMandachord. If a Mallet is active, the Resonator will pick it up and move it with it.\\nAugment - Conductor - Reactivate the ability to command Resonator to move to your aim point at 150% Speed.\\nAbility 3 - Metronome - Grants buffs to Octavia and her allies in the aura. Beat is timed to the melody section of the Mandachord.\\nCrouch to the beat to gain invisibility, shoot to the beat to gain multishot, jump to the beat to gain a speed boost, melee attack to\\nthe beat to gain a melee damage buff.\\nAbility 4 - Amp - Draws power from sound within its aura to provide and amplify a damage buff for Octavia and her allies. Also\\ndoubles the damage and range of nearby mallets. Mallet, Resonator, Metronome, and gunshots all add to sound.\\nSignature Weapon - Tenora - Headshot kills with alt fire have a 20% chance to instantly refill magazine.\\nSignature Weapon - Pandero - Headshot kills with alt fire increase reload speed by 20%.\\n\\n\\nProtea\\nPassive - After casting three abilities, Protea empowers her next ability cast with an additive 100% ability strength bonus.\\nAbility 1 - Grendage Fan -\\n●\\n(TAP) Shrapnel Vortex: Creates a slashing, staggering swirl of shrapnel.\\n●\\n(HOLD) Shield Satellites: Protea reconfigures Grenades to work as overcharging shield generators, protecting her, her allies\\nand companions. When Shields break a Satellite is destroyed to extend the period of invulnerability.\\nAbility 2 - Blaze Artillery - Deploys an artillery unit to blast plasma charges at enemies it faces. Each enemy hit increases the power\\nof subsequent plasma attacks.\\nAbility 3 - Dispensary - Deploys a device that generates 3 pickups after a short delay: empowered health orb, universal ammo pack\\nand energy orb.\\nAugment - Repair Dispensary - Hold to create a dispensary that will revive the sentinel or companion Moa of a player within 14m\\nevery 60s.\\nAbility 4 - Temporal Anchor - Drops a Temporal Anchor which, after a short duration, Protea rewinds to trigger a temporal\\nimplosion. Implosion damage increases based on damage dealt between anchor drop and rewind. Everything lost or expended in\\nthat time is returned. Dying while Anchor is active rewinds Protea to the anchor, saving her. Protea is knocked down and the anchor\\nvanishes.\\nQorvex\\nPassive - All Primary, Secondary, Glaives and Gunblades receive 3m Punch through.\\nAbility 1 - Chyrinka Pillar - Summon a Chyrinka Pillar that slows enemies. It pulses Radiation Damage with a guaranteed Status\\nEffect.\\nAbility 2 - Containment Wall - Qorvex summons walls that slam together, damaging all enemies caught between them and\\ninflicting Radiation Status.\\nAbility 3 - Disometric Guard - Guard yourself and nearby allies against Status Effects. Each time Qorvex kills or assists in killing an\\nenemy affected by Radiation Status, the number of Status Effects Disometric Guard can prevent increases.\\nAbility 4 - Crucible Blast - Release a beam from Qorvex's Crucible Core. Each enemy struck suffers Radiation Damage with a\\nguaranteed Status Effect. Enemies affected by Radiation Status explode in a chain reaction.\\n\\n\\nRevenant\\nPassive - When Revenant’s shield is depleted, he emits a Radial Blast that knocks down nearby enemies.\\nAbility 1 - Enthrall - Converts target into a thrall. Thralls turn on their comrades and can turn others into thralls. On death, they\\ndissolve into a damaging pillar of energy.\\nAbility 2 - Mesmer Skin - Gain a sentient energy shield that redirects damage. Redirected damage stuns enemies. Stunned enemies\\ncan be Enthralled for no energy cost.\\nAugment - Mesmer Shield - Revenant receives +50% Mesmer Skin Strength and allies within Affinity Range are granted a\\nmaximum of 5 charges.\\nAbility 3 - Reave - Dash through enemies as a wall of sentient energy, stealing shields and health from those contacted. This effect\\nis enhanced for thralls.\\nAugment - Blinding Reave - Enemies hit are blinded by fog for 10s.\\nAbility 4 - Danse Macabre - Float from the ground and emit a series of energy beams that extend from Revenant’s raised hand to\\nthe ground at an angle. The beams will modify their damage type based on enemy resistances. Incoming damage is redirected into\\nthe beams. Hold the Fire Button to increase the damage and range of the beams, at the cost of more energy.\\nSignature Weapon - Phantasma - Has 15 magazine capacity.\\nSignature Weapon - Tatsu - Charge cap of 9.\\nRhino\\nPassive - When Rhino falls from a great height, or falls quickly enough, he will create a shockwave on impact, knocking down and\\ndamaging enemies in a 6m radius.\\nAbility 1 - Rhino Charge - Rhino charges forward, causing damage and sending contacted enemies flying.\\nAugment - Ironclad Charge - Each enemy hit increases Rhino's Armor Rating by 50% for 10s.\\nAbility 2 - Iron Skin - Rhino hardens his armor, insulating himself from all damage.\\nAugment - Iron Shrapnel - Recasting Iron Skin will cause it to detonate, dealing 100% of its remaining Health as Puncture Damage,\\nand knocking down enemies.\\nAbility 3 - Roar - Grants Rhino and all nearby allies increased damage for a short time.\\nAugment - Piercing Roar - Roar gains +40% range. Enemies within 25m are knocked down and suffer 10 stacks of Puncture Status\\neffect.\\n\\n\\nAbility 4 - Rhino Stomp - Rhino stomps the ground, sending enemies into a stasis.\\nAugment - Reinforcing Stomp - Iron Skin Health is replenished by 4% for each enemy affected.\\nSaryn\\nPassive - Status Effects inflicted by Saryn and her weapons last 25% longer.\\nAbility 1 - Spores - Inflict a target with a pox of Corrosive spores. Destroying the spores or host spreads them to nearby enemies.\\nThe longer the Spores are active, the more damage they deal.\\nAugment - Venom Dose - Hold to cast will grant all allies within 15m an additional 100% Corrosive Damage to their attacks for 40s.\\nAugment - Revealing Spores - Infected enemies within 40m will show up on the Minimap. +40 Enemy Radar\\nAbility 2 - Molt - Saryn sheds her skin, leaving a decoy behind to draw enemy fire.\\nAugment - Regenerative Molt - After casting Molt, Saryn regenerates 50 Health/s for 10s.\\nAbility 3 - Toxic Lash - While active, attacks deal additional Toxin damage. This effect is doubled for melee strikes. Instantly burst\\nspores with attacks while active.\\nAugment - Contagion Cloud - Create 5m toxic clouds, dealing 300 Toxin Damage/s for 12s with every kill. Damage is twice as\\nstrong for Melee kills.\\nAbility 4 - Miasma - Releases a wave of Viral damage that affects all enemies in range, dealing damage over time. Enemies infected\\nwith Spores receive more damage.\\nSevagoth\\nPassive -\\n●\\nWhen Sevagoth is the player's equipped Warframe, Sevagoth's Shadow is available for customization with its own Upgrade,\\nAppearance, and Abilities tabs in the Arsenal loadout screen after reaching Warframe Rank 10.\\n●\\nWhen Sevagoth is the player's equipped Warframe, Shadow Claws is available for customization with its own Upgrade tab\\nin the Arsenal loadout screen after reaching Warframe Rank 10.\\n●\\nOn fatal injury and entering Bleedout, Sevagoth's body petrifies into a broken tombstone as his Shadow manifests itself.\\nControl the Shadow to collect the souls of 5 enemies by casting Consume via the ability, quick melee, or fire weapon buttons\\nwith a targeted enemy on the aiming reticle, reviving Sevagoth upon a full harvest. Alternatively, allies may manually revive\\nSevagoth by interacting with his tombstone.\\nAbility 1 - Reap - Sevagoth's Shadow flies outward ravaging enemies in his path. Survivors are damaged by Death's Harvest over\\ntime. The souls of the dead fill the Death Well.\\n\\n\\nAbility 2 - Sow - Plant a death seed in nearby targets to drain their lifeforce. Reap what has been sown to detonate afflicted\\nenemies, dealing a percentage of their health as radial damage. The souls of the dead fill the Death Well.\\nAbility 3 - Gloom - Summon a radial pulse wave that ensnares and slows enemies, siphoning their lifeforce for the Death Well.\\nAllies within the wave steal health with each attack.\\nAbility 4 - Exalted Shadow - When the Death Well fills to above 75%, Sevagoth’s Shadow form is ready to be released. Tear the\\nenemy asunder with a collection of Melee-focused Abilities.\\nShadow Ability 1 - Embrace - Ghostly hands pull enemies into a flailing mass.\\nShadow Ability 2 - Consume - Dash through enemies and rip out their souls to heal Shadow.\\nShadow Ability 3 - Death’s Harvest - Inflict nearby enemies with a harrowing condition.\\nShadow Ability 4 - Reunite - Sevagoth and his Shadow become one.\\nSignature Weapon - Epitaph - Gains 20% Headshot Bonus\\nStyanax\\nPassive - Styanax's weapon Critical Chance bonus increases by 1% per 40 Shield points, based on his current total including\\nOvershields. Passive bonus is doubled on Speargun primary Weapons.\\nAbility 1 - Axios Javelin - Throw an Axios Javelin. When the javelin impales an enemy against a wall, surrounding enemies are pulled\\ninto the area and suffer a burst of damage.\\nAbility 2 - Tharros Strike - Summon Tharros, the shield of Styanax. Swing Tharros to repel enemies and reduce their shields and\\narmor. Styanax regenerates health for every enemy struck.\\nAbility 3 - Rally Point - Draw enemy attention to Styanax. His resolve uplifts him and nearby allies, regenerating the squad's energy\\nover time. Styanax and his allies also regenerate shields for every kill assist they contribute.\\nAbility 4 - Final Stand - Exude might and valor. Rise into the air and throw a barrage of Axios Javelins. The javelins deal damage to\\nnearby enemies wherever they land. Direct hits to enemies deal greater damage.\\nSignature Weapon - Afentis - Unkown\\n\\n\\nTitania\\nPassive - TItania has +25% bullet jump distance. Bullet jumping creates an aura on the ground that grants the same effect to allies\\nwho bullet jump from the aura.\\nAbility 1 - Spellbind - Enemies in range are suspended in the air. Nearby allies become immune to Status Effects.\\nAugment - Spellbound Harvest - Hitting at least 4 enemies with Spellbind will grant Titania 50 energy and 40% more range on the\\nnext cast of Spellbind.\\nAbility 2 - Tribute - Extract an offering from a target that becomes a random ability buff. Survivor’s attacks are weakened. Buffs\\nconsist of:\\n●\\nDust - Reduces enemy accuracy\\n●\\nThorns - Reflects a portion of damage taken\\n●\\nEntangle - Slows enemies\\n●\\nFull Moon - Increases Companion’s damage\\nAbility 3 - Lantern - Creates a swarm of razorflies that transform a target into a floating beacon, attracting enemies to it, and then\\nexploding.\\nAugment - Beguiling Lantern - Grants 100% bonus damage to attracted enemies.\\nAbility 4 - Razorwing - Shrink down to a pixie-like size, and gain access to Titania’s dual pistols, Dex Pixia, and her sword, Diwata.\\nWhile in this state, Archwing controls and mechanics are used. (Exalted Weapon)\\nAugment - Razorwing Blitz - Flight Speed increased by 25% and Fire Rate increased by 25% for 8s when using abilities. Stacks up\\nto 4x.\\nTrinity\\nPassive - Trinity revives fallen allies 20% faster, and from further away.\\nAbility 1 - Well of Life - Turns target into a source of health. Can gain health by damaging the target.\\nAugment - Pool of Life - On death, marked enemies will drop 4 Health Orbs with a 100% chance of dropping an Energy Orb.\\nAbility 2 - Energy Vampire - Turns target into a source of energy that emits waves of energy over time.\\nAugment - Vampire Leech - Excess Energy replenishes Shields by 150%.\\nAbility 3 - Link - Any damage taken while link is activated will be inflicted on a nearby enemy instead.\\nAugment - Abating Link - Reduces Armor Rating by 60% on enemies targeted by Link.\\n\\n\\nAbility 4 - Blessing - Restores the health and shields of Trinity and all allies within Trinity’s affinity range, while also giving some\\ndamage resistance.\\nAugment - Champion’s Blessing - Gain Primary and Secondary Critical Chance for 12s for each percent you heal on allies up to\\n350%.\\nValkyr\\nPassive - Valkyr has no touchdown animation, and recovers from knockdowns 50% faster.\\nAbility 1 - Rip Line - Valkyr throws out a hook. If she hits an enemy, she pulls them to her. If she hits a surface, she pulls herself to the\\npoint of impact.\\nAugment - Swing Line - After using Rip Line, the next 4 Rip Lines will have no Energy cost while Airborne. +20% Parkour Velocity\\nAbility 2 - Warcry - Valkyr lets out a cry that increases ally’s melee speed while slowing down nearby enemies.\\nAugment - Eternal War - While active, Warcry's duration is increased by 2s for each Melee Kill.\\nAbility 3 - Paralysis - Valkyr sacrifices her shields, stunning and damaging enemies around her.\\nAugment - Prolonged Paralysis - Affected enemies are pulled towards Valkyr and the stun duration is increased by 200%.\\nAbility 4 - Hysteria - Valkyr becomes enraged and unleashes her claws. In this state Valkyr is invulnerable, but can only use her\\nclaws. (Exalted Weapon)\\nAugment - Enraged - Damage increased by 200%, Critical Chance increased by 200%. Hysteria lasts for 15s, and receives a\\nmatching cooldown.\\nAugment - Hysterical Assault - Aim and then attack to leap onto enemies up to 50m away.\\nVauban\\nPassive - Vauban inflicts 25% extra damage with his weapons and abilities, against enemies that are incapacitated and unable to\\nmove.\\nAbility 1 - Tesla Nervos - Deploy a roller drone that attaches itself to enemies and delivers bursts of arcing electricity to anything in\\nthe immediate area.\\nAugment - Tesla Link - While a target has a Nervos attached, any damage dealt to it will be absorbed by the Nervos and channeled\\ninto a 8m burst of Electricity on death.\\nAbility 2 - Minelayer - Cycle through 4 deployable trap mines.\\n●\\nTether Coil - Immobilizes and groups enemies together.\\n●\\nFlechette Orb - Fires out deadly nails in all directions.\\n●\\nVector Pad - Accelerates enemies and allies in the pad's direction.\\n\\n\\n●\\nOverdriver - latches onto the nearest ally and boosts their weapon damage.\\nAbility 3 - Photon Strike - Drop a targeting beacon that calls in a devastating laser artillery strike.\\nAugment - Photon Repeater - After successfully hitting at least 5 enemies, the next cast will fire a second strike.\\nAbility 4 - Bastille - Erect a containment field to capture enemies and suspend them in stasis, stripping their armor. Hold to collapse\\nall Bastilles into a single damaging vortex.\\nAugment - Repelling Bastille - Enemies within the Bastille have a 100% chance to be repelled every 4s. Vortex's duration is\\nincreased by 70% of its Maximum Duration for each additional Vortex thrown into it.\\nVolt\\nPassive - Traveling on the ground will build static electricity, which is then converted into Electric damage on Volt’s next attack.\\nAbility 1 - Shock - Launches an electric projectile that stuns and damages target, and chains to nearby enemies.\\nAugment - Shock Trooper - Hold to cast will grant all allies within 15m an additional 100% Electricity Damage to their attacks for\\n40s.\\nAbility 2 - Speed - Gains a buff to movement and melee attack speed for Volt and nearby allies.\\nAugment - Shocking Speed - Enemies within 3m while sprinting under the effects of Speed will take 300 Electricity Damage with a\\nguaranteed Status effect.\\nAbility 3 - Electric Shield - Deploys a barrier of electricity that blocks incoming damage. Volt can pick up and carry a smaller version\\nof the shield.\\nAugment - Transistor Shield - Allies can pick up Electric Shield. 300% of damage absorbed will be added to Volt's Static Discharge.\\nVolt can also cast Electric Shield while holding a Shield\\nAbility 4 - Discharge - Paralyze nearby enemies with an electric wave. Electricity will chain between enemies in range, and deal\\ndamage over time.\\nAugment - Capacitance - Converts 3% of Damage dealt into Shields split between Volt and Squadmates.\\nVoruna\\nPassive - Hold down the ability button to invoke 1 passive into the UI indicator above the ability icons. Wolf passives persist\\nindefinitely until switched, undergoing a cooldown, or revoked by holding down the ability key again; while a passive is selected,\\nthe corresponding wolf skull on Voruna's body glows with energy, as a flying wolf skull orbits around her.\\n●\\nShroud of Dynar increases Parkour velocity.\\n●\\nFangs of Raksh grants complete resistance to new Status Effects.\\n●\\nLycath's Hunt imbues Voruna's melee weapon with additive 90% Heavy Attack Efficiency.\\n\\n\\n●\\nUlfrun's Descent has Ulfrun die in Voruna's place when she receives lethal damage, preventing bleedout and rendering her\\ninvulnerable for 3 seconds and restoring all of her shields and health. Ulfrun's passive undergoes a minute cooldown after\\nhis sacrifice or when swapped out.\\nAbility 1 - Shroud of Dynar - Dynar shrouds Voruna with invisibility and accelerates her speed. Invisibility ends when Voruna\\nattacks. For a short time, melee attacks have increased Critical Damage and Status Chance and inflict Bleed. Melee kill an enemy\\nduring this time to extend the buff.\\nAbility 2 - Fangs of Raksh - Raksh's fangs tear into your enemies. 5 random Status Effects are applied at 10 Stacks each on an\\nenemy. On target's death, spread the Status Effects to other nearby enemies.\\nAbility 3 - Lycath’s Hunt - Lycath hunts to sustain the pack. There is a chance for enemies killed by melee attacks to drop health\\norbs and enemies killed by headshots to supply energy orbs. Increase the duration of Lycath's hunt by killing enemies affected by 5\\nor more Status Effects.\\nAbility 4 - Ulfrun’s Descent - Voruna drops to all fours and prepares 5 brutal charges that lock onto enemies. Ulfrun, the most\\npowerful wolf, leads the attack as Voruna dashes toward her target. The pack deals increased damage to targets and nearby\\nenemies that are inflicted by Status Effects. Lethal attacks double the damage of Voruna’s remaining charges.\\nWisp\\nPassive - Wisp is invisible while airborne unless you attack.\\nAbility 1 - Reservoirs - Deploy one of three buff Motes, Each will attach to Wisp and buff herself and allies within range.\\n●\\nHaste - Grants increased movement and attack speed.\\n●\\nVitality - Increases maximum health and heals over time.\\n●\\nShock - Stuns nearby enemies.\\nAugment - Fused Reservoirs - Adds a fourth reservoir that gives the effects of all three. Costs 200% more Energy.\\nAbility 2 - Will-O-Wisp - Cast forward a spectral image of Wisp to distract enemies. Activate again to quickly travel to the image’s\\nposition. Hold to have the image travel faster, and teleport to its position on release.\\nAbility 3 - Breach Surge - Opens a dimensional breach that stuns nearby enemies, and causes them to release Surge sparks when\\ndamaged. Wisp may also target a Reservoir to teleport to it and double the range of the surge.\\nAugment - Critical Surge - Teleporting to a Reservoir costs 50% Energy and grants 10% Critical Chance to Primary Weapons per\\nmeter traveled for 9s. Maximum of 250% Critical Chance.\\nAbility 4 - Sol Gate - Direct a plasma energy beam forward, dealing heavy damage.\\n\\n\\nWukong\\nPassive - Wukong has learned five techniques to avoid death whenever he takes fatal damage. Wukong will be randomly allowed 3\\nof these techniques per mission to avoid death 3 times. Each technique will make Wukong avoid entering bleedout upon taking\\nfatal damage, invulnerable for 2 seconds, restore 50% health, and provide a unique buff.\\nAbility 1 - Celestial Twin - Shedding part of himself, Wukong creates a twin to fight by his side. Attack at range and the twin will\\nmelee, pull a blade and the twin will lay down covering fire. Use again to command the twin to attack a target with increased\\ndamage.\\nAugment - Celestial Stomp - Hold to command the twin to perform a slam attack suspending enemies in the air within 20m for 25\\nEnergy.\\nAbility 2 - Cloud Walker - Evaporate into a cloud of mist and float through the battlefield, dazing any enemy encountered, while\\nhealing Wukong and his twin.\\nAugment - Enveloping Cloud - Allies within 4m of the cloud become invisible to enemies for 14s.\\nAbility 3 - Defy- Wukong and his twin become invulnerable and defy enemies to attack. All damage is captured, stored, and dealt\\nback in a single furious strike of Wukong's staff. Bonus Armor is then granted relative to the damage captured.\\nAbility 4 - Primal Fury - Wukong summons his Iron Staff. (Exalted Weapon)\\nAugment - Primal Rage - Killing an enemy increases Critical Chance by 15%. The increase decays by 1%/s\\nXaku\\nPassive - Shifting their pieces unpredictably, Xaku has a 25% chance to harmlessly phase through incoming enemy weapon attacks,\\nwhile protected by a 25% damage reduction against area of effect damage. Passive dodge chance and area damage reduction both\\nraise to 75% while The Vast Untime is activated.\\nAbility 1 - Xata’s Whisper - Wield Void damage for all attacks from equipped weapons when activated.\\nAbility 2 - Grasp of Lohk - Void Tendrils steal weapons from nearby enemies to use as your own floating, auto-targeting armament.\\nDamage output increases based on enemy level. The number of weapons grabbed also determines the damage multiplier for The\\nLost: Deny's Void beam.\\nAugment - Vampiric Grasp - When a stolen weapon deals damage to an enemy affected by The Lost: Gaze or The Vast Untime,\\nXaku heals by 25.\\nAbility 3 - The Lost - Cycle through a trio of lost Warframe powers.\\n●\\nAccuse - Manifest a Void fissure to corrupt enemies into allies.\\n\\n\\n●\\nGaze - Grasp targets in Void tendrils that capture damage and inflict it when the target is released.\\n●\\nDeny - Annihilate with a beam of Void energy, wiping Sentient resistances.\\nAugment - The Relentless Lost - Casting The Lost increases Ability Strength for The Lost by 35% and increases Ability Efficiency for\\nThe Lost by 15% . The bonus can stack up to 3x and resets if you can cast the same ability twice in a row.\\nAbility 4 - The Vast Untime - Temporarily shed the outer pieces of Xaku in a destructive blast, then stalk the battlefield in a new,\\nswifter skeletal form. Enemies damaged by the body shrapnel are rendered weaker to Void damage. Xaku's other active abilities'\\nduration is frozen in time and resumes once The Vast Untime expires.\\nSignature Weapon - Quassus - Daggers become more accurate.\\nYareli\\nPassive - Whenever Yareli moves for at least 1.5 seconds, she gains the Critical Flow buff that increases Critical Chance on her\\nsecondary Weapon by 200%. Critical Flow lasts until Yareli stops moving.\\nAbility 1 - Sea Snares - Form five water globules that seek out enemies and expand on contact, simultaneously damaging and\\nimmobilizing their victims.\\nAbility 2 - Merulina - Summon Merulina, a rideable creature of the waves, and the inspiration for K-Driving. Merulina protects Yareli\\nby absorbing a large portion of incoming damage.\\nAugment - Merulina Guardian - Enemies eliminated during Sea Snares heal 20% of Merulina's health. Upon healing, gain +200%\\nReload Speed and Fire Rate on Secondary weapons for 20s.\\nAbility 3 - Aqua Blades - Summon a trio of orbiting aquatic blades that deal damage when they come into contact with enemies.\\nAugment - Surging Blades - Activate Aquablades while in use or during cooldown to hurl a single blade. Thrown blades gain 10%\\ndamage when any Aquablade hits an enemy. No cost to throw while riding Merulina.\\nAbility 4 - Riptide - Drag enemies into a crushing maelstrom and then blow them away in a watery burst. Each enemy trapped in the\\nvortex increases the burst’s damage.\\nZephyr\\nPassive - Zephyr has improved midair aerodynamics, and falls slower.\\nAugment - Target Fixation - Disable Zephyr's reduced airborne gravity. Increase Ability Strength by 15%.\\nAbility 1 - Tail Wind - From the ground, charge and release to launch into an airborne hover. While in air, tap to dash forward, or aim\\ndown and tap to dive bomb to the ground.\\n\\n\\nAugment - Target Fixation - Each enemy hit increases Tail Wind Damage by 100%. Damage resets upon being on ground for 2s.\\nCasting Tail Wind also resets your Double Jump/Bullet Jump.\\nAbility 2 - Airburst - Generate an air burst projectile that explodes on contact and ragdolls enemies. Launch Airbursts into\\ntornadoes to increase their size.\\nAugment - Airburst Rounds - Each enemy hit by Airburst increases secondary damage by 40% for 14s.\\nAbility 3 - Turbulence - Creates a wind shield around Zephyr, redirecting all incoming projectiles.\\nAugment - Jet Stream - Turbulence increases Movement Speed by 40% and Projectile Speed by 100% for Zephyr and her allies.\\nAbility 4 - Tornado - Create a series of tornadoes that seek and engulf enemies. Tornadoes will deal elemental damage based on\\nenemies they absorb.\\nAugment - Funnel Clouds - Creates 8 additional tornadoes. All tornadoes are 50% their original size and won't pick up enemies.\\nFrame Etiquette\\nWhen playing with certain frames, try to work with them, often you’ll do much better and the mission will be much easier.\\n●\\nBanshee\\n○\\nShoot the massive glowing spots. Deals quite a lot of damage.\\n●\\nChroma\\n○\\nLet Chroma run out first, much better if they shoot him rather than you. Also, stand near him to gain buffs.\\n●\\nEquinox\\n○\\nIf day or night, try to stay in her aura (swirly thing around her). It either gives power strength buffs, heals, or reduces\\nenemy damage.\\n●\\nFrost\\n○\\nStay in the globe if you don’t want to get shot at.\\n○\\nCan cast globe multiple times to add armor to it.\\n○\\nFor Frosts, clean up your globes (by pressing 1 on it while you’re on the outside) and don’t globe interception points.\\n●\\nGara\\n○\\nColour your energy less bright. Super bright colours are annoying when it comes to mass vitrify.\\n○\\nIf possible, help keep allies alive. Your 2 can be cast on them so they also receive damage reduction.\\n●\\nHarrow\\n○\\nIf it’s a team based Harrow, with a large circle around him, let him get kills. Gives everyone, including him, energy. If\\nyou kill them, neither you nor the Harrow will get the energy\\n●\\nHydroid\\n○\\nShoot into the puddle. Also try to help him out by killing Nullifiers.\\n○\\nPuddles can heal you if the Hydroid has the augment.\\n●\\nInaros\\n\\n\\n○\\nIf you’re the Inaros, stop leeching health of allies while downed.\\n○\\nTry not to spam Sandstorm, it makes targets really difficult to hit and messes up melee combos.\\n●\\nIvara\\n○\\nStaying in the bubble gives you invisibility.\\n●\\nLimbo\\n○\\nFor Limbos, don’t always stasis everything unnecessarily. It’s generally not needed.\\n○\\nRolling removes the rift.\\n●\\nNekros\\n○\\nWhen playing with a Nekros, use slash based weaponry. It breaks the bodies into additional pieces and that means\\nmore loot.\\n●\\nNezha\\n○\\nStaying in the fire from firewalker removes debuffs.\\n●\\nNidus\\n○\\nIn longer missions, try not to mess with a Nidus and his stacks, he needs it for the later part of the game. This means\\nnot blowing up the things in his larva unless he asks you to.\\n○\\nStand on the grass if health is needed.\\n●\\nNyx\\n○\\nDon’t shoot at a Nyx’s absorb unless she’s trying to leech or AFK.\\n○\\nFor Nyxes, when playing a defense or intercept, you can remove mind control by pressing 1. Stops the wait for the\\nlast enemy to die\\n●\\nOberon\\n○\\nStand near him for healing, and stand on the grass to get Iron Renewal\\n●\\nOctavia\\n○\\nCrouch to the beat to get invisibility, jump to get movespeed, shoot to get multishot, and melee to get extra damage.\\n●\\nSaryn\\n○\\nShoot spores on enemies.\\n●\\nTitania\\n○\\nDon’t knock away her lantern (glowing enemy that looks like it has a vortex on it).\\n●\\nTrinity\\n○\\nFor Trinities, keep your player list up by pressing [Z] and watch your allies’ health.\\n○\\nFor Trinities, even if you’re an EV Trin or a Blessing, you can still cast the rest of your skills.\\n○\\nStay near and protect Trinity to gain health and energy.\\n●\\nVolt\\n○\\nElectric shield works 2 ways.\\n○\\nBackflipping (aim + back + roll) removes speed.\\nWarframes and Companions Scheduled to be Vaulted\\n●\\nCurrently Unknown\\n\\n\\nPrime Frames, Companions, and Archwings Rotation - Currently Available\\n*Everything is assumed Prime\\n●\\nNyx (Permanent)\\n●\\nValkyr (Permanent)\\n●\\nChroma\\n●\\nBaruuk\\n●\\nFrost\\n●\\nGaruda\\n●\\nGrendel\\n●\\nHildryn\\n●\\nKhora\\n●\\nMag\\n●\\nRevenant\\n●\\nZephyr\\nPrime Resurgence - Currently Available\\nSee “”Prime Resurgence”” for details.\\n●\\nFrost Prime\\n○\\nLatron Prime\\n○\\nReaper Prime\\n●\\nZephyr Prime\\n○\\nTiberon Prime\\n○\\nKronen Prime\\n●\\nChroma Prime\\n○\\nRubico Prime\\n○\\nGram Prime\\n●\\nMag Prime\\n○\\nBoar Prime\\n○\\nDakra Prime\\nVaulted Frames, Companions, and Archwings - Currently Unavailable\\n*Everything is assumed Prime\\nExcalibur (Permanent)\\nAsh\\nAtlas\\nBanshee\\nChroma\\nEmber\\nEquinox\\nFrost\\nGara\\nHydroid\\nInaros\\nIvara\\n\\n\\nLimbo\\nLoki\\nMag\\nMesa\\nMirage\\nNekros\\nNezha\\nOberon\\nOctavia\\nRhino\\nSaryn\\nTitania\\nVauban\\nWukong\\nZephyr\\nOdonata\\nCarrier\\nDethcube\\nHelios\\nWyrm\\nOdonata\\nNext Warframes to be Primed\\nThis list is based on Warframe release order, then the pattern Male Male Female Female. These will be released in Prime Access.\\nThis list is an estimate and changes may happen.\\n●\\nWisp\\n●\\nGauss\\n●\\nGrendel\\n●\\nProtea\\n●\\nXaku(?)\\n●\\nLavos\\n●\\nSevagoth\\n●\\nYareli\\n●\\nGyre\\n●\\nCaliban\\n●\\nStyanax\\nQ: What does it mean for something to be “vaulted”?\\nA: It means the relics for the vaulted item can no longer be obtained in the regular game. However, relics and parts already owned\\ndo not go away, and Primed items can still be traded.\\nQ: If a frame gets vaulted, do I get to keep the frame?\\nA: Yes, of course!\\nQ: You said nothing about Excalibur Prime, is he still farmable?\\nA: No, he’s not in the Prime Vault and he’s not farmable. He was part of the Founder’s package back when the game was first\\nreleased. He is currently unobtainable by any means. He will most likely never be obtainable ever again.\\nQ: How does vaulting work?\\nA: All relics that will be vaulted will be removed from drop tables. Anything else you have, you will keep. This includes the relics\\nthemselves, the items, parts and crafted items.\\n\\n\\nQ: Will the vault be reopened?\\nA: Currently it works on a monthly “Prime Resurgence” Rotation, every month or so, a new duo of warframes and a few weapons\\nwill be obtainable. You can purchase the relics needed to unlock these Primes from Varzia on Maroo’s Bazaar for Aya, which can be\\nobtained as a reward from any drop table that rewards relics.\\nFashion Frame and Cosmetics (SPOILERS)\\nFashion Frame is the act of combining different color, armor, and skin combinations on a Warframe to make it look cool and unique,\\nor to fit a theme. The term also applies to weapons, Companions and Operators. This is considered an endgame, optional activity,\\nas almost all of the cosmetics and colors necessary for Fashion Frame cost Plat or real currency.\\nWhen pertaining to colors, an item’s secondary energy color is unlocked after a Forma is applied to that item. Primary and\\nsecondary energy is fused into a two-tone effect. Warframes, weapons, Syandanas, and companions can have secondary energy\\ncolors.\\n\\n\\nThere are three types of cosmetic items; Deluxe, Tennogen, and Prime Access.\\n●\\nDeluxe items are created by DE and always cost Plat. They include Warframe skins, weapon skins, armor packs, Companion\\narmor, Operator armor, Operator accessories, Syandanas, and Sugatras.\\n●\\nTennogen items are created by digital artists with creative permissions from DE. Tennogen items always cost a\\npredetermined amount of real currency, 30% of which goes to the artist/creator of the item. Tennogen items include\\nWarframe skins, weapons skins, Operator accessories, and Syandanas.\\n●\\nPrime Access items are always included in the Accessories Pack of a Prime Access, and are available only as long as the\\nPrime Access is. They are not obtainable in any other way. The Accessories Pack costs real currency, and can either be\\nbought on its own or as part of the Tier 3 Prime Access pack. Prime Access items can include helmets for the newly Primed\\nWarframe, Prime armor sets, Primed Operator armor, Primed Operator accessories, Prime Syandanas, and Prime Sugatras.\\nRegalia\\nThere are 3 types of Regalia; Emblems, Sigils, and glyphs.\\nEmblems are equipped in the Regalia section of the Warframe appearance menu, and include the Clan and Alliance emblems, along\\nwith any Event emblems earned. They appear on your Warframe’s left and right shoulders. Only the Clan and Alliance emblems can\\nbe purchased.\\nSigils are equipped in the Regalia section of the Warframe appearance menu, and include the Assassin and Syndicate sigils. They\\nappear on your Warframe’s chest and back. Sigils cannot be purchased, but are occasionally available in Prime Access.\\nGlyphs are equipped in the Profile section of the [ESC] menu. They appear next to your name and gear in the squad list. Glyphs can\\nbe earned, bought with platinum, redeemed with access codes, or awarded by other players/streamers. Your equipped glyph is also\\nwhat appears when using the Glyph gear item.\\nWeapons\\nQ: Should I potato/use an orokin catalyst on x?\\nA: A general rule of thumb is if you feel that it’s good, potato it. However, it’s a pretty good idea NOT to potato/upgrade the mk 1\\nweapons and to experiment before you potato a weapon.\\nQ: If I potato / use a catalyst on a weapon is it permanent?\\nA: Yes.\\nQ: Can I use multiple potatoes / catalysts on my weapon?\\nA: No.\\n\\n\\nQ: Do I have to wait until lvl 30 to potato / catalyst my weapon?\\nA: No, once used it will always double your mod capacity. So if you potato it at lvl 3 it gains +3, and if you level it to 30, it will give\\n+30.\\nQ: How do I use forma? I heard you can upgrade weapons with it.\\nA: On a lvl 30 or maxed piece of equipment, go to upgrade, on the bottom right side, there should be an action button. Once you\\nclick on it, you have a choice to forma your weapon to give it another polarity.\\nQ: What are Prime weapons?\\nA: Lore wise, they’re prototypes (the original weapons). Gameplay wise, they give minor buffs to its stats. Otherwise they’re\\nbasically the same as the normal ones with a different aesthetic.\\nQ: How do I get Prime weapons?\\nA: Farm for the relics where the parts are sealed in, and unlock the relic to get the part. Prime weapons have a multitude of parts\\nneeded to build, depending on the weapon and type. Prime weapon blueprints can also be traded between players, or bought with\\nreal currency in Prime Access or Prime Unvaulting packs. Occasionally, Twitch Prime will have a Prime weapon available to\\nsubscribers.\\nQ: What does it mean for something to be “vaulted”?\\nA: It means the relics for the vaulted item can no longer be obtained in the regular game. However, relics and parts already owned\\ndo not go away, and Primed items can still be traded.\\nQ: Which weapons do I need to build other weapons?\\nA: See this chart: Might be outdated, need to check!\\n\\n\\nQ: What weapons should I get first?\\nA: See the suggested List below.\\nThe Suggested Beginner Weapon List\\nThese weapons are handpicked for 3 distinct categories. They are easy to obtain, easy to mod and easy to use. When we say this, it\\nmeans that stuff like the Prisma Grakata don’t belong, since they aren’t always available. Neither are weapons with immensely\\nexpensive mod requirements (ie Maiming Strike > 2 Primed mods). Preference should be paid to weapons that are available early\\n(Pre MR7).\\nThe Following is a Suggested list of beginner weapons and do not represent the best weapons in the game.\\n\\n\\nPrimaries\\n●\\nDMR - Latron MR 0 & Veldt MR 8\\nThe Latron is a good all around starter weapon, it boasts high accuracy and fire rate but has a high recoil. Veldt on the other\\nhand is more akin to a sniper without being one, high dmg and fire rate make it a no brainer for the Tenno marksman.\\n●\\nRifle - Baza MR7 & Soma MR 6\\nThe Baza is a low damage, high fire rate smg that has damage fall off like a shotgun but has a high crit chance and is innately\\nsilenced, and is solid for most of the Star Chart.\\nThe Soma is a cross between an assault rifle and an LMG, a small spool up but high fire rate and good crit rate like the Baza,\\nin addition to a high mag size.\\n●\\nShotgun - Hek MR4 & Tigris MR 7\\nThe Hek and its variants are a great early game shotgun that don't require much to make it work. Good mag size and decent\\ndamage make it a good choice for early game. The Tigris is a double barrel pain train, fast reload speed and low spread are\\nonly a few things that make this shotgun good.\\n●\\nBow - Dread MR5 & Rakta Cernos MR12\\nThe Dread is one of the easiest bows to get but it still packs a huge punch. With a single crit mod, high crit chance and slash\\ndamage. The Rakta Cernos on the other hand fires much faster than the dread, but has the impact damage type which isn't\\nas good as slash.\\n●\\nSniper - Rubico MR6 & Vectis MR 2\\nThe Rubico is a good all around sniper, boasting one of the highest crit multipliers of any gun, as well as a decent mag size.\\nThe Vectis and its Prime counterpart have the highest status of any sniper but have to be constantly reloaded.\\nSecondaries\\n●\\nShotgun - AkBronco MR2 & Bronco MR0\\nThe Bronco and its dual series are the only pocket shotguns pre-MR7 that are easy to get. It packs a punch with decent all\\nrounder stats, with the exception of a really small clip. With the resources that are needed to craft it, Neurodes, Alloy Plates,\\nFerrite and Polymer Bundles, it’s pretty feasible to obtain it early.\\n●\\nBurst Pistol - Sicarus MR3 & Kraken MR 0\\nThe Sicarus is a burst fire, highly accurate pistol that also has a good crit chance. The only downside to the Sicarus is the low\\nmag capacity. The kraken on the other hand is a status pistol that fires a double shot on every trigger pull with the downside\\nbeing high recoil.\\n●\\nSMG - Afuris MR2 & Akstiletto MR 8\\nBoth secondary smgs that are recommended have fast fire rate, and they boast solid damage with good accuracy.\\n●\\nBeam Weapon - Atomos MR5 & Nukor MR 4\\nBoth weapons are extremely good early game and have the potential to be taken into late game with certain mod loadouts.\\nMelee\\n●\\nPolearm - Orthos (Prime) MR2 & Tonbo MR3\\n\\n\\nBoth the Orthos and Tonbo have good range and are fast, great for clearing a group of enemies. They also have good status,\\nand should be modded for slash procs.\\n●\\nWhip - Lecta MR0 & Atterax MR2 & Scoliac MR6\\nAll whips are a great melee choice, as they have high attack speed and extremely long range with good damage.\\n●\\nHammer - Jat Kittag MR5\\nGreat with quick attacks, continuous use, finishers etc. High damage, moderate range.\\n●\\nGreatsword - Galatine MR3 & Gram MR 2\\nExtremely high damage, very slow attack speed.\\n●\\nFist Weapon - Hirudo MR7 & Ankyros MR 0\\nThe Hirudo can deal lifesteal attacks and is extremely fast. The Ankyros is a gateway weapon that you need to turn into\\nother fist weapons.\\n●\\nNikana - Nikana MR4 & Nikana Prime MR 0\\nOverall great stats, especially attack speed and crit. Easily usable throughout any mission. Use it to finish off enemies easily,\\nas it blends combat together very well. Moderate damage, speed, and range. The Prime version of the nikana is better in\\nalmost every stat but is just harder to farm for.\\nPrime Weapon Rotations - Currently Available\\n*Everything is assumed Prime\\nPrimary:\\nBraton (Permanent)\\nBurston (Permanent)\\nCernos (Permanent)\\nParis (Permanent)\\nFulmin\\nNagantaka\\nPhantasma\\nSecondary:\\nAkbronco (Permanent)\\nBronco (Permanent)\\nHikou (Permanent)\\nLex (Permanent)\\nAfuris\\nHystrix\\nZylok\\nMelee:\\nFang (Permanent)\\nOrthos (Permanent)\\nScindo (Permanent)\\nVenka (Permanent)\\nCobra & Crane\\nDual Keres\\nGunsen\\nMasseter\\nTatsu\\nArch-gun:\\nCorvas\\nLarkspur\\n\\n\\nPrime Resurgence - Currently Available\\nSee “”Prime Resurgence”” for details\\n●\\nSoma Prime\\n●\\nVasto Prime\\n●\\nDual Kamas Prime\\nNext weapons to be vaulted\\n●\\nCurrently Unknown\\nVaulted Weapons\\n*Everything is assumed Prime\\nAstilla\\nBaza\\nBoar\\nBoltor\\nCorinth\\nLatron\\nPanthera\\nRubico\\nScourge\\nSoma\\nStradavar\\nStrun\\nSybaris\\nTenora\\nTiberon\\nTigris\\nVectis\\nZhuge\\nAkbolto\\nAkjagara\\nAklex\\nAksomati\\nAkstiletto\\nAkvasto\\nBallistica\\nEuphona\\nKnell\\nLato (Permanent)\\nMagnus\\nPandero\\nPyrana\\nSicarus\\nSpira\\nVasto\\nZakti\\nAnkyros\\nBo\\nDakra\\nDestreza\\nDual Kamas\\nFragor\\nGalatine\\nGlaive\\nGram\\nGuandao\\nKaryst\\nKogake\\nKronen\\nNami Skyla\\nNikana\\nNinkondi\\nPangolin\\nReaper\\nRedeemer\\nSilva & Aegis\\nTekko\\nTipedo\\nVenka\\nVolnus\\nQ: Will the vault be reopened?\\n\\n\\nA: Currently it works on a monthly “Prime Resurgence” Rotation, every month or so, a duo of prime warframes and a few weapons\\nwill be obtainable. You can purchase the relics needed to unlock these Primes from Varzia on Maroo’s Bazaar for Aya, which can be\\nobtained as a reward from any drop table that rewards relics.\\nQ: How does vaulting work?\\nA: All relics that will be vaulted will be removed from drop tables. Anything else you have, you will keep. This includes the relics\\nthemselves, the items, parts and crafted items.\\nCompanions\\nThere are 3 different types of companions that can accompany you and your Warframe on missions. Each type has special precept\\nmods that provide unique abilities and passives. You may only have one active companion at a time. Precept mods will be used\\nmost in the order they are placed starting with the top left being the most used and the bottom right being the least used.\\nBeasts\\nThere are two species of Beast companions, Kubrows and Kavats. They are bred and managed in the Incubator segment of your\\nOrbiter. Each new Beast requires an Incubator Power Core, the blueprint for which is found in the Market.\\nOnly one Beast companion may be active and available to use at a time. The others you own are stored in Stasis.\\nWhen a Beast companion is bred, it will appear as a puppy or kitten. The Beast can be kept in this state indefinitely. It must be\\nmatured for combat in order to take on missions.\\nWhen breeding a Beast, imprints can be used instead of a random incubation. Imprints are taken from an already existing Kubrow\\nand Kavat. A max of two imprints can be taken from every unique Beast. These imprints can then be traded and/or reused. Two\\nimprints are required to breed a focused Beast. Depending on genetics from the original Beast, you can determine the new Beast’s\\ngender, breed, size, and fur pattern.\\nThe Nutrio Incubator Upgrade Segment can be obtained from the Clan Dojo. It reduces egg incubation from 48 hours to 24 hours.\\nKubrows\\nKubrows resemble large, sturdy canines. They are unique in that they lay eggs instead of giving live birth. To breed a Kubrow, the\\nHowl of the Kubrow Quest must be completed, a Kubrow egg must be obtained, and the Incubator segment installed. Kubrow eggs\\nonly drop from Kubrow Dens on Earth. They can also be bought in the Market for 10p.\\nKubrow Breeds\\n●\\nHuras - Stealth\\n○\\nHunt - Performs lunging attacks.\\n\\n\\n○\\nStalk - Can cloak itself and its master.\\n●\\nRaksa - Support and CC\\n○\\nHowl - Growls, frightening nearby enemies.\\n○\\nProtect - Replenishes its master’s shields when they are depleted.\\n●\\nSahasa - Recon and Recovery\\n○\\nDig - Sniffs and digs up buried items.\\n○\\nFerocity - Performs finisher attacks.\\n●\\nSunika - Combat\\n○\\nSavagery - Performs finisher attacks.\\n○\\nUnleashed - Knocks down VIP targets.\\n●\\nChesa - Disarm and Fetch\\n○\\nNeutralize - Makes enemies drop weapons.\\n○\\nRetrieve - Sniffs out loot in crates and on enemies.\\n●\\nHelminth Charger - Unique strain bred by draining the Helminth Cyst\\n○\\nProboscis - Harpoons enemies and pulls them back.\\n○\\nTrample - Tackles nearby enemies.\\n○\\nStrain Mod Set - Set of 4 mods that use a cyst-stacking passive to buff their effects.\\nKavats\\nKavats resemble large, slim, and lanky cats. They roam wild in only the Orokin Derelict. To breed a Kavat, 10 DNA strands and the\\nKavat Incubator Upgrade segment must be obtained. The segment can be found on Hyekka Masters, and the DNA strands must be\\nscanned off of live wild Kavats, or bought from the Market for 5p.\\nKavat Breeds\\n●\\nAdarza\\n○\\nCat’s Eye - Grants increased Crit Chance to all nearby Tenno for a short time.\\n○\\nReflect - Occasionally reflects amplified damage back at the enemy.\\n●\\nSmeeta\\n○\\nMischief - Becomes invisible and deploys a decoy to draw fire.\\n○\\nCharm - Occasionally gives its owner one of a variety of buffs for a short time.\\n❖Critical Chance set to 200%\\n❖Warframe ability costs are refunded on cast\\n❖Pickups are doubled\\n❖Reload instantly once\\n❖Negates damage received from next incoming hit, and rewards 150 overshields\\n❖Creates and gives one instance of current planet’s rare resource\\n●\\nVenari - Khora’s unique Kavat. Can be used in conjunction with any other companion.\\n\\n\\n●\\nVasca - Vampire Kavat. Can be obtained by going to the Plains of Eidolon during the night cycle and finding a Vasca Kavat to\\ninfect your equipped kavat with Vasca Virus. Then returning to your orbitor and obtaining a genetic code from it twice.\\n○\\nDraining Bite - Deals 400 damage and heals 10% health to the kavat.\\n○\\nTransfusion - When downed Vasca kavat sacrifices 20% of its health to raise down master.\\nPredasites\\nPredasites resemble Kubrows but a more infested version. They roam wild on Deimos and to get a Predasite you must track down\\nand Tranq the type you want, There are 3 sub species of Predasites. Instead of using the incubator segment you make them similar\\nto Vulpaphylas and MOAs, You are able to “revivify” them using a modular 3 component system, The Weakened Version of the\\nsubspecies you want(They become weakened when attacked by roaming infested), A Mutagen and a Antigen.\\nMutagen, Antigen and the “Revivification” option are all from the Son on The Necralisk. They must also be gilded to gain mastery,\\nrename and apply forma to them, they can still have a potato/reactor applied to them without being gilded.\\nPredasites Subspecies\\n●\\nVizier\\n○\\nAcidic Spittle - Every 5s spit acidic tar at an enemy within 30m, blinding them for 12s and dealing Corrosive Damage.\\n○\\nLatric Mycelium - Release a trail of spores every 8s that heal the companion and its allies for 300 health over 5s.\\n●\\nMedjay\\n○\\nInfectious Bite - A Finisher Attack that deals +200% Finisher Damage and infects the target with a Virus that grows 4\\nvolatile pustules that store damage and explode after 3 seconds dealing all damage stored.\\n○\\nParalytic Spores - Charge an enemy within 30m dealing 160 damage and releasing spores that stun enemies within\\n16m for 3s, leaving them open to Finisher Attacks. 10s Cooldown\\n●\\nPharaoh\\n○\\nEndoparasitic Vector - Transmit an endoparasite to an enemy within 30m. Tentacles spawn from it, clinging to\\nenemies within 5m slowing them as they move further from the parasite, and dealing Viral Damage over 5s. 11s\\nCooldown\\n○\\nAnabolic Pollination - Release a cloud of spores that persists for 6s increasing Toxin Damage by +100%. 16s\\nCooldown\\nMutagen blueprints can bought from Son on The Necralisk and change resistances and alters how the animal looks\\n●\\nLeptosam - Grants Proto Shield Resistances - No visual changes\\n●\\nChiten - Grants Alloy Armor Resistances - Tail grows scales\\n●\\nArioli - Grants Cloned Flesh Resistances - Infestation grows through the tail\\n●\\nMonachod - Grants Robotic Resistances - Cartilage Exoskeleton\\n\\n\\nAntigen blueprints can bought from Son on The Necralisk and changes the initial polarity and laters how the animal looks\\n●\\nIranon - Initial Polarity is\\nVarazin - No visual Changes\\n●\\nElasmun - Initial Polarity is\\nMadurai - Infestation grows through the horn\\n●\\nIbexan - Initial Polarity is\\nNaramon - Infestation grows through the jaw\\n●\\nTethron - Initial Polarity is\\nPenjaga - Infestation grows through the spine\\nVulpaphylas\\nVulpaphylas resemble Kavats but a more infested version. They roam wild on Deimos and to get a Vulpaphyla you must track down\\nand Tranq the type you want, There are 3 sub species of Vulpaphyla. Instead of using the incubator segment you make them similar\\nto Predasites and MOAs, You are able to “revivify” them using a modular 3 component system, The Weakened Version of the Animal\\nyou want((They become weakened when attacked by roaming infested), A Mutagen and a Antigen.\\nMutagen, Antigen and the “Revivification” option are all from the Son on The Necralisk. They must also be gilded to gain mastery,\\nrename and apply forma to them, they can still have a potato/reactor applied to them without being gilded.\\nVulpaphyla Subspecies\\n●\\nCrescent\\n○\\nCrescent Charge - Charge an enemy within 10m dealing Puncture Damage and lifting them for 8s. While lifted,\\ndamage against them is amplified by 100%.\\n○\\nCrescent Devolution - Devolves into its larval form upon death, and charges at enemies dealing Puncture Damage.\\nRespawns into its true form after 30s.\\n●\\nPanzer\\n○\\nViral Quills - Launches 6 quills at enemies within 20m, each dealing Viral Damage with 40% Status Chance. If the\\ntarget is affected by a Viral Status, a Spore is added. 4s cooldown.\\n○\\nPanzer Devolution - Devolves into its larval form upon death, and spits quills at enemies dealing Viral Damage.\\nRespawns into its true form after 30s.\\n●\\nSly\\n○\\nSurvival Instinct - Increase their Master's Evasion by +40% until their next attack or after 8s whenever they kill an\\nenemy. Cooldown: 5s.\\n○\\nSly Devolution - Devolves into its larval form upon death, increasing its Master's Evasion by 20% for 8s after they kill\\nan enemy. Respawns into its true form after 30s.\\nMutagen blueprints can bought from Son on The Necralisk and change resistances and alters how the animal looks\\n●\\nAdra - Grants Proto Shield Resistances - No visual changes\\n●\\nElsa - Grants Alloy Armor Resistances - Tail manifests a chitinous shell\\n●\\nZarim - Grants Cloned Flesh Resistances - Tail mutates into a tentacle mass\\n\\n\\n●\\nPhijar - Grants Robotic Resistances - Tail skin recedes, leaving exposed flesh\\nAntigen blueprints can bought from Son on The Necralisk and changes the initial polarity and laters how the animal looks\\n●\\nDesus - Initial Polarity is\\nVarazin - No visual Changes\\n●\\nVirox - Initial Polarity is\\nMadurai - Tumorous Jaw Growth\\n●\\nPlagen - Initial Polarity is\\nNaramon - Scaled Mane\\n●\\nPoxi - Initial Polarity is\\nPenjaga - Shoulder Protrusions\\nSentinels\\nSentinels are the first type of Companions available to the player. They have varied precepts and weapons depending on the\\nSentinel used. Each Sentinel will come with a Sentinel weapon, but that Sentinel is not limited to using that weapon. They do not\\nneed to be maintained and their weapons can be swapped in the arsenal, however they do take mods from the same weapon types\\nas primaries. This means that any mods used on a rifle cannot be used on a Sentinel rifle.\\nSentinels - Weapons\\n●\\nCarrier & Carrier Prime - Sweeper & Sweeper Prime\\n○\\nAmmo Case - Increases max ammo and will convert other types of ammo into current weapon ammo after 2s.\\n○\\nLooter -Destroys loots crates with 12m.\\n●\\nDethcube & Dethcube Prime - Deth Machine Rifle & Deth Machine Rifle Prime\\n○\\nEnergy Generator - After assisting in10 kills Dethcube will drop an energy orb.\\n○\\nVaporize - Dethcube will make a high damage attack to an enemy that gets close.\\n●\\nDiriga - Vulklok\\n○\\nArc Coil - Unleashes a shock attack to enemies in range.\\n○\\nElectro Pulse - Will continuously stun an enemy in range.\\n●\\nDjinn - Stinger\\n○\\nReawaken - The sentinel will revive itself after 90s.\\n○\\nThumper - Attacks the first visible enemy in 60m.\\n○\\nFatal Attraction - Pulls enemy closer and does an AOE\\n●\\nHelios & Helios Prime - Deconstructor & Deconstructor Prime\\n○\\nInvestigator - Will scan objects and enemies in range at the cost of one codex scanner per scan.\\n○\\nDetect Vulnerability - Will reveal weak spots on targets already fully scanned.\\n●\\nNautilus - Verglas\\n○\\nAuto Omni - Repairs nearby Railjack hull damages and extinguishes fire\\n○\\nNautilus forces enemies within 30m of the target into clusters for easier targeting.\\n●\\nOxylus - Multron\\n○\\nScan Aquatic Lifeforms - Reveals hotspots within 100m and applies Luminous Dye to fish within 40m.\\n○\\nScan Matter- Resource containers within 60m are revealed on the Minimap for 8s every 30s.\\n○\\nBotanist - Oxylus Sentinel will scan plants within 50m over 2s. This consumes codex scanner charges.\\n\\n\\n●\\nShade & Prisma Shade - Burst Laser\\n○\\nGhost - Cloaks owner when enemies are within 10m. The cloak is disrupted if owner attacks.\\n○\\nAmbush - Increases damage after breaking invisibility from ghost.\\n○\\nRevenge - Ghost will not attack an enemy unless its owner is damaged, will also not attack while ghost is active.\\n●\\nTaxon - Artax\\n○\\nMolecular Conversion - Attacks an enemy and converts the damage to shields.\\n●\\nWyrm & Wyrm Prime - Laser Rifle & Laser Rifle Prime\\n○\\nNegate - prevents Status Effects from applying to its owner once every 5s.\\n○\\nCrowd Dispersion - Stuns in a 10m AOE.\\nMOAs\\nMOA companions are a modular Companion introduced with Fortuna. They are repurposed Corpus Proxies. All MOA part blueprints\\ncan be bought from Legs for Standing.\\nMOAs are built from 4 different components - the Model, Core, Gyro, and Bracket. There are currently 3 Models, 3 Cores, and 7\\nGyros to choose from, with only one Bracket. Models determine the MOA’s precept mods, the Core and Gyro determine additional\\nhealth, shield, and armor buffs. The Bracket determines the MOA’s legs.\\nEach of the MOA Models can give 6k standing after Gilding.\\nLike Kit Guns and Zaws, MOA Companions must be Gilded in order to further upgrade and customize them. Gilding requires a max\\nlevel MOA, 10 Training Debt-Bonds, and 5k Standing. You cannot install a Potato or Forma, or customize colors until the MOA is\\nGilded.\\nMOA Models\\n●\\nLambeo - Defensive\\n○\\nStasis Field - Creates a defensive bubble that reduces enemy projectile speed and damage.\\n○\\nShockwave Actuators - Occasionally emits a shockwave that knocks down surrounding enemies.\\n●\\nOloro - Tactical\\n○\\nTractor Beam - Increases Warframe aim glide duration and reduces their gravity.\\n○\\nSecurity Override - Allows MOA to hack consoles, and gives it a chance to mind control robotic enemies within 30m\\nafter a successful hack.\\n●\\nPara - Offensive\\n○\\nWhiplash Mine - Deploys a mine that tethers all enemies in range. After 3s, all tethered enemies get pulled into the\\nmine.\\n○\\nAnti-Grav Grenade - Fires a grenade that reverses gravity in an area, inflicting Impact damage and causing enemies\\nto float upwards.\\n●\\nNychus - Close Quarter Combat\\n\\n\\n○\\nBlast Shield - Increases Overshields of the Moa. Leap at an enemy within 10m dealing Impact Damage and knocking\\ndown other enemies within 5m and resets Overshields.\\n○\\nHard Engage - Engages enemies within 10m with melee attacks, dealing Impact Damage. Melee attacks are\\nenhanced by Mods equipped in the Moa's weapon.\\nNote: MOA precept mods are not locked by type, meaning all MOAs can use any precept mods.\\nMOA Cores\\nHealth\\nShields\\nArmor\\nDrex\\n+5.0%\\n+7.5%\\n+2.5%\\nAlcrom\\n+5.0%\\n+5.0%\\n+5.0%\\nKrisys\\n+5.0%\\n+2.5%\\n+7.5%\\nLehan\\n+7.5%\\n+0.0%\\n+7.5%\\nMOA Gyros\\nHealth\\nShields\\nArmor\\nAegron\\n-2.5%\\n+2.5%\\n+5.0%\\nAtheca\\n+10.0%\\n-2.5%\\n-2.5%\\nHarpen\\n+2.5%\\n+5.0%\\n-2.5%\\nHextra\\n+5.0%\\n+2.5%\\n-2.5%\\nMunit\\n+5.0%\\n-2.5%\\n+2.5%\\nPhazor\\n-2.5%\\n+5.0%\\n+2.5%\\nTrux\\n+2.5%\\n-2.5%\\n+5.0%\\nTyli\\n+5.0%\\n-5.0%\\n+5.0%\\nMOA Brackets\\nEffect\\nDrimper\\nA basic bracket with no polarized Mod slots.\\n\\n\\nGauth\\nAn armoured bracket featuring a Mod slot with a Naramon polarity.\\nJonsin\\nA flexible bracket featuring a Mod slot with a Madurai polarity.\\nTian\\nAn armoured bracket featuring a Mod slot with a Vazarin polarity.\\nHona\\nAn armoured bracket featuring a Mod slot with a Naramon polarity.\\nArchwing\\nArchwing is a unique mission type involving a special vehicle, called Archwing. There are 4 different Archwing flight suits, and one\\nPrimed one, along with a roster of primary and melee weapons. The Archwing suit acts like a Warframe, with 4 unique abilities.\\nArchwing missions are spread throughout the Star Chart, and resemble regular missions, such as exterminate, interception and\\nmobile defense. During these missions only Archwing abilities, weapons, and mods can be used. Your Warframe and weapon\\nloadout does not matter, and can’t be used. The only way to get Archwing mods is by doing Archwing missions.\\nArchwing parts and blueprints can be found in your Clan Dojo. Archwing weapon parts and blueprints can be found in Syndicate\\nreward tables.\\nArchwings:\\n●\\nOdonata - General use\\n○\\nAbility 1 - Energy Shell - Forms a protective energy shell around the Warframe. Shots fired through the shield gain\\n50% Heat damage and 200% Critical Multiplier\\nAugment - Energy Field - Energy Shell applies to allies within 140m.\\n○\\nAbility 2 - Disarray - Drops flare beacons confusing incoming guided missiles.\\n○\\nAbility 3 - Seeking Fire - Fires a large volley of homing missiles.\\n○\\nAbility 4 - Repel - The Warframe emits a massive pulse of energy, stunning nearby enemies and sending them flying.\\n●\\nItzal - Stealth and Support\\n○\\nAbility 1 - Arch Line - Launch a tethered hook that either pulls enemies close, or pulls the Warframe toward any\\nstationary objects it hooks onto.\\n○\\nAbility 2 - Penumbra - Activates a cloaking field that hides the Warframe and any nearby allies who remain\\nstationary.\\n○\\nAbility 3 - Cosmic Crush - Forms a miniature black hole that sucks in all nearby objects before rupturing in a massive\\nshock wave.\\nAugment - Cold Snap - The black hole saps the area of heat, freezing enemies in range. Enemies near the black hole\\nare completely frozen for 5s.\\n\\n\\n○\\nAbility 4 - Fighter Escort - Deploys drones that fight alongside the Warframe, each detonating in a destructive blast\\nwhen killed.\\n●\\nAmesha - Buffs and Healing\\n○\\nAbility 1 - Watchful Swarm - Tiny drones orbit the Warframe or an ally, and intercept enemy fire.\\n○\\nAbility 2 - Benevolent Decoy - Creates beacons that draw enemy fire, converting the damage into healing pulses.\\n○\\nAbility 3 - Warding Grace - Renders the Warframe and nearby allies immune to Status Effects, while slowing nearby\\nenemies.\\n○\\nAbility 4 - Vengeful Rush - All damage taken is transformed into Energy, while abilities gain enhanced range,\\nduration and power. Affects the caster and nearby allies.\\n●\\nElytron - Damage\\n○\\nAbility 1 - Bloomer - Fires a high-yield, remotely detonated explosive projectile capable of latching onto targets.\\n○\\nAbility 2 - Core Vent - Vents out the Archwing's propulsion core, confusing enemy projectiles and causing them to\\ndetonate.\\nAugment - Afterburner - Shooting the gas cloud with Blast Damage ignites exhaust fumes for 12s. Enemies passing\\nthrough the flames take 500 Heat Damage.\\n○\\nAbility 3 - Thumper - Creates a localized storm of punishing explosions.\\n○\\nAbility 4 - Warhead - Launches a plodding missile capable of unleashing a massive explosion.\\nThe only Primed Archwing currently is Odonata Prime.\\nArchwing Primaries:\\n●\\nCortege - Beam, 5 Kills unlocks a secondary attack that releases a trio of grenades\\n●\\nCorvas (Prime) - Shotgun, Charge for a high damage attack\\n●\\nCyngas - Burst fire\\n●\\nDual Decurion - Dual wield Rifles\\n●\\nPrisma Dual Decurion - Variant with increased stats\\n●\\nFluctus - Plasma waves, punch through up to 250m\\n●\\nGrattler - Explosive shell based flak cannon\\n●\\nKuva Grattler - Variant with increased stats\\n●\\nImperator - Automatic hitscan rifle\\n●\\nImperator Vandal - Variant with increased stats\\n●\\nKuva Ayanga - Rapid fire explosive rounds that travel in an arc\\n●\\nLarkspur - Chain weapon with explosive projectile alternate fire\\n●\\nMaulson - Automatic heavy rifle, 5 Kills unlocks a secondary attack that releases a powerful laser\\n●\\nMorgha - Grenade Launcher, 5 Kills unlocks a secondary attack that a mortar\\n●\\nPhaedra - Automatic hitscan rifle\\n●\\nVelocitus - Charge shot sniper weapon\\nArchwing Melee:\\n\\n\\n●\\nAgkuza - Hooked longsword\\n●\\nCentaur - Sword and shield\\n●\\nIronbride - Exalted Arch-Melee\\n●\\nKaszas - Large Scythe\\n●\\nKnux - Extendable fist gauntlets\\n●\\nOnorix - Greataxe\\n●\\nRathbone - Hammer\\n●\\nVeritux - Greatsword\\n●\\nPrisma Veritux - Variant with increased stats\\nGear\\nGear items are buildable equipment that can be used in-game. Some notable gear items include health, energy, and ammo restores,\\nciphers, fishing spears, mining lasers, and Specters.\\nQ: How do I access my gear?\\nA: The default binding is “Q”\\nQ: How much gear can I bring along?\\nA: You have 12 main slots which can be hotkeyed, and infinite slots after that which have to be rotated to in missions. Technically,\\nyou can have every piece of gear with you on a mission. However, consumable gear items have a limit to how many you can bring\\non one mission. For example, ciphers max out at 200, so if you own 500, only 200 will be delegated to your gear wheel in a\\nmission.\\nQ: What should I normally bring?\\nA: Generally, bring ciphers (for hacking consoles), energy, health, and ammo consumables (aka pizzas or pancakes), and codex\\nscanners. Everything else is determined by preference or need.\\nQ: What are Specters?\\nA: Specters are a deployable AI that can be used in missions. They will follow and defend you until killed or the missions ends, or\\nyou can set them to defend an area using [E]. Warframe Specter blueprints are rewarded from Rescue missions, while other\\nSpecters come from Syndicates. Warframe Specters can copy your loadouts, and will use the weapons you assign them when\\ndeployed.\\nMods\\nCollecting and upgrading your arsenal with mods allows for ultimate customization. Mods appear as cards, and can be found,\\nearned, and traded in game.\\n\\n\\nQ: What are mods?\\nA: Mods are items that you can slot into your weapons, frames and companions that augment stats or add additional effects.\\nModding can be as simple as giving additional crit to a weapon, adding health to a frame, or as complex as building a frame for a\\ncertain ability. Mods are your power through the game, and are the reason why basically anything will scale. Without them, you’re\\nimmensely weak compared to the enemies you face.\\nQ: Can I get more than x slots to hold mods?\\nA: There is no way to increase the amount of mods your Warframe/ Weapon can hold, the only exception would be via Exilus Slots,\\nhowever those are only usable once.\\nQ: I have a brown mod, is there a silver or gold mod that’s better than it?\\nA: Better versions of any specific mods are uncommon. Mods are designed to each have a unique ability. Instead of having better\\nversions of a mod, mods are upgradeable through fusion. However, all Primed mods are direct upgrades to their non-prime\\ncounterparts.\\nQ: How does Status and Elements work? Are they optional?\\nA: Elements are very highly recommended, and Status procs are immensely helpful. See Damage for more information.\\nQ: Should I max ‘x’? (Primed mod/mod/rank 10)\\nA: Generally, you don’t need to max mods especially if you’re starting out. Getting to a R6-R8 is slightly better since it provides you\\nmore bang for your buck. (See question right below why R6’s don’t need as much Endo).\\nQ: How does mod ranking work?\\nA: A mod will have a base Endo and Credit cost according to its rarity (Common, Uncommon, Rare and Legendary). This cost\\nroughly doubles for every rank that you upgrade it to, so it’s exponential. This means that the last 2 ranks of a R10 mod usually takes\\nabout 75% of the mod’s total cost.\\nEndo Cost\\n0\\n1\\n2\\n3\\n4\\n5\\n6\\n7\\n8\\n9\\n10\\nCommon\\n0\\n10\\n30\\n70\\n150\\n310\\n630\\n1,270\\n2,550\\n5,110\\n10,230\\nUncommon\\n0\\n20\\n60\\n120\\n240\\n480\\n960\\n1,920\\n3,840\\n7,680\\n15,360\\nRare\\n0\\n30\\n90\\n210\\n450\\n930\\n1,890\\n3,810\\n7,650\\n15,330\\n30,690\\nLegendary\\n0\\n40\\n120\\n280\\n600\\n1240\\n2,520\\n5,080\\n10,200\\n20,440\\n40,920\\nPercentage\\n0\\n.1953125\\n.390625\\n.78125\\n1.5625\\n3.125\\n6.25\\n12.5\\n25\\n50\\n100\\n\\n\\nCredit Cost\\n0\\n1\\n2\\n3\\n4\\n5\\n6\\n7\\n8\\n9\\n10\\nCommon\\n0\\n483\\n1,449\\n3,381\\n7,245\\n14,973\\n30,429\\n61,341\\n123,165\\n246,813\\n494,109\\nUncommon\\n0\\n966\\n2,898\\n6,762\\n14490\\n29946\\n60858\\n122682\\n246330\\n493626\\n988218\\nRare\\n0\\n1,449\\n4,347\\n10,143\\n21,735\\n44,919\\n91,287\\n184,023\\n369,495\\n740,439\\n1,482,327\\nLegendary\\n0\\n1,932\\n5,796\\n13,524\\n28,980\\n59,892\\n121,716\\n245,364\\n492,660\\n987,252\\n1,976,436\\nPercentage\\n0\\n.1953125\\n.390625\\n.78125\\n1.5625\\n3.125\\n6.25\\n12.5\\n25\\n50\\n100\\nBy ranking something to R6, you get 7/11ths (63.63%) of the benefit for only 6.25% of the cost. It’s similar to R8, having 9/11th\\n(81.81%) of the benefit for 25% of the total cost.\\nQ: What’s that mod slot right above the main modding slots on melee weapons?\\nA: That’s the stance mod slot. Think of it similar to an Aura for Warframes. It gives you more mod capacity and changes the way that\\nyour melee works in terms of combos and attacks.\\nQ: What are some of the important mods?\\nA: See charts below.\\nWarframe Mods (Basic)\\nMod Name\\nEffect\\nDrops from\\nRedirection\\n+Shields\\n●\\nCorpus Scavenger Drone\\n●\\nGrineer Draga\\n●\\nGrineer Darek Draga\\n●\\nGrineer Shock Draga\\n●\\nGrineer Elite Arid Lancer\\n●\\nGrineer Elite Frontier Lancer\\n●\\nGrineer Elite Lancer\\n●\\nInfested Ancient Disruptor\\n●\\nInfested Brood Mother\\n●\\nInfested Juggernaut Behemoth\\n●\\nInfested Tar-Mutalist MOA\\n●\\nOrokin Void Containers\\nVitality\\n+Health\\n●\\nAlad V\\n●\\nCaptain Vor\\n●\\nLynx Osprey\\n●\\nLynx Turret\\n●\\nMutalist Alad V\\n●\\nTyl Regor\\n\\n\\n●\\nCorpus Drone\\n●\\nCorpus Nemes\\n●\\nCorpus Oxium Osprey\\n●\\nGrineer Arid Hellion\\n●\\nGrineer Arid Lancer\\n●\\nGrineer Carabus\\n●\\nGrineer Drekar Elite Lancer\\n●\\nGrineer Drekar Lancer\\n●\\nGrineer Drekar Scorpion\\n●\\nGrineer Frontier Heavy Gunner\\n●\\nGrineer Frontier Hellion\\n●\\nGrineer Frontier Lancer\\n●\\nGrineer Frontier Regulator\\n●\\nGrineer Hellion\\n●\\nGrineer Lancer\\n●\\nGrineer Regulator\\n●\\nOrokin Void Containers\\n●\\nSpy 2.0 Reward\\nSteel Fiber\\n+Armor\\n●\\nTyl Regor\\n●\\nInfested Crawler\\n●\\nTier 1/2/3 Survival Reward\\nFlow\\n+Energy\\n●\\nGrineer Bailiff\\n●\\nGrineer Bailiff Defector\\n●\\nGrineer Arid Butcher\\n●\\nGrineer Butcher\\n●\\nGrineer Frontier Butcher\\n●\\nGrineer Drahk Master\\n●\\nGrineer Hyekka Master\\n●\\nGrineer Manic\\n●\\nGrineer Drekar Manic\\n●\\nInfested Chroma\\n●\\nInfested Mesa\\n●\\nOrokin Void Containers\\n●\\nTier 3 Survival Reward\\nIntensify\\n+Power Strength\\n●\\nAlad V\\n●\\nMutalist Alad V\\n●\\nCaptain Vor\\n●\\nStalker\\n●\\nShadow Stalker\\n●\\nInfested T3 Defense Reward\\n●\\nTier 1 Survival Rotation C\\n●\\nTier 1 Excavation Rotation C\\n●\\nOrokin Void Containers\\nStretch\\n+Power Range\\n●\\nCouncilor Vay Hek\\n●\\nLieutenant Lech Kril\\n●\\nPhorid\\n●\\nRaptor\\n●\\nCorpus Leech Osprey\\n●\\nCorpus Sapping Osprey\\n●\\nCorpus Shockwave MOA\\n●\\nOrokin Void Container\\n●\\nCorpus T3 Defense Reward\\n●\\nGrineer T3 Defense Reward\\n\\n\\n●\\nTier 3 Survival Reward\\n●\\nSpy Reward\\nStreamline\\n+Power Efficiency\\n●\\nJordas Golem\\n●\\nGrineer Arid Heavy Gunner\\n●\\nGrineer Arid Lancer\\n●\\nGrineer Drekar Lancer\\n●\\nGrineer Drekar Elite Lancer\\n●\\nGrineer Drekar Scorpion\\n●\\nGrineer Frontier Heavy Gunner\\n●\\nGrineer Frontier Hellion Grineer Frontier Lancer\\n●\\nGrineer Hellion\\n●\\nGrineer Lancer\\n●\\nOrokin Void Containers\\n●\\nGrineer T3 Defense Reward\\n●\\nSpy 2.0 Reward\\nContinuity\\n+Power Duration\\n●\\nGeneral Sargas Ruk\\n●\\nOrokin Void Containers\\n●\\nCorpus T3 Defense Reward\\n●\\nSpy 2.0 Reward\\nRush\\n+Sprint Speed\\n●\\nCorpus Fusion MOA\\n●\\nOrokin Void Container\\n●\\nTier 1 Defense\\n●\\nGrineer Capture Reward\\n●\\nSpy 2.0 Reward\\nCorrupted, Advanced and Nightmare Mods\\nMod Name\\nEffect\\nLocation\\nType\\nVigor\\n+Shields +Health\\nNightmare Missions\\nWarframe\\nArmored Agility\\n+Sprint Speed + Armor\\nNightmare Missions\\nWarframe\\nConstitution\\n+Knockdown Recovery\\nNightmare Missions\\nWarframe\\nFortitude\\n+Knockdown Resist\\n+Shield recharge rate\\nNightmare Missions\\nWarframe\\nStreamlined Form\\n+Weapon swap speed\\n+Slide speed\\n-Friction\\nNightmare Missions\\nWarframe\\nHammer Shot\\n+Crit Damage\\n+Status Chance\\nNightmare Missions\\nRifle\\nShred\\n+Punch Through\\nNightmare Missions\\nRifle\\n\\n\\n+Fire Rate\\nAccelerated Blast\\n+Fire Rate\\n+Puncture Damage\\nNightmare Missions\\nShotgun\\nSeeking Fury\\n+Reload Speed\\n+Punch Through\\nNightmare Missions\\nShotgun\\nWildfire\\n+Magazine Capacity\\n+Heat Damage\\nNightmare Missions\\nRifle\\nChilling Reload\\n+Cold +Reload\\nNightmare Missions\\nShotgun\\nBlaze\\n+ Damage +Heat\\nNightmare Missions\\nShotgun\\nIce Storm\\n+Cold Damage\\n+Magazine Capacity\\nNightmare Missions\\nPistol\\nStunning Speed\\n+Status Chance\\n+Reload Speed\\nNightmare Missions\\nPistol\\nLethal Torrent\\n+Multishot\\n+Fire Rate\\nNightmare Missions\\nPistol\\nDrifting Contact\\n+Melee Combo\\n+Status Chance\\nNightmare Missions\\nMelee\\nFocus Energy\\n+Channeling Efficiency\\n+Electricity\\nNightmare Missions\\nMelee\\nRending Strike\\n+Puncture Damage\\n+Slash Damage\\nNightmare Missions\\nMelee\\nAnimal Instinct\\n+Loot Radar\\n+Enemy Sense\\nNightmare Missions\\nBeast\\nTransient Fortitude\\n+Strength -Duration\\nOrokin Derelict Vault\\nWarframe\\nOverextended\\n+Range\\n-Strength\\nOrokin Derelict Vault\\nWarframe\\nNarrow Minded\\n+Duration -Range\\nOrokin Derelict Vault\\nWarframe\\nFleeting Expertise\\n+Efficiency -Duration\\nOrokin Derelict Vault\\nWarframe\\nBlind Rage\\n+Strength -Efficiency\\nOrokin Derelict Vault\\nWarframe\\n\\n\\nVile Acceleration\\n+Fire Rate -Damage\\nOrokin Derelict Vault\\nRifle\\nHeavy Caliber\\n+Damage -Accuracy\\nOrokin Derelict Vault\\nRifle\\nCritical Delay\\n+Crit Chance -Fire Rate\\nOrokin Derelict Vault\\nRifle\\nVile Precision\\n-Recoil -Fire Rate\\nOrokin Derelict Vault\\nRifle\\nDepleted Reload\\n+Reload -Mag capacity\\nOrokin Derelict Vault\\nSniper\\nTainted Mag\\n+Mag cap -Reload\\nOrokin Derelict Vault\\nShotgun\\nTainted Shell\\n-Spread -Fire Rate\\nOrokin Derelict Vault\\nShotgun\\nFrail Momentum\\n+Fire Rate -Damage\\nOrokin Derelict Vault\\nShotgun\\nCritical Deceleration\\n+Crit Damage\\n-Fire Rate\\nOrokin Derelict Vault\\nShotgun\\nBurdened Magazine\\n+Mag Cap + Reload\\nOrokin Derelict Vault\\nShotgun\\nVicious Spread\\n+Damage +Spread\\nOrokin Derelict Vault\\nShotgun\\nMagnum Force\\n+Damage -Accuracy\\nOrokin Derelict Vault\\nPistol\\nTainted Clip\\n+Mag Cap -Reload\\nOrokin Derelict Vault\\nPistol\\nCreeping Bullseye\\n+Crit Chance -Fire Rate\\nOrokin Derelict Vault\\nPistol\\nAnemic Agility\\n+Fire Rate -Damage\\nOrokin Derelict Vault\\nPistol\\nHollow Point\\n+Crit Damage -Damage\\nOrokin Derelict Vault\\nPistol\\nSpoiled Strike\\n+Damage\\n-Attack Speed\\nOrokin Derelict Vault\\nMelee\\nCorrupt Charge\\n+Channeling Damage\\n-Channeling Efficiency\\nOrokin Derelict Vault\\nMelee\\nCatalyzing Shields\\n-Shields, Grants 1.33\\nShield Gate\\nOrokin Derelict Vault\\nWarframe\\nRage\\nEnergy when Damaged\\nGrineer Napalms\\nOrokin Void Containers\\nWarframe\\n\\n\\nAdaptation\\n+Damage Resistance on\\ndamaged, stackable\\nArbitrations\\nWarframe\\nRolling Guard\\n+Rolling removes statuses\\nand grants invulnerability\\nArbitration Vender\\nWarframe\\n60/60 Elemental Mods\\nMod Name\\nEffect\\nLocation\\nType\\nHigh Voltage\\n+Electric\\n+Status Chance\\nHive Caches: Rotation C\\nRifle\\nRime Rounds\\n+Cold\\n+Status Chance\\nT2 Spy or Lua Spy: Rotation C\\nRifle\\nThermite Rounds\\n+Heat\\n+Status Chance\\nT3 Spy or Kuva Fortress Spy: Rotation C\\nRifle\\nMalignant Force\\n+Toxin\\n+Status Chance\\nCorrupted Vor\\nRifle\\nShell Shock\\n+Electric\\n+Status Chance\\nHive Caches: Rotation C\\nShotgun\\nFrigid Blast\\n+Cold\\n+Status Chance\\nT3 Spy or Kuva Fortress Spy: Rotation C\\nShotgun\\nScattering Inferno\\n+Heat\\n+Status Chance\\nT2 Spy or Lua Spy: Rotation C\\nShotgun\\nToxic Barrage\\n+Toxin\\n+Status Chance\\nCorrupted Vor\\nShotgun\\nJolt\\n+Electric\\n+Status Chance\\nBaro Ki Teer\\nPistol\\nFrostbite\\n+Cold\\n+Status Chance\\nT3 Spy or Kuva Fortress Spy: Rotation C\\nPistol\\nScorch\\n+Heat\\nBaro Ki Teer\\nPistol\\n\\n\\n+Status Chance\\nPistol Pestilence\\n+Toxin\\n+Status Chance\\nCorrupted Vor\\nPistol\\nVoltaic Strike\\n+Electric\\n+Status Chance\\nBaro Ki Teer\\nMelee\\nVicious Frost\\n+Cold\\n+Status Chance\\nT1 Spy\\nMelee\\nVolcanic Edge\\n+Heat\\n+Status Chance\\nT1 Spy\\nMelee\\nVirulent Scourge\\n+Toxin\\n+Status Chance\\nCorrupted Vor\\nMelee\\nCharged Bullets\\n+Electric\\n+Status Chance\\nProfit-Taker Orb\\nArch Gun\\nHypothermic Shell\\n+Cold\\n+Status Chance\\nProfit-Taker Orb\\nArch Gun\\nMagma Chamber\\n+Heat\\n+Status Chance\\nProfit-Taker Orb\\nArch Gun\\nContamination Casing\\n+Toxin\\n+Status Chance\\nProfit-Taker Orb\\nArch Gun\\nIon Infusion\\n+Electric\\n+Status Chance\\nFomorian Sabotage\\nArch Melee\\nCryo Coating\\n+Cold\\n+Status Chance\\nFomorian Sabotage\\nArch Melee\\nSearing Steel\\n+Heat\\n+Status Chance\\nFomorian Sabotage\\nArch Melee\\nInfectious Injection\\n+Toxin\\n+Status Chance\\nFomorian Sabotage\\nArch Melee\\nShock Collar\\n+Electric\\n+Status Chance\\nOrb Vallis Hyena\\nBeast\\nFrost Jaw\\n+Cold\\nOrb Vallis Hyena\\nBeast\\n\\n\\n+Status Chance\\nFlame Gland\\n+Heat\\n+Status Chance\\nOrb Vallis Hyena\\nBeast\\nVenom Teeth\\n+Toxin\\n+Status Chance\\nOrb Vallis Hyena\\nBeast\\nWeapon mods (Basic)\\nThese are the much more basic mods, and once you get all of these, you’re basically able to mod any weapon into the late game.\\nEffect\\nPrimary\\nShotgun\\nPistol\\nMelee\\nDamage\\nSerration\\nPoint Blank\\nHornet Strike\\nPressure Point\\nMultishot\\nSplit Chamber(Galvanized)\\nHell’s Chamber(Galvanized)\\nBarrel Diffusion(Galvanized)\\nN/A\\nCrit Chance\\nPoint Strike\\nBlunderbuss\\nPistol Gambit\\nTrue Steel\\nCrit Damage\\nVital Sense\\nRavage\\nTarget Cracker\\nOrgan Shatter\\nFire Rate\\nSpeed Trigger\\nShotgun Spazz\\nGunslinger\\nFury\\nPunch Through\\nMetal Auger\\nSeeking Force\\nSeeker\\nN/A\\nRange\\nSinister Reach\\nN/A\\nRuinous Extension\\nReach\\nFlight Speed\\nTerminal Velocity\\nFatal Acceleration\\nLethal Momentum\\nWhirlwind\\nSilencing\\nHush\\nSilent Battery\\nSuppress\\nN/A\\nElementals\\nInfected Clip\\nHellfire\\nCryo Rounds\\nStormbringer\\nContagious Spread\\nIncendiary Coat\\nChilling Grasp\\nCharged Shell\\nPathogen Rounds\\nHeated Charge\\nDeep Freeze\\nConvulsion\\nFever Strike\\nMolten Impact\\nNorth Wind\\nShocking Touch\\nElement + Stat\\nMalignant Force\\nThermite Rounds\\nRime Rounds\\nHigh Voltage\\nToxic Barrage\\nScattering Inferno\\nFrigid Blast\\nShell Shock\\nPistol Pestilence\\nScorch\\nFrostbite\\nJolt\\nVirulent Scourge\\nVolcanic Edge\\nVicious Frost\\nVoltaic Strike\\nElementals are color coded Toxin,Heat,Cold,Electric\\n\\n\\nWeapon Mods Advanced\\nThese mods are harder to get and are generally used for specific builds or to replace beginner mods in some cases.\\nEffect\\nPrimary\\nShotgun\\nSecondary\\nMelee\\nCrit chance\\nArgon Scope(Galvanized)\\nLaser Sight\\nHydraulic\\nCrosshairs(Galvanized)\\nMaiming Strike\\n(Slide attack only)\\nCrit damage\\nBladed Rounds\\nShrapnel Shot\\nSharpened Bullets\\nNone\\nPunch Through\\nShred\\n(Adds fire rate)\\nSeeking Fury\\n(Adds reload speed)\\nSeeker\\nReach\\nMultishot\\nVigilante Armaments\\nNone\\nLethal Torrent\\n(Adds Fire rate)\\nNone\\nDamage per\\nStatus Type\\nGalvanized Aptitude\\nGalvanized Savvy\\nGalvanized Shot\\nCondition Overload\\nFire Rate/\\nAttack Speed\\nShred\\n(Adds punch through)\\nAccelerated Blast\\n(Increases Puncture)\\nLethal Torrent\\n(Adds Multishot)\\nBerserker\\nGladiator Vice\\nPrimed Mods\\nQ: Where do I get them?\\nA: Generally, you buy them from Baro Ki’Teer or you trade for them.\\nQ: Do I need them?\\nA: You can progress through the game without them, so no. These are mainly just for min-maxers and optimizers to squeeze every\\nlittle bit out of a build.\\nQ: I can’t trade for or get Primed Vigor, Fury, Shred or Sure Footed what gives?\\nA: Those can only be gained from the Daily Login reward and are locked to prevent people from making smurfs to farm it.\\nQ: How expensive are they to upgrade?\\nA: All Primed Mods can go to Rank 10, and will cost 40,920 Endo and 1,976,436 credits each to go from 0-10. It is recommended to\\nsave Legendary Fusion Cores for Primed mods.\\nQ: What are the ones that have already been released?\\nA: All blue come from Baro, the green ones come from the daily tribute, purple ones are from a quest.\\n\\n\\n*Everything is assumed Primed\\n●\\nAmmo Stock\\n●\\nAnimal Instinct\\n●\\nBane Of (Faction)\\n●\\nCharged Shell\\n●\\nChilling Grasp\\n●\\nCleanse (Faction)\\n●\\nContinuity\\n●\\nCryo Rounds\\n●\\nExpel (Faction)\\n●\\nFast Hands\\n●\\nFever Strike\\n●\\nFirestorm\\n●\\nFlow\\n●\\nFulmination\\n●\\nFury - 200 days ,400 days, 600\\nor 900 days\\n●\\nHeated Charge\\n●\\nHeavy Trauma\\n●\\nMagazine Warp\\n●\\nMorphic Transformer\\n●\\nPack Leader\\n●\\nPistol Ammo Mutation\\n●\\nPistol Gambit\\n●\\nPoint Blank\\n●\\nPressure Point\\n●\\nQuickdraw\\n●\\nRavage\\n●\\nReach\\n●\\nRegen\\n●\\nRifle Ammo Mutation\\n●\\nRubedo Lined Barrel\\n●\\nShotgun Ammo Mutation\\n●\\nShred - 200 days ,400 days,\\n600 or 900 days\\n●\\nSlip Magazine\\n●\\nSmite (Faction)\\n●\\nSniper Ammo Mutation\\n●\\nSure Footed - 200 days ,400\\ndays, 600 or 900 days\\n●\\nTactical Pump\\n●\\nTarget Cracker\\n●\\nVigor - 200 days ,400 days,\\n600 or 900 days\\n●\\nSacrificial Pressure\\n●\\nSacrificial Steel\\n●\\nUmbral Fiber\\n●\\nUmbral Intensify\\n●\\nUmbral Vitality\\nHow to Mod - Warframes\\nMuffin’s over-oversimplified guide to modding Warframes. (Starchart only, Endurance has some different builds for minmaxxing)\\n1.\\nDetermine it’s best stats, and what it’s most suited for.\\na.\\ni.e. a Valkyr has high innate armor and health, but very little shield.\\nb.\\nInaros has a tons of health, but no shields, so don’t mod for shields.\\nc.\\nVolt generally has a ton of shields, so maxxing it, would be helpful.\\n2.\\nGet your survivability mods.\\na.\\nThese refer to mods which help you survive. If you feel that you don’t die too much feel free to skip.\\nb.\\nQuick Thinking, Vitality, Redirection, Vigor, Steel Fiber, Armored Agility, Adaptation, Health Conversion\\nc.\\nIf your job is to tank, or your abilities depend on either Armor or Health, it’s wise to mod for that first.\\n3.\\nGet your core mods.\\na.\\nThese refer to the mods that make or break a certain build.\\nb.\\nIf your build calls for an augment, then that will be its core mod. If it does not, then skip this section.\\n4.\\nCheck the stats your skill needs then upgrade your Power Strength, Range, Duration and Efficiency.\\na.\\nDetermine which of the skills need the most modding. This determines the order of how you’ll mod.\\ni.\\nModding an EV means -Duration>+Range>+Strength where efficiency doesn’t matter too much.\\nii.\\nA Hysteria Valkyr only benefits from +Efficiency and -Range, +Strength should come second to that.\\n\\n\\niii.\\nIt’s possible to get under 100% on any given stat. Play around with your build to see which stats are less\\nneeded than others.\\nHow to Mod - Weapons\\n1.\\nStart with your “mandatory” mods (Damage & Multishot)\\n2.\\nCheck out the stats, if it’s above 15% crit chance build for crit, if above 15% status build for status\\na.\\nHybrid builds exist, although it might be easier to forego and focus on one side\\n3.\\nBuild it either for Pure Damage, Crit, Status, Hybrid\\na.\\nDamage - Add Elementals, tons of them\\nb.\\nCrit - Crit chance & Damage\\nc.\\nStatus - Preferably the dual stat elemental + status.mods\\nd.\\nHybrid - Mix and match until you run out of mod space\\n4.\\nIf there are still slots not full, add utility mods, reload, punch through and whatever else you might want.\\nDistant Observer has one of the most easily understandable guides for this\\nRiven Mods\\nQ: What are Riven mods? How do I unveil them?\\nA: Riven Mods are rare and powerful mods that appear as purple mod cards. They start out as a ??? riven, in this state it not take up\\na riven slot. Upon equipping a riven it becomes Veiled, in this state you must complete the challenge on the riven in order to unlock\\nit. Riven mods come in 8 variants, each a specific weapon type; melee, zaw, pistol, kitgun, rifle, shotgun, companion weapon and\\narchgun. A riven can only be equipped to a weapon of its type. When the riven is unveiled, a random weapon of that type is rolled.\\nWith the weapon comes a minimum of 2, and up to 4 random stats; a maximum of 3 positive stats and a maximum of 1 negative\\nstat. Fusing the mod will increase these stats, and all rivens cap at 8 fuses.\\nQ: How do I get them?\\nA: You get one by finishing TWW, the rest are via Sorties, Archon Hunts, Arbitrations, Events, Twitch Drops, Riven Slivers, Steel Path\\nOfferings, or trading.\\nQ: What’s this number at the bottom right of the Riven?\\nA: The number of times it has been rerolled using kuva.\\nQ: If I complete a Riven challenge, do I have to finish the mission?\\nA: No, you can abort the mission and still unveil the Riven if you have completed its challenge.\\nQ: Does having a negative effect make the positives better?\\nQ: Does having multiple positives but no negative make them worse?\\n\\n\\nA: Yes, and yes. Positives and negatives are mixed and make a Riven stronger than another. A riven with 2 positives and 1 negative\\ngives the strongest positives of that kind, while 3 positives with no negative give the weakest positives of that kind.\\nQ: My Riven has a higher/lower X than his, is this a bug?\\nA: Rivens stats are completely random, and fall within a range of possible numbers based on disposition. One riven might get\\n+101.3% damage and another might get +99.8% damage. This means that it’s virtually impossible to have a Riven that’s exactly the\\nsame as another.\\nQ: How can I reroll Rivens?\\nA: Farm kuva from kuva siphon and flood missions, from kuva survival, bounties, and Sorties, and reroll the riven in the mod menu.\\nQ: Can I continue to reroll it forever or is there a cap?\\nQ: Does the Kuva scale infinitely?\\nA: There is no cap to how many times a riven can be rolled. However, the kuva costs will keep increasing until 9 rolls, where it caps\\nat 3500 kuva.\\nQ: Can I reroll the weapon they’re for?\\nA: No, but you can get Riven Transmuters to roll 4 unveiled rivens into a new random veiled riven.\\nQ: Does the MR lock on the Riven mod do anything?\\nA: MR requirement is just that, an MR requirement. The riven cannot be equipped until the player who owns it is the MR listed on\\nthe card. The MR requirement on a Riven also raises the base Endo and credit trade-in value.\\nQ: How do I trade a Riven?\\nA: Trading Rivens works just like all other trading. The MR requirement on a Riven does not affect tradeability. However, players\\ncannot receive any type of riven until they are MR8, veiled or otherwise.\\nQ: If I own a veiled riven and a new weapon shows up, can it roll into the new weapon?\\nA: No, a veiled riven obtained before a new weapon comes out will not have the new weapon in its roll table.\\nQ: What are the various stats of the Riven?\\nA: See the table below. All of these stats can be both positive and negative.\\nAsterisks show melee exclusive stats.\\nAmmo Maximum\\nBase Damage\\nPunch Through\\nAdditional Combo\\nCount Chance\\nCritical Chance on\\nSlide Attack\\nHeavy Attack Efficiency\\n\\n\\nChance to not gain\\nCombo Count\\nCritical Damage\\nMultishot\\nDamage Vs Grineer\\nFinisher Damage\\nRange\\nDamage Vs Infested\\nFire rate / Attack\\nSpeed\\nStatus Chance\\nHeat Damage\\nImpact Damage\\nZoom\\nElectricity Damage\\nInitial Combo\\nRecoil\\nCritical Chance\\nMagazine Capacity\\nCombo Duration\\nDamage Vs Corpus\\nMelee Damage\\nReload Speed\\nCold Damage\\nProjectile Speed\\nStatus Duration\\nToxin Damage\\nPuncture Damage\\nSlash Damage\\nQ: What are the best stats for a riven?\\nA: This depends on the weapon and your preferences, but it’s generally agreed upon that damage, multishot, crit chance, and crit\\ndamage are the best. For melee weapons, crit on slide and range are highly sought after as well.\\nQ: How do I display Rivens in chat?\\nA: Just type [Riven Mod] to bring up a screen or type the whole name out with brackets [Braton Lexicon]\\nQ: What can and cannot change when you roll a Riven?\\nCan change\\nCannot Change\\nType of stats\\nMR Cap\\nNumber of stats, i.e. 2 Stats becoming 4\\nPolarity\\n\\n\\nValues of stats\\nWeapon\\nQ: Can I get rivens for Zaws and Kit Guns?\\nA: Yes. Rivens are available for all the Zaw strike and Kit Gun chambers. They will be displayed as Zaw Riven and Kitgun Riven.\\nTrading and Loot\\nTrading is the act of swapping items and premium currency between players in-game. Trading can be started through the Trade\\nChat, a personal message, or some third party sites.\\nThe requirements to trade are being at least MR2, and having access to Maroo’s Bazaar on Mars or a Clan Dojo.\\nTrading in Warframe is referred to as a Free-Market. This means the developers of the game have no say or influence on the price of\\nplayer owned in-game items, besides the ones in the Market. Prices are entirely dictated by the player-base, and will often change\\nwithout notice depending on rarity, availability, supply, and demand.\\nTrade Terms\\nYou’ll need to learn the way the traders talk!\\n●\\nWTS - Want to sell\\n●\\nWTB - Want to buy\\n●\\nWTT - Want to trade (usually for equal value).\\n●\\nWTTF - Want to trade for\\n●\\nHM / hm - How much\\n●\\nPC - Price check, if you know the price, give that guy a heads up!\\n●\\np / plat / :platinum: - Plat, the in game trade currency (and premium currency).\\n●\\nPM - Personal message , right click their name and select message or type /w [name] [message].\\n●\\nPMO - PM offers\\n●\\nOBO - Or best offer, willing to take offers less than listed price.\\n●\\n[item / item name] - shows a clickable link for said item / mod / part.\\n●\\nea - each\\n●\\nPrime Junk - Mostly any Prime part you don’t care about, they’re usually sold in sets of 5 (Prices range from 2-4p per part,\\nwritten 5:10p or 5:20p).\\n●\\nb/o or Buyout - Usually a very high price, used in tandem with offers. Just means they will immediately sell the item to you, if\\nyou meet the buyout price.\\n●\\nMaxed - Referring to a mod or Arcane that is the max level or fusion.\\n●\\nUnranked - Referring to a mod or Arcane that has not been leveled.\\n\\n\\n●\\nLow Roll - Any roll count of a riven as long as it’s lower than the 9th roll.\\n●\\nJunk / Trash Riven - Any Riven with terrible ‘junk’ stats, possibly overrolled past 9.\\n●\\nRiven w/ Negative - Rivens with a negative have better stats, generally ‘good’ negatives are zoom & occasionally recoil.\\n●\\nSweets / Sweeteners - Deal sweeteners, anything from another mod or some Primed junk, to an Ayatan sculpture or star.\\nExamples: (NOT AN ACCURATE REPRESENTATION OF PRICES)\\nWTS > [Bronco Prime Blueprint] 5p ea\\nWTB > [Volt Prime] Set PM offers\\nPC > [Trinity Prime Systems]\\n/w BestTraderEver How much for that Ash Prime BP?\\n/w ThatOneTenno WTB your Primed Flow for 50p\\nWTT > Maiming Strike for Maxed Vitality\\nWTS > Prime Junk 5:15p\\nHM for Arcane Grace Set?\\nWTTF > Unranked [Prime Flow] PM offers\\nWTS > Great low roll Braton Riven mod [Braton Zeti-saticron] +Damage +Multishot +Reload -Zoom PM offers or Buyout @ 500p\\nAs a general rule of thumb, format your posts. You can type them into a browser or Notepad and paste them into the Trade Chat.\\nThe better looking and legible your post, the higher chance someone will notice it. Now that we have chat filters, it is immensely\\nimportant that you spell things correctly. For example, if someone has a filter of [Nova Prime] Chassis, then having ‘Nova P Chass’ in\\nyour sale post will not trigger it.\\nTrading Etiquette\\n1.\\nDon’t say WTB Plat, that’s basically saying, “Want to buy money/currency”. Try selling something instead.\\n2.\\nIf someone offers you something but you don’t like it, say “No” or “No thanks” don’t leave other people waiting. If it seems\\ndecent, try to haggle.\\n3.\\nWhen someone asks for something at a specific price, don’t ask them for offers. They already gave you a price\\n4.\\nDon’t spam people if they don’t reply immediately, odds are, they might be in a mission or trading with someone else, or\\nhave decided they’re not interested. Around 3 minutes would be a good time to reask.\\n5.\\nDo thank the buyer/seller. At the least, say it in chat.\\n6.\\nWhen buying something, don’t ask multiple people for the same thing, or inform them if you’ve already bought it.\\n7.\\nHaggling is fine, but If you’ve settled on a price, don’t try to change it.\\n8.\\nIf you’re the one hosting a trade, don’t leave the dojo immediately after it’s done. Host Migration errors can sometimes force\\nrestarts and delete traded items (even on your side). Wait for the person to leave first as often as possible.\\n9.\\nThe seller is the host. He/she will be the one to invite.\\n10. Do not try to work around other people’s filters. For example, the people that exclude WTB, generally don’t want to buy\\nanything, so why waste your time trying to sell to them?\\n\\n\\n11. If you see someone saying PMO or Offers, don’t reply with hm or how much. That goes against the entire point of offers.\\nResearch the item they’re selling, and make them a fair offer.\\n12. Optional good deed - if you see someone selling something for well below the accepted price, i.e. selling a Primed Mod for\\n10p, ask them if they know the actual price of the item. If they don’t, tell them the item’s current price. Otherwise you’re\\nsetting them up to get robbed.\\nTrading\\nQ: Where do I go to trade?\\nA: Maroo’s Bazaar (on Mars) or in your Clan Dojo.\\nQ: What are tradable things?\\nA: Check this table\\nTradeable\\nNot Tradeable\\nRelics and Keys\\nBuilt Warframes\\nArcanes\\nBuilt weapons\\nMods (except daily reward mods)\\nPotatoed / Forma’d/leveled Event/Syndicate Weapons\\nFish and Gems (not alloys)\\nAny parts for a non-Prime/specialized Warframe/weapon\\nEvent/Syndicate Weapons with 0 Affinity (no potato/forma)\\nResources not involved with mining or fishing\\nPrime Parts UNBUILT\\nCrafted Prime Parts\\nPrime Blueprints\\nCosmetics\\nLanding Craft Blueprints UNBUILT\\nLegendary Cores\\nAyatan Sculptures and Stars\\nCaptura Backgrounds\\nQ: Can I trade syndicate syandanas?\\nA: No, you can only obtain those for syndicates you’ve personally maxed out.\\nQ: What is trading tax?\\nA: It’s the tax on the buyer and seller on what they’re trading. It’s usually pretty low, however some clans have a premium tax.\\n\\n\\nIT IS NOT A HIDDEN FEE, NOR IS IT HACKED IN.\\nPrimed mods and legendary tier items (Legendary Core and Legendary Arcanes) are the only items with 1M tax.\\nQ: Can you trade across regions?\\nA: Yes, as long as you can invite them to a Dojo or Maroo’s Bazaar and meet the trade prerequisites (mr2+ & have more than 1 trade)\\nthey can trade with you.\\nQ: How many trades do I get?\\nA: You get as many trades as your MR. Your trade count will reset to your MR at the Daily Reset.\\nQ: How many items can I trade?\\nA: You can trade up to 6 items per trade instance. Items (except platinum) are not stackable and must be placed one at a time.\\nQ: Why does this item I’m trying to trade for say MR locked?\\nA: Many items, particularly Prime parts, are MR locked to players. This means they are not buildable until the player reaches the MR\\nshown for the item. This also means you cannot receive items that are above your MR level. Note that this only occurs for Prime\\nblueprints, not the individual parts of the Prime item. For example, if you are MR8, you can receive the stock for Tigris Prime, but not\\nthe Tigris Prime blueprint.\\nQ: What is this blue text on the screen?\\nQ: How do I link items?\\nA: Simply try to type it with brackets [], a small popup will show you what is allowed to be linked.\\nQ: How do I display Rivens in chat?\\nA: Just type [Riven Mod] to bring up a screen or type the whole name out with brackets [Braton Lexicon].\\nPlatinum\\nQ: What is Platinum? And what do I do with it?\\nA: Platinum is Warframe’s premium in-game currency, which means it can be bought with real life currency and used in game. Its\\nprimary purpose is for purchasing items, equipment, and cosmetics in the Market (it is not recommended to buy items, as all items\\nand equipment excluding some cosmetics are farmable in game). Platinum can also be traded between players, usually for items\\n(see Trading above).\\nQ: Why should I pay money for Plat?\\nA: Technically you shouldn’t, but if there’s a particular Warframe/weapon/cosmetic/equipment that you want immediately, then you\\nuse Plat for that. Also, since Warframe is free to play and doesn’t run advertisements, buying Plat and premium cosmetics is Digital\\nExtreme’s primary revenue source. So buying anything directly supports the Devs.\\n\\n\\nQ: My first 50 Plat is untradeable, what gives?\\nQ: Why do I have untradable Plat?\\nA: Any starting Platinum will be untradable. This is to prevent account creation for Plat farming. Most if not all other Plat that you\\nearn will always be usable for everything, including trading.\\nQ: What should I use my starting Plat on?\\nA: Generally, slots, potatoes (orokin reactors / catalysts) then cosmetics in that order. You’ll be able to get more Plat via trading with\\nothers later.\\nA good choice is 1 Warframe slot (20p) and 2 Weapon slots (12x2=24) Thus equaling 44 Plat.\\nHere’s a basic priority list\\n●\\nSlots (Weapons and Warframe)\\n●\\nPotatoes (Get a good set of comfort weapons with potatoes)\\n●\\nColor Packs (Some good first palettes are the rest of Classic, Classic Saturated, Tenno, and Orokin)\\n●\\nCosmetics (These are visual changes only and offer no benefit to gameplay)\\n●\\nEverything else; Weapons, frames, forma packs, etc.\\nQ: Should I buy Plat for the game immediately? I’m enjoying the game and I want to help support it.\\nA: Go ahead and buy, however it’s much better for you to wait for a 50% or 75% discount from the daily login reward. But still, if you\\nfeel the need to contribute, it’s better for the game as a whole. Alternatively, if you do want to support the game, the Prime\\nAccesses are an option.\\nQ: How do I “earn” Plat? How do I “farm” Plat?\\nA: Plat is the in-game premium currency and the only way to get it is to either buy it from DE with real money or trade for it. There is\\nno way to “farm Plat”, in the strictest sense of the phrase. See Trading for ways to gain Plat through trading.\\nQ: Should I spend plat on rushing items in the foundry?\\nA: Short Answer is no. Taking the time and waiting for items to finish building in the foundry is great incentive to take a break and\\nhelps you not get burned out by rushing the game.\\nA: If you are stretched for time, or are generally impatient, then rush what you think is important.\\nResources\\nQ: Where can I get “x” resource?\\nA: Every planet has 4 set resources that can drop from enemies on that planet’s nodes.\\nGeneral Resources\\nPlanet\\nResource 1\\nResource 2\\nResource 3\\nResource 4\\n\\n\\nEarth\\nFerrite\\nRubedo\\nDetonite Ampules\\nNeurodes\\nVenus\\nPolymer Bundles\\nCircuits\\nAlloy Plates\\nFieldron Samples\\nMercury\\nFerrite\\nPolymer Bundles\\nDetonite Ampules\\nMorphics\\nMars\\nSalvage\\nGallium\\nMorphics\\nFieldron Samples\\nPhobos\\nAlloy Plates\\nPlastids\\nRubedo\\nMorphics\\nCeres\\nAlloy Plates\\nCircuits\\nDetonite Ampules\\nOrokin Cells\\nSedna\\nAlloy Plates\\nSalvage\\nRubedo\\nDetonite Ampules\\nJupiter\\nAlloy Plates\\nSalvage\\nHexenon\\nNeural Sensors\\nSaturn\\nNano Spores\\nPlastids\\nDetonite Ampules\\nOrokin Cells\\nUranus\\nPolymer Bundles\\nPlastids\\nDetonite Ampules\\nGallium\\nEuropa\\nRubedo\\nControl Module\\nMorphics\\nFieldron Samples\\nEris\\nNano Spores\\nPlastids\\nMutagen Samples\\nNeurodes\\nNeptune\\nFerrite\\nNano Spores\\nControl Modules\\nFieldron Samples\\nPluto\\nAlloy Plates\\nPlastids\\nRubedo\\nMorphics\\nVoid\\nFerrite\\nRubedo\\nArgon Crystals\\nControl Modules\\nLua\\nFerrite\\nRubedo\\nDetonite Ampules\\nNeurodes\\nDeimos\\nNano Spores\\nMutagen Samples\\nOrokin Cells\\nNeurodes\\nKuva\\nFortress\\nSalvage\\nCircuits\\nNeural Sensors\\nDetonite Ampules\\nZariman\\nAlloy Plate\\nFerrite\\nVoidgel Orb\\nEntrati Lanthorn\\nRare Resources\\nTellurium - Any Archwing mission (which also includes most of Uranus).\\nNitain Extract - Nora Night (3-4 every 24 hours), Sabotage (Third cache has an absurdly low chance), Ghouls Bounties.\\nCryotic - Excavations.\\nOxium - Oxium Ospreys.\\n\\n\\nKuva - Special missions near or in the Kuva Fortress, Cetus Bounties, and Sorties.\\nEndo - Uncommon drop for some enemies, reward from missions, Ayatan Treasures.\\nHexanon - Uncommon drop from Amalgams, tiered reward for Disruption.\\nThrax Plasm - Common drop from Thrax Centurion or Thrax Legatus\\nSpecial Resources\\nDucats - Given by selling Prime parts and blueprints, consoles can be found in relays.\\nAyatan Stars - Cyan and Amber variants, found in crates, boxes, or lockers in any mission. Can be traded for Endo or placed in\\nAyatan Sculptures. The Amber Star is much rarer than the Cyan.\\nAyatan Sculpture - A rare and beautiful artifact of Orokin origin. Can be filled with Ayatan Stars to animate it and be used as a\\ndecoration, or sold to Maroo for Endo.\\nLephantis Nav Coordinates - Resource needed to craft the Orokin Derelict Assassination key. Dropped from enemies and containers\\nin the Orokin Derelict.\\nMutalist Alad V Nav Coordinates - Resource needed to craft the Mutalist Alad V Assassination key. Awarded for completing Infested\\nInvasions, Rotation B on Orokin Derelict Survival/Defense missions, and a low chance of dropping from the third cache in Hive.\\nVoidplumes - A rare metallic misty object, The shape changes depending on what type of Plume it is, There are 8 Voidplumes in a\\nZariman mission, 1 Crest, 2 Vanes and the rest have 25% chance to become Vanes or 75% chance to become Downs, Quill’s Are\\nobtained from Zariman Bounties.\\nVainthorn - Mission Reward from Abyssal Zone Node, 6-8 will be rewarded upon mission completion regardless of Defixio’s\\nextracted. 8, 11, 12 will be rewarded from the Steel Path variant.\\nMarket/Event Resources\\nForma - Changes the polarity of a mod slot on an item. Resets the item to unranked when used.\\nWarframe/Weapon Exilus Adapter - Unlocks the Exilus slot on Warframes or Weapons.\\nUmbral Forma - Changes the polarity of a mod slot on an item to the Umbral polarity. Resets the item to unranked when used.\\nAura Forma - Allows the Aura slot of a Warframe to accept any Aura mod, and have the polarity drain boost. Resets the item to\\nunranked when used.\\nPlains of Eidolon Resources\\nNistlepod - High areas (usually north eastern mountain) in the Plains\\nIradite - Everywhere in the plains, however, they are affected by level. Higher bounties reward more Iradite per formation broken.\\nMaprico - On bushes everywhere in the Plains.\\nKuaka Spinal Claw - On kuaka thistles everywhere in the Plains.\\nGrokdul - Anywhere in a Grineer base on the plains.\\nCetus Wisp - Small totem-like creature that can be found near Plains water sources, or as rewards from Bounties. Spawns more\\noften at night.\\nFor resources regarding fish, see Plains Fishing.\\nFor resources regarding mining, see Plains Mining.\\n\\n\\nOrb Vallis Resources\\nMytocardia Spores - Found in sacs on the floors of giant mushroom forests.\\nGorgaricus Spores - Found by shooting off purple sacs from underneath the giant mushrooms.\\nTepa Nodule - Taken from plants that grow on the mountainsides and caves of the Vallis.\\nThermal Sludge - Found in Corpus bases and outposts.\\nDebt Bonds (training, shelter, medical, advances, familial) - Ticker clients, Bounties, Profit-Taker.\\nToroids (Calda, Sola, Vega) - Enemies at Enrichment Labs, Temple of Profit, Spaceport respectively. Also drops from Scyto, Kyta, and\\nMite Raknoids respectively.\\nGyromag, Atmos, Repeller Systems - Rewards from Heist bounties, Vox Solaris offerings.\\nFor resources regarding fish, see Vallis Fishing.\\nFor resources regarding mining, see Vallis Mining.\\nCambion Resources\\nGanglion - Grows from Fleshy Tendrils out of the ground, Shoot to obtain.\\nPustulite - Found by shooting brown infested sacs, Normally found in caves.\\nLucent Teroglobe - Found by shooting grey metal outcrops.\\nScintillant - Obtained from Bounties, Isolation Vaults and Enemy Necramechs.\\nVome Residue - Found by shooting glowing blue orbs during the Vome Cycle.\\nFass Residue - Found by shooting glowing red orbs during the Fass Cycle.\\nOrokin Matrix (Orientation, Ballistics and Animus) - Obtained from Isolation Vaults and Arcana Isolation Vaults.\\nArcanes (Theorem and Residual) - Obtained from Isolation Vaults and Arcana Isolation Vaults.\\nFor resources regarding fish, see Cambion Fishing\\nFor resources regarding mining, see Cambion Mining\\nQ: My booster isn’t doing anything help!\\nQ: Difference between Resource Booster and Resource Drop Booster?\\nA: Resource Boosters will always apply a 2x multiplier to whatever resource you get. This includes fishing, mining, and kuva\\nmissions. They do not affect rewards from mission drop tables.\\nResource Drop Booster doubles the chance resources will drop from enemies, boxes etc. A Resource Drop booster will not double\\nkuva. Resource Drop boosters have no noticeable effect on fish or mining point spawns.\\nQ: I farmed Argon Crystals and they’re suddenly missing. What happened?\\nA: Argon naturally decays. It basically halves every day. So if you have 12 on the first day, on the second you’ll have 6, then 3 then 2\\nthen 1 then none.\\nQ: Where’s the best place to farm x?\\nA: Generally the answer will always be the Dark Sector of the planet you need the resource of, and if it doesn’t have any, just do a\\nsurvival.\\n\\n\\nQ: What are ducats?\\nA: Ducats are another form of currency in the game, however you can only use them with Baro Ki’Teer, the Void Trader. You get\\nducats from going to the relays and trading Prime parts in for them at the Ducat Kiosk on either side of the central aisle.\\nQ: What is Aya?\\nA: Aya is a rare resource gained as a mission/bounty reward, it can be traded to Prime Warframe and Weapon Relics from Varzia in\\nMaroo's Bazaar.\\nQ: Can Kavats increase the amount of Kuva you get?\\nA: Yes, but only the Smeeta Kavat breed with the Charm mod has a chance to double the Kuva you receive.\\nVoid Relics\\nVoid Relics are special, upgradeable containers that can be found throughout the Star Chart. They predominantly drop Prime\\nWarframe and Weapon parts, but can also drop Forma blueprints.\\nQ: Where do I find relics?\\nA: Relics are a common drop on most endless missions. Relic packs can also be bought from the Market and from all 6 main\\nSyndicates. Relics can also be traded between players.\\nQ: What does it mean for parts to be common and rare?\\nA: Every relic contains 3 common parts (bronze), 2 uncommon parts (silver), and 1 rare part (gold). Common parts have a high\\nchance of dropping, uncommon have a moderately-low chance of dropping, and rare parts have a low chance of dropping.\\nQ: What does refining a relic mean?\\nA: When doing Void missions, you collect Void Traces from dead Corrupted enemies. You can use these Traces to refine a Void relic\\nand increase the chances of getting uncommon and rare drops, while decreasing the chances for getting common drops. It takes 25\\nTraces for an Exceptional relic, 50 for a Flawless, and 100 for a Radiant.\\nChances of getting one specific Drop\\nRefine Level (VT is Void Traces)\\nCommon Drops x3\\nUncommon Drops x2\\nRare Drops x1\\nIntact\\n25.55%\\n11%\\n2%\\nExceptional (25 VT)\\n23.33%\\n13%\\n4%\\nFlawless (50 VT)\\n20%\\n17%\\n6%\\nRadiant (100 VT)\\n16.67%\\n20%\\n10%\\n\\n\\nRelic Drop Tables\\nAll parts are essentially Prime, and thus will not have the “Prime” for redundancy purposes. Simply search your desired part with no\\nPrime necessary. All lines indicated with red are vaulted until further notice, THIS IS NOT BEING UPDATED FOR THE MOMENT!\\nItem = In Rotation\\nItem = Vaulted\\nLith\\nCommon\\nCommon\\nCommon\\nUncommon\\nUncommon\\nRare\\nA3\\nRubico Receiver\\nOrthos Handle\\nLex BP\\nTiberon BP\\nAkbolto Barrel\\nAkjagara Barrel\\nC4\\nBurston BP\\nForma BP\\nParis Lower Limb\\nBraton Stock\\nOrthos Blade\\nChroma Neuro\\nC5\\nForma BP\\nSaryn Neuro\\nSpira BP\\nValkyr Neuro\\nVenka BP\\nCernos Lower Limb\\nK2\\nBraton Barrel\\nRubico Receiver\\nZephyr Neuro\\nBraton Receiver\\nForma BP\\nKogake Gauntlet\\nL1\\nDestreza Handle\\nKogake Boot\\nForma BP\\nEquinox Neuro\\nZhuge BP\\nLimbo Neuro\\nM4 Akjagara BP\\nEquinox Chassis\\nParis BP\\nDestreza BP\\nStradavar Barrel\\nMesa Neuro\\nV6\\nCernos Grip\\nNikana BP\\nVenka Blades\\nForma BP\\nSaryn BP\\nValkyr Chassis\\nW1\\nGram Blade\\nMirage Neuro\\nForma BP\\nFang Handle\\nAkbolto Link\\nWukong BP\\nA1\\nBraton Barrel\\nForma BP\\nVasto Receiver\\nVectis BP\\nSaryn Neuro\\nAkstiletto BP\\nA2\\nLex Barrel\\nForma BP\\nValkyr BP\\nCernos BP\\nAkbronco Link\\nAkstiletto BP\\nB1\\nMag Neuro\\nAnkyros BP\\nForma BP\\nBoltor Receiver\\nRhino Neuro\\nBoar Stock\\nB2\\nForma BP\\nParis Lower Limb\\nTigris Stock\\nOrthos Blade\\nBraton Receiver\\nBallistica BP\\nB3\\nBurston BP\\nForma BP\\nLimbo Systems\\nOrthos Blade\\nCernos String\\nBallistica BP\\nB4\\nAnkyros BP\\nForma BP\\nNyx BP\\nRhino Neuro\\nScindo BP\\nBoltor BP\\nB5\\nBanshee Neuro\\nLex Receiver\\nOberon Chassis\\nRubico Stock\\nOrthos Blade\\nBallistica BP\\nB6\\nFang BP\\nLex Barrel\\nLimbo Systems\\nOrthos BP\\nRedeemer BP\\nBallistica BP\\nC1\\nFang Blade\\nNova Neuro\\nNova Systems\\nForma BP\\nKavasa Band\\nCarrier Cerebrum\\nC2\\nBronco Receiver\\nParis Upper Limb\\nVenka Blades\\nNami Skyla Handle\\nAkbolto Barrel\\nCernos Lower Limb\\nC3\\nLex BP\\nSilva & Aegis Hilt\\nSybaris BP\\nHelios BP\\nBraton BP\\nChroma Neuroptics\\nF1\\nForma BP\\nParis BP\\nFang Blade\\nOdonata BP\\nScindo BP\\nFragor BP\\n\\n\\nF2\\nOdonata Systems\\nHikou Stars\\nParis Upper Limb\\nFang Handle\\nBurston Barrel\\nVauban BP\\nG1\\nLatron BP\\nFrost Chassis\\nReaper Handle\\nForma BP\\nEmber Systems\\nGlaive BP\\nG2\\nBo BP\\nLatron Stock\\nWyrm Cerebrum\\nLoki Chassis\\nFrost Systems\\nGlaive BP\\nH1\\nBronco BP\\nParis BP\\nSaryn Systems\\nNami Skyla Handle\\nAkstiletto Barrel\\nHelios Cerebrum\\nH2\\nLex Barrel\\nForma BP\\nZephyr Neuro\\nOrthos BP\\nOberon BP\\nHelios Cerebrum\\nK1\\nFang BP\\nBurston Stock\\nOdonata Harness\\nTrinity BP\\nTigris Barrel\\nKavasa Buckle\\nM1\\nLex Receiver\\nBoar Receiver\\nForma BP\\nDakra BP\\nSoma BP\\nMag BP\\nM2 Dakra Handle\\nNova Neuro\\nSoma Barrel\\nBoar Barrel\\nForma BP\\nMag BP\\nM3 Forma BP\\nParis BP\\nSilva & Aegis Hilt\\nOberon BP\\nRubico Stock\\nMesa Neuro\\nN1\\nNekros Chassis\\nBronco BP\\nFang Blade\\nForma BP\\nAkbronco Link\\nNova Chassis\\nN2\\nParis Upper Limb\\nSpira BP\\nCarrier Systems\\nKavasa Band\\nHelios BP\\nNekros Systems\\nN3\\nSybaris Stock\\nBurston Receiver\\nValkyr BP\\nForma BP\\nBraton BP\\nNekros BP\\nO1\\nRubico Receiver\\nBurston BP\\nBallistica Lower\\nLimb\\nForma BP\\nAkbolto Barrel\\nOberon Neuro\\nO2\\nVolt BP\\nBo Ornament\\nWyrm Cerebrum\\nForma BP\\nLoki Chassis\\nOdonata Wings\\nP1\\nFang Blade\\nHelios Carapace\\nSybaris Stock\\nForma BP\\nBraton Receiver\\nPyrana BP\\nP2\\nBurston BP\\nForma BP\\nTipedo BP\\nBallistica Receiver\\nGram BP\\nPyrana BP\\nS1\\nParis String\\nHikou BP\\nBronco BP\\nForma BP\\nParis Grip\\nSpira Pouch\\nS2\\nCarrier Systems\\nAkbronco BP\\nNyx BP\\nKavasa Band\\nForma BP\\nSoma Stock\\nS3\\nCarrier Systems\\nAkbronco BP\\nParis String\\nSoma Receiver\\nAsh BP\\nSpira Pouch\\nS4\\nLex BP\\nForma BP\\nParis BP\\nKavasa Collar\\nTrinity Chassis\\nSaryn BP\\nS5\\nCarrier Carapace\\nBurston Receiver\\nFang Blade\\nGalatine Handle\\nAkbronco Link\\nSpira Blade\\nS6\\nForma BP\\nFang Blade\\nDual Kamas BP\\nValkyr Neuro\\nKavasa Band\\nSpira Pouch\\nS7\\nGalatine Blade\\nLex BP\\nMirage Chassis\\nParis Grip\\nAkbolto Link\\nSybaris Barrel\\nT1\\nAkbronco BP\\nBurston BP\\nForma BP\\nValkyr Neuro\\nBallistica Upper\\nLimb\\nTigris BP\\nT2\\nForma BP\\nValkyr BP\\nLex Barrel\\nSilva & Aegis BP\\nBraton BP\\nTiberon Stock\\nV1\\nParis Upper Limb\\nParis Lower Limb\\nBurston Stock\\nForma BP\\nVolt Systems\\nFragor Handle\\nV2\\nFang BP\\nLex Barrel\\nParis Lower Limb\\nParis Upper Limb\\nForma BP\\nVauban Systems\\n\\n\\nV3\\nParis Lower Limb\\nCernos Upper Limb Braton BP\\nHelios Systems\\nTigris Barrel\\nValkyr Systems\\nV4\\nSpira BP\\nNekros Chassis\\nVenka Blades\\nHelios BP\\nTigris Barrel\\nVauban Chassis\\nV5\\nAkbronco BP\\nBanshee Neuro\\nLex BP\\nBallistica Upper\\nLimb\\nAkbolto Barrel\\nValkyr Systems\\nZ1\\nFang Handle\\nAkbronco BP\\nMirage Neuro\\nCernos BP\\nForma BP\\nZephyr Systems\\nZ2\\nAkbronco BP\\nNami Skyla BP\\nForma BP\\nHelios Systems\\nSilva & Aegis BP\\nZephyr Systems\\nMeso\\nCommon\\nCommon\\nCommon\\nUncommon\\nUncommon\\nRare\\nA2 Zhuge Grip\\nTipedo BP\\nForma BP\\nZephyr Chassis\\nEquinox BP\\nAkbolto Receiver\\nE2\\nBronco BP\\nDestreza Handle\\nPyrana Barrel\\nAkbolto Link\\nRubico Stock\\nEquinox Systems\\nK2 Mirage Chassis\\nParis String\\nOrthos Handle\\nChroma Chassis\\nWukong Systems\\nKronen Blade\\nN7 Limbo Systems\\nPyrana Barrel\\nKronen BP\\nForma BP\\nGram BP\\nNinkondi Handle\\nN8 Valkyr BP\\nForma BP\\nCernos Upper Limb\\nCernos String\\nValkyr Neuro\\nNikana Hilt\\nT1\\nFang BP\\nBraton Stock\\nBurston Receiver\\nForma BP\\nParis Upper Limb\\nTiberon Barrel\\nT3\\nLex Barrel\\nForma BP\\nParis Lower Limb\\nLimbo BP\\nChroma Chassis\\nTiberon Stock\\nZ3 Chroma BP\\nForma BP\\nStradavar Receiver\\nAkjagara Link\\nRubico Barrel\\nZephyr Systems\\nA1\\nBallistica Lower\\nLimb\\nOrthos Handle\\nSybaris Stock\\nForma BP\\nKronen Handle\\nAkjagara Barrel\\nB1\\nDakra Handle\\nOrthos Handle\\nForma BP\\nMag Chassis\\nOrthos BP\\nBoar Stock\\nB2 Braton BP\\nOberon Chassis BP\\nSilva & Aegis Hilt\\nKronen Handle\\nHydroid BP\\nBanshee Chassis\\nB3 Forma BP\\nNova Systems\\nSoma BP\\nDarka BP\\nMag Chassis\\nBoar Stock\\nC1\\nNova Neuro\\nForma BP\\nSaryn Systems\\nScindo Handle\\nAsh BP\\nCarrier Cerebrum\\nC2 Cernos Upper Limb Bronco BP\\nGalatine Blade\\nValkyr Neuro\\nOdonata BP\\nCarrier Cerebrum\\nC3 Burston Stock\\nLex BP\\nNami Skyla BP\\nHelios BP\\nSaryn BP\\nCernos Lower Limb\\nD1\\nOrthos Handle\\nLex BP\\nForma BP\\nForma BP\\nOrthos Blade\\nDual Kamas Blade\\nD2 Forma BP\\nLex Receiver\\nParis Lower Limb\\nHelios Systems\\nValkyr Neuro\\nDestreza Blade\\nD3 Akbolto BP\\nFang Handle\\nBraton Stock\\nKronen Handle\\nNami Skyla Handle\\nDestreza Blade\\n\\n\\nE1\\nBo Ornament\\nFrost Chassis\\nLatron Barrel\\nForma BP\\nWyrm Systems\\nEmber BP\\nF1\\nBronco Receiver\\nParis Lower Limb\\nSaryn Systems\\nNekros Neuro\\nDual Kamas Handle Fragor BP\\nF2\\nLatron Stock\\nEmber Chassis\\nSicarus Barrel\\nReaper Blade\\nForma BP\\nFrost BP\\nF3\\nEmber Neuro\\nLoki BP\\nReaper Handle\\nForma BP\\nGlaive Disk\\nFrost BP\\nG1\\nBraton Barrel\\nForma BP\\nVenka Blades\\nBallistica String\\nSilva & Aegis Blade\\nGalatine BP\\nH1\\nHydroid Chassis\\nMirage Neuro\\nParis BP\\nFragor BP\\nOberon BP\\nHelios Cerebrum\\nK1\\nCernos Upper Limb Nekros Chassis\\nOrthos Handle\\nAkstiletto Barrel\\nTigris Receiver\\nKogake Gauntlet\\nM1 Dakra Handle\\nBoltor Barrel\\nAnkyros Gauntlet\\nBoar Barrel\\nRhino Chassis\\nMag BP\\nM2 Fang Blade\\nKogake Boot\\nParis String\\nAkjagara Link\\nSilva & Aegis Blade\\nMirage BP\\nM3\\nBallistica Lower\\nLimb\\nGram Blade\\nParis String\\nKogake BP\\nEquinox Neuro\\nMirage BP\\nN1\\nFang Handle\\nBraton Stock\\nFang BP\\nForma BP\\nDual Kamas Handle Nyx Neuro\\nN2 Hikou BP\\nBronco BP\\nFang Handle\\nAsh Neuro\\nForma BP\\nVauban Neuro\\nN3 Burston Stock\\nBronco BP\\nBraton Barrel\\nEuphona Barrel\\nCarrier Cerebrum\\nNekros BP\\nN4 Paris Upper Limb\\nSaryn Neuro\\nOrthos Handle\\nForma BP\\nOberon BP\\nNikana Blade\\nN5 Braton Stock\\nForma BP\\nLex Receiver\\nHydroid BP\\nTigris Receiver\\nNekros Systems\\nN6 Boltor Barrel\\nForma BP\\nHikou Pouch\\nRhino Chassis\\nScindo Handle\\nNyx Neuro\\nO1\\nForma BP\\nAkbronco BP\\nParis Lower Limb\\nAkstiletto Link\\nCernos String\\nOberon Neuro\\nO2 Tiberon Receiver\\nParis Lower Limb\\nCernos Upper Limb\\nMirage Systems\\nAkbronco Link\\nOberon Neuro\\nO3 Forma BP\\nLoki Neuro\\nOdonata Systems\\nWyrm Systems\\nVolt Chassis\\nOdonata Wings\\nP1\\nBronco Receiver\\nChroma BP\\nOberon Chassis\\nBallistica Receiver\\nSilva & Aegis BP\\nPyrana BP\\nR1\\nTiberon Receiver\\nParis Upper Limb\\nBraton BP\\nBallistica String\\nAkbronco Link\\nRubico BP\\nS1\\nNova Systems\\nParis BP\\nTigris Stock\\nParis Upper Limb\\nOdonata BP\\nSoma Stock\\nS2 Paris String\\nBronco BP\\nGalatine Blade\\nParis Grip\\nForma BP\\nSaryn Chassis\\nS3 Valkyr BP\\nNekros Chassis\\nAkbronco BP\\nAsh BP\\nForma BP\\nSpira Pouch\\nS4 Fang BP\\nBanshee Neuro\\nGalatine Blade\\nFang Handle\\nTrinity BP\\nSaryn BP\\nS5 Burston Stock\\nBraton Barrel\\nLex Barrel\\nForma BP\\nSaryn Neuro\\nSybaris Barrel\\nS6 Galatine Blade\\nHelios Carapace\\nValkyr BP\\nCernos Strings\\nTigris Receiver\\nSpira Blade\\nS7 Cernos Upper Limb Forma BP\\nVenka Blades\\nNami Skyla Handle\\nParis Grip\\nSybaris Barrel\\n\\n\\nS8 Gram Blade\\nForma BP\\nBronco Receiver\\nBurston Barrel\\nBallistica Upper\\nLimb\\nSybaris Barrel\\nS9 Lex Barrel\\nSpira BP\\nBraton BP\\nForma BP\\nSaryn Neuro\\nSpira Pouch\\nT2\\nLex Barrel\\nParis Lower Limb\\nForma BP\\nTigris Receiver\\nBanshee BP\\nTiberon Stock\\nV1\\nBurston BP\\nSpira BP\\nCarrier BP\\nBraton BP\\nForma BP\\nVectis Receiver\\nV2 Vasto Receiver\\nParis BP\\nAsh Chassis\\nForma BP\\nVolt Chassis\\nNikana Blade\\nV3 Carrier BP\\nForma BP\\nSpira BP\\nKavasa Band\\nVolt Chassis\\nValkyr Systems\\nV4 Carrier BP\\nLex Barrel\\nForma BP\\nValkyr Neuro\\nAsh Neuro\\nVauban Chassis\\nV5 Bronco BP\\nCernos Grip\\nSpira BP\\nEuphona Barrel\\nSilva & Aegis BP\\nVenka Gauntlet\\nZ1\\nBurston Receiver\\nForma Blueprint\\nFang Blueprint\\nLimbo BP\\nHelios BP\\nZephyr BP\\nZ2 Braton BP\\nRedeemer Blade\\nSybaris BP\\nHydroid BP\\nRubico Barrel\\nZephyr Systems\\nNeo\\nCommon\\nCommon\\nCommon\\nUncommon\\nUncommon\\nRare\\nA2\\nPyrana Barrel\\nKronen BP\\nLimbo Systems\\nForma BP\\nZephyr Chassis\\nAkbolto Receiver\\nC1\\nLimbo Systems\\nKronen BP\\nMesa Chassis\\nPyrana Receiver\\nRedeemer BP\\nChroma Systems\\nM2 Akbronco BP\\nBurston Stock\\nForma BP\\nBronco Barrel\\nLimbo BP\\nMesa Systems\\nR2\\nNinkondi BP\\nBraton Stock\\nForma BP\\nTiberon BP\\nParis Grip\\nRubico BP\\nS12 Fang Blade\\nRedeemer Blade\\nParis Upper Limb\\nMirage Systems\\nWukong Chassis\\nStradavar BP\\nS13 Saryn Systems\\nSpira BP\\nNikana BP\\nCernos BP\\nForma BP\\nSaryn Chassis\\nZ2\\nAkbolto BP\\nBraton Stock\\nLex BP\\nMesa BP\\nPyrana Receiver\\nZephyr BP\\nZ3\\nBronco Receiver\\nZephyr Neuro\\nForma BP\\nAkjagara Receiver\\nMesa BP\\nZhuge Barrel\\nA1\\nCarrier Systems\\nBraton Barrel\\nForma BP\\nCernos String\\nVectis BP\\nAkstiletto BP\\nB1\\nParis String\\nTrinity Systems\\nBronco Receiver\\nVectis Stock\\nBurston Barrel\\nBanshee Chassis\\nB2\\nTigris Stock\\nBraton Stock\\nFang BP\\nVenka BP\\nForma BP\\nBanshee Chassis\\nB3\\nBoar BP\\nForma BP\\nRhino Systems\\nMag Chassis\\nDakra Blade\\nBoltor BP\\nB4\\nHydroid Chassis\\nBurston Stock\\nForma BP\\nKronen Handle\\nTigris Barrel\\nBanshee Systems\\n\\n\\nB5\\nBraton Barrel\\nBallistica Lower\\nLimb\\nForma BP\\nOberon BP\\nDestreza BP\\nBanshee Systems\\nD1\\nMag Systems\\nVasto Barrel\\nBoar BP\\nTrinity Neuro\\nForma BP\\nDakra Blade\\nE1\\nFrost Neuro\\nLoki Neuro\\nWyrm BP\\nForma BP\\nReaper Blade\\nEmber BP\\nF1\\nEmber Chassis\\nSicarus Barrel\\nSicarus BP\\nBo Handle\\nForma BP\\nFrost BP\\nG1\\nMirage Neuroptics Forma BP\\nKogake Boot\\nHydroid Neuroptics Paris Grip\\nGram Handle\\nH1\\nBurston Receiver\\nFragor Head\\nOrthos Handle\\nBanshee BP\\nTigris Barrel\\nHydroid Systems\\nH2\\nEuphona BP\\nBurston Stock\\nFang BP\\nBallistica Receiver\\nRubico Barrel\\nHydroid Systems\\nK1\\nEuphona BP\\nSilva & Aegis Hilt\\nValkyr BP\\nHelios BP\\nZephyr Chassis\\nKogake Gauntlet\\nK2\\nChroma BP\\nBraton Barrel\\nBanshee Neuroptics Akbolto Link\\nMirage Systems\\nKogake Gauntlet\\nL1\\nMirage Chassis\\nEuphona BP\\nKronen BP\\nBallistica Receiver\\nSilva & Aegis Blade\\nLimbo Chassis\\nM1\\nParis String\\nAkbolto BP\\nBronco BP\\nEuphona Barrel\\nHelios BP\\nMirage BP\\nN1\\nHikou Stars\\nVectis Barrel\\nForma BP\\nSoma Receiver\\nKavasa Collar BP\\nNyx Chassis\\nN2\\nLex BP\\nFang BP\\nVasto Barrel\\nForma BP\\nNova BP\\nVauban Systems\\nN3\\nLex Barrel\\nOdonata Systems\\nParis String\\nFang Handle\\nAsh Neuro\\nNekros Systems\\nN4\\nParis String\\nAsh Chassis\\nBraton Stock\\nForma BP\\nVenka BP\\nNikana Blade\\nN5\\nSaryn Systems\\nForma BP\\nHelios Carapace\\nAsh Systems\\nAkstiletto Link\\nNikana BP\\nN6\\nBronco Receiver\\nGalatine Blade\\nCernos Upper Limb\\nSybaris Receiver\\nTrinity BP\\nNikana Hilt\\nN7\\nTrinity Neuro\\nEuphona BP\\nVenka Blades\\nBanshee BP\\nValkyr Neuro\\nNekros Systems\\nN8\\nParis String\\nHydroid Chassis\\nSybaris BP\\nForma BP\\nAkbolto Link\\nNami Skyla Blade\\nN9\\nBoar BP\\nDakra Handle\\nMag Neuro\\nForma BP\\nSoma Receiver\\nNova Chassis\\nN10 Forma BP\\nRedeemer Blade\\nZephyr Neuro\\nBallistica Upper\\nLimb\\nTipedo Ornament\\nNami Skyla Blade\\nO1\\nForma BP\\nOdonata Harness\\nVolt BP\\nAklex BP\\nVolt Systems\\nOdonata Wings BP\\nR1\\nAnkyros Gauntlet\\nForma BP\\nHikou BP\\nBoltor Receiver\\nNyx Chassis\\nRhino BP\\nS1\\nCarrier Carapace\\nLex Barrel\\nSoma BP\\nTrinity Chassis\\nForma BP\\nSaryn BP\\nS2\\nBurston Stock\\nParis Lower Limb\\nNova Systems\\nNyx Systems\\nParis Upper Limb\\nSaryn Chassis\\nS3\\nSoma Barrel\\nCarrier BP\\nBurston Receiver\\nForma BP\\nVasto BP\\nSpira Blade\\nS5\\nLatron Receiver\\nEmber Neuro\\nReaper BP\\nGlaive Disc\\nFrost Systems\\nSicarus Receiver\\n\\n\\nS6\\nBurston BP\\nForma BP\\nTrinity Neuro\\nTigris Receiver\\nKavasa Buckle\\nSilva & Aegis Guard\\nS7\\nBanshee\\nNeuroptics\\nFang Blade\\nHelios Carapace\\nBallistica Receiver\\nSybaris Receiver\\nSilva & Aegis Guard\\nS8\\nBronco Receiver\\nForma BP\\nHydroid Chassis\\nFragor BP\\nNikana BP\\nSpira Pouch\\nS9\\nAkjagara BP\\nBronco BP\\nMirage Neuro\\nDestreza BP\\nForma BP\\nSilva & Aegis Guard\\nS10 Lex BP\\nSaryn Systems\\nBraton Stock\\nSpira Blade\\nNikana Blade\\nSaryn Chassis\\nS11\\nBronco Receiver\\nFang Blade\\nHydroid Chassis\\nForma BP\\nKronen Handle\\nStradavar BP\\nT1\\nForma BP\\nDual Kamas BP\\nBurston BP\\nBanshee BP\\nFragor Handle\\nTigris BP\\nV1\\nNyx BP\\nForma BP\\nDual Kamas BP\\nBronco Barrel\\nVolt BP\\nNova Chassis\\nV2\\nFang Handle\\nBraton Stock\\nGalatine Blade\\nGalatine Handle\\nForma BP\\nVauban BP\\nV3\\nGalatine Blade\\nParis String\\nCarrier Systems\\nTigris Receiver\\nForma BP\\nVauban Neuro\\nV4\\nCernos Grip\\nTigris Stock\\nBronco Receiver\\nSaryn Neuro\\nAsh Neuro\\nVenka Gauntlet\\nV5\\nHelios Carapace\\nParis String\\nSilva & Aegis Hilt\\nForma BP\\nBurston Barrel\\nVauban Neuro\\nV6\\nBurston Stock\\nCernos Grip\\nForma BP\\nFragor Handle\\nMirage Systems\\nVauban Chassis\\nV7\\nAkbolto BP\\nForma BP\\nPyrana Barrel\\nBanshee BP\\nCernos BP\\nValkyr Chassis\\nV8\\nLoki BP\\nOdonata Harness\\nWyrm BP\\nForma BP\\nBo Handle\\nVolt Neuro\\nZ1\\nOrthos Handle\\nNekros Chassis\\nParis BP\\nForma BP\\nGalatine Handle\\nZephyr BP\\nAxi\\nCommon\\nCommon\\nCommon\\nUncommon\\nUncommon\\nRare\\nD1\\nBraton BP\\nChroma BP\\nTiberon Receiver\\nForma BP\\nZhuge Receiver\\nDestreza Blade\\nG2 Wukong Neuro\\nAkbolto BP\\nBurston Receiver\\nRedeemer BP\\nTipedo Ornament\\nGram Handle\\nL5 Fang BP\\nBurston BP\\nRubico Stock\\nKronen Handle\\nAkbronco Link\\nLimbo Chassis\\nM1 Zhuge String\\nLex Barrel\\nMesa Chassis\\nRubico Barrel\\nOrthos BP\\nMirage BP\\nP1\\nForma BP\\nEquinox Chassis\\nAkjagara BP\\nKogake BP\\nNinkondi Chain\\nPyrana BP\\nR2 Destreza Handle\\nForma BP\\nLex Receiver\\nChroma Chassis\\nMirage Systems\\nRedeemer Handle\\nS5 Saryn Systems\\nVenka Blades\\nCernos Grip\\nForma BP\\nNikana Blade\\nSpira Pouch\\nT2 Kogake Boot\\nMirage Neuro\\nStradavar Stock\\nBurston Barrel\\nForma BP\\nTipedo Handle\\n\\n\\nV9 Valkyr BP\\nSaryn Neuro\\nMirage Neuro\\nSpira Blade\\nValkyr Systems\\nVenka Gauntlet\\nA1\\nTrinity System\\nFragor Head\\nBraton Stock\\nAkstiletto Barrel\\nDual Kamas Handle Nikana BP\\nA3 Braton Barrel\\nHelios Carapace\\nKogake Boot\\nCernos String\\nHydroid Neuro\\nAkbolto Receiver\\nA4 Braton Stock\\nForma BP\\nZephyr Neuro\\nBallistica String\\nFang Handle\\nAkbolto Receiver\\nA5 Forma BP\\nVasto Barrel\\nVasto Receiver\\nAkvasto Link\\nVasto BP\\nAkvasto BP\\nB1\\nEuphona BP\\nAsh Chassis\\nFang Blade\\nCernos BP\\nKavasa Buckle\\nBanshee System\\nB2 Fragor Head\\nSybaris BP\\nFang Blade\\nForma BP\\nOrthos BP\\nBanshee System\\nC1\\nTrinity Neuro\\nVectis Barrel\\nLex Receiver\\nOrthos BP\\nForma BP\\nCernos Lower Limb\\nC2 Forma BP\\nTrinity Systems\\nBraton BP\\nSilva & Aegis Blade\\nFragor Handle\\nCernos Lower Limb\\nC3 Helios Carapace\\nForma BP\\nHydroid Chassis\\nPyrana Receiver\\nBanshee Blueprint\\nChroma Systems\\nC4 Braton BP\\nHydroid Chassis\\nPyrana Barrel\\nKogake BP\\nSybaris Receiver\\nChroma Systems\\nE1\\nLatron Barrel\\nSicarus BP\\nFrost Neuro\\nGlaive Blade\\nForma BP\\nEmber BP\\nE2 Paris BP\\nLex Receiver\\nBraton Stock\\nForma BP\\nBronco Barrel\\nEuphona Receiver\\nG1\\nNekros Chassis\\nSaryn Systems\\nParis BP\\nKavasa Collar\\nForma BP\\nGalatine BP\\nH1\\nForma BP\\nFragor Head\\nVectis Barrel\\nAkstiletto Receiver\\nTrinity Chassis\\nHelios Cerebrum\\nH2 Oberon Chassis\\nLex Receiver\\nFang Handle\\nTrinity Chassis\\nAkstiletto Barrel\\nHelios Cerebrum\\nH3 Kronen BP\\nCernos Grip\\nHelios Carapace\\nBurston Barrel\\nForma BP\\nHydroid System\\nH4 Mesa Chassis\\nMirage Chassis\\nParis Upper Limb\\nAkbolto Link\\nForma BP\\nHydroid Systems\\nK1\\nOdonata Harness\\nHikou Pouch\\nLex Barrel\\nForma BP\\nAkstiletto Receiver\\nKavasa Buckle\\nK2 Orthos Handle\\nSybaris BP\\nForma BP\\nCernos String\\nGalatine Handle\\nKronen Blade\\nK3 Cernos Grip\\nParis BP\\nTiberon Receiver\\nBanshee BP\\nPyrana Receiver\\nKronen Blade\\nK4 Paris BP\\nForma BP\\nSybaris Stock\\nDestreza BP\\nKogake BP\\nKronen Blade\\nK5\\nBallistica Lower\\nLimb\\nBraton BP\\nForma BP\\nEquinox BP\\nHydroid BP\\nKronen Blade\\nL1\\nLatron BP\\nReaper BP\\nWyrm Carapace\\nForma BP\\nGlaive Blade\\nLoki System\\nL2 Orthos Handle\\nBraton BP\\nNami Skyla BP\\nTiberon BP\\nForma BP\\nLimbo Neuroptics\\nL3\\nFang Handle\\nKronen BP\\nNami Skyla BP\\nAkjagara Receiver\\nZephyr Chassis\\nLimbo Chassis\\nL4 Forma BP\\nBo Ornament\\nWyrm Carapace\\nOdonata BP\\nVolt Systems\\nLoki Systems\\nN1 Braton BP\\nForma BP\\nFang Blade\\nAkstiletto Link\\nOdonata Wings\\nAsh System\\n\\n\\nN2 Carrier Carapace\\nLex Receiver\\nBronco BP\\nForma BP\\nAsh Neuro\\nNikana Hilt\\nN3 Paris Upper Limb\\nDual Kamas BP\\nForma BP\\nVolt BP\\nBronco Barrel\\nNekros BP\\nN4 Cernos Upper Limb Galatine Blade\\nNekros Chassis\\nFragor Handle\\nHydroid Neuro\\nNikana Hilt\\nN5 Euphona BP\\nLex Barrel\\nOberon Chassis\\nHelios Systems\\nNekros Neuro\\nNami Skyla Blade\\nN6 Lex Receiver\\nNikana BP\\nBraton Barrel\\nBraton Receiver\\nSaryn BP\\nNikana Hilt\\nO1 Euphona BP\\nParis BP\\nForma BP\\nAkstiletto Receiver\\nGalatine Handle\\nOberon System\\nO2 Galatine Blade\\nParis String\\nFang Blade\\nTiberon BP\\nHelios Systems\\nOberon System\\nO3 Burston Stock\\nDestreza Handle\\nForma BP\\nVenka BP\\nZephyr Chassis\\nOberon System\\nO4 Destreza Handle\\nZephyr Neuro\\nLex BP\\nTiberon BP\\nGram BP\\nOberon Systems\\nR1\\nBoltor Stock\\nMag Systems\\nBoar Receiver\\nDakra BP\\nAnkyros Blade\\nRhino BP\\nS1\\nForma BP\\nBronco Receiver\\nBronco BP\\nAkbronco Link\\nTrinity BP\\nScindo Blade\\nS2 Latron Receiver\\nLoki BP\\nWyrm BP\\nEmber System\\nForma BP\\nSicarus Receiver\\nS3 Boltor Stock\\nHikou Stars\\nRhino Systems\\nAnkyros Blade\\nNyx Systems\\nScindo Blade\\nS4 Boar Receiver\\nForma BP\\nMag Systems\\nDakra Blade\\nNova BP\\nSoma Stock\\nT1\\nVectis Barrel\\nOdonata Harness\\nSaryn System\\nAkstiletto Receiver\\nBurston Barrel\\nTigris BP\\nV1\\nOdonata System\\nCarrier Systems\\nDual Kamas BP\\nVolt Neuro\\nForma BP\\nVauban Chassis\\nV2 Hikou Pouch\\nTrinity Systems\\nMag Neuro\\nBraton Receiver\\nBoar Barrel\\nVectis Stock\\nV3 Trinity Neuro\\nVasto Barrel\\nTrinity System\\nOrthos BP\\nBraton Receiver\\nVectis Stock\\nV4 Paris BP\\nTrinity Systems\\nOdonata Harness\\nCernos BP\\nForma BP\\nVectis Stock\\nV5 Venka Blades\\nDual Kamas BP\\nForma BP\\nBraton Receiver\\nTigris Receiver\\nValkyr Chassis\\nV6\\nBallistica Lower\\nLimb\\nBraton BP\\nForma BP\\nFang Handle\\nGalatine Handle\\nValkyr Chassis\\nV7 Lex Barrel\\nNami Skyla BP\\nValkyr BP\\nKogake BP\\nSilva & Aegis BP\\nVenka Gauntlet\\nV8 Forma BP\\nLex Receiver\\nOdonata System\\nVolt Chassis\\nOdonata BP\\nVolt Neuro\\n\\n\\nFactions\\nFriendly Factions\\nThere are a number of factions and people willing to help you on your journey through the Solar System. These can include the\\nfactions listed below, however Syndicates can be friend or foe, and aren’t included here..\\nTenno\\nThe Tenno are you, the Warframes, under the care and guidance of the Lotus. It is your privilege and your burden to keep the\\nbalance of power in the Origin system.\\nCephalon Simaris\\nCephalon Simaris is a Cephalon construct that resides within the Sanctuary Enclave, a room found in all Tenno Relays. A seeker of\\nknowledge, his ultimate goal is to \\\"immortalize\\\" creatures through the process known as Synthesis, that deconstructs a being into\\ndata for storage within the Sanctuary. Talk with Simaris\\nOstron\\nThe hardy people of the Plains of Eidolon, they’ve made a community in the shadow of an abandoned Orokin tower and called it\\nCetus. They ask you for assistance in their constant struggle against the Grineer. Talk with Konzu.\\nQuills\\nLed by Quill Onkko, the Quills study the sentients who still roam the Plains. Onkko seeks your fighting prowess in getting closer to\\nthese dangerous beings. Talk with Onkko.\\nSolaris United\\nThe people of Fortuna are forever enslaved in debt to their Corpus overlords. The Solaris United have banded together to push\\nback. These cybernetically modified rebels request your help in furthering their cause. Talk with Eudico.\\nVox Solaris\\nWhere Solaris United is the face of the rebellion, Vox Solaris is the hidden, anonymous personnel group that handles the\\nunderground dealings and shady operations. Their true purpose is yet to be revealed. Talk with Little Duck.\\n\\n\\nEntrati\\nThe Entrati are an elusive family that reside inside the enclave of Necralisk, on Deimos. They were highly renowned during the\\nOrokin Era for being the first ones to create technologies that harnessed the power of the Void. Today, the sole survivors of the clan\\nare a single dysfunctional household that dwells on the Cambion Drift. Talk with Mother\\nNecraloid\\nNecraloids are Entrati machines operated by Cephalons, serving as loyal servants to the Entrati family. To fully access this\\nSyndicate, the player must complete the Heart of Deimos quest and The War Within. Talk with Loid.\\nThe Holdfasts (SPOILERS)\\nThe Holdfasts are the four last survivors of the adult crew of the Zariman Ten Zero and conducting their operations within the\\nChrysalith. Returned to life by the mysterious powers of the Void, they have fought off conversion into Void Angels. While not\\nstrictly human anymore, instead being Void manifestations resurrected through the Conceptual Embodiment of the memories of the\\noriginal Zariman Crew, they retain their human mindset and guide the Tenno in preventing the further degradation of the Zariman.\\nSpeak with Quinn.\\nKhal’s Garrison\\nKahl's Garrison is a resistance movement that fights against Narmer. Led by Kahl-175 with the support of Daughter and the Tenno,\\nhe sets up his base at the Drifter's Camp, preparing a campaign to free his Grineer brothers and the Origin System from Narmer.\\nSpeak with Khal.\\nNPC\\nThere are a number of friendly NPCs throughout the game that provide the Tenno with different forms of aid or services.\\n●\\nThe Lotus - A mysterious being who guides Tenno on their journey.\\n●\\nOrdis - A Cephalon who assists in ship and mission operations.\\n●\\nDarvo - A Corpus rebel who resides in Relays. He sells various items for Platinum at a discount from Market cost.\\n●\\nBaro Ki’Teer - Known as the Void Trader, he appears every 2 weeks on a Friday with a large selection of items to buy for\\nDucats and/or credits. He is the only in-game purveyor of Primed Mods and Prisma Weapons.\\n●\\nMaroo - A shady thief who has a heavy interest in Ayatan artifacts. She will buy your Ayatan Treasures for Endo.\\n●\\nClem - One of Darvo’s connections, he is an undercover soldier who spies on the Grineer. Will give you unique missions.\\n●\\nNora Night - Host of the Nightwave radio station.\\nEnemy Factions\\nThe Solar System is awash with large, dangerous, fanatical groups that all want to see the Tenno as a long forgotten memory.\\n\\n\\nGrineer\\nThe Grineer are a vast army of genetically modified, cloned humans, who are plagued by debilitating defects from over extension of\\nDNA. They are born and raised into fanatical dedication to the two Grineer Queens, and wish to exploit Warframes as\\nsuperweapons. They use mass produced, simple but deadly weaponry, and have heavy armor that can block the majority of damage\\nthey receive. Grineer never use proto-shields. Recommended to use puncture and corrosive damage types.\\nEnemies to Prioritize\\n●\\nHeavy Gunner - High armor, high health, high damage.\\n●\\nHyekka Master - Very high armor, high health, can spawn up to 4 Hyekkas.\\n●\\nBombard - Very high armor and health, fires homing rockets.\\n●\\nNapalm - Very high armor and health, fires incendiary grenades that leave a burning orb on impact.\\n●\\nManic - High armor and health, can teleport and ignore damage, very high damage melee attacks.\\n●\\nNox - Extremely high armor and health, wields a sticky grenade launcher that applies toxin and cold procs. Only weak spot is\\nits head, which is protected by a fortified glass helmet. Breaking the helmet releases the noxious gasses within.\\n●\\nProsecutor - The Grineer specialty unit, with very high health and the only unit with a shield. There are 4 types of prosecutors,\\neach one uses a specific elemental shield, of heat, cold, toxin, or electricity. Whichever element the shield is is the only\\ndamage type that will hurt them.\\nGrineer Controlled Planets\\n●\\nEarth (including Plains of Eidolon)\\n●\\nMercury\\n●\\nMars\\n●\\nCeres\\n●\\nSaturn\\n●\\nUranus\\n●\\nSedna\\n●\\nKuva Fortress\\n●\\nLua (contested)\\n●\\nZariman (rotates)\\nCorpus\\nThe Corpus are slaves to their greed. The highest ranking Corpus leaders are merchants and traders, who deploy an army of\\ncrewmen and moa proxies to both work for them and fight for them. The Corpus prefer high tech energy based weapons, and use\\nhigh capacity, damage absorbing proto-shields. Corpus units rarely if ever have any type of armor. Recommended to use slash,\\nimpact, toxin, gas, radiation, and magnetic damage.\\n\\n\\nEnemies to Prioritize\\n●\\nNullifier Crewman - Deploys an energy bubble around them, which stops or negates any Warframe abilities if exposed to it.\\n●\\nComba/Scrambus - These units are taller than regular crewman, and have specialized hover shoes allowing them to move\\nvery fast. They have an aura around their helmets that disrupt Warframe abilities and HUD.\\n●\\nShield Osprey - A flying support unit, this osprey will regenerate nearby allies’ shields very quickly. Take out this unit before\\nengaging the rest.\\n●\\nBursa - The Corpus specialty unit, there are three types of bursas, which are a heavy defensive proxy. Each one sits low to the\\nground, and has a shield equipped to its front which negates all damage. It can only be damaged reliably from the back.\\nOnce it is disabled, you can hack the console on its back and have it fight for you.\\nCorpus Controlled Planets\\n●\\nVenus (including Orb Vallis)\\n●\\nPhobos\\n●\\nJupiter\\n●\\nEuropa\\n●\\nNeptune\\n●\\nPluto\\n●\\nLua (contested)\\n●\\nZariman (rotates)\\nInfested\\nThe Infested are the remains of Corpus, Grineer, and other biological organisms that have been infected by the Technocyte Virus, a\\npathogen that wiped out the ancient Orokin civilization. The Technocyte is a hive mind, and relentlessly attacks anything that\\ninvades its spawning nests. Nearly every unit attacks exclusively with melee, though a few units have ranged attacks. Infested units\\nhave very high health, rarely armor, and never have proto shields. They are weak to slash, puncture, heat, corrosive, and gas\\ndamage.\\nEnemies to Prioritize\\n●\\nVolatile Runner - An orange Corpus crewman shaped infested that will charge you and explode in a suicide bomb style.\\n●\\nSwarm Mutalist Moa - A blue and purple Corpus proxy shaped infested that launches swarms of infested spores that cause\\nminor damage and reduce invisibility. Any infested units that hit the spores gain armor.\\n●\\nTar Mutalist Moa - A blue, red, and purple Corpus proxy shaped infested that launches globs of bright yellow mucus, that\\nslows you down and causes heavy damage when in contact.\\n●\\nAncient - A heavy infested melee unit, it comes in three types; healer, disruptor, and toxic. The healer (green) provides\\ndamage resistance to allies, the disruptor (dark green and pink) drains your Warframe’s energy, and the toxic (dark green\\nand neon green) creates toxic clouds that deal heavy damage and buffs allies’ toxin damage.\\n\\n\\n●\\nJuggernaut - The infested specialty unit, and arguably the most dangerous unit in the game. It is a quadruped infested tank,\\nwith armor so high that any damage done to the exterior does zero damage. It has high damage ranged and charge attacks.\\nThe only way it can be damaged is when it rears up on its hind legs. Its stomach is its weak point.\\nInfested Controlled Planets\\n●\\nEris\\n●\\nDeimos\\nCorrupted/Orokin\\nThe Corrupted are the remnants of the ancient Orokin civilization. They are brainwashed, augmented forms of Corpus, Grineer, and\\nInfested units, roaming the abandoned halls of Orokin towers, protecting that which they were programmed to. And they will\\ndefend their masters’ homes savagely.\\nAll corrupted act like their normal counterparts, but are upgraded with higher health, armor, and shields. Their weapons are also\\nupgraded to Orokin Prime energy weapons. Each unit is still susceptible to their faction’s weaknesses. Corrupted units can only be\\nencountered in the Void, or Void Fissure missions.\\nRecommended to target the same enemy types of their original faction.\\nThe only Corrupted controlled area is The Void.\\nSentients (SPOILERS)\\nThe Sentients are ancient beings that were a large part of the destruction of the Orokin Empire. They have several variants, and all\\nhave either damage resistance or damage adaptation. They can be encountered on the Plains of Eidolon, Uranus, and Lua. Some\\nSentients include the Oculysts, Battalysts, Eidolons and the Shadow Stalker.\\nAmalgams (SPOILERS)\\nThe Amalgams are a hybrid of Corpus and Sentient Technology, developed by Alad V. They employ mixed attacks similar to their\\nCorpus and Sentient counterparts. Amalgams can only be found on Jupiter. They are susceptible to corrosive, radiation, and\\nmagnetic attacks.\\nSyndicates\\nSyndicates are Factions that can be joined by the Tenno, and provide unique purchasable rewards. There are 6 main Syndicates,\\neach with their own goals, friends, and enemies. Each Syndicate considers 3 other Syndicates as Allied, Opposed, or Enemy. The 2\\nremaining are neutral.\\n\\n\\nA Syndicate’s standing is based on Reputation, and each Syndicate has their own Reputation ranking system. You can join as many\\nSyndicates as you’d like, but keep in mind that if a Syndicate is Opposed or an Enemy with another, then gaining Reputation with\\nthat Syndicate will lose Reputation in the other. If your Reputation with a Syndicate drops below 0, you become an Enemy to them\\nand they will periodically send out hit squads to kill you in missions, much like Assassins.\\nTo advance in a Syndicate, you must max out Reputation with each of the 5 levels. You gain reputation by equipping the chosen\\nSyndicate’s sigil to your Warframe. Only one sigil may be equipped on a Warframe at a time. A portion of the affinity you earn will\\nthen be converted into Reputation. Each level will require an offering to advance. These offerings range from credits, resources,\\npotatoes, and Prime parts. Each level unlocks more rewards from that Syndicate’s reward table.\\nSteel Meridian\\nThe Steel Meridian are made up of deserters and opposers to the Grineer Regime. They constantly fight a guerilla war against them,\\nand are sworn protectors of the few colonies that still survive on Earth.\\nArbiters of Hexis\\nThe Arbiters of Hexis are a disciplined, dogmatic, ruthless cult of warriors and clerics who seek justice and order in the Origin\\nSystem. They see the Tenno as the ultimate key to this goal.\\nCephalon Suda\\nSuda is one of the ancient artificial intelligences created during the Great War, a Cephalon. She despises violence and destruction,\\nand her thirst for knowledge is unparalleled. She finds the Tenno intriguing.\\nThe Perrin Sequence\\nThe Perrin Sequence are a splinter group of brilliant and powerful merchants, who shun the Corpus to further their own goals. They\\nwish to bring prosperity and direction to the Origin System.\\nRed Veil\\nThe Red Veil are an organization dedicated to destruction. They see mass corruption all around them, and wish to heal the system\\nthrough a great and violent purge. Bound by honor to their cause, they do not regard life as precious, but as an obstacle.\\nNew Loka\\nNew Loka are worshipers of the Human life and what it once was. They wish to see the restoration of humanity and the\\nrepopulation of Earth. Their belief is that humanity will rise once again and end the age long conflict that plagues the Origin\\nSystem.\\nSyndicate Alignments\\nSyndicate\\nAllied (+50% Rep)\\nOpposed (-50% Rep)\\nEnemy (-100% Rep)\\n\\n\\nSteel Meridian\\nRed Veil\\nNew Loka\\nPerrin Sequence\\nArbiters of Hexis\\nCephalon Suda\\nThe Perrin Sequence\\nRed Veil\\nCephalon Suda\\nArbiters of Hexis\\nRed Veil\\nNew Loka\\nPerrin Sequence\\nNew Loka\\nArbiters of Hexis\\nSteel Meridian\\nRed Veil\\nSteel Meridian\\nCephalon Suda\\nArbiters of Hexis\\nNew Loka\\nPerrin Sequence\\nSteel Meridian\\nCephalon Suda\\nBecause of these Alignments, it is recommended to ally with 3 Syndicates, the 3 on the left of the menu, or the 3 on the right, for\\nease of use.\\nQ: What do syndicates do?\\nA: Syndicates allow Tenno access to their reward lists, which include important things like Warframe/weapon augment mods, gear\\nconsumables, relic packs, Archwing weapon parts, Spectres, unique Syndicate weapons, Captura scenes, and more.\\nQ: Can I trade syndicate syandanas?\\nA: No, you can only obtain those for syndicates you’ve personally maxxed out.\\nQ: If I drop below my rank after paying tribute, do I still have to pay tribute again?\\nA: Yes, if you lose a rank then you will have to pay tribute to get it back.\\nQ: Which is the best syndicate? What syndicate do I choose?\\nA: That’s subjective, choose which one you like the most, or which one you like the rewards for most.\\nQ: How many syndicates can I max?\\nA: 6, however that takes intense micromanagement. 4 is the easiest to max without extreme effort. The combinations are as\\nfollows:\\nSteel Meridian, Cephalon Suda, Arbiters of Hexis and Red Veil\\nor\\nRed Veil, New Loka, Steel Meridian and Perrin Sequence\\n(Bolded are the ones most used to retain 4)\\nKeep the SM/RV sigil and do CS/NL missions respectively.\\nQ: Is there any downside to getting Syndicates mad/angry/negative?\\nA: The slighted Syndicate will occasionally send Death Squads after you, similar to Assassins. You can tell which Syndicate is\\nattacking from flickering lights and a message from the attacking Syndicate. You also don’t have access to their rewards.\\n\\n\\nQ: What’s the difference of the “x Squad” vs the “x Platoon”?\\nA: Just numbers, usually the squad has 3-5, while the Platoon has 5-8.\\nQ: I joined this syndicate, but the other one has the mod I want. Can I switch over?\\nA: Anytime. Just pay the tribute and advance to the other goal. Alternatively you can just trade for the mod.\\nQ: If I reach my daily standing cap and do a Syndicate mission do I get more standing?\\nA: Yes. Syndicate missions reward standing regardless of your cap.\\nQ: What do Insignia / Seed / Quittance / Datum / Medallion / Mark do?\\nQ: What do Defender Insignia / Bountiful Seed / Executive Quittance / Intriguing Datum / Lawful Medallion / Honored Mark do?\\nQ: What do General Insignia / Flawless Seed / Partner Quittance / Genius Datum / Maxim Medallion / Exalted Mark do?\\nQ: How do I find them? How do I get them?\\nA: Collectively, they’re called Syndicate Medallions, and they can be redeemed at any non Earth relay at their respective Syndicates\\nfor standing in their particular syndicate. You can get them by doing Syndicate missions, they usually spawn 8 per mission.\\nQ: How do I start earning standing with my Syndicate?\\nA: Just to the right of the Navigation is a menu you can interact with to select a Syndicate, from there you can pledge yourself to the\\nsyndicate you choose, A percent of affinity you gain during missions goes towards ranking up your chosen Syndicate. You can\\nchange at anytime.\\nQ: Why did my Syndicate weapon suddenly explode?\\nA: All Syndicate weapons, and weapons that can be upgraded with a Syndicate mod, have what is called a Syndicate Radial Effect.\\nEach effect gives buffs and damage depending on the Syndicate the weapon/mod is from. To gain the effect, you must gain affinity\\nwith the weapon that will then be converted into points and fill a gauge in the lower right hand of your HUD. Once the weapon’s\\ngauge is filled, usually 1,000 points, the effect will be released and the gauge reset.\\nSyndicate\\nEffect Name\\nDamage Type\\nRestore Type\\nTemporary Buff\\nSteel Meridian\\nJustice\\nBlast\\n25% Health\\n+25% Base Armor\\nArbiters of Hexis\\nTruth\\nGas\\n25% Health\\n+25% Base Parkour\\nSpeed\\nCephalon Suda\\nEntropy\\nMagnetic\\n25% Base Energy\\n+25% Base Energy\\nThe Perrin Sequence\\nSequence\\nRadiation\\n25% Shield\\n+50% Base Shields\\nRed Veil\\nBlight\\nViral\\n25% Base Energy\\n+10% Base Movement\\n\\n\\nSpeed\\nNew Loka\\nPurity\\nCorrosive\\n25% Health\\n+25% Base Health\\nField Bosses (Assassins)\\nA Field Boss is a specialized enemy that can randomly appear in any standard mission, similar to Syndicate Death Squads (mission\\nexceptions are Syndicate missions, Archwing missions, Free Roam missions, Arenas, (Elite) Sanctuary Onslaught, and\\nAssassinations). Assassins appear with the sole intent of killing their target. Even if you have others in a squad, an Assassin will only\\nattack its target, unlike Syndicate Death Squads which attack everyone. You can check which Assassin is after you on the front page\\nof your Profile, in the Marked for Death section.\\nShadow Stalker\\nThe Shadow Stalker is the most common Assassin. He will occasionally mark you for death after completing any Assassination\\nmission, of any faction. This appears as a message in your Inbox. Once marked for death, the Stalker has a chance to appear on any\\nmission node or type at any time.\\nThe Stalker appears as a modified dark grey and orange Excalibur, wielding a greatsword. He attacks similarly to Excalibur as well.\\nSimilar to Sentients, the Stalker gains resistance to damage as it is received. Switch up your tactics as you take him down. If the\\nStalker succeeds in defeating his target, he will disappear without dropping any rewards and the defeated player will need to be\\nrevived.\\nThe Stalker has a chance of dropping a number of powerful weapons, mods, landing craft parts, and resources.\\nZanuka Hunter\\nThe Zanuka is a proxy controlled by Alad V. It is an Assassin whose death mark appears after completing 5 Invasions against the\\nCorpus in a row. It will only appear in missions where you are fighting the Corpus.\\nThe Zanuka appears as a grey, medium sized proxy similar in size to a Hyena, but smaller than a Jackal. It employs an automatic\\nplasma gun and a frost bomb, along with melee attacks.\\nShould the Zanuka Hunter damage its target enough, it will pounce upon its victim and transport them to a holding facility, where a\\nhidden mini-mission will begin. You must escape Alad V’s facility and recover your confiscated equipment.\\nThe Zanuka has a chance of dropping Detron blueprints and parts, Orokin cells, and landing craft parts.\\n\\n\\nGrustrag Three\\nThe Grustrag Three are a team of enhanced, insane Grineer super-soldiers. They are an Assassin whose death mark appears after\\ncompleting 5 Invasions against the Grineer in a row. They will only appear in missions where you are fighting the Grineer.\\nThe Three appear as large Grineer Marines, with streamlined armor and open helmets. They each employ different fighting tactics.\\n●\\nLeekter carries a large axe and flashbangs\\n●\\nShik Talk uses a handheld rocket launcher and a riot shield\\n●\\nVem Tabook carries a shotgun that fires electro-traps\\nEach of the Three also has a Carabus Sentinel, armed with a laser rifle.\\nShould the Three succeed in defeating their target, their Sentinels will form a shield around the victim, preventing team revives. A\\nGrustrag Bolt will then be attached to the victim’s Warframe. The Bolt reduces that frame’s damage against Grineer by 50%. A\\nblueprint for a Bolt Release will be in the victim’s inventory upon leaving the mission.\\nThe Grustrag Three have a chance of dropping rare mods, Brakk blueprints and parts, Endo, and landing craft parts.\\nThe Wolf of Saturn Six\\nThe Wolf is the most powerful of the inmates to escape the maximum security Grineer prison, Saturn Six. He led the uprising that\\nreleased himself and his inmates on the Origin System. He became available to encounter during Series 1 of Nightwave.\\nThe Wolf appears as a very large Grineer individual, similar in look to one of the Grustrag Three, but with different armor. He wields\\nhis Wolf Sledge, and primarily uses melee attacks. He can also attack with energy projectiles similar to that of Excalibur’s Exalted\\nBlade, and will occasionally perform a spin attack that pulls any nearby Warframes to him.\\nThe Wolf has an extremely high amount of health and Alloy armor. He is also completely immune to Status effects and Warframe\\nabilities. It is recommended to keep distance from him, and to use weapons with high puncture and radiation damage.\\nThe Wolf can appear in any player-based mission, and does not require or have a death mark associated with him. His arrival is\\npreceded by the standard flashing lights and a wolf-like howl. In addition, if another Assassin has already appeared or is set to\\nappear in a mission, The Wolf will not spawn.\\nAcolytes (Steel Path)\\nAcolytes spawn in any non-archwing and non-assassination Steel Path missions, Acolytes can spawn in 3-7 minute intervals, This\\nincludes non-endless missions, in non-endless missions a max of 3 Acolytes spawn.\\n\\n\\nAcolytes have quite a lot of Health and Shields with some Armor, They are only able to receive up to 4 stacks of any status effect\\n(Except Impact which can stack to 6) and Radiation only amplifies the damage the Acolyte receives but does not enable friendly fire,\\nAcolytes also have a mechanic which lowers your damage the higher your damage per second is, so high damage weapons such as\\nDMRs and Snipers are normally better against them, They also get a 40% damage resistance from the start.\\nAcolytes resemble different warframes, Angst is a modified Valkyr, Malice is a modified Frost, Mania is a modified Loki, Misery is a\\nmodified Oberon, Torment is a modified Mesa and Violence is a modified Limbo.\\nAcolytes drop 2 Steel Essence and one random Primary or Secondary Arcane upon defeat.\\nKuva Liches\\nKuva Liches are Grineer Assassin enemies that are unique to the player who created them. They are very powerful, and are designed\\nto be a challenge for mid to end game players. Only players who have finished The War Within quest can spawn a Lich. They are\\ndefeated through solving an icon puzzle and trial and error.\\nIts menu, upon creation, is in the lower right corner of the Menu or Navigation UI, next to the Nightwave/Resource box. You are only\\nable to have Either a Sister or a Liche, not both.\\nThe Parazon\\nThe Parazon is a unique gear item that is given to players during the tutorial of the game. It is always automatically equipped in all\\nmissions. It can be found and altered in the Arsenal section of your Orbiter. It can hold up to 3 mods that give bonuses to hacking\\nand mercy kills. Mercy kills can be performed on any regular enemy with the activate button (default [X]) once their health is almost\\ndepleted. They are similar to sneak attacks, however a mercy kill will always instantly kill the enemy. The Parazon also holds up to 3\\nRequiem Mods, which are required to kill Kuva Liches and Sisters of Parvos.\\n\\n\\nRequiem Mods and Relics\\nRequiem Mods are 8 unique mods that can only be slotted into the Parazon. They are obtained from Requiem Relics. Requiem\\nRelics have a chance to drop from Lich Thralls, Sister Hounds and Kuva Siphons, and are a guaranteed drop from Kuva Floods. They\\nare opened similarly to Prime Relics, on select Kuva Fortress missions. They can be refined like normal relics as well. Requiem Relics\\ndrop the Requiem Mods (Which are always an uncommon drop), as well as Riven Slivers, Kuva, Ayatan Amber Stars, and Exilus\\nAdapter blueprints.\\nThere is also a 9th Requiem Mod, Oull, It is able to act as ANY Requiem mod, meaning if you put it into the first slot, that slot is now\\ngoing to be correct, it doesn’t matter what is required. Oull has a drop chance of 25% when the Kuva Lich or Sisters of Parvos flees\\nafter using the correct Requiem Sequence. This Requiem only drops for the person whose Lich/Sister is downed.\\nLich Larvlings\\nLich Larvlings have a chance to spawn on any level 20+ Grineer mission. They are marked by a unique red icon, and are preceded by\\nyellow flashing lights. Damaging them completely then mercy killing them with the Parazon will create a Lich. If in a party, only the\\nplayer who lands the final blow on the larvling will have the option to mercy kill it.\\n\\n\\nLich Thralls\\nIn your Lich's influenced zones, Lich Thralls will have a chance to spawn. 3-15 can spawn depending on the mission type, with longer\\nmissions spawning more. They can be damaged as normal, but will not die upon losing all their health. Instead they will drop to a\\nknee, allowing you to mercy kill them with the Parazon. If not mercy killed, they will remain on the map indefinitely until the mission\\nends. Upon death, the Thrall will provide a Requiem Murmur, which is needed to discover which Requiem Mod is needed to kill your\\nLich. Kuva Thralls have a 5% chance to drop a Requiem Relic upon death.\\nWarframe Progenitors\\nIMPACT\\nHEAT\\nCOLD\\nELECTRICITY\\nTOXIN\\nMAGNETIC\\nRADIATION\\nBaruuk\\nChroma\\nFrost\\nBanshee\\nAtlas\\nCitrine\\nAsh\\nGauss\\nEmber\\nGara\\nCaliban\\nDagath\\nHarrow\\nEquinox\\nGrendel\\nInaros\\nHildryn\\nExcalibur\\nIvara\\nHydroid\\nGaruda\\nRhino\\nKullervo\\nRevenant\\nGyre\\nKhora\\nLavos\\nLoki\\nSevagoth\\nNezha\\nStyanax\\nLimbo\\nNekros\\nMag\\nMirage\\nWukong\\nProtea\\nTitania\\nNova\\nNidus\\nMesa\\nNyx\\nZephyr\\nVauban\\nTrinity\\nValkyr\\nOberon\\nXaku\\nOctavia\\nWisp\\nVolt\\nSaryn\\nYareli\\nVoruna\\nQorvex\\nDepending on the Warframe used to kill the Kuva Larvling, the subsequent Lich will have modified stats. It will have randomized\\nresistances and weaknesses, and the Kuva weapon they wield will gain an elemental stat bonus, from 25-60%, that corresponds to\\nthe Warframe used to kill the larvling. The Lich will also gain visual attributes based on the chosen Warframe, namely that\\nWarframe's helmet mounted on the Lich's shoulder pauldron.\\nKuva Weapons\\nThere are 19 unique Kuva weapons, majority a variant of an existing Grineer weapon. They level similarly to the Paracesis, in that\\nthey are mastered at level 40 as opposed to level 30. The additional levels are gained through Forma, with each added raising the\\nweapon's max level by 2, until reaching 40 (5 total Forma required). Each level will give 100 mastery points as normal, with the\\nweapon providing a max of 4,000 mastery points.\\n\\n\\nFighting the Kuva Lich\\nOnce you have a Lich created, it will have a chance to appear like other Assassin enemies, and is preceded by yellow flashing lights.\\nHowever, it can only appear in Lich controlled missions.\\nThe Kuva Lich has 4 damage bars, one shield and 3 health. Once the shield is depleted, the first damage bar (right side) can be\\ndrained. Once a damage bar is completely drained, the Lich will go to one knee and start rapidly regaining health. The player who\\nthe Lich belongs to must attempt to mercy kill the Lich during this phase, else the Lich will rise again with that damage bar\\nreplenished, and will have to be fought again. If the player has the correct Requiem Mod slotted into their Parazon, the Lich will\\nstand back up and the next damage bar can be attacked. If the player has the incorrect Requiem Mod, then the Lich will flee and\\nLevel up.\\nTo defeat their Lich, the player must get all 3 Requiem Mods correct, in order. Each time the player is killed by their Lich, a log will\\nbe recorded in the Lich Menu of which Mods were used, and which one failed. If for instance the first mod was incorrect, it will be\\nhighlighted red with a slash through it. If a mod was not tested, it will be grey. If a mod succeeded, it would be gold. Through trial\\nand error, a player can discover the correct mods and their order simply by getting killed by their Lich. However, the correct mods\\ncan be discovered quicker.\\nBy killing Thralls, players will receive Requiem Murmurs. Gaining 130 murmurs in 3 stages will reveal all 3 required Requiem Mods\\nto kill the Lich. The first stage requires 30 murmurs, the second another 30, and the third 70. The mods will not be given in the\\ncorrect order though, that has to be tested and found by the player through combat with their Lich.\\nEach time a player fails to defeat their Lich, it will level up, gaining increased damage and health, and increases the level of enemies\\non influenced nodes. The Lich maxes out at level 5. Lich missions start at level 55 and max out at level 110. It will also spread their\\ninfluence to an adjacent planet, and their rage level will increase. The higher a Lich's rage level, the more likely it is to spawn in a\\nmission. The rage levels are Indifferent - Annoyed - Fuming - Furious - Enraged.\\nUpon completion of a Lich influenced mission, the player's Lich will steal some of the player's loot. This is random, and can include\\nup to 50% of resources and credits, mods, items, blueprints, and rewards. Upon defeat, the Kuva Lich will reward the player with all\\nstolen loot up to that point.\\nIt should be noted that if in a party, only one member of the group has to have the selected mission be influenced by their Lich for it\\nto become an influenced node for the entire party. Killing a Thrall will provide a murmur to each player, and any of the player's\\nLiches have a chance to spawn.\\nOnce you have correctly put all 3 Requiem mods in the right order and attempt to kill your Lich, it will flee one last time but not\\nincrease in Level, You are required enter your railjack and find the node with the Lich on it, It will be marked on the Navigation\\n\\n\\nMenu, once you start the mission you are tasked to kill your Lich one last time. If you are in a group you are tasked to kill all active\\nLiches in the group.\\nWhen Lich has been completely defeated, players have two options. They can either Vanquish or Convert it. Vanquishing the Lich\\nawards the player with the Lich's Kuva weapon and all stolen loot. Converting the Lich awards the player with all the stolen loot,\\nand gives it the chance to appear in missions as an ally. PLayers will not be awarded the Kuva weapon if the Lich is converted.\\nSisters of Parvos\\nSisters of Parvos are Corpus Super Soldiers that are unique to the player who created them, very similar to Kuva Liches. They are\\nvery powerful, and are designed to be a challenge for mid to end game players. Only players who have finished The War Within and\\nCall of the Tempestarii quests can spawn a Sister. They are defeated through solving an icon puzzle and trial and error.\\nIts menu, upon creation, is in the lower right corner of the Menu or Navigation UI, next to the Nightwave/Resource box. You are only\\nable to have Either a Sister or a Lich, not both.\\nThe Parazon\\nThe Parazon is a unique gear item that is given to players during the tutorial of the game. It is always automatically equipped in all\\nmissions. It can be found and altered in the Arsenal section of your Orbiter. It can hold up to 3 mods that give bonuses to hacking\\nand mercy kills. Mercy kills can be performed on any regular enemy with the activate button (default [X]) once their health is almost\\ndepleted. They are similar to sneak attacks, however a mercy kill will always instantly kill the enemy. The Parazon also holds up to 3\\nRequiem Mods, which are required to kill Kuva Liches and Sisters of Parvos.\\n\\n\\nRequiem Mods and Relics\\nRequiem Mods are 8 unique mods that can only be slotted into the Parazon. They are obtained from Requiem Relics. Requiem\\nRelics have a chance to drop from Lich Thralls and Kuva Siphons, Sister Hounds, and are a guaranteed drop from Kuva Floods. They\\nare opened similarly to Prime Relics, on select Kuva Fortress missions. They can be refined like normal relics as well. Requiem Relics\\ndrop the Requiem Mods (Which are always an uncommon drop), as well as Riven Slivers, Kuva, Ayatan Amber Stars, and Exilus\\nAdapter blueprints.\\nThere is also a 9th Requiem Mod, Oull, It is able to act as ANY Requiem mod, meaning if you put it into the first slot, that slot is now\\ngoing to be correct, it doesn’t matter what is required. Oull has a drop chance of 25% when the Kuva Lich or Sisters of Parvos flees\\nafter using the correct Requiem Sequence. This Requiem only drops for the person whose Lich/Sister is downed.\\nSister Candidate\\nAfter the completion of The War Within and Call of the Tempestarii quests, the player may encounter a Candidate after completing\\nthe Granum Void in any Corpus Ship tileset while qualifying for Rank 1 rewards of Nightmare Difficulty (using a Zenith Granum\\nCrown; not to be confused with Nightmare Mode which is a different mission modifier).\\n\\n\\nTo enter the Granum Void, players are required to gain a Granum Crown, the quest The Deadlock Protocol has to be completed in\\norder to gain the Crowns, in missions with the Corpus Ship Tileset an enemy named The Treasurer will spawn within 2-4 minutes in\\nnon-endless missions and 5-8 minutes in endless missions, The Treasurer will only spawn once per mission and the Crown type is\\ndepending on the level of the mission, to gain a Zenith Granum Crown for the Sister Candidate the mission has to be a level 31+.\\nBy choosing to kill the Sister Candidate with a Parazon Mercy kill, the player causes a Sister to rise in the Origin System, thus\\nbecoming the Progenitor of that Sister, and the Warframe used for this is recognized as the Progenitor Warframe. In a squad, only\\nthe last player who damaged the Candidate may perform the Mercy kill. If no one takes the mercy action, the Candidate will\\ndespawn after 30 seconds. This does not interrupt the normal course of the mission. Upon return to the Orbiter, regardless of\\nwhether the mission was completed or aborted, the player will receive communications from the newly created Sister. The Sister's\\nprofile can be accessed from either the Orbiter's Navigation console, or on the Main Menu, through a banner on the lower right\\ncorner of the screen.\\nWhen the player is within Mercy distance, the downed Candidate will display an icon and name of the Tenet Weapon the created\\nSister will wield. The displayed weapon is always random, meaning players can run a mission multiple times before Mercy killing\\nher with their weapon of choice. If the Candidate is ignored, the displayed weapon will not show up again for any subsequent\\nCandidates (only if the mission is finished properly) until the entire weapon pool is rejected.\\nMechanized Hounds\\nIn your Sister’s influenced zones, Mechanized Hounds will have a chance to spawn. 3 can spawn in a single mission. They can be\\ndamaged as normal, but will not die upon losing all their health. Instead they are opened to parazon finishers, allowing you to\\nmercy kill them. If not mercy killed, they will remain on the map indefinitely until the mission ends. Upon death, the Hound will\\nprovide a Requiem Murmur, which is needed to discover which Requiem Mod is needed to kill your Sister. Mechanized Hounds have\\na 5% chance to drop a Requiem Relic upon death.\\nWarframe Progenitors\\nIMPACT\\nHEAT\\nCOLD\\nELECTRICITY\\nTOXIN\\nMAGNETIC\\nRADIATION\\nBaruuk\\nChroma\\nFrost\\nBanshee\\nAtlas\\nCitrine\\nAsh\\nGauss\\nEmber\\nGara\\nCaliban\\nDagath\\nHarrow\\nEquinox\\nGrendel\\nInaros\\nHildryn\\nExcalibur\\nIvara\\nHydroid\\nGaruda\\nRhino\\nKullervo\\nRevenant\\nGyre\\nKhora\\nLavos\\nLoki\\nSevagoth\\nNezha\\nStyanax\\nLimbo\\nNekros\\nMag\\nMirage\\nWukong\\nProtea\\nTitania\\nNova\\nNidus\\nMesa\\nNyx\\n\\n\\nZephyr\\nVauban\\nTrinity\\nValkyr\\nOberon\\nXaku\\nOctavia\\nWisp\\nVolt\\nSaryn\\nYareli\\nVoruna\\nDagath\\nDepending on the Warframe used to kill the Sister Candidate, the subsequent Sister will have modified stats. It will have\\nrandomized resistances and weaknesses, and the Tenet weapon they wield will gain an elemental stat bonus, from 25-60%, that\\ncorresponds to the Warframe used to kill the Candidate. The Sister will also gain visual attributes based on the chosen Warframe,\\nnamely that Warframe's helmet mounted on the Sister’s shoulder pauldron.\\nTenet Weapons\\nThere are 14 unique Tenet weapons, some a variant of an existing Corpus weapon. They level similarly to the Paracesis, in that they\\nare mastered at level 40 as opposed to level 30. The additional levels are gained through Forma, with each added raising the\\nweapon's max level by 2, until reaching 40 (5 total Forma required). Each level will give 100 mastery points as normal, with the\\nweapon providing a max of 4,000 mastery points.\\nFighting the Sister of Parvos\\nOnce you have a Sister created, it will have a chance to appear like other Assassin enemies, and is preceded by yellow flashing\\nlights. However, it can only appear in Sister controlled missions.\\nThe Sister has 4 damage bars, one shield and 3 health. Once the shield is depleted, the first damage bar (right side) can be drained.\\nOnce a damage bar is completely drained, the Sister will go to one knee and start rapidly regaining health. The player who the\\nSister belongs to must attempt to mercy kill the Sister during this phase, else the Sister will rise again with that damage bar\\nreplenished, and will have to be fought again. If the player has the correct Requiem Mod slotted into their Parazon, the Sister will\\nstand back up and the next damage bar can be attacked. If the player has the incorrect Requiem Mod, then the Sister will despawn\\nand level up.\\nTo defeat their Sister , the player must get all 3 Requiem Mods correct, in order. Each time the player fails an attempt, a log will be\\nrecorded in the Sister Menu of which Mods were used, and which one failed. If for instance the first mod was incorrect, it will be\\nhighlighted red with a slash through it. If a mod was not tested, it will be gray. If a mod succeeded, it would be gold. Through trial\\nand error, a player can discover the correct mods and their order simply by getting killed by their Sister . However, the correct mods\\ncan be discovered quicker.\\nBy killing Hounds, players will receive Requiem Murmurs. Gaining 130 murmurs in 3 stages will reveal all 3 required Requiem Mods\\nto kill the Sister. The first stage requires 30 murmurs, the second another 30, and the third 70. The mods will not be given in the\\ncorrect order though, that has to be tested and found by the player through combat with their Sister.\\n\\n\\nEach time a player fails an attempt to kill their Sister, it will level up, gaining increased damage and health, and increases the level\\nof enemies on influenced nodes. The Sister maxes out at level 5. Sister missions start at level 55 and max out at level 110. It will also\\nspread their influence to an adjacent planet, and their rage level will increase. The higher a Sister’s rage level, the more likely it is to\\nspawn in a mission. The rage levels are Indifferent - Annoyed - Fuming - Furious - Enraged.\\nUpon completion of a Sister influenced mission, the player's Sister will steal some of the player's loot. This is random, and can\\ninclude up to 50% of resources and credits, mods, items, blueprints, and rewards. Upon defeat, the Sister of Parvos will reward the\\nplayer with all stolen loot up to that point.\\nIt should be noted that if in a party, only one member of the group has to have the selected mission be influenced by their Sister for\\nit to become an influenced node for the entire party. Killing a Hound will provide a murmur to each player, and any of the player's\\nSistershave a chance to spawn.\\nOnce you have correctly put all 3 Requiem mods in the right order and attempt to kill your Sister, it will flee one last time but not\\nincrease in Level, You are required enter your railjack and find the node with the Sister on it, It will be marked on the Navigation\\nMenu, once you start the mission you are tasked to kill your Sister one last time. If you are in a group you are tasked to kill all active\\nSisters in the group.\\nWhen Sister has been completely defeated, players have two options. They can either Vanquish or Convert it. Vanquishing the Lich\\nawards the player with the Sister’s Tenet weapon and all stolen loot. Converting the Sister awards the player with all the stolen\\nloot, and gives it the chance to appear in missions as an ally. PLayers will not be awarded the Tenet weapon if the Sister is\\nconverted.\\nRelays\\nThroughout the Star Map exists Relays, friendly outposts that all Tenno can utilize. They appear as a mission node, and must have\\nall missions completed for it to be accessible.\\nCurrent Relays\\n●\\nStrata, Earth\\n●\\nLarunda, Mercury\\n●\\nKronia, Saturn\\n●\\nOrcus, Pluto\\nUnique Relays\\n●\\nMaroo’s Bazaar, Mars\\n\\n\\nDestroyed Relays\\n●\\nVesper, Venus\\n●\\nLeonov, Europa\\n●\\nKuiper, Eris\\n*These relays pertain to the PC version of Warframe, not the console versions.\\nMaroo’s Bazaar is where you go to turn Ayatan Treasures into Endo. It is also a public trading hub, but doesn’t contain any elements\\nof other relays.\\nRelays are destroyed when a Razorback Armada or Balor Fomorian are not defeated.\\nEach Relay has a number of NPCs, interactables, and locations within them. These include Syndicate NPCs, where you can trade in\\nSyndicate Medallions for Standing, Darvo and Clem, Cephalon Simaris’ Sanctuary (which includes the Simulacrum), the Conclave\\nAccess, a Navigation room, and Ducat trading posts. Every existing Relay (besides the Bazaar) can be visited by Baro Ki’Teer on his\\nbiweekly visit. Tenno cannot trade with each other in Relays (besides the Bazaar).\\nClans, Dojos, and Alliances\\nClans\\nA clan is a foundable group in-game that any player can join. All clans have a Clan Dojo with many useful rooms that can be built.\\nClans also contain the Trading Hub, allowing for trades to be done with anyone in the Dojo.\\nThe Research Labs only exist in Dojos, where over 180 weapon, Warframe, and equipment blueprints can be purchased. These\\nblueprints must be researched using resources, which any clan member can donate.\\nLabs\\n●\\nTenno Lab - Allows for research of Warframes and Tenno-based weaponry.\\n●\\nEnergy Lab - Allows for research of energy and Corpus-based weaponry.\\n●\\nChem Lab - Allows for research of firearm and Grineer-based weaponry.\\n●\\nBio Lab - Allows for research of elemental and Infested-based weaponry.\\n●\\nOrokin Lab - Contains the Dragon Keys and Solar Rail parts (Solar Rails are discontinued).\\nTo start a clan, go to the Clan Tab in the Communication Menu. To join a clan, a member of an already established clan with the\\nRecruiter permission sends an invite to your inbox. Ask in Recruiting Chat or on forums to find the right clan for you.\\n\\n\\nClan leaders have the ability to create and submit a unique clan emblem. This emblem can then be equipped on your Warframes\\nand companions, in the Regalia section of the Appearance tab.\\nNote that DE does not interfere with Clan affairs, all activity happens between Clan members and staff.\\nThere are 5 capacity levels for Clans, each one affecting maximum member count and research costs.\\n●\\nGhost: All clans start at this level, have a max member count of 10, and have the lowest research cost.\\n●\\nShadow: Max member count of 30, has 3x the research cost of a Ghost.\\n●\\nStorm: Max member count of 100, has 10x the research cost of a Ghost.\\n●\\nMountain: Max member count of 300, has 30x the research cost of a Ghost.\\n●\\nMoon: Max member count of 1,000, has 100x the research cost of a Ghost.\\nIt is highly recommended to finish the research for a new clan while in the Ghost or Shadow sizes, as obtaining resources at higher\\nClan levels is extremely expensive.\\nA Clan can have up to 9 unique Hierarchies, with each one having access to 12 roles. The Hierarchy names and roles can be\\ncustomized by the Clan Founder, or those with the Ruler role.\\nClan Roles\\n●\\nRuler - Can add/remove permissions of others.\\n●\\nRecruiter - Can invite people to the clan.\\n●\\nRegulator - Can kick members from the clan.\\n●\\nPromotor - Can promote members up to their own rank or below.\\n●\\nArchitect - Can add new rooms to the Dojo.\\n●\\nDojo Decorator - Can add new decorations to rooms in the Dojo.\\n●\\nTreasurer - Can use the Clan Vault and change the Clan Tax.\\n●\\nTech - Can start a research project in labs.\\n●\\nTactician - Can start research of Solar Rails and deploy them (currently discontinued).\\n●\\nChat Moderator - Can kick or suspend members from clan chat.\\n●\\nHerald - Can edit the Message of the Day (MOTD) for the clan.\\n●\\nFabricator - Can purchase blueprints from clan labs.\\nThe Clan Vault is a buildable decoration that allows any member to donate credits, resources, or decorations to be used in research\\nprojects or building projects. Anything put in the Vault cannot be refunded, and cannot be used for any player’s personal needs.\\nThe Clan tax is a secondary trade tax that can be employed. Any credits gained from the Clan Tax in a trade go into the Clan Vault.\\nThe Clan Tax can be 0-100% of the regular trade tax.\\n\\n\\nAs Clan Chat is the only available chat medium for a Clan, many Clans use third party sites for communication. The most popular of\\nthese is Discord. It is common for Clans who are recruiting to require a member to also have a Discord account.\\nAlliances\\nAn Alliance is a group of clans. Alliances used to be able to battle each other using Solar Rails to try to win Dark Sector Missions,\\nbut that feature has since been removed. Currently the only benefits to being in an Alliance is access to the Alliance Chat, and the\\nability to donate resources to other allied clans. Alliances are created as large communities for players to access and socialize in.\\nCreation of an Alliance is done in the Clan Menu. Like Clans, Alliances can have unique emblems that can be equipped on your\\nWarframes and companions. The maximum size of an Alliance is 4,000 members, based on clan sizes within the alliance. For\\nexample, a Ghost Clan will count as 10 members, while a Mountain Clan will count as 300 members, regardless of the actual\\nnumber of members within the given clan.\\nMain Storyline Quests\\nAwakening\\nAwakening is the introduction quest designed to allow players to familiarize themselves with the basics of Warframe control and\\ncombat. Players are given a choice between various starting Warframes: Excalibur, Mag, and Volt, along with a small selection of\\nweapons.\\nRequirements: First Login\\nNOTE: For returning players, If you skipped this quest when this quest was introduced, it will be considered completed and will not\\naffect future quest unlocks.\\nRewards:\\n●\\nFirst Warframe (Excalibur, Mag Or Volt)\\n●\\nFirst Primary Weapon (MK1-Braton or MK1-Paris)\\n●\\nFirst Secondary Weapon (Lato or MK1-Kunai)\\n●\\nFirst Melee Weapon (Skana or MK1-Bo)\\nVor’s Prize\\nVor's Prize is the second main storyline quest that occurs immediately after Awakening, designed to guide new players through the\\ngame so that they can familiarize themselves with the various systems involved.\\n\\n\\nRequirements: Awakening Quest\\nNOTE: For returning players, If you skipped this quest when the quest system was introduced, it will be considered completed and\\nwill not affect future quest unlocks.\\nRewards:\\n●\\nOrbiter Ship Segments\\n●\\nBasic Mods\\n●\\n25,000 Credits\\nOnce Awake\\nOnce Awake is the third main storyline Quest that also introduces new players to the infested faction, spy missions, and defense\\nmissions.\\nRequirements: Completion of the Mercury Junction\\nRewards:\\n●\\nMolten Impact\\n●\\nHeat Sword Blueprint\\nThe Archwing\\nThe fourth main Quest is The Archwing that introduces players to Archwings. This questline also introduces Orokin Sabotage and\\nExcavation missions.\\nRequirements: Completion of the Mars Junction\\nRewards:\\n●\\nOdonata Archwing\\n●\\nImperator (Archwing Weapon)\\n●\\nVeritux (Archwing Weapon)\\n●\\nAccess to the other Archwings\\nStolen Dreams\\nThe fifth main Quest is Stolen Dreams. Search for Arcane Codices artifacts that several factions have a great interest in. The Lotus\\nlearns that the Grineer have unearthed some treasure and promptly gets it stolen by Maroo.\\n\\n\\nRequirements: Completion of the Phobos Junction\\nRewards:\\n●\\nEther Daggers Blueprint\\n●\\nOrokin Catalyst\\nThe New Strange\\nThe sixth main Quest is The New Strange and continues after the events of the Stolen Dreams quest.\\nRequirements: Complete Stolen Dreams Quest and the Europa Junction\\nRewards:\\n●\\nChroma Blueprint\\n●\\nAccess to the Sanctuary Onslaught\\nNatah\\nThe seventh main Quest is Natah and involves the mystery behind a strange drone and hints to the identity of the Lotus.\\nRequirements: Be at least Mastery Rank 2\\nRewards:\\n●\\nExilus Adapter\\n●\\nAccess to Exilus Adapter blueprint\\nThe Second Dream\\nThe eighth main Quest and first cinematic Quest is The Second Dream. This quest is a continuation of Stolen Dreams and Natah.\\nThe Second Dream yields a large amount of lore and is suggested by many to do with both sound and music turned on.\\nRequirements: Completion of Natah Quest, Neptune Junction and be at least Mastery Rank 5\\nRewards:\\n●\\nBroken War\\n●\\nUnlocks the Focus Tree\\n●\\nAccess to Lua\\n\\n\\n●\\nScar Sigil\\n●\\nShadow Stalker\\nRising Tide\\nA main Quest and which tasks the player with collecting the parts they need to construct a Railjack, an Orokin warship dating back\\nto the Old War, in preparation for the Sentient threat.\\nRequirements: Completed The Second Dream Quest\\nRewards:\\n●\\nRailjack\\nThe War Within\\nThe ninth main Quest and the second cinematic Quest is The War Within. This questline continues the events of The Second Dream,\\nand explores the origin of the Twin Queens, Teshin, and the Zariman Ten-Zero Incident. Like The Second Dream, this Quest contains\\na large amount of lore and is suggested to do with both sound and music on.\\nRequirements: Complete The Second Dream Quest, the Sedna Junction, and be at least Mastery Rank 5\\nRewards:\\n●\\nBroken Scepter\\n●\\nOrvius Blueprint\\n●\\nRiven Mod\\n●\\nGrineer Queens Glyph\\n●\\nPersonal Quarters Segment blueprint\\nApostasy Prologue\\nA mini Quest and prologue to The Sacrifice, with new insight into Margulis, Ballas, and the Lotus.\\nRequirements: Complete Chains of Harrow Quest and install the Personal Quarters Segment.\\nRewards: None\\n\\n\\nThe Sacrifice\\nThe tenth main Quest is The Sacrifice, where the Operator tracks down and unlocks the secrets of the Umbra Warframe, while\\ncontesting with his memories of Ballas and the Old War.\\nRequirements: Complete Apostasy Prologue Quest\\nRewards:\\n●\\nExcalibur Umbra\\n●\\nSkiajati\\n●\\nUmbral Mods\\n●\\nExcalibur Umbra Sunder Helmet\\n●\\nUmbra’s Courtyard Captura Scene\\n●\\nExcalibur Umbra’s animation sets for all Warframes.\\nChimera Prologue\\nChimera Prologue is a short main Quest that serves as the first act of the Prelude to War. It explores the fate of Ballas after the\\nevents of the Sacrifice.\\nRequirements: Complete The Sacrifice Quest\\nRewards:\\n●\\nParacesis Blueprint\\n●\\nRopalolyst unlocked\\nErra\\nErra is a short main Quest that serves as the second act of the Prelude to War. The quest shows the Operator's flashback regarding\\nThe Old War, while they witness a meeting, and introduces Natah's brother, Erra, who is preparing for the war.\\nRequirements: Complete Chimera Prologue Quest\\nRewards:\\n●\\nShedu Blueprint\\n\\n\\nThe Maker\\nThe Maker is a short main Quest that serves as the third act of the Prelude to War. This quest is simply a cutscene where Erra urges\\nNatah to \\\"finish the war\\\" in spite of her doubts surrounding Erra's supposed death and the \\\"maker\\\" Ballas.\\nRequirements: Complete Erra\\nRewards:\\n●\\nNone\\nThe New War\\nThe New War is the eleventh main Quest where the Sentients return to wage an all-out war against the Tenno for complete\\ndomination of the Origin System.\\nRequirements:\\n●\\nOwn a Railjack\\n●\\nOwn a Necramech\\n●\\nCompleted Prelude to War Quest\\nRewards:\\n●\\n●\\nSirocco Amp\\n●\\nSirocco Amp Skin\\n●\\nNataruk\\n●\\nRumblejack\\n●\\nA Lost Time Decoration\\n●\\nBallas' Narmer Staff Decoration\\n●\\nThe Drifter Camp Captura Scene\\n●\\n3 Day Affinity Booster\\n●\\n3 Day Credit Booster\\n●\\nAccess to Narmer Bounties\\nAngels of the Zariman\\nAngels of the Zariman is a main Quest where the Zariman Ten Zero has emerged from the Void, haunted by nightmares of the past.\\n\\n\\nRequirements: Complete The New War Quest\\nRewards:\\n●\\n1 Voidplume Pinion\\n●\\nOperator Voidshell Set\\n●\\nDrifter Voidshell Set\\n●\\nAccess to the Dormizone\\n●\\nAccess to The Holdfasts Syndicate\\n●\\nAccess to Chrysalith Bounties\\nVeilbreaker\\nVeilbreaker is a main quest where Narmer has recovered as a Murex emerges near Deimos, but Grineer Kahl-175 breaks free from\\nNarmer's control and continues to fight to free his brothers.\\nRequirements: Complete The New War Quest\\nRewards:\\n●\\nArchon Hunt Access\\n●\\nKahl's Garrison Access\\n●\\nBreak Narmer Access\\n●\\nHelminth Archon Shard Segment Blueprint\\nWhisper in The Walls\\nDeep within the Necralisk, a dormant precept known as The Kalymos Sequence has been activated. You must return to Deimos and\\ninvestigate Albrecht’s hidden, subterranean Laboratories for any clues he may have left behind.\\nRequirements: Complete The New War & Heart of Deimos Quests\\nRewards:\\n●\\nQorvex Blueprint\\n●\\nGrimoire\\n●\\nMelee Upgrade Segment\\n●\\nMelee Arcane Adapter\\n●\\nMentor’s Legacy Mod\\n\\n\\nSide Quests\\nThese are optional quests that can be done at any time after being unlocked.\\nHowl of the Kubrow\\nTasks the Tenno with finding all the equipment and resources necessary to create a Kubrow.\\nAwards the Incubator Upgrade segment and a Kubrow egg.\\nA Man of Few Words\\nThe Tenno are contacted by Darvo, a Corpus defector who works as a merchant in the Relays. He asks for your help in rescuing a\\nGrineer contractor who works for him.\\nAwards a new weekly mission and access to the Clem Clone Specter.\\nWarframe Quests\\nEach of these quests rewards a Warframe blueprint, and some will reward the entirety of the Warframe.\\nHidden Messages\\nAttempt to decipher the meaning behind a series of cryptic poems discovered from an ancient Orokin artifact.\\nAwards the Mirage Warframe.\\nThe Limbo Theorem\\nPiece together the meaning behind a mysterious theorem.\\nAwards the Limbo Warframe.\\nPatient Zero\\nFind and locate the infected Alad V to stop his plans of dominating the Origin System.\\nAwards the Mesa Warframe blueprint.\\nThe Jordas Precept\\nInvestigate the distress calls of a lone Cephalon, who seeks to eradicate the infestation.\\nAwards the Atlas Warframe blueprint.\\n\\n\\nSands of Inaros\\nSearch out hidden treasures buried on Mars for Baro Ki’Teer.\\nAwards the Inaros Warframe.\\nThe Silver Grove\\nNew Loka calls the Tenno for aid in uncovering an ancient, mysterious power.\\nAwards the Titania Warframe.\\nThe Glast Gambit\\nErgo Glast of The Perrin Sequence pits the Tenno against Nef Anyo's schemes as they attempt to unearth the mysteries behind the\\npeople known as the Mycona and the Infested.\\nAwards the Nidus Warframe Blueprint.\\nOctavia’s Anthem\\nCephalon Suda seeks the Tenno’s assistance in satisfying her music obsession.\\nAwards the Octavia Warframe blueprint.\\nChains of Harrow\\nThe Red Veil contracts the Tenno to reveal the mysteries of an abandoned Steel Meridian ship, and the horrors that lie within.\\nAwards the Harrow Warframe blueprint.\\nSaya’s Vigil\\nInvestigate the mystery behind a long lost Eidolon researcher and the Ostron People.\\nAwards the Gara Warframe blueprint.\\nMask of the Revenant\\nDiscover the secrets behind a decorative mask, and a Warframe left behind in the Plains.\\nRewards the Revenant Warframe blueprint.\\nVox Solaris\\nReignite the Solaris United rebellion against Nef Anyo and the Corpus on Venus.\\nAwards the Garuda Warframe blueprint.\\n\\n\\nHeart of Deimos\\nCambion Drift Landscape that has been overrun by the Infested and the Entrati Orokin family that seeks to maintain the Heart of\\nDeimos.\\nAwards the Xaku Warframe blueprint and Voidrig Blueprints.\\nThe Waverider\\nThis quest features a comic of Yareli, a Warframe that originated K-Driving and inspired the Ventkids.\\nCompleting this quest awards the blueprint for Yareli.\\nThe Deadlock Protocol\\nNef Anyo seeks to gain control of the Corpus by claiming to have found an heir to their Founder, Parvos Granum.\\nCompleting this quest awards the blueprint for Protea and the Xoris Glaive.\\nCall of the Tempestarii\\nCorpus captain Vala Glarios seeks out the void vessel called the Tempestarii and if the player has completed The War Within, they\\nwill also gain access to the Sisters of Parvos.\\nCompleting this quest rewards the blueprint for Sevagoth.\\nEvents\\nEvents are limited time, cycling missions with unique rewards, mission types, and lore. All events are scheduled, and once finished\\nwill usually start again after a few months.\\nFomorian Invasion\\nThe Fomorian Invasion is one of two constantly revolving events. Their status is increased when a player completes a Grineer\\nInvasion. Their status can be viewed in the navigation menu.\\nA Fomorian is a massive Grineer battleship. During the event, Tenno must defeat a Balor Fomorian, the strongest class of the ship.\\nWhen the event starts, a Fomorian Disruptor blueprint will be delivered to your inventory. It must be built and equipped in your gear\\nwheel. Omega Isotopes are a required resource to build it, and these can be farmed on whichever planet the Fomorian is orbiting.\\nAll players must have an equipped Disruptor to start the mission. One Disruptor is used per mission attempt.\\nThis mission is Archwing only. It is recommended to have decent gear before attempting.\\nProcedure:\\n\\n\\n1.\\nApproach Balor Fomorian while avoiding its laser cannon. Warning signs will appear on HUD when the cannon is charged.\\n2.\\nAvoid the enemy units and Zeplens. Zeplens will try to trap you in an impenetrable bubble to be targeted by the cannon.\\nDestroying the Zeplen allows for escape.\\n3.\\nDestroy the two shield generators on either side of the Fomorian’s fuselage.\\n4.\\nFly into the Fomorian and activate your Fomorian Disruptor to disable the shields around its power core.\\n5.\\nInflict as much damage as possible to the core for 30 seconds. The 16 nodes around the core can be destroyed for an\\nadditional damage multiplier.\\n6.\\nA warning signal will initiate, fly out of the Fomorian as quickly as possible. You have 30 seconds before it explodes to get at\\nleast 1400m away. However, only one Tenno needs to escape for the mission to finish successfully.\\n7.\\nThe damage dealt in a single run will be subtracted from the Fomorian’s total health. The event ends when the Fomorian’s\\nhealth hits zero.\\nIf the Fomorian is not destroyed by the time the event timer is up, the closest relay will be destroyed by it.\\nRewards:\\n●\\nCompleting the mission 3 times results in 200,000 credits and an orokin catalyst/reactor\\n●\\nCompleting the mission once results in one reward from the Fomorian drop table. This includes Endo, Imperator Vandal\\nparts, and dual stat elemental mods for Archwing.\\nRazorback Armada\\nThe Razorback Armada is the second of two constantly revolving events. Their status is increased when a player completes a\\nCorpus Invasion. Their status can be viewed in the navigation menu.\\nThe Razorbacks are upgraded Corpus proxies. During the Event, the Tenno must defeat as many of them as possible.\\nWhen the event starts, a Razorback Cipher will be delivered to your inventory. It must be built and equipping in your gear wheel.\\nCryptographic Alu is required to build it, and these can be farmed from any Corpus Archwing mission.\\nAll players must have the Cipher to start the mission. One Cipher is used per mission attempt.\\nProcedure:\\n1.\\nUse Cipher to enter battle arena\\n2.\\nDisable laser barriers around borders of arena using consoles on balconies to release Bursas\\n3.\\nDamage bursas, and hack them\\n4.\\nWait for Bursas to incapacitate Razorback, then attack as normal.\\n5.\\nRepeat until Razorback is defeated\\n6.\\nWith each successful run, the Armada health will go down. The event ends when the Armada’s health hits zero.\\nIf the Razorback Armada is not destroyed by the time the event timer is up, the closest relay will be destroyed by it.\\nRewards:\\n●\\nCompleting the mission 3 times results in 200,000 credits and an orokin catalyst/reactor\\n\\n\\n●\\nCompleting the mission once results in one reward from the Razorback drop table. This includes Gorgon Wraith parts,\\npuncture damage mods, and dual stat heat elemental mods for Archwing.\\nPlague Star\\n“The Plains are being overrun by the Infested, we must destroy the Boil to save Cetus!”\\nWhat you need to know:\\nDoing the bounty given by Konzu rewards 1k Standing for the event. You may increase it by getting Eidolon Phylaxis and Infested\\nCatalysts and using them during the second stage (mixing). Adding Phylaxis increases enemy level, and adding Catalysts spawns\\nadditional Hemocytes during the final stage, allowing it to drop Hunter Set mods and giving increased Standing. For every Phylaxis\\nor Catalyst added, the bounty will reward an additional 250 standing, for a maximum of 3,000 standing. A maximum of 4 of each\\nmixer can be added.\\nProcedure:\\n1.\\nStart the bounty by talking to Konzu.\\n2.\\nPhase 1 - Enter the Plains, and grab the toxin from the marked cave.\\n3.\\nPhase 2 - Wait for a Grineer camp to be marked, and open the vault in it.\\n4.\\nInsert the toxin. This is when the Catalysts and Phylaxis can be inserted as well.\\n5.\\nDefend the mixer against Grineer reinforcements.\\n6.\\nPhase 3 - Take the completed toxin out, and bring it to the marked Grineer drone.\\n7.\\nInsert the toxin into the drone, and escort it to the boil.\\n8.\\nPhase 4 - Kill infested around the boil to raise the bounty gauge. Depending on the amount of Catalysts used, the gauge\\nmust reach a certain percentage to spawn a Hemocyte.\\n9.\\nKill the Hemocyte.\\n10. Repeat steps 8-9 until the gauge reaches 100%.\\nTips:\\n-The Hemocytes are weak to corrosive damage.\\n-They can be slowed down/sped up by Nova’s Molecular Prime ability.\\n-They can be stunned by Rhino’s stomp.\\n-You can deal massive amounts of damage and stay out of range of its attacks by using Titania’s Razorwing.\\n-The Grineer drone can be teleported by Nova’s portals.\\nQ: Where do I get Eidolon Phylaxis?\\nA: From Nakak (little mask girl in Cetus), it’s an infinitely reusable BP.\\nQ: Where do I get Infested Catalysts?\\nA: Research in your clan, it’s an infinitely reusable BP.\\n\\n\\nQ: Standing needed for event?\\nA: Ranks:\\n●\\n1k - to Collaborator (Pick Eidolon Phylaxis from Rank up rewards)\\n●\\n3k - to Defender\\n●\\n6k - to Champion\\nRewards:\\n●\\n5k - Exodia Epidemic x10\\n●\\n5k - Exodia Contagion x10\\n●\\n1.5k - Fulmination\\n●\\n1.5k - Sacrifice\\n●\\n500 - Emblem\\n●\\n3k - Snipetron\\n●\\n3k - Ether Daggers\\n●\\n2k - Plague Awkin BP\\n●\\n2k - Plague Kripath BP\\n●\\n2k - Plague Keewar BP\\n●\\n2k - Plague Bokwin BP\\nTotal: 37.5k = 38 Runs without any Phylaxis / Catalysts OR 13 fully modified runs to receive all rewards.\\nAcolytes\\nThe Stalker’s Acolytes are back and ready to kill some Tenno. Fight back and claim glorious glorious mods\\nWhat you need to know:\\n●\\nEach Acolyte will first need to be located before they can be fought.\\n●\\nHead to any mission on the Starchart and start exploring. When you enter an Acolyte room, it will flicker and a fight will\\nstart.\\n●\\nNow that the node where the acolyte is located, everyone can start fighting it. Deal damage to it until it ‘dies’ and after a\\ncertain threshold, it will disappear and will need to be found again.\\n●\\nAfter killing the Acolyte (on the Starchart ’s nav menu) that Acolyte (ie Angst, Misery etc) will not be found in the event again,\\nuntil the event returns.\\nNote\\n●\\nIf the player being targeted by an Acolyte is killed, there will be no reward.\\n●\\nIf the player / team takes too long to kill it, it will drop no reward.\\nDroplist\\n\\n\\nCommon 51.52%\\nUncommon 22.22%\\nUncommon 22.22%\\nRare 4.04% Not Found\\nAngst\\nFire Rate\\nMods\\nBody Count\\n-\\nMelee\\n-\\nCombo Duration\\nSpring Loaded Chamber\\n-\\nRifle\\n-\\nOn Reload\\n-\\nFire Rate while Aiming\\nRepeater Clip\\n-\\nShotgun\\n-\\nOn Reload\\n-\\nFire Rate while Aiming\\nPressurized Magazine\\n-\\nPistol\\n-\\nOn Reload\\n-\\nFire Rate while Aiming\\nMania\\nStatus\\nMods\\nCatalyzer Link\\n-\\nRifle\\n-\\nOn Ability Use\\n-\\nStatus Chance while\\nAiming\\nWeeping Wounds\\n-\\nMelee\\n-\\nStatus Chance %\\nMultiplied by Combo\\nCounter\\nEmbedded Catalyzer\\n-\\nPistol\\n-\\nOn Ability Use\\n-\\nStatus Chance while\\nAiming\\nNano Applicator\\n-\\nShotgun\\n-\\nOn Ability Use\\n-\\nStatus Chance while\\nAiming\\nTorment\\nCrit\\nChance\\nMods\\nHydraulic Crosshairs\\n-\\nPistol\\n-\\nOn Headshot\\n-\\nCrit Chance while\\nAiming\\nLaser Sights\\n-\\nShotgun\\n-\\nOn Headshot\\n-\\nCrit Chance while\\nAiming\\nBlood Rush\\n-\\nMelee\\n-\\nCrit Chance %\\nmultiplied by Combo\\nCounter\\nArgon Scope\\n-\\nRifle\\n-\\nOn Headshot\\n-\\nCrit Chance while\\nAiming\\nViolence\\nCrit\\nDamage\\nMods*\\nShrapnel Shot\\n-\\nShotgun\\n-\\nOn Kill\\n-\\nCrit Damage while\\nAiming\\nSharpened Bullets\\n-\\nPistol\\n-\\nOn Kill\\n-\\nCrit Damage while\\nAiming\\nBladed Rounds\\n-\\nRifle\\n-\\nOn Kill\\n-\\nCrit Damage while\\nAiming\\nMaiming Strike\\n-\\nMelee\\n-\\nOn Slide\\n-\\nCrit Chance\\nMalice\\nAccuracy\\nMods^\\nFocused Defense\\n-\\nMelee\\n-\\nChanneling Efficiency\\n-\\nArmor on Channel\\nTargeting Subsystem\\n-\\nPistol\\n-\\nOn Hit\\n-\\nAccuracy while Aiming\\nGuided Ordnance\\n-\\nRifle\\n-\\nOn Hit\\n-\\nAccuracy while Aiming\\nNarrow Barrel\\n-\\nShotgun\\n-\\nOn Hit\\n-\\nAccuracy while Aiming\\nMisery\\nDrops all of the above mods. Very very diluted pool.\\n* Except for Maiming Strike\\n^ Except for Focused Defense\\nThe Pyrus Project\\nThe Tenno and Steel Meridian have banded together against Vay Hek and Sargus Ruk to rebuild what was lost long ago.\\nThis event was created to rebuild the Strata Relay orbiting Earth. It is not known now if this event will be repeated.\\n\\n\\nWhat to do:\\n●\\nFind and donate 30 Pyrus Essence. Can be dropped by Essence Carriers on Earth, Mercury, Saturn and Ceres.\\n●\\nDefeat the Grustrag Three. The Three can spawn in any regular mission on Earth, Mercury, Saturn and Ceres, but do not drop\\nanything from their reward table during the event.\\n●\\nComplete a Simaris Daily Synthesis Task\\n●\\nContribute 5 Relay Struts. Reusable blueprint for the struts is delivered on start of the event. Trembera Essence, required to\\nbuild the struts, can be found on Earth, Mercury, Saturn and Ceres.\\n●\\nWin back the relay from Sargus Ruk\\n\\n\\nRewards:\\n●\\nEmber Reprise Noggle\\n●\\nVeiled Pistol Riven Mod\\n●\\nZylok Pistol\\nGhoul Purge\\nGhoul Purge is a recurring event that happens once every few weeks, located on the Plains of Eidolon on Earth, While the event is\\nactive the plains are going to be populated by enemies called Ghouls, they will remain until enough Ghouls have been killed.\\nWhen the event starts, Konzu will offer two more Ghoul Purge themed Bounties, Completing a bounty counts toward the\\ncompletion of the event.\\nThese bounties are quite similar to normal ones, the main difference is objectives are more focused on Ghouls themselves.\\nThe rewards included within these event bounties are as follows:\\nHunter Set Mods\\nQuartakk\\nBreath of The Eidolon\\nNitain Extract\\nBuried Debts\\nThe Buried Debts involves using coolant cells to seal Thermia Fractures that have broken out across the Vallis. It also grants access\\nto the Exploiter Orb raid boss fight, where the parts for Hildryn can be acquired.\\nThermia Fractures\\nStandard Procedure:\\n1.\\nKill a coolant Raknoid. These spawn around the Exploiter Orb.\\n2.\\nPick up the coolant cell and take it to an open fissure on the Vallis.\\n3.\\nInsert the cell and defend it while it seals the fissure.\\n4.\\nRemove the cell when the fissure is sealed and take it to the next open fissure.\\n5.\\nRepeat until 4 fissures have been sealed, or the coolant cell is destroyed.\\nEach sealed fissure will give one fissure point. Sealing four fissures using one coolant cell will award three bonus points, for a total\\nof seven. Every four fissures sealed will give one Diluted Thermia (this is influenced by boosters).\\n\\n\\nPlayers have the option of increasing the difficulty of the fractures, while also reducing defense time and increasing points gained.\\nAdvanced Procedure:\\n1.\\nKill a coolant Raknoid. These spawn around the Exploiter Orb.\\n2.\\nPick up the coolant cell and take it to an open fissure on the Vallis.\\n3.\\nWithin 30 seconds, add additional coolant cells to the fissure (maximum of 4).\\n4.\\nWith each additional canister, 50 seconds will be removed from the fracture timer. It will also increase your Vallis alert level\\nand increase the frequency of Burps (see below).\\n5.\\nRemove the cell(s) when the fissure is sealed and take it the next open fissure.\\n6.\\nRepeat until 4 fissures have been sealed, or the coolant cell is destroyed.\\nWhen adding additional coolant cells, the fracture will occasionally (every 5-15 seconds) emit a random Burp.\\nBurp effects:\\n●\\nCreates a Nullifier bubble around the fracture.\\n●\\nEmits a damage burst with 100% radiation proc chance.\\n●\\nIncreases the damage of nearby enemies.\\n●\\nSpawns Thermic Raknoids.\\n●\\nSpawns Eximus units.\\n●\\nIncreases the current Vallis enemy level.\\nIn addition, for every coolant cell added to a fracture, it will increase the mission score by 1 (max of 4).\\nFracture Point Rewards:\\n●\\nBuried Debts Emblem @ 5 points\\n●\\nAmalgam Shotgun Spazz and Amalgam Serration @ 25 points\\n●\\nAmalgam Barrel Diffusion and Amalgam Organ Shatter @ 50 points\\n●\\nBuried Debts Sigil @ 75 points\\n●\\nOpticor Vandal @ 100 points\\n*Amalgam mods cannot be equipped on Exalted Weapons.\\nExploiter Orb\\nProcedure:\\n1. (Requirements for fight) Collect at least one Diluted Thermia.\\n2. Go into the cave at the end of the arch above Harindi Crater.\\n3. Go through the door into Deck 12. The second closed door will be the mission start point.\\n4. Make your way into the facility. In the main room, on the upper deck, right next to where the Vent Kid door would be in Fortuna, is\\na console. Insert a Diluted Thermia to start phase one of the fight.\\n\\n\\n5. The Exploiter will drop in from an opening in the ceiling, and cling to the walls. Shoot the rocks supporting her to make her come\\ndown.\\n6. Damage one of the four vents on her back. This will cause her to ice over the remaining vents, making them impervious to\\ndamage.\\n7. Pick up Thermia capsules from one of the three boilers on the ground floor of the main room.\\n8. Use [ALTERNATE FIRE] to throw the canister at the frozen vents on the Exploiter. As soon as a capsule is thrown, shoot it with a\\nweapon to make it explode. The vent will now have less ice on it.\\n9. Repeat steps 7 and 8 again to remove all the ice (two capsules per vent). Destroy the vent using your weapons.\\n10. Repeat steps 7-9 on the remaining vents.\\n11. After a period of time, the Exploiter will jump up onto the middle balconies and hang suspended, unable to be damaged. She will\\nthen spawn Coolant Raknoids to attack you. Kill the Raknoids and wait for her to come down.\\n12. Destroy the last of her vents.\\n13. The Exploiter will escape to the outside. Leave Deck 12 from the way you came.\\n14. The Exploiter will spawn outside the entrance to the cave, and phase two of the fight will begin. A small gauge will appear\\nunderneath your minimap. This is her heat sensor. It must be fully filled to damage her again.\\n15. Kill Coolant Raknoids that approach the Exploiter to keep them from cooling her systems.\\n16. The Exploiter will occasionally slam her torso on the ground, creating Thermia fractures. Pick up Coolant Capsules from slain\\nRaknoids and place them in the fractures to create Thermia capsules. As in step 8, throw these at the Exploiter and shoot them to\\nincrease her temperature. It is best to aim for her leg joints and central turret.\\n17. Once her temperature gauge is completely filled, jump onto her body. An animation will play showing your Warframe removing\\none of her processing units.\\n18. Damage the area where you removed the processing unit.\\n19. Repeat steps 15-18 for the second processing unit.\\n20. Repeat steps 15-18 for her central processing unit.\\n21. Once the third unit is removed and the area destroyed, the Exploiter is defeated. Loot will drop from the back of the Orb.\\n22. Once the loot is dropped, the Exploiter will self-destruct after 10 seconds, downing anybody in range. It is recommended to let\\nthe Orb explode before collecting the loot.\\n23. Return to Fortuna.\\nThe mission to fight the Exploiter can be started by visiting Eudico in the back room.\\nIt is recommended to bring quick frames to navigate the large fighting area of the second phase. It is also recommended to bring\\nsecondary weapons with either high fire rates or spreads to make shooting the Thermia capsules easier.\\nDue to the Exploiter’s cold-based attacks, it is recommended to use the Insulation mod and/or Arcane Warmth to resist the slowing\\neffects.\\nDuring the first phase, the Exploiter will continuously spawn swarms of the small raknoids. Bring an AOE frame or AOE weapon to\\ndeal with them easily.\\n\\n\\nRewards:\\n●\\nOne of Hildryn's parts (Chassis, Neuroptics, or Systems)\\n●\\nOne Lazulite Toroid\\n●\\nRandom assortment of Fortuna based items, including parts from fish, gems, minerals, and spores\\n●\\nExploiter Orb Articula\\n●\\nShocking Step Ephemera Blueprint\\nGargoyle’s Cry\\nThis Event last for 28 days, While this Event is active, the mission node “Effervo” on Deimos is altered slightly, having a bonus\\nobjective, Eliminating a Void Angel, gathering the murmur eyes and killing The Fragmented Boss drops 2 addition rewards, A Curse\\nthat depends on which Boss you killed.\\n●\\nCurse of Knowing from The Fragmented Suzerain,\\n●\\nCurse of Seeing from The Fragmented Anchorite,\\n●\\nCurse of Hearing from The Fragmented Zelator.\\nFinishing the mission without killing the void angel results in the curse being stolen, 1 curse drops on normal Star Chart, 2 on Steel\\nPath, and 2 of each curse if you complete the secret boss.\\nThe second resource is called “Grotesque Splinters”, 1-3 get dropped on normala Star Chart, 3-5 on Steel Path, The secret boss\\ndropping the same amount as Steel Path, no extra drops.\\nTo use these resources you are required to place a “Jahu Gargoyle” within your dojo, interacting with the Gargoyle allows you to\\ndeposit the Curses you have gained, the amount required to increase your tier depends on the type of the clan as follows. You can\\nonly deposit a max of this amount, if you have left over curses, wait until next week and deposit them.\\nCLAN TIER\\nGHOST\\nSHADOW\\nSTORM\\nMOUNTAIN\\nMOON\\nTerracotta\\n6 (2x each\\nCurse)\\n18 (6x each\\nCurse)\\n30 (10x each\\nCurse)\\n90 (30x each\\nCurse)\\n300 (100x\\neach Curse)\\nBronze\\n12 (4x each\\nCurse)\\n36 (12x each\\nCurse)\\n60 (20x\\neach Curse)\\n180 (60x each\\nCurse)\\n600 (200x\\neach Curse)\\n\\n\\nSilver\\n18 (6x each\\nCurse)\\n54 (18x each\\nCurse)\\n90 (30x\\neach Curse)\\n270 (90x each\\nCurse)\\n900 (300x\\neach Curse)\\nGold\\n24 (8x each\\nCurse)\\n72 (24x each\\nCurse)\\n120 (40x\\neach Curse)\\n360 (120x each\\nCurse)\\n1200 (400x\\neach Curse)\\nThe Gargoyle also offers you to buy items using the “Grotesque Splinters”, the items offered are Cavia Sigils, Cavia Color Palette,\\nClan Sigils, The Ballroom Simulacrum, Fluctus Rahk Skin, Prominence Wisp Totem, Ceti Lacera Blueprint, Basmu Blueprint, Stance\\nForma Blueprint and Trials/Eidolon Arcanes. As well as the Krios Signa, however, it is only purchasable once the community has\\ngathered enough Curses. This shop is available for an extra 28 days after the event ends.\\nExpansions\\nPlains of Eidolon and Cetus\\nThe Plains of Eidolon is DE’s first open-world expansion for Warframe. It features a large, explorable, non-procedurally generated\\nmap with tons of activities and missions to do, along with an all new Relay in the form of a town. The Plains are controlled by the\\nGrineer.\\nQ: How does one get standing?\\nQ: Why are there no sigils for me to equip for standing?\\nA: Do bounties (essentially PoE missions), fish or mine. The former gives straight up standing, while the latter gives resources you\\ncan trade for standing.\\nQ: What is that massive thing that roams around at night? Can I kill it?\\nQ: Can I kill the large thing that moves around at night?\\nQ: What are the small blue things that roam around at night? Why can’t I damage it after awhile? (SPOILERS)\\nA: Those are all sentients, and you need your Operator to kill them. They drop cores, which are used to trade for standing at the\\nQuills.\\nQ: What are the Quills, and where are they? (SPOILERS)\\nA: You need to have finished the quest Saya’s Vigil first. Go to Hok’s anvil and take the path around the left, when you see the rocks,\\nhug them until you see a door similar to TWW, go into Operator Mode and the door will open.\\nQ: What are those small things that float around?\\n\\n\\nA:\\nIf these are the ones you’re talking about, they’re Cetus Wisps. You cannot hurt or scan them, but you can pick them\\nup by walking on/through them. They’re used as a resource.\\nQ: Where do I obtain ‘x’?\\nA: Odds are it’s all fishing/mining parts. Otherwise it’s a resource found on the Plains in plants or containers. Just try your hand in\\nthose and see where it leads. (See lists below)\\nQ: How do I exit the Plains?\\nA: Go out the way you came. Go back to the door to Cetus and it will load you back into the town.\\nQ: What’s this Ghoul Purge alert?\\nA: The Ghoul Purge is a mini-event for the Plains of Eidolon that comes around every couple of weeks or so. It adds two new\\nbounties to Konzu’s list, and spawns the Grineer Ghoul enemy on the Plains. These bounties and enemies have unique rewards,\\nweapons, and lore that can be looted and found.\\nPlains Bounties\\nBounties are offered by Konzu. There are 5 different levels available, each with increased difficulty, more Standing, and better\\nrewards. The Bounty board will change every 2:30 hours. A Bounty mission can be repeated while it is active to gain its reward\\ndrops. Each Bounty will range from having 3 to 5 tasks in order to complete the Bounty, depending on difficulty. After each task, a\\nreward will be given. You can leave the Plains in the middle of a Bounty and still receive the rewards gained so far.\\nPlains Fishing\\nFishing is an activity done at nearly any water source in the Plains. It provides resources and standing for the Ostron.\\nQ: How do I fish?\\nA: Go get a spear from Fisher Hai-Luk near the start of Cetus, and equip it in your gear wheel (only one spear needs to be present in\\nthe wheel, the other spears, bait, and dye are included with it). Stand by any body of water in the plains with the spear out and\\nlisten. When you hear a bubbling noise, start looking. When you see a fish, simply spear it.\\nQ: Are the dyes worth it?\\nA: Yes. Dyes illuminate fish in fishing sources, and last for 3 minutes. Being able to see fish helps you learn how they swim and\\nwhere they spawn, which is invaluable experience. It also helps immensely when fishing at night.\\nQ: How does bait work?\\nQ: How long does bait last?\\nA: It simply increases the spawn rate, making fish spawn more often when the bait is out. It also increases the spawn rate of much\\nrarer fish, of which some still spawn without bait, and some that spawn only with bait. Throw bait into hotspots, which are small\\n\\n\\nwhite bubbling patches on the surface of the water, that move around constantly. Bait lasts 3 minutes, and do not work outside\\nhotspots.\\nQ: Is there any benefit to getting more spears?\\nA: Yes, each fish is weak to a certain spear, and can be one-hit by it. Using the wrong spear on a fish will cause it to only take\\ndamage, and additional hits are needed for a successful catch.\\nQ: Does the resource booster work with fish?\\nA: Yes. Having a resource booster will give two fish for every one caught. However, having a resource drop chance booster has no\\nradical effect on fish spawns.\\nQ: Why are the fish different sizes?\\nA: There are 3 different sizes of fish; small, medium and large. Each size increase gives slightly more resources than the last, and are\\nworth more standing.\\nQ: Why can’t I find a certain fish?\\nA: It’s probably because you're either using the wrong bait, or you’re looking for the fish at the wrong time of day. Check the chart\\nbelow if you’re still lost.\\nQ: What do you get from fishing?\\nA: Fish give resources necessary for making many Ostron items, and can be a source of standing for the Ostron. Each fish has their\\nown unique resource drop, but all drop fish scales, fish meat, and fish oil.\\nList of all fish\\nFish\\nBiome\\nActivity\\nTime\\n*Spear\\n^Bait\\nNeeded\\nUnique\\nResources\\nStanding\\nSmall\\nStanding\\nMedium\\nStanding\\nLarge\\nMawfish\\nLake\\nDay\\nAny\\nNo\\nMawfish\\nBones\\n25\\n35\\n50\\nCharc Eel\\nLake\\nDay/Night\\nAny\\nNo\\nCharc\\nElectroplax\\n25\\n35\\n50\\nKhut-Khut\\nPond\\nDay\\nAny\\nNo\\nKhut-Khut\\nVenom Sac\\n25\\n35\\n50\\nYogwun\\nPond\\nDay\\nAny\\nNo\\nYogwun\\nStomach\\n25\\n35\\n50\\nMortus\\nPond\\nDay/Night\\nLanzo\\nNo\\nMortus\\n100\\n125\\n200\\n\\n\\nLungfish\\nPeram\\nHorn\\nGoopolla\\nOcean\\nDay/Night\\nAny\\nNo\\nGoopolla\\nSpleen\\n25\\n35\\n50\\nTralok\\nOcean\\nDay\\nTulok\\nPeram\\nNo\\nTralok Eyes\\n100\\n125\\n200\\nSharrac\\nOcean\\nDay/Night\\nLanzo\\nTulok\\nTwilight\\nSharrac\\nTeeth\\n100\\n125\\n200\\nKarkina\\nOcean\\nDay/Night\\nLanzo\\nTulok\\nTwilight\\nKarkina\\nAntenna\\n100\\n125\\n200\\nMurkray\\nOcean\\nDay/Night\\nLanzo\\nMurkray\\nMurkray\\nLiver\\n500\\n650\\n1000\\nNorg\\nLake\\nNight\\nPeram\\nNorg\\nNorg Brain\\n500\\n650\\n1000\\nCuthol\\nPond\\nNight\\nLanzo\\nCuthol\\nCuthol\\nTendrils\\n500\\n650\\n1000\\nGlappid\\nOcean\\nNight\\nPeram\\nGlappid\\nSeram\\nBeetle Shell\\n1200\\n1500\\n2000\\n*Note: Cetus fish cannot be caught with Fortuna spears, but Cetus spears will capture a damaged fish in Fortuna. The Fortuna\\nStunna spear, however will shock Cetus fish into submission.\\n^Note: Peppered bait will attract any fish that are active during the day, but is usually not needed.\\nPlains Mining\\nMining is an activity that can be done anywhere on the Plains. It provides resources and standing for the Ostron.\\nQ: How do I mine?\\nA: Obtain a mining laser from Old Man Suumbaat in Plains of Eidolon (a pickaxe icon on the map), and equip it in your gear wheel.\\nWhen equipping it on the plains; a new UI will appear. On the left, number of ores in range, on the right, how far or close you are to\\nan ore. Simply listen to the beeping, the faster it gets the closer your crosshair is to the ore. Red streaks on rocks are ores, blue\\nstreaks are gems. When you see one, aim, and a series of glowing spots will appear on the ore. Hold down the Fire button, and try\\nto get the rising gauge into the middle of the white box, and release (see picture below). The closer the gauge is to the middle of the\\nbox, the better the mining rating.\\n\\n\\nQ: What is the mining rating?\\nA: The mining rating is what appears when you finish mining an ore spot. It is rated on a scale of 5. It is based on how well you\\nmatch the gauge to the white boxes. The higher the rating, the more resources are gained. A perfect rating of 5 will give double the\\ntypical resources, and has a chance of additionally dropping a rare gem on blue spots.\\nQ: Why do some spots have two boxes, one big and one small?\\nA: The small box is an optional hitbox to the larger one. If it is successfully hit, a rare gem is guaranteed upon completing the\\nmining spot.\\nQ: Are there any differences between the mining lasers?\\nA: Each laser has a different range to detect ores, with the standard being 20m, the focused being 40m, and the advanced being\\n60m. Only the advanced laser can trigger the smaller optional hitboxes to obtain rare gems. {The Fortuna mining laser can also be\\nused, and acts identically to the advanced laser).\\nQ: Why are the ores and gems I’m getting different from the ones I need in my blueprint?\\nA: The ores and gems you mine are the unrefined versions. You have to obtain blueprints from Suumbaat to refine the base\\nresources into usable resources.\\nOres in Plains\\n●\\nAuron\\n●\\nCoprun\\n●\\nFerros\\n●\\nPyrol\\nGems in Plains - Standing\\n●\\nAzurite, Devar - 50\\n●\\nVeridos - 75\\n●\\nCrimzian - 100\\n●\\nSentirum, Nyth - 400\\n\\n\\nPlains Animal Conservation\\nAnimal conservation involves the tracking and capture of various wild species found on the Plains. Master Teasonai offers gear\\nitems called Echo Lures that can mimic the calls of endangered wildlife that roam the Vallis. Track, call, and tranquilize the animals\\nto save them.\\nProcedure\\n●\\nBuy a Tranquilizer Rifle from The Business on Fortuna for 500 Standing.\\n●\\nBuy an Echo Lure from Master Teasonai with Standing.\\n●\\nEquip the Tranq Rifle to your Gear Wheel. The Lures will be included with it.\\n●\\nEquip your Tranq Rifle in the Plains. New purple points will be added to your map. These are animal tracking points.\\n●\\nFind a point and activate it.\\n●\\nFollow the faintly glowing tracks to the rainbow colored rock. This is the call point.\\n●\\nUse the correct lure by pressing and holding the Fire Button. Move your viewpoint up and down to change the pitch.\\n●\\nThe animal will call back. Match its call by using your Lure to emit a pitch that stays in the white box.\\n●\\nIf successful, pull out your Tranq Rifle and zoom in. The rifle will emit a seeking pulse that will illuminate the animal through\\nthe scope, allowing you to see it through objects.\\n●\\nShoot the animal with the Tranq Rifle or use Warframe abilities to subdue it. Activate it to capture it.\\nRewards\\nEach successful capture will award a Tag from each animal, and an amount of Ostron Standing depending on Capture Rating. 5\\nTags of one species can be traded in to Master Teasonai to receive stuffed animal decorations, also known as Floofs. Having one\\ntag of every species and type can be traded for an emblem.\\nCapture Rating\\nEach capture will be rated as Perfect, Good, or Bad. This does not influence Tags gained, but will influence Standing. Capture rating\\nis based on speed at which animal is captured after return call is received, and whether or not the animal was alerted to your\\npresence.\\nAnimal Types\\n●\\nKuakas - \\\"A timid rodent that is easily frightened.\\\"\\n●\\nCondrocs - \\\"A carrion-eater and opportunistic bird-of-prey. Condrocs gather, feed upon carrion, and occasionally, hunt in\\ngroups known as 'committees'. Several committees will be led by an Emperor.\\\"\\n●\\nMergoos - \\\"An avian of ridiculous appearance found along coastal regions and around large bodies of water. Mergoo circle\\nand squawk at the sight of marine predators. Many an Ostron fisher owes their lives to these odd little birds. Killing one is\\nconsidered very bad luck.\\\"\\nStanding per Animal\\n\\n\\nSpecies\\nPerfect\\nGood\\nBad\\nPlains Kuaka\\n400\\n300\\n200\\nAshen Kuaka\\n600\\n450\\n300\\nGhost Kuaka\\n1,200\\n900\\n600\\nCommon Condroc\\n800\\n600\\n400\\nRogue Condroc\\n1,200\\n900\\n600\\nEmperor Condroc\\n1,800\\n1,350\\n900\\nCoastal Mergoo\\n1,200\\n900\\n600\\nWoodland Mergoo\\n2,400\\n1,800\\n1,200\\nSplendid Mergoo\\n3,600\\n2,700\\n1,800\\nNotes\\n●\\nAnimals can be killed, and will not provide any Standing or tags if they are.\\n●\\nShooting the Tranq Rifle and missing will NOT alert animals.\\n●\\nSleep based Warframes can use their abilities in place of the Tranq Rifle.\\n●\\nEquinox’s Rest and Ivara’s sleep arrow can pacify all 3 Pobbers in one use.\\n●\\nVolt’s passive will generate enough damage to kill animals while using the Tranq Rifle. Do not use him.\\n●\\nInvisibility abilities will hide your presence from animals.\\n●\\nBy equipping a certain Lure, only tracking points of that species will appear on your map.\\n●\\nIf using location-based sound equipment or headphones, the direction of the animal’s call will be the direction where it will\\nappear.\\nZaws\\nA Zaw is a modular melee weapon with customizable stats influenced by the parts used to build one. Most Zaw parts blueprints are\\nbought with Standing from Hok in Cetus. The rest are obtained from Plague Star. Your Ostron Standing determines which parts are\\navailable.\\nZaws are made from 3 parts - the Strike, Hilt, and Link. One of each of these is needed to build a Zaw, along with a small amount of\\nCredits. The Strike determines the damage of the Zaw, the Hilt determines the type of weapon, and the Link determines the\\nmodifiers of speed, damage, crit chance, and status chance.\\n\\n\\nEvery Zaw Strike can give 3k MR, but must be Gilded first. Gilding a Zaw is done by Hok, and requires a level 30 Zaw. Gilding costs\\n5k Standing and 2 Cetus Wisps, and slightly increases its base stats. A Zaw cannot be upgraded with a Forma or Potato until it is\\nGilded.\\nPlague Zaw parts only come from the Plague Star reward tables, and are not purchasable from Hok.\\nZaw Strikes\\nStrike\\nType\\nDamage\\nImpact\\nPuncture\\nSlash\\nViral\\nDamage\\nSpeed\\nCrit\\nChance\\nCrit Multi\\nStatus\\nChance\\nBalla\\nDagger/Staff\\n68\\n3.4\\n40.8\\n23.8\\nN/A\\n+0.083\\n18%\\n2.0x\\n18%\\nCyath\\nMachete/Polearm\\n72\\n14.4\\n3.6\\n54.0\\nN/A\\n+0.000\\n18%\\n2.0x\\n18%\\nDehtat\\nRapier/Polearm\\n68\\n6.8\\n34.0\\n27.2\\nN/A\\n+0.083\\n18%\\n2.0x\\n18%\\nDokrahm\\nScythe/Heavy Blade\\n68\\n10.2\\n23.8\\n34.0\\nN/A\\n+0.083\\n18%\\n2.0x\\n18%\\nKronsh\\nMachete/Polearm\\n86\\n60.2\\nN/A\\n25.8\\nN/A\\n-0.067\\n18%\\n2.0x\\n18%\\nMewan\\nSword/Polearm\\n86\\n21.5\\n30.1\\n34.4\\nN/A\\n-0.067\\n18%\\n2.0x\\n18%\\nOoltha\\nSword/Staff\\n72\\n7.2\\n28.8\\n36.0\\nN/A\\n+0.000\\n18%\\n2.0x\\n18%\\nRabvee\\nMachete/Hammer\\n86\\n51.6\\n4.3\\n30.1\\nN/A\\n-0.067\\n18%\\n2.0x\\n18%\\nSepfahn\\nNikana/Staff\\n72\\n7.2\\n18.0\\n46.8\\nN/A\\n+0.000\\n20%\\n2.0x\\n20%\\nPlague\\nKeewar\\nScythe/Staff\\n79\\n22.0\\n11.0\\n26.0\\n20.0\\n-0.033\\n18%\\n2.0x\\n22%\\nPlague\\nKripath\\nRapier/Polearm\\n70\\n10.0\\n25.0\\n15.0\\n20.0\\n+0.033\\n22%\\n2.2x\\n18%\\nZaw Grips\\nGrip\\nType\\nDamage Bonus\\nBase Speed\\nJayap\\nTwo-handed\\n+14\\n0.917\\nKorb1\\nOne-handed\\n+28\\n0.783\\nKroostra\\nTwo-handed\\n+14\\n0.850\\n\\n\\nKwath\\nOne-handed\\n+14\\n0.850\\nLaka\\nOne-handed\\n+0\\n0.917\\nPeye\\nOne-handed\\n-4\\n1.000\\nSeekalla\\nTwo-handed\\n-4\\n1.000\\nShtung\\nTwo-handed\\n+28\\n0.783\\nPlague Akwin\\nOne-handed\\n-2\\n0.950\\nPlague Bokwin\\nTwo-handed\\n+7\\n0.883\\nZaw Links\\nLink\\nSpeed Bonus\\nCritical Chance Bonus\\nStatus Chance Bonus\\nDamage Bonus\\nJai\\n+0.083\\nN/A\\nN/A\\n-4\\nRuhang\\n-0.067\\nN/A\\nN/A\\n+14\\nJai II\\n+0.167\\nN/A\\nN/A\\n-8\\nRuhang II\\n-0.133\\nN/A\\nN/A\\n+28\\nVargeet Jai\\n+0.083\\n+7\\n-4\\n-4\\nVargeet Ruhang\\n-0.067\\n+7\\n-4\\n+14\\nEkwana Jai\\n+0.083\\n-4\\n+7\\n-4\\nEkwana Ruhang\\n-0.067\\n-4\\n+7\\n+14\\nVargeet II Jai\\n+0.083\\n+14\\n-8\\n-4\\nVargeet II Ruhang\\n-0.083\\n+14\\n-8\\n+14\\nEkwana II Jai\\n+0.083\\n-8\\n+14\\n-4\\nEkwana II Ruhang\\n-0.083\\n-8\\n+14\\n+14\\nVargeet Jai II\\n+0.167\\n+7\\n-4\\n-8\\nVargeet Ruhang II\\n-0.133\\n+7\\n-4\\n+28\\n\\n\\nEkwana Jai II\\n+0.167\\n-4\\n+7\\n-8\\nEkwana Ruhang II\\n-0.133\\n-4\\n+7\\n+28\\nTusk Thumpers\\nTusk Thumpers are a Grineer quadruped vehicle that spawns on the Plains during the Day cycle, either in free roam or in bounties.\\nThey are heavily armored and quite agile, able to leap great distances. They employ blaster cannons and ground-based seismic\\nattacks. They will pop up from underground much like Ghouls, or spawn randomly during Plains bounty phases.\\nThere are 3 variants of Thumpers; standard, Bull, and Doma. Each additional variant is larger, and has additional health and armor.\\nTo defeat a Thumper, the plates on each of its knees must be damaged and knocked off. A green spot will be exposed. Damage the\\ngreen area until it closes itself. Repeat with all 4 legs.\\nThumpers drop a random variety of common, uncommon, and rare Plains resources on death. The standard thumper has 400%\\nresources drop, the Bull has 600%, and the Doma has 800%. The Bull and Doma also have a chance to drop the Korrudo blueprint.\\nAll Thumpers have a chance to drop Augur, Gladiator, and Vice set mods.\\nThumper floof variants can be bought from Nakak in Cetus for standard resources.\\nEidolon Hunting (SPOILERS)\\nEidolons are huge sentients that roam the Plains at night. They are a very difficult enemy and should not be taken lightly.\\nQ: How does one hunt an Eidolon?\\nA: Procedure:\\n1.\\nGet Eidolon lures from Grineer camps (2 for Teralyst, 3 each for Gantulyst and Hydrolyst) and power them up by killing\\nVomvalysts (until they’re ethereal, being near the lure sucks them in) or by killing the vomvalyst and picking up the small orb\\nit drops, and delivering it to the lure. The lure will make a sound cue when it’s full. Skipping this step makes the Eidolon\\nteleport when you destroy a weak point, and denies a brilliant eidolon shard at the end of the fight.\\n2.\\nBreak the Eidolon’s purple shield with your Operator’s amp, until the Eidolon flashes red.\\n3.\\nShoot with normal weapons the weak spots, or Synovias. The Teralyst’s are located on its biceps and knees. The Gantulyst\\nand Hydrolyst are similar, but have 6 Synovias, with additional ones being located around the shoulder joints. Only one may\\nbe destroyed at a time, and damage done to other Synovias do not carry over.\\n4.\\nOnce a Synovia is destroyed, the Eidolon will fall to its knee and emit a 5 pulse magnetic wave, and will then regenerate its\\nshield. Repeat step 2~3 until all Synovias are destroyed.\\n\\n\\n5.\\nOnce all Synovias are destroyed, the Eidolon will lay down and emit a scream, attracting Vomvalysts to its location. Destroy\\nthe Vomvalysts as they approach, as the more that fuse with the Eidolon, the more health it will have in the final battle.\\n6.\\nWhen the healing phase is complete, the Eidolon will stand, and continue to attack. At this point, any part of the Eidolon can\\nbe damaged by normal weapons. Damage it until its health bar disappears. This ends the hunt and rewards are spawned.\\nQ: What attacks does the Eidolon use?\\nA: All 3 Eidolons have a set list of attacks:\\n●\\nGround Stomp - Sends out a yellow pulse that pushes back Warframes and Operators up to 100m. Can be avoided by\\njumping.\\n●\\nGun Swing - Quickly sweeps its arm in a 270 degree arc, while shooting out blue projectiles from its hand that explode on\\nimpact.\\n●\\nGround Smash - Stomps down on the ground, emitting glowing blue streaks in the ground that will damage and stagger.\\nThis attack can track you.\\n●\\nSeeking Bullets - Emits a ball of energy above its head, which then splits into many small blue seeking missiles.\\n●\\nTree Swing - Quickly swings its arm in a wide arc. Deals heavy damage and knocks down.\\n●\\nStar Fall - Raises its arm upward and fires into the sky, causing a rain of seeking projectiles to fall down.\\n●\\nEnergy Spikes - Upon destruction of a limb, the Eidolon will emit 5 wave pulses of magnetic energy. High damage and\\nremoves all Warframe energy.\\nThe Gantulyst and Hydrolyst have additional attacks. The Gantulyst gains alternate laser attacks and a large shield, and can easily\\ndestroy lures. The Hydrolyst gains alternate lightning attacks and can create Vomvalyst spawning portals.\\nQ: What Warframes do I use to hunt an Eidolon?\\nA: Warframes that provide innate damage boosts or give passive abilities to allies, like Rhino and Harrow, are the best to use\\nagainst the Eidolons. Healing frames like Trinity and Oberon are useful in keeping allies alive and protecting the lures. Damage\\nframes like Mesa and Saryn cannot target the Eidolon Synovias, and should not be used. Melee frames like Wukong and Atlas\\nshould also be avoided, as the Synovias are very difficult to hit with melee attacks.\\nIt should be noted that shooting through Volt’s shields will double Amp damage.\\nQ: What Weapons do I use to hunt an Eidolon?\\nA: Any weapon with high burst damage, such as DMRs (Latron, Tiberon) or Snipers (Lanka, Rubico). Eidolons have Alloy Armor, and\\nare weak to Radiation damage, so mods and weapons that provide Radiation are highly recommended. Weapons with low range,\\nsuch as Shotguns or Beam weapons are not recommended, due to the danger and bad angle of getting close to the Eidolon.\\nAutomatic weapons are not recommended, due to the Eidolon’s erratic movements making consecutive shots difficult, lowering\\nDPS.\\nQ: What Amps do I use to hunt an Eidolon?\\nA: The old meta is the 2 2 3 Amp, the Schwaak, Shraksun, and Lohrin. The new meta after Fortuna update 2 is 6 2 7, the Lega,\\nShraksun, and Certus. Otherwise, any Amp combination other than the Mote Amp will work when hunting Eidolons.\\n\\n\\nQ: The Eidolon got its shields back while fighting it, what gives?\\nA: The Vomvalysts can regenerate the Eidolon’s shield when not dealt with. Make sure to kill them when you see them.\\nQ: How does one do a Tridolon?\\nA: It’s the same as the above, only you fight 3 Eidolons instead of one. To spawn the next Eidolon, go to the shrine on the final rock\\non Gara Tote Lake, and place the Brilliant Eidolon Shard from the previous fight on the shrine. Once all players in the instance place\\ntheir shards, the next Eidolon will spawn in the water in front of the rock. Keep in mind the other two Eidolons require 3 lures to\\ncapture and have 6 Synovias to destroy, along with different attacks.\\nQ: What does killing an Eidolon give?\\nA: Defeating an Eidolon in any way awards an Eidolon Shard and a number of Sentient Cores, usually around 20-30. Capturing an\\nEidolon awards a Brilliant Eidolon Shard. Capturing a Hydrolyst awards an extra Brilliant Eidolon Shard. Capturing a Gantulyst or\\nHydrolyst also awards a Radiant Eidolon Shard. All 3 Eidolons have a chance to drop a physical damage mod for weapons, and an\\nArcane from the standard Arcane list. Teralysts have a very low chance to drop a rare Arcane, a low chance to drop an uncommon\\nArcane, and a high chance of dropping a common Arcane. Gantulysts and Hydrolysts have a moderate chance to drop rare Arcanes,\\na high chance to drop uncommon Arcanes, and a low chance to drop common Arcanes. The Gantulyst and Hydrolyst also drop one\\nRiven Transmuter each. In addition, completing the Teralyst Bounty awards 1,000 Ostron Standing, while completing the three\\nTeralyst bounty awards 5,000 Ostron Standing.\\nQ: What do I do with Eidolon shards?\\nQ: What do I do with Brilliant/Radiant Eidolon shards?\\nA: Regular Eidolon Shards are used in ranking up with the Quills, and for crafting some blueprints.\\nBrilliant Eidolon Shards can be converted into 25,000 focus for your current school, or used to unlock Waybound Nodes.\\nRadiant Eidolon Shards can be converted into 40,000 focus for your current school.\\nQ: What do the terms in recruiting chat mean?\\nA: Players use many different terms when creating squads for Eidolon hunting. One of these is H 5x3. The H stands for Hosting, and\\nthe first number is how many times that player wants to kill all three Eidolons, which is the second number. So a 5x3 is 5 sets, or 5\\nTridolons. A 4x3 is hunting 4 Tridolons, and so on.\\nVS stands for Void Strike, an ability in the Madurai school. It increases your damage for a set number of following shots, and works\\nwith amps. UW or UW Chroma stands for Unairu Wisp, an ability in the Unairu school. It spawns a tiny wisp when you hit an enemy\\nwith void blast. When picked up, the wisp provides double damage for your amp. CP stands for Corrosive Projection, the aura mod\\nthat lowers enemy armor. CD stands for Coaction Drift, which increases aura effectiveness.\\nAmps (SPOILERS)\\nAmps are a modular weapon wielded by your Operator. They replace the default void beam that is used after The War Within. Amps\\nand their part blueprints are obtained from Quill Onkko in Cetus.\\n\\n\\nAmps are built using three parts - the Prism, Scaffold, and Brace. The Prism determines primary fire, the Scaffold determines\\nalternate fire, and the Brace gives augments and passives. The Mote Amp is the default Amp, and can be built as one complete unit.\\nIt fires similarly to the void beam.\\nAmp Prisms\\nTier\\nName\\nDescription\\n1\\nRaplak\\nSemi auto, accurate long range void beams.\\n2\\nSchwaak\\nSemi auto, limited range, wide angle flak blast, has innate Punch Through.\\n3\\nGranmu\\n3 round burst arcing void grenades, explodes on impact.\\n4\\nRahn\\nRapid fire automatic void beams.\\nAmp Scaffolds\\nTier\\nName\\nDescription\\n1\\nPencha\\nChargeable void beam.\\n2\\nShraksun\\nDouble shot short range flak grenade, explodes on impact or at range limit.\\n3\\nKlebrik\\nContinuous tendril of void energy, seeks and connects to nearest target.\\n4\\nPhahd\\nPowerful glaive shots seek and bounce off targets.\\nAmp Braces\\nTier\\nName\\nDescription\\n1\\nClapkra\\n+40 Amp energy pool\\n2\\nJuttni\\n-1 second Amp Recharge delay\\n3\\nLohrin\\n+12% Amp Crit and Status chance\\n4\\nAnspatha\\n+20% Amp energy pool, -0.5s Amp Recharge delay, +45/s Energy recharge rate\\nNumbers represent Amp level. Each set of Prism, Scaffold, and Brace are unlocked as Quill Ranking progresses. So the first set\\nunlocked are considered the 1 1 1, the second set are 2 2 2, and so on. When making a mixed Amp, numbers are mixed and ordered\\n\\n\\nas needed, such as 3 2 4, which is the third Prism, the second Scaffold, and the fourth Brace. All Amps are referred to in this number\\nsystem, for speed and convenience.\\nAmps are primarily used for fighting Sentients, as Void damage ignores Sentient damage resistance. Also, the Eidolon’s shields are\\nonly affected by Operator Amps. For this reason, the most commonly used Amps are X 2 3, as in any Prism, the Shraksun Scaffold,\\nand the Lohrin Brace, as this combination provides the most damage when hunting Eidolons. In addition, Amps can be used to\\ndestroy Kuva Clouds in Kuva Siphon missions.\\nAmps, like Zaws and Kit Guns, can be Gilded for a slight increase in stats, and the ability to apply custom colors and Arcanes. Each\\nof the Prisms will provide 3k MR after Gilding.\\nOrb Vallis and Fortuna\\nFortuna is Warframe’s second and most recent open-world expansion. It features another large, open map that is not procedurally\\ngenerated. Orb Vallis’ map is roughly 5 times the size of Plains of Eidolon, and features many of the same activities. Orb Vallis is\\ncontrolled and operated by the Corpus.\\nVallis Bounties\\nBounties are offered by Eudico. There are 5 different levels available, each with increased difficulty, more Standing, and better\\nrewards. The Bounty board will change every 2:30 hours. A Bounty mission can be repeated while it is active for its reward drops.\\nEach Bounty will range from having 3 to 5 tasks in order to complete the Bounty, depending on difficulty. After each task, a reward\\nwill be given. You can leave the Vallis in the middle of a Bounty and still receive the rewards gained so far.\\nVallis Fishing\\nFishing is an activity done at nearly every water source in Orb Vallis. The servofish found in these sources can be used for resources,\\nor traded for Fortuna Standing.\\nThe process of hunting for fish remains largely the same as the Plains of Eidolon, however the spear technique is slightly changed.\\nOnce you hit a servofish, a horizontal gauge with a red target box appears, with a line moving from left to right. You must press the\\n[FIRE BUTTON] when the line is within the box to shock the fish, allowing you to collect it. If you miss, the fish will be set free, and\\nyou must spear it again.\\nQ: How do I fish?\\nA: Talk to The Business in Fortuna and buy the Shockprod fishing spear for 500 Standing, equip it in your gear wheel, and pull it out\\nnear a water source in the Vallis.\\nQ: Do Cetus Dyes work in Fortuna?\\n\\n\\nA: Yes, they work the exact same.\\nQ: How does bait work?\\nQ: How long does bait last?\\nA: It simply increases the spawn rate, making fish spawn more often when the bait is out. It also increases the spawn rate of much\\nrarer fish, of which some still spawn without bait, and some that spawn only with bait. Throw bait into hotspots, which are small\\nwhite bubbling patches on the surface of the water, that move around constantly. Bait lasts 3 minutes, and do not work outside\\nhotspots.\\nQ: What’s the difference between the Shockprod and Stunna Spear?\\nA: The Stunna spear works the same as the Shockprod, except when you successfully shock a fish, any nearby fish are stunned by its\\nblast for a short period of time (about 30 seconds). These fish will slowly float and can’t be startled, and when speared, their target\\nbox is twice as large as normal. (This effect works on fish in the Plains, however the target fish will not be successfully speared).\\nQ: Does the resource booster work with fish?\\nA: Yes. Having a resource booster will give two fish for every one caught. However, having a resource drop chance booster has no\\nradical effect on fish spawns.\\nQ: Why can’t I find a certain fish?\\nA: It’s probably because you're either using the wrong bait, you’re looking in the wrong water biome, or you’re looking for the fish at\\nthe wrong temperature time. Check the chart below if you’re still lost.\\nQ: What do servofish points mean?\\nA: There are 3 different kinds of servofish; basic, adorned, and magnificent. Each type increase gives slightly more common\\nresources than the last, and are worth more standing.\\nQ: What do you get from Fishing?\\nA: Servofish give resources necessary for making many Fortuna items, and can be a source of standing for Fortuna. Each servofish\\nhas their own unique resource drop, but all drop scrap.\\nList of All Fish\\nServofish\\nBiome\\nActivity\\nBait Needed\\nUnique\\nResources\\nStanding\\nBasic\\nStanding\\nAdorned\\nStanding\\nMagnificent\\nEye-Eye\\nPond\\nWarm\\nNarrow\\nSpectrum\\nRotoblade\\n45\\n60\\n100\\nScrubber\\nCave\\nAll\\nBroad\\nSpectrum\\nExa Brain\\n35\\n45\\n70\\n\\n\\nEchowinder\\nLake\\nWarm\\nBroad\\nSpectrum\\nAnoscopic\\nSensor\\n35\\n45\\n70\\nMirewinder\\nCave\\nAll\\nMirewinder\\nParallel Biode\\n45\\n60\\n100\\nLongwinder\\nLake\\nWarm\\nLongwinder\\nLathe\\nCoogulant\\n200\\n300\\n500\\nBrickie\\nPond, River\\nWarm\\nBroad\\nSpectrum\\nMuon Battery\\n35\\n45\\n70\\nTink\\nPond, River\\nCold, Freezing\\nBroad\\nSpectrum\\nDissipator\\nCoil\\n35\\n45\\n70\\nSapcaddy\\nLake\\nCold, Freezing\\nBroad\\nSpectrum\\nVenedo Case\\n35\\n45\\n70\\nKriller\\nLake\\nWarm\\nKriller\\nThermal Laser\\n45\\n60\\n100\\nRecaster\\nPond\\nCold, Freezing\\nNarrow\\nSpectrum\\nNeural Relay\\n45\\n60\\n100\\nTromyzon\\nPond\\nCold, Freezing\\nTromyzon\\nEntroplasma\\n200\\n300\\n500\\nCharamote\\nCave\\nAll\\nCharamote\\nSagan\\nModule\\n200\\n300\\n500\\nSynathid\\nCave\\nAll\\nSynathid\\nEcosynth\\nAnalyzer\\n600\\n800\\n1000\\nVallis Mining\\nMining in Orb Vallis is identical to mining in the Plains. A cutter drill is required to be equipped in your gear wheel in order to mine.\\nFortuna and Cetus cutters will work in either location. Mining provides resources that can be used in building items from Fortuna or\\ntraded for standing.\\nQ: How do I mine?\\nA: Obtain a mining laser from Smokefinger in Fortuna, and equip it in your gear wheel. When equipping it on the Vallis; a new UI\\nwill appear. On the left, number of ores in range, on the right, how far or close you are to an ore. Simply listen to the beeping, the\\nfaster it gets the closer your crosshair is to the ore. Red streaks on rocks are ores, blue streaks are gems. When you see one, aim,\\nand a series of glowing spots will appear on the ore. Hold down the Fire button, and try to get the rising gauge into the middle of\\nthe white box, and release (see picture below). The closer the gauge is to the middle of the box, the better the mining rating.\\n\\n\\nQ: What is the mining rating?\\nA: The mining rating is what appears when you finish mining an ore spot. It is rated on a scale of 5. It is based on how well you\\nmatch the gauge to the white boxes. The higher the rating, the more resources are gained. A perfect rating of 5 will give double the\\ntypical resources, and has a chance of additionally dropping a rare gem on blue spots.\\nQ: Why do some spots have two boxes, one big and one small?\\nA: The small box is an optional hitbox to the larger one. If it is successfully hit, a rare gem is guaranteed upon completing the\\nmining spot.\\nQ: Why are the ores and gems I’m getting different from the ones I need in my blueprint?\\nA: The ores and gems you mine are the unrefined versions. You have to obtain blueprints from Smokefinger to refine the base\\nresources into usable resources.\\nOres in Orb Vallis\\n●\\nAxidite\\n●\\nTravoride\\n●\\nVenerol\\n●\\nHesperon\\nGems in Orb Vallis - Standing\\n●\\nPhasmin, Noctrul - 50\\n●\\nGoblite - 200\\n●\\nAmaryst - 500\\n●\\nZodian, Thyst - 1000\\nVallis Animal Conservation\\nAnimal conservation involves the tracking and capture of various wild species found on the Vallis. The Business offers gear items\\ncalled Echo Lures that can mimic the calls of endangered wildlife that roam the Vallis. Track, call, and tranquilize the animals to save\\nthem.\\nProcedure\\n\\n\\n●\\nBuy a Tranquilizer Rifle from the Business with 500 Standing.\\n●\\nBuy an Echo Lure from The Business with Standing.\\n●\\nEquip the Tranq Rifle to your Gear Wheel. The Lures will be included with it.\\n●\\nEquip your Tranq Rifle in the Vallis. New purple points will be added to your map. These are animal tracking points.\\n●\\nFind a point and activate it.\\n●\\nFollow the faintly glowing tracks to the rainbow colored rock. This is the call point.\\n●\\nUse the correct lure by pressing and holding the Fire Button. Move your viewpoint up and down to change the pitch.\\n●\\nThe animal will call back. Match its call by using your Lure to emit a pitch that stays in the white box.\\n●\\nIf successful, pull out your Tranq Rifle and zoom in. The rifle will emit a seeking pulse that will illuminate the animal through\\nthe scope, allowing you to see it through objects.\\n●\\nShoot the animal with the Tranq Rifle or use Warframe abilities to subdue it. Activate it to capture it.\\nRewards\\nEach successful capture will award a Tag from each animal, and an amount of Solaris United Standing depending on Capture\\nRating. 5 Tags of one species can be traded in to The Business to receive stuffed animal decorations, also known as Floofs. Having\\none tag of every species and type can be traded for an emblem.\\nCapture Rating\\nEach capture will be rated as Perfect, Good, or Bad. This does not influence Tags gained, but will influence Standing. Capture rating\\nis based on speed at which animal is captured after return call is received, and whether or not the animal was alerted to your\\npresence.\\nAnimal Types\\n●\\nPobbers - \\\"Native to the fungal forests of Venus, the Pobber is a skittish rodent possessed of an objectionable odor. Always\\nfound in groups, they flee at the slightest hint of trouble. They are a primary food source for the Virmink and Sawgaw.\\\"\\n●\\nVirminks - \\\"Sleek and silky, the adorable appearance of the Venusian Virmink belies its aggressive demeanor. Favoring rocky\\nlandscapes Virmink packs nose the air, scenting for Pobbers - their primary food source.\\\"\\n●\\nSawgaws - “Soar Gore, as the Solaris call it, this crimson-faced bird of prey circles and stalks the cliffs and fungal groves of\\nVenus, searching for rodent prey.”\\n●\\nBolarolas - \\\"Favoring thunder, lightning and cratered-out areas Bolarolas are all about defense. Their armored plates protect\\nthem from most predators, tucking-and-rolling to make good their escape.\\n●\\nHorrasques - “This hideous creature is terrible to behold but will not attack unless provoked. When it does, its roar will shake\\nthe bowels of even the most steadfast tracker.”\\n●\\nStover - \\\"The Stover is a kind of proto-Kubrow that resurrected when Venus thawed. When grouped in a pack, Stovers are\\nrelentless opponents.\\\"\\n●\\nKubrodons - \\\"The apex predator of the Venusian plains. These massively framed beasts travel in groups and mark the\\nterritory surrounding Orokin cooling towers as their own. Kubrodons are a danger best avoided.\\\"\\nStanding per Animal\\n\\n\\nSpecies\\nPerfect\\nGood\\nBad\\nSunny Pobber\\n400\\n300\\n0\\nDelicate Pobber\\n600\\n450\\n300\\nSubterranean Pobber\\n800\\n600\\n0\\nWhite Breasted Virmink\\n600\\n450\\n0\\nDusky Headed Virmink\\n800\\n600\\n400\\nRed Crested Virmink\\n1,000\\n750\\n0\\nFlossy Sawgaw\\n800\\n600\\n400\\nAlpine Monitor Sawgaw\\n1,200\\n900\\n600\\nFrogmouthed Sawgaw\\n1,800\\n1,350\\n900\\nSpotted Bolarola\\n1,000\\n750\\n0\\nBlack Banded Bolarola\\n1,500\\n1,250\\n0\\nThorny Bolarola\\n2,500\\n1,875\\n0\\nDappled Horrasque\\n1,200\\n900\\n600\\nSwimmer Horrasque\\n2,400\\n1,800\\n0\\nStormer Horrasque\\n3,600\\n2,700\\n1,800\\nSentinel Stover\\n1,600\\n1,200\\n800\\nFuming Dax Stover\\n3,200\\n2,400\\n1,600\\nFire-Veined Stover\\n6,400\\n4,800\\n3,200\\nBrindle Kubrodon\\n2,000\\n1,500\\n1,000\\nVallis Kubrodon\\n4,000\\n3,000\\n0\\nKubrodon Incarnadine\\n8,000\\n6,000\\n0\\nNotes\\n\\n\\n●\\nAnimals can be killed, and will not provide any Standing or tags if they are.\\n●\\nShooting the Tranq Rifle and missing will NOT alert animals.\\n●\\nSleep based Warframes can use their abilities in place of the Tranq Rifle.\\n●\\nEquinox’s Rest and Ivara’s sleep arrow can pacify all 3 Pobbers in one use.\\n●\\nVolt’s passive will generate enough damage to kill animals while using the Tranq Rifle. Do not use him.\\n●\\nInvisibility abilities will hide your presence from animals.\\n●\\nBy equipping a certain Lure, only tracking points of that species will appear on your map.\\n●\\nIf using location-based sound equipment or headphones, the direction of the animal’s call will be the direction where it will\\nappear.\\nKit Guns\\nKit Guns are the modular weapons of Fortuna, similar to Zaws in Cetus. Kit Gun parts blueprints are offered by Rude Zuud for\\nSolaris United Standing. New parts are available as Solaris United rank is increased. Kit Guns are made from 3 parts; Chamber, Grip,\\nand Loader.\\nKit Gun Chambers will provide 3k MR each. Like Zaws, Kit Guns must be Gilded to gain MR. Gilding is available to any Kit Gun that\\nhas been maxed at level 30, and costs 5k Standing and 10 Shelter Debt-Bonds. Gilding also allows you to rename your Kit Gun.\\nUnguilded Kit Guns cannot have Potatoes, Formas, or Arcanes installed on them.\\nChambers - Determines how the Kit Gun fires.\\n●\\nCatchmoon - Semi-automatic, fires a large, wide explosive blast with innate punch through.\\nDamage type: Impact, Heat\\n●\\nGaze - Automatic, fires a constant laser beam.\\nDamage type: Puncture, Radiation\\n●\\nRattleguts - Automatic, fires a rapid stream of energy projectiles.\\nDamage type: Slash, Puncture, Radiation\\n●\\nTombfinger - Semi-automatic, fires a large, heavy energy projectile.\\nDamage type: Impact, Puncture, Radiation\\nGrips - Determines the Kit Gun’s damage, fire rate, and beam range.\\n+ good, ++ great, - bad, -- very bad\\nDamage\\nFire Rate\\nBeam Range\\nRamble\\n-\\n+\\n+\\nLovetap\\n+\\n-\\n-\\nGibber\\n--\\n++\\n++\\n\\n\\nHaymaker\\n++\\n--\\n--\\nLoaders - Determines the Kit Gun’s magazine size, reload speed, Crit Chance and Status Chance.\\n+ good, ++ great, - bad, -- very bad\\nMagazine Capacity\\nReload Speed\\nCritical Chance\\nStatus Chance\\nBashrack\\n+\\n-\\n+\\n-\\nBellows\\n++\\n--\\nN/A\\nN/A\\nDeepbreath\\n+\\n-\\nN/A\\nN/A\\nFlutterfire\\n-\\n+\\n--\\n++\\nKillstream\\n-\\n+\\n++\\n--\\nRamflare\\n+\\n-\\n--\\n++\\nSlap\\n-\\n+\\nN/A\\nN/A\\nSlapneedle\\n-\\n+\\n+\\n-\\nSparkfire\\n+\\n-\\n-\\n+\\nSplat\\n+\\n-\\n++\\n--\\nStitch\\n++\\n--\\n+\\n-\\nSwiftfire\\n-\\n+\\n-\\n+\\nThunderdrum\\n++\\n--\\n-\\n+\\nZip\\n--\\n++\\nN/A\\nN/A\\nZipfire\\n--\\n++\\n-\\n+\\nZipneedle\\n--\\n++\\n+\\n-\\n\\n\\nK-Drive & Ventkids\\nK- Drives are hoverboard vehicles that were added in the Fortuna Update. These K-Drives are slower than Archwing, so if you’re\\nlooking for the best mobility vehicle go with Archwing. That being said, K-Drives are one of the most fun ways to kill time in\\nWarframe.\\nQ: How do I get a K-Drive?\\nA: Once you complete the initial Fortuna quest Vox Solaris you will receive a K-Drive Launcher. You will be able to equip this in your\\ngear wheel. Once it is equipped in your gear wheel you should be able to launch a K-Drive in both open world areas.\\nQ: Where do I get more K-Drives?\\nQ: How do I get Ventkid standing?\\nA: The Ventkids can be accessed after completing Vox Solaris. Their main vendor is Roky. Ventkid standing is earned by completing\\ntricks in the Vallis or by winning races found on the map. The standing can then be used to buy K-Drive parts and mods. A K-Drive is\\nmade up of four parts; a board, reactor, nose, and jet. These must be crafted then brought to and assembled by Roky. Boards with\\nrandom parts can alternatively be bought already completed for Platinum.\\nQ: Do K-Drive parts matter?\\nA: Parts do not have any impact on how the K-Drive performs. Only the board matters as it provides MR.\\nQ: Can I level up my K-Drive?\\nQ: Do K-Drives get MR?\\nA: Yes, the board of a K-Drive is what earns MR, a maximum of 3k per board. K-Drives receive affinity from doing tricks and\\ncompleting races on the Vallis, and like all other pieces of equipment, can level to 30.\\nQ: Can I mod my K-Drive?\\nA: Yes, all K-Drive mods can be bought from Roky for standing. The K-Drive itself can be modded in your Arsenal’s vehicle section.\\nProfit Taker\\nOrb Mothers are giant Corpus Raknoids that protect key operational sites. They are the raid boss fight of the Orb Vallis, similar to\\nEidolons. There are currently two, the Profit-Taker Orb that can be found at the Enrichment Labs, and the Exploiter Orb that patrols\\naround the Temple of Profit. Only the Profit-Taker can currently be fought.\\nIn order to fight the Profit-Taker, you must first be at the rank of Old Mate with Solaris United. From there, you go to the hidden back\\nroom behind Eudico to receive the Heist bounty missions. There are 4 bounties currently, that must be completed subsequently. The\\nfourth bounty is fighting the Profit-Taker itself. After completing all 4 once, you may go back and play them again in any order to\\nreceive their drop rewards.\\n\\n\\nThe third bounty awards the Gravimag System, which is a gear item that allows you to equip one primary Archwing weapon while in\\nmissions. The Gravimag may be equipped to only one weapon, and is not cycleable. The weapon must have an Orokin Catalyst\\nequipped to equip the Gravimag. Archwing weapons are the only weapons that can damage the Orb. The Gravimag must be\\nequipped in your gear wheel to use in missions.\\nAdditional Gravimags can be researched and purchased in the Tenno Lab in Clan Dojos, or bought from the Market for 20p.\\nProcedure:\\n1.\\nFind Profit-Taker on the Orb Vallis map.\\n2.\\nTake out shields using displayed element(s) (See below).\\n3.\\nCompletely damage all 4 legs with Archwing weapon.\\n4.\\nDamage the head with Archwing weapon.\\n5.\\nAt 75% health, the Orb will launch 4 pylons into the ground around itself, within 100m. The pylons are protected by a\\nphysical barrier that nullifies all gunfire, but can be passed through with no effect.\\n6.\\nDestroy all pylons, Orb is invulnerable while pylons are intact.\\n7.\\nTake out shield and legs again, continue to damage head.\\n8.\\nAt 50% health, the Orb will fully regain its shields and will deal more damage.\\n9.\\nTake out shield, take out legs, damage the head.\\n10. At 25% health, the Orb will deploy 6 pylons with the same properties as the previous 4.\\n11. Once the 6 pylons are destroyed, the Orb will fully regain its shields again.\\n12. Take out shield, take out legs, destroy the head and defeat the Orb. This step must be completed in 5 minutes or less.\\n13. The Orb overcharges from its shielding satellite, and self destructs, instantly downing anything in a 300m radius. Run to a\\nsafe distance then return to collect drops. There is a delay of one minute between defeating the Orb and its self destruction.\\nThe Orb Mother’s shields have a unique damaging procedure, due to Sentient resistance. The shields can be damaged by any\\nregular weapon; normal, Archwing, or Exalted, but cannot be damaged by True or Void damage. Displayed on the Orb’s front\\nfaceplate will be a symbol of a specific damage type. The shield will be invulnerable to all damage except the displayed damage\\ntype. The type encompasses all physical and elemental damage, but does not include Void or True damage. This includes dual\\nelemental types. Keep in mind that dual elemental types will not work if a single element is displayed, even if the single element is\\nincluded in the dual element. For example, if the displayed element is toxin, then the shield will only be damaged by toxin, not\\ncorrosive or gas or viral.\\nThe shield damage type can be changed in 3 ways. If enough damage is dealt from one damage type, the Orb will rapidly shift to\\nanother. Shooting the Orb with any type of Void damage, Amp or otherwise, will change the damage type. There is a cooldown of 10\\nseconds after using this method before the type can be changed again. If enough time passes without either of these changes, the\\ndamage type will change by itself.\\n\\n\\nWarframe abilities that target or deal AOE damage do not affect the Orb’s shields or body whatsoever. This includes Mesa’s\\nPeacemaker, Banshee’s Soundquake, Saryn’s Miasma, etc. Warframe abilities that are weaponized do work, such as Excalibur’s\\nExalted Blade, Titania’s Dex Pixia, and Ivara’s Artemis Bow. This can be used as an advantage, as these weapons can hold\\nadditional damage types. Warframe abilities/augments that provide damage buffs, such as Rhino’s Roar and Chroma’s Vex Armor,\\nwork against the Orb. Warframe abilities/augments that apply status effects to allies’ weapons, such as Saryn’s Spores or Frost’s\\nFreeze, do work in providing additional elemental damage types against the shield.\\nIt should be noted that the Profit-Taker will summon Corpus reinforcement to help defend itself. These enemies will move and\\nattack around the Profit-Taker, and will put up reinforcement beacons as normal. The enemies range from level 40-60 and should\\nbe dealt with regularly.\\nAmps (SPOILERS)\\nSee Plains of Eidolons Amps for general information on Amps.\\nUpon completing Vox Solaris, the player will unlock a secret backroom behind Eudico’s chair. This is the same room where the\\nProfit-Taker bounties are found. Here you can talk to Little Duck in Operator form to view Vox Solaris standing, trade Toroids for\\nStanding, and purchase Operator cosmetic blueprints, Arcanes, and Amp parts.\\nWith the Profit-Taker update, Vox Solaris added 3 new Amp Prisms, Scaffolds, and Braces.\\nAmp Prisms\\nTier\\nName\\nDescription\\n5\\nCantic\\n3-round burst, accurate long range beams.\\n6\\nLega\\nAutomatic energy flamethrower.\\n7\\nKlamora\\nAutomatic, limited range, wide angle energy blast.\\nAmp Scaffolds\\nTier\\nName\\nDescription\\n5\\nExard\\nRapid fires explosive projectiles, will use entire Amp energy pool in one fire instance.\\n6\\nDissic\\nLobs an explosive charge, that explodes and launches child grenades around the initial\\nimpact zone.\\n7\\nPropa\\nLaunches an explosive that travels a short distance, stops, then explodes in a wide radius.\\nCan be triggered early by enemies within the travel radius.\\n\\n\\nAmp Braces\\nTier\\nName\\nDescription\\n5\\nSuo\\n+100 Amp energy pool, +2s Amp recharge delay\\n6\\nPlaga\\n-20 Amp energy pool, -1.5s Amp recharge delay\\n7\\nCertus\\n+20% Amp critical chance\\nCambion Drift and Necralisk\\nDrift Bounties\\nBounties are offered by Mother. There are 5 different levels available, each with increased difficulty, more Mother Tokens, and\\nbetter rewards. The Bounty board will change every 2:30 hours. A Bounty mission can be repeated while it is active for its reward\\ndrops. Each Bounty will range from having 3 to 5 tasks in order to complete the Bounty, depending on difficulty. After each task, a\\nreward will be given. You can leave the Cambion Drift in the middle of a Bounty and still receive the rewards and standing gained\\nso far.\\nMother Tokens are the bounty method of standing gain, You get more tokens the higher tier bounty you select.\\nIf all the bonus objectives are completed (i.e. the bonus objective is completed for each stage), an additional reward will be given\\nout at the final stage, drawing from the drop table of the final stage.\\nIn addition to the standard 3-, 4-, and 5-stage bounties, Mother also has endless bounties. These contain 3 normal bounty stages\\nper rewards cycle, with both enemy level and token rewards increasing every cycle.\\nCambion Drift Fishing\\nFishing is an activity done at nearly every exocrine source in Cambion Drift. The fish found in these sources can be used for\\nresources, or traded for Daughter Tokens.\\nFish in Deimos' Cambion Drift can be caught with spears from both Fortuna and Cetus. However, these spears cannot pass through\\nthe 'exocrine' through which the infested fish can swim freely; for optimal fishing on Deimos, there are two new spears that can pass\\nthrough the exocrine and thus catch fish more easily. The Spari Fishing Spear can be bought for 500 Standing from Daughter. The\\nSpari is capable of piercing the Infested exocrine in the Cambion Drift, allowing it to catch Cambion Drift fish underwater.\\n\\n\\nThere are Infested, Orokin/Infested hybrids, and pure Orokin fish that are capable of flight, and can be caught using any fishing\\nspear when they emerge from the exocrine. Players can engage in spearfishing to catch these Infested biomes, which can then be\\nused as resources to craft various Entrati items or gifted to Daughter to earn Daughter Tokens.\\nList of All Fish\\nFish Name\\nLocation\\nActivity\\nBait\\nRarity\\nResource\\nCyrptosuctos\\nSurface\\nFass\\nNone\\nCommon\\nPustulent Cognitive\\nNodule\\nAmniophysi\\nCave\\nFass/Vome\\nNone\\nCommon\\nWaxen Sebum\\nDeposit\\nBarbisteo\\nCave\\nFass/Vome\\nNone\\nCommon\\nDendrite Blastoma\\nKymaeros\\nSurface\\nFass/Vome\\nNone\\nCommon\\nSaturated Muscle\\nMass\\nLobostriscid\\nSurface\\nVome\\nNone\\nCommon\\nParasitic Tethermaw\\nOstimyr\\nSurface (Hotspot)\\nFass\\nFass Residue\\n(Recommended)\\nUncommon\\nSaturated Muscle\\nMass\\nDuroid\\nCave (Hotspot)\\nFass/Vome\\nVome Residue\\n(Recommended)\\nUncommon\\nBiotic Filter\\nViteospina\\nCave\\nFass/Vome\\nFass Residue\\n(Recommended)\\nUncommon\\nDendrite Blastoma &\\nSpinal Core Section\\nGlutinox\\nSurface\\nVome\\nFass Residue\\n(Recommended)\\nUncommon\\nSporulate Sac\\nAquapulmo\\nSurface (Hotspot)\\nVome\\nProcessed Fass Residue\\n(Recommended)\\nRare\\nBiotic Filter &\\nCognitive Nodule\\nFlagellocanth\\nSurface (Hotspot)\\nFass/Vome\\nProcessed Fass Residue\\n(Recommended)\\nRare\\nOcular Stem-Root\\nChondricord\\nCave (Hotspot)\\nFass/Vome\\nVome Residue\\n(Recommended)\\nRare\\nSpinal Core Section\\nMyxostomata\\nCave (Hotspot)\\nFass/Vome\\nProcessed Vome Residue\\n(Required)\\nRare\\nCranial Foremount\\n\\n\\nCambion Drift Mining\\nMining in the Cambion Drift is identical to mining in the Plains and Orb Vallis. A cutter drill is required to be equipped in your gear\\nwheel in order to mine. Fortuna and Cetus cutters will work in all locations. Mining provides resources that can be used in building\\nitems from Necralisk or traded for standing.\\nQ: How do I mine?\\nA: Obtain a mining laser from Smokefinger in Fortuna (There is no Necralisk specific Mining laser), and equip it in your gear wheel.\\nWhen equipping it on the Combion Drift, a new UI will appear. On the left, number of ores in range, on the right, how far or close\\nyou are to an ore. Simply listen to the beeping, the faster it gets the closer your crosshair is to the ore. Red streaks on rocks are\\nores, blue streaks are gems. When you see one, aim, and a series of glowing spots will appear on the ore. Hold down the Fire\\nbutton, and try to get the rising gauge into the middle of the white box, and release (see picture below). The closer the gauge is to\\nthe middle of the box, the better the mining rating.\\nQ: What is the mining rating?\\nA: The mining rating is what appears when you finish mining an ore spot. It is rated on a scale of 5. It is based on how well you\\nmatch the gauge to the white boxes. The higher the rating, the more resources are gained. A perfect rating of 5 will give double the\\ntypical resources, and has a chance of additionally dropping a rare gem on blue spots.\\nQ: Why do some spots have two boxes, one big and one small?\\nA: The small box is an optional hitbox to the larger one. If it is successfully hit, a rare gem is guaranteed upon completing the\\nmining spot.\\nQ: Why are the ores and gems I’m getting different from the ones I need in my blueprint?\\nA: The ores and gems you mine are the unrefined versions. You have to obtain blueprints from Smokefinger to refine the base\\nresources into usable resources.\\nOres in Cambion Drift\\n●\\nAdramalium\\n●\\nBapholite\\n●\\nNamalon\\n\\n\\n●\\nThaumica\\nGems in Orb Vallis - Standing\\n●\\nDagonic, Tiametrite - 50\\n●\\nHeciphron - 200\\n●\\nNecrathene - 500\\n●\\nEmbolos, Xenorhast - 1000\\nCambion Drift Animal Conservation\\nAnimal conservation involves the tracking and capture of various wild species found on the Drift. The Business offers gear items\\ncalled Echo Lures that can mimic the calls of endangered wildlife that roam the Cambion Drift. Track, call, and tranquilize the\\nanimals to save them.\\nProcedure\\n●\\nBuy a Tranquilizer Rifle from Son with 500 Standing.\\n●\\nBuy an Echo Lure from Son with Standing.\\n●\\nEquip the Tranq Rifle to your Gear Wheel. The Lures will be included with it.\\n●\\nEquip your Tranq Rifle in the Cambion Drift. New purple points will be added to your map. These are animal tracking points.\\n●\\nFind a point and activate it.\\n●\\nFollow the faintly glowing tracks to the rainbow colored rock. This is the call point.\\n●\\nUse the correct lure by pressing and holding the Fire Button. Move your viewpoint up and down to change the pitch.\\n●\\nThe animal will call back. Match its call by using your Lure to emit a pitch that stays in the white box.\\n●\\nIf successful, pull out your Tranq Rifle and zoom in. The rifle will emit a seeking pulse that will illuminate the animal through\\nthe scope, allowing you to see it through objects.\\n●\\nShoot the animal with the Tranq Rifle or use Warframe abilities to subdue it. Activate it to capture it.\\nRewards\\nEach successful capture will award a Tag from each animal, and an amount of Necralisk Standing depending on Capture Rating. 5\\nTags of one species can be traded with Son to receive stuffed animal decorations, also known as Floofs. Having one tag of every\\nspecies and type can be traded for an emblem.\\nCapture Rating\\nEach capture will be rated as Perfect, Good, or Bad. This does not influence Tags gained, but will influence Standing. Capture rating\\nis based on speed at which the animal is captured after the return call is received, and whether or not the animal was alerted to your\\npresence.\\n\\n\\nAll species in the wild can appear in groups of 1-3. When called from a lure, Cryptilex, Avichaea, and Undazoas can appear in groups\\nof 2-4.\\nAnimal Types\\n●\\nCryptilex - \\\"A Burrowing Cryptilex. Insects are the base of Deimos' food webs, that's why conservation of even these humble\\ncreatures is so vital\\\"\\n●\\nVulpaphyla - “The Crescent is the most pugnacious subspecies of Vulpaphyla, they will rush anything they perceive as a\\nthreat.”\\n●\\nPredasite - “A skittish creature, the Vizier Predasite will unleash a spume of acid before scurrying away.”\\n●\\nAvichaeas - \\\"A prehistoric bird-like creature that often congregates in small groups.”\\n●\\nVelocipods - “A sluggish highlands insect that's capable of bursts of speed when threatened.”\\n●\\nUndazoa - \\\"A shy, bizarre-looking, semi-aquatic creature that seldom attacks unless provoked.\\\"\\n●\\nNexiferas - \\\"Due to its remarkable strength, this Nexifera can cause seismic shocks when hitting the ground.\\\"\\nEach a Perfect Capture rewards 3x Tags of the Animal you caught, A good capture rewards 2x and a Bad Capture rewards 1x\\nThe Nexiferas and Velocipods have no Echo-Lure, instead must be found out in the wild, The Nexiferas are found inside cave\\ncomplexes, hanging on the ceiling. A neon green puddle appears below them, which when walked over will prompt the Nexifera to\\ndive and attack, then retract and burrow into the ceiling. Their armored carapace neutralizes tranquilizing shots, forcing Tenno to\\nbait them to descend and reveal their fleshy tendrils attached to the ceiling.\\nThe Velocipods are gentle and do not attack, nor do they try to run away, even allowing Tenno to mount them like a K-Drive. They\\nare typically found at higher altitudes and may be resting on the rocks, or if they are more active, will be at junctions in waterways.\\nSome Sub Species of animals only spawn during one of the two cycles, Vome and Fass.\\nCrescent Vulpaphyla only spawn during Vome, Panzer Vulpaphyla only spawn during Fass.\\nMedjay Predasite only spawn during Vome, Pharaoh Predasite only spawn during Fass.\\nSporule Avichaea only spawn during Vome, Viscid Avichaea only spawn during Fass.\\nHowler Undazoa only spawn during Vome, Vaporous Undazoa only spawn during Fass.\\nNotes\\n●\\nAnimals can be killed, and will not provide any Standing or tags if they are.\\n●\\nShooting the Tranq Rifle and missing will NOT alert animals.\\n●\\nSleep based Warframes can use their abilities in place of the Tranq Rifle.\\n●\\nEquinox’s Rest and Ivara’s sleep arrow can pacify all 3 Pobbers in one use.\\n●\\nVolt’s passive will generate enough damage to kill animals while using the Tranq Rifle. Do not use him.\\n●\\nInvisibility abilities will hide your presence from animals.\\n●\\nBy equipping a certain Lure, only tracking points of that species will appear on your map.\\n\\n\\n●\\nIf using location-based sound equipment or headphones, the direction of the animal’s call will be the direction where it will\\nappear.\\nKit Guns\\nKit Guns are modular weapons obtained in Fortuna or Necralisk. Kit Gun parts blueprints are offered by Rude Zuud for Solaris\\nUnited Standing or from Father for Necralisk Standing. New parts are available as Solaris United rank and Necralisk rank is\\nincreased. Kit Guns are made from 3 parts; Chamber, Grip, and Loader.\\nIsolation Vaults\\nThe Cambion Drift has numerous Isolation Vaults that are hidden deep within Deimos. To access them, players must start an\\n\\\"Isolation Vault\\\" Bounty from Mother either from inside the Necralisk or from Mother's various outposts within the Drift.\\nThere are 3 Isolation Vaults accessible to players, You must finish the past tier Isolation Vault to permanently unlock the next tier.\\nThe Tiers are, Tier 1 - Level 30-40, Tier 2 - Level 40-50, Tier 3 - Level 50-60.\\nAll Vault Bounties are structured the same, 3 Stages and A bonus Stage that is available to all players who have finished “The War\\nWithin” Quest and unlocked Transference.\\n1.\\nStage 1\\n1.1.\\nPlayers are tasked to collect Fass or Vome Residue depending on the current Cycle.\\n1.1.1.\\n6 Residue if in a group of 1-2, 12 if in a group of 3-4.\\n1.2.\\nOnce all Residue is collected it must be taken to a Bait station.\\n1.2.1.\\nWhen the bait station starts working, It will attract the infested to start attacking it. The bait station needs to\\nbe defended for 90 seconds.\\n1.3.\\nWhen the Concoction is made, A player needs to take it out of the bait station and throw it towards the infested door.\\n1.3.1.\\nIf the concoction is thrown anywhere other than the door, you are required to restart the bait station, but you\\ndo not need to get more residue.\\n2.\\nStage 2\\n2.1.\\nOnce you have opened the infested door, you are tasked to explore deeper in, but it is extremely toxic, even to\\nwarframes.\\n2.1.1.\\nA toxic gauge will appear and increase slowly and can only be lowered by killing marked enemies. You are\\nrequired to keep the toxic level below 100 for 90 seconds.\\n2.1.2.\\nMarked enemies drop Pickups that reduce the toxicity by 10, Stronger enemies start to appear 30 seconds\\nafter starting.\\n3.\\nStage 3\\n3.1.\\nThe Isolation Vault is blocked by a Necramech, Incredibly Powerful Sentient Mecha Suits, Players are tasked to\\nEliminate the Necramech(s).\\n\\n\\n3.1.1.\\nThe amount of Necramechs changes depending on the Tier of the Vault, 1 for Tier 1, 2 for Tier 2 and 3 for Tier 3.\\n3.1.2.\\nAfter all Necramech(s) are destroyed, Players are able to leave via an Esophage marked as an Extraction\\nSymbol, or attempt the bonus stage for extra rewards.\\n4.\\nBonus Stage\\n4.1.\\nIf players are able to find the Vault door within the underground and shoot the Reactive Crystal with Void Damage\\nfrom the Operators Amp.\\n4.2.\\nAn NPC named Loid will spawn, who will go around and activate the door’s keys.\\n4.2.1.\\nPlayers are required to defend Loid from attacking infested.\\n4.2.1.1.\\nPlayers are able to heal Loid by Void Sling or Amp Shots, Healing him for 500 Health each Time.\\n4.3.\\nOnce Loid has finished activating all the keys, He will return to the Vault Door.\\n4.3.1.\\nOnce there, Players are tasked to solve the Requiem Cipher, the players are given a short moment to\\nmemorize the pattern on the door before interacting with the nearby Crystals with Void Damage.\\n4.3.1.1.\\nIt must be solved in order and from top to bottom.\\n4.3.1.2.\\nFailing does not change the order, instead you are given 3 tries to complete the cipher, if failed all 3\\ntimes, the vault is locked and the whole Isolation Vault must be completed again.\\n4.4.\\nNow the Cipher has been completed, the Vault door opens and players are able break all the containers and pick up\\nall the resources within the Vault, Additionally an extra reward will be provided from the Bounties Drop Table.\\nArcana Bounties are unlocked after completing the first Isolation Vault, they are similar to normal Necralisk Bounties but add some\\nnew objectives as well, they can be started by interacting with Mother just outside an Isolation Vault.\\nThe rewards from Arcana Bounties are more focused on Arcanes and Damaged Necramech parts.\\nHigher level bounties are unlocked by completing the prior Arcana Bounty, similar to Isolation Vaults.\\nNecramechs\\nNecramechs are bipedal war machines manufactured by the Entrati, They can be found across the Cambion Drift and inside the\\nIsolation Vaults, The ones in the vaults are sentient and will attack on site, however the ones found on the surface can either be\\nActive or not, depending on the cycle, Fass for inactive, Vome for active, You are able to take control of a inactive Necramech by\\nusing Transference (From ”The War Within” Quest) while aiming towards the fallen Necramech.\\nYou are also able to craft Necramechs and when owned by the player you are able to apply mods and customize the mech and\\nweapons. To obtain Necramech blueprints you are required to finish “The Heart of Deimos” Quest, the rewards will give you a\\nblueprint for each component and the main blueprint for the Voidrig Necramech, for more blueprints you are required to reach Rank\\n2 with the Necraloid Syndicate, or Rank 3 for the Bonewidow Necramech.\\nThe component blueprints require the damaged version of the part you are trying to make, for example to craft an Engine you need\\na Damaged Necramech Engine, these broken parts are obtained from killing the Necramechs inside the Isolation Vaults or can be\\nrewarded from the Arcana Isolation Vault Bounties. The blueprints also require Gems and Ores from mining, The blueprints for\\n\\n\\nthese are obtained from the open world Syndicates, the required ranks are as follows, Rank 1 with Solaris United, Rank 2(3 for the\\nBonewidow) with Ostron and Rank 2 with Entrati.\\nThere are 2 Necramechs you are able to craft, Voidrig and Bonewidow, Their abilities are:\\nVoidrig\\n●\\nAbility 1 - Necraweb - Hurl a canister of gravitation fluids to create a wide mire that will significantly slow enemies traveling\\nacross it. Alternatively, the canister can be shot in mid-air to create a fiery conflagration.\\n●\\nAbility 2 - Storm Shroud - Swathe the Necramech in a powerful electrical field that greatly enhances survivability in close\\ncombat. Enemies that strike the shroud will suffer for their impudence.\\n●\\nAbility 3 - Gravemines - Launch a pattern of charged mines all around you. Each mine detonates in a violent blast when\\ntouched, damaging enemies in a three-meter radius.\\n●\\nAbility 4 - Guard Mode - Take a stationary stance to deploy maximum firepower and gain increased structural integrity for a\\ntime.\\nBonewidow\\n●\\nAbility 1 - Meathook - Skewer and hold a target. Use again to hurl the victim damaging them and anyone near the impact\\nsite.\\n●\\nAbility 2 - Shield Maiden - Raise Bonewidow's shield to block incoming forward damage. While active, bash enemies with a\\nMaiden's Kiss.\\n●\\nAbility 3 - Firing Line - Sweep surrounding enemies into the line of fire with a force beam.\\n●\\nAbility 4 - Exalted Ironbride - Summon a devastating exalted blade.\\nAnimal Revivification\\nWithin the Necralisk you are able to obtain pets that are made with 3 components, a weakened Vulpahyla or Predasite, a mutagen\\nand an antigen, the mutagen and antigen blueprints are obtained from the Son, and a weakened Vulpahyla or Predasite is obtained\\nfrom Animal Conservation, to obtain a weakened one, the animal has to be attacked by the wild infestest, after which you are\\nrequired to tranq it, then capture it.\\nThe Mutagen and Antigen for the Vulpaphyla and Predasites are as follows\\nVulpaphyla:\\nMutagen Name\\nResistance Gained\\nVisual Effects\\nAdra\\nProto Shield Resistance\\nNone\\nElsa\\nAlloy Armor Resistance\\nTail manifests a chitinous shell\\n\\n\\nZarim\\nCloned Flesh Resistance\\nTail mutates into a tentacle mass\\nPhijar\\nRobotic Resistance\\nTail skin recedes, leaving exposed flesh\\nAntigen Name\\nInitial Polarity\\nVisual Effects\\nDesus\\nVarazin\\nNone\\nVirox\\nMadura\\nTumorous Jaw Growth\\nPlagen\\nNaramon\\nScaled Mane\\nPoxi\\nPenjaga\\nShoulder Protrusions\\nPredasites:\\nMutagen Name\\nResistance Gained\\nVisual Effects\\nLeptosam\\nProto Shield Resistance\\nNone\\nChiten\\nAlloy Armor Resistance\\nTail grows scales\\nArioli\\nCloned Flesh Resistance\\nInfestation grows through the tail\\nMonachord\\nRobotic Resistance\\nCartilage Exoskeleton\\nAntigen Name\\nInitial Polarity\\nVisual Effects\\nIranon\\nVarazin\\nNone\\nElasmun\\nMadura\\nInfestation grows through the horn\\nIbexan\\nNaramon\\nInfestation grows through the jaw\\nTethron\\nPenjaga\\nInfestation grows through the spine\\nThe Zariman\\n\\n\\nAlbrecht’s Laboratories and Sanctum Anatomica\\nCavia Bounties\\n5 Bounties are available from Fibonacci, Each bounty correlates to one of the 5 missions available from Albrecht’s Laboratories,\\neach tier increases the level of the enemies ranging from 55 to 120, to finish one of these bounties you are required to finish the\\nmission as well as complete a side objective, ranging from “Kill 2 Rogue Voidrigs” to “Destroy 60 Decorations”.\\nThe Rewards from completing these bounties include Qorvex components, Manodel Blueprint, Focus Lenses, Voca and the basic\\nrewards such as Endo and Credits.\\nVoca\\nWithin missions on the Albrecht’s Laboratories tileset, there are 8 Voca around the map that can be found, with 3 different Tiers,\\nShrill, Bellow and Echo, these resources can be traded in for Standing at Loid or are used to rank up your Cavia rank, these can also\\nbe obtained from Bounties, the tier of the Voca obtained from bounties depends on the tier of the bounty.\\nMission Types\\nThere are 5 mission types that can be selected from either the Navigation Menu or when within Sanctum Anatomica by going\\ntowards the loading area just past Tagfer.\\nAlchemy\\nThe goal of this mission type is to mix 2 of the base elements(Electricity, Heat, Cold, Toxin) into one of the combined Elements(Viral,\\nCorrosive, etc), you will be guided to a Crucible within the mission, killing enemies has a chance to drop 1 of the random base\\nelements on the ground called Amphors, you are required to pick these up and use the Alternate Attack keybind to throw the\\nAmphors at the Crucible. After filling both elements to 100%, the Crucible will begin mixing, during this process, the pressure will\\nbegin to build, there will be a “sweet spot” where you want to keep the pressure to complete the mixing process quicker, to lower\\nthe pressure you need to shoot pressure valves around the Crucible. Your whole team will also have a buff while the crucible is\\nmixing.\\nThe Rewards for completing this mission include Tennokai Mods, Mandonel Components, Relics and the usual basic resources,\\nendo and credits. This is an Endless mission, new rewards after every Crucible rotation.\\n\\n\\nAssissination\\nThis Assissination mission is quite different than others, the first objective is to find a Vitreum, marked as your objective, then collect\\na Atropos Probe scattered around the Vitreum and insert it into the Vitreum, it will begin to countdown, this countdown will pause\\nwhen there are enemies within the circle surrounding the Vitreum, once the countdown finish you will need to fetch Murmur Eyes,\\nyou just need to walk into them to pick them up, these eyes are timed however, if not picked up within the time limit, they will\\ndisappear and need to be revealed again with the Vitreum, you will need to repeat this process a few times, eventually moving\\ntowards a new Vitreum, if you are in a squad you are able to start multiple Vitreums at the same time.\\nAfter collecting enough Murmur Eyes, your objective will be to eliminate The Fragmented. There are 3 types, Suzerain, Zelator, or\\nAnchorite. Rewards include Melee Arcanes, Stela and Mods. Killing the boss will finish the objective and point towards Extraction.\\nMirror Defense\\nThe goal of this mission is a mix of Defense and Mobile Defense, your first objective is to locate the Vitreum, once you get close\\nenough the mission will start and a countdown will appear, you need to defend it for 2:30 minutes, these glyphs will appear within\\nthe room that you are able to pick up to deploy defensive turrets around the objective and give it overshields, once successfully\\ndefended, you will have 30 seconds to travel to the other defense target, the Auricle, you will tasked to defend the target for\\nanother 2:30 minutes, after which you will given the option to leave or stay for another cycle.\\nThe Rewards include Tome mods for the Grimoire Weapon and Mandonel Components, as well as the usual credits and endo\\nrewards. This is an Endless mission, new rewards after defending both targets.\\nSurvival\\nNormal Survival Mission, You have a draining life supply that can only be refilled from support modules that drop from enemies,\\nevery so often you will have a support capsule drop down, interacting with this refills 30% of your life support, last as long as you\\ncan.\\nThe Rewards are usual survival rewards with the addition of Mandonel Components. This is an Endless Mission and rewards are\\ngiven every 5 minutes.\\nExterminate\\nNormal Exterminate Mission, You are tasked to kill a specific number of enemies.\\nThe Rewards are usual exterminate rewards with the addition of Mandonel Components.\\n\\n\\nTileset Mechanics\\nWhispers\\nFloating Grimoires can be found throughout the tileset, spawning a hostile Operator doppelganger miniboss called a Whisper. This\\nminiboss has two health bars, upon depleting the first health bar it becomes protected by a Whisper Grimoire that spawns at\\nanother part of the tileset while attempting to recover its lost health. Its defeat awards a Melee Arcane Enhancement and an\\nAlbrecht's Notes Fragment.\\nNecramech\\nVintage Computers are new hacking consoles that can summon the player's personally owned Necramech into the field. Each\\ncomputer can only be used once and shares a universal cooldown.\\nLohk Surges\\nLohk Surges are Void interactables that provide a range of buffs to Tenno:\\n●\\nSecondaries have guaranteed red crits.\\n●\\nAny Health Orbs picked up grant 25 max Health for the rest of the mission.\\n●\\nAny Energy Orbs picked up grant 1 Energy per second for the rest of the mission.\\n●\\n1% life leech and guaranteed DmgSlashSmall64 Slash procs on all damage.\\n●\\nNo Energy cost on abilities and increase Casting Speed.\\n●\\n200% extra Affinity gain.\\n●\\nInfinite ammo and 50% fire rate.\\nInteracting with a surge will spawn an Eximus unit. The surges last 45 seconds and have a 10 minute cooldown. Up to three Lohk\\nSurges can spawn in a mission.\\nOther Resources and Information\\nTwitch Prime\\nBy connecting your Twitch Prime account to your Warframe account, you will periodically receive Twitch rewards for Warframe in\\nthe form of free gear and items. In addition, during scheduled Warframe streams, you can receive a Twitch Drop or randomly\\nselected reward if you watch while signed into your connected account(You don’t need Twitch Prime for Twitch Drops).\\n\\n\\nPrime Access\\nPrime Access occurs whenever a Warframe’s Prime variant is revealed. This typically happens every 4 months. Prime Access brings\\nwith it the new Primed Warframe, new Primed weapons, and new Primed cosmetic items. The Warframe and weapon parts are\\nadded to the current relic drop tables, and the Prime Access pack becomes available for purchase with real currency.\\nThe Prime Access pack always comes in 4 different levels:\\n●\\nLevel 1 includes the two new Prime weapons, and 1050p\\n($49.99 USD, $100 value)\\n●\\nLevel 2 includes the new Prime Warframe, both Prime weapons, two glyphs of the Primed Warframe, and 2625p\\n($79.99 USD, $205 value)\\n●\\nLevel 3 includes the new Prime Warframe, both prime weapons, two glyphs of the Primed Warframe, 3990p, and the Prime\\nAccessories Pack (see below)\\n(139.99 USD, $380 value)\\n●\\nThe Prime Accessories Pack includes a new Primed Syandana/Sugatra, a new Primed Armor Set or Operator Armor Set, a 90\\nday affinity booster and a 90 day credit booster.\\n($49.99 USD, $110 value)\\nNote that while the weapons and Warframes are in the drop tables and do not require purchase to attain, the glyphs and cosmetics\\nin the Access Pack are unique to it and can only be obtained by purchasing the correct level of the Pack.\\nOnce a level of Prime Access is purchased, you may return and buy additional levels at the cost they would be in total. For example,\\nif you bought the level 1 pack for $49,99, then returned to buy the level 2 pack, the level 2 pack would cost $29.99 instead of $79.99,\\nand would not include the items and Plat that were already in the level 1 pack.\\nHelpful Sites\\nhttps://warframe.com\\nMain site for Warframe\\nhttps://digitalextremes.zendesk.com\\nSupport page for DE\\nhttps://warframe.fandom.com/wiki/WARFRAME_Wiki\\nPrimary wiki page for Warframe\\nhttps://warframe.market\\nMain buying/trading site\\nhttps://riven.market\\nBest riven trading site\\n\\n\\nhttps://hub.warframestat\\nDisplays alerts, fissures, events, timers, and other helpful\\ninfo\\nframedex.net\\nInteractable table of every MR related item in the game\\nhttp://warframe-builder.com\\nExperiment with weapon and Warframe builds in this\\ninteractive site\\nhttps://tenno.zone\\nUp to date relics list, Prime parts, platinum values, and\\nducat pricing\\nhttps://semlar.com\\nMulti-use site, includes game updates, riven pricing,\\nkitgun/zaw builds, item pricing, fishing info, and more\\nhttps://www.reddit.com/r/Warframe/\\nThe Warframe Reddit page.\\nAbout the Handbook\\nThis handbook is written with the new or returning player in mind, but can be used by any Tenno, old or new. Its design is to give\\nthe need to know/good to know information with as little fluff as possible. Its purpose is for quick information access, instead of\\nsifting through pages of Wiki articles or long drawn out YouTube videos.\\nThe Warframe Handbook was originally created and written by DapperMuffin back in the early days of Warframe. After some\\nsharing around Reddit, it became the most used and accessed unofficial guide for Warframe. Around 2016, Warframe server\\noutages began popping up in Muffin’s area, and he wasn’t able to access the game. Since then the old Warframe Handbook hasn’t\\nbeen updated, but was still seen by hundreds of players every day.\\nIn mid-2018, Je2ture gained creative rights from DapperMuffin to revise the old Handbook to match the current game build. After\\nsome initial editing and updating, he recruited help from his clan, ZER0 TW0, who helped him finish it. It was then released for\\npublic viewing in early December of 2018, with an able team behind it ready to update as needed.\\nThe original V2.0 team left the project in late October 2021. The project lay dormant for a year until Aer started updating the\\ndocument again in October of 2022. -Apocalypto- also took ownership of the project from Je2ture at this time.\\nToday, the Warframe Handbook remains the most used unofficial text guide for Warframe. We hope you find it useful, and pass it on\\nto your friends and fellow players. From all of us here on the team, we wish you happy farming, Tenno!\\n\\n\\nDiscord\\nJoin our Discord Server to see information on updates, ask questions, and give any suggestions\\nand comments. We’d love to hear from you!\\nWarframe Handbook Discord Link\\nIf you’d like to become a part of our team, message -Apocalypto-#9001 on Discord.\\nAcknowledgments & Credits\\nThis Handbook was a labor of love passed down and written by many players. Thanks must be given to the people that sacrificed\\ntheir time and knowledge to teach and help others.\\nDapperMuffin\\nOriginal Warframe Handbook Author\\nJe2ture\\nProject Leader, Writer, and Editor\\n-Apocalypto-\\nLead Writer and Editor\\nAer\\nLead Writer and Editor\\nKing Acainen\\nCo-Writer and Editor\\nT2k5\\nContributor\\nAmicusBob\\nContributor\\nDecaying Dreamer\\nContributor\\nBurntBladeBruno\\nContributor\\nSpartenwarp0\\nContributor\\nOf_The_Fearless\\nContributor\\nSpecial thanks to the clan of ZER0 TW0 and Digital Extremes.\",\"difficulty\":\"easy\",\"domain\":\"Long In-context Learning\",\"length\":\"medium\",\"question\":\"When the player needs to kill lots of enemies in a short time and keeps himself safe, which of the following strategies is the most practical?\",\"sub_domain\":\"User guide QA\"}","display_format":"text","language":"","answer_status":"published","assets":[],"source_url":"https://huggingface.co/datasets/zai-org/LongBench-v2","history":"initial import","indexing_mode":"noindex","subproblems":[],"grids":[]}